A new map with pretty rocks has been released. And water. And pretty sunshine. steamcommunity.com/sharedfile... The Unreal5 demo on steam: store.steampowered.com/app/16...
Пікірлер: 385
@MrPotatoes972 ай бұрын
FInally, lost coast 2
@laban33482 ай бұрын
after 9 years in development hopefully it will be worth the wait
@15braincellsremaining2 ай бұрын
There will be no third…
@natan_amorim_moraes2 ай бұрын
@@15braincellsremaining will there be lost coast 2: episode 2? we may never know
@rudrasingh63542 ай бұрын
@@natan_amorim_moraes Lost Coast: Alyx is gonna release in 2069
@HevonCZR2 ай бұрын
We will never get 3
@quattroclub2 ай бұрын
I don’t think I’ll ever get tired of caboosing tbh
@TannerMikrayRobinson2 ай бұрын
I love it
@Nilldarkstar2 ай бұрын
The caboosing jumpscare was the most unexpected this far PS. I did not expect the 2nd caboosing jumpscare
@PositivelyPlaying2 ай бұрын
What is this caboosing jumpscare? I dont get it
@cbw062 ай бұрын
@@PositivelyPlaying 0:41, 2:36 Phil got complaints that the background music was too loud and annoying so he stopped using it for a while but now tries making it as loud and intrusive as possible
@TheSummerwine12 ай бұрын
@@PositivelyPlaying That noise that goes WEEEERRRRR ER WEEEEEEERRRRRRRRR
@Endhog2 ай бұрын
Not as bad as the Plymouth jumpscare, you gotta warn me before showing that in full detail
@Mega_Galaktus2 ай бұрын
expect the unexpected
@Kaaos_2 ай бұрын
the description of the map says its to test your pcs performance but it runs better than ancient 😭😭💀
@Die-Coughman2 ай бұрын
Yeah the rocks aren't even that high quality when you get close up.
@HerZeL3iDza2 ай бұрын
@@Die-CoughmanCS2 in in general have low detail world textures (intentionally) but the lighting and art direction makes it look great overall.
@LewdSCP1471A2 ай бұрын
Because it's just a tiny map with a repeating mesh, the person who made it doesn't understand how maps work and just slapped a few scanned assets in.
@boarnoah2 ай бұрын
Yep, quixel assets are free to use within the context of UE. However, I see quite a few assets used in workshop projects, where it seems the authors are not even aware that they were supposed to pay for asset use outside of UE. Unfortunate that it keeps happening since eventually, I would think Epic would put their foot down re: how the assets are distributed, especially for hobbyists and indies.
@jackjack33582 ай бұрын
Yep was about to say. Valve and Epic aren't in good terms already, this can blowback to modders. They can't slap whatever they find just because "mods are free"
@nosh49922 ай бұрын
If the asset belongs to Epic then it cannot be used outside of Epic, however if you've purchased marketplace assets on their store, you own the license. Quixel is an Epic acquisition, so they cannot be used outside of unreal engine.
@JimFKennedy2 ай бұрын
Looking at Quixel's website, it clearly states for the free license, you can only use their megascans exclusively in UE.
@SumitShrivastava172 ай бұрын
Valve themselves paid for the assets when they used it in CS2 maps. Hopefully the authors have also paid for them. No point for legal troubles / DMCA.
@Snowfall262 ай бұрын
it do not matter bruh it’ll be fine
@kipchickensout2 ай бұрын
"believably smooth and round" yup, I see what you mean there
@TheLegoJungle2 ай бұрын
Caboosing never bothered me until I learned that it bothered other people. Now I can’t help but be alerted every time it pops up. It’s like being self conscious, you can’t unsee it sort of thing.
@SUNG0DRA2 ай бұрын
I was the opposite lol, it always bothered me and I am bothered further by how many people actually enjoy it in the comments, it is an auditory nightmare
@redamber4832 ай бұрын
it never bothered me , and now knowing that it bothers other people, it make it even funnier for me
@SUNG0DRA2 ай бұрын
@@redamber483 honestly my biggest problem with it is that he gets indulgent with it, no real problem with it as sfx but letting it rip is too raw. sensitive to sound and getting caboosed spins me for a bit
@BxPanda72 ай бұрын
@@SUNG0DRA I'm also sensitive to sound, but I don't even notice it until it's pointed out in the comments lol
@jacobshirley34572 ай бұрын
@@SUNG0DRA 3kliksphilip and his damn in-jokes.
@benjaminzarkhin12932 ай бұрын
Lost Coast mainly impresses me with Source 2's ability to light and shade (relatively) high fidelity photoscanned assets in a realistic manner. Source 2 is quite good at these lighting exercises in fact- PBR is ALWAYS spectacular in the engine, and this map shows it with full models. Sure, Unreal does it in real-time with Lumen (although it's still very ghosty) and real-time path tracing and can carry octillions of polygons on screen at a time with Nanite, but Source 2's ability to carry a somewhat comparable level of fidelity at HUNDREDS of FPS is a testament to requirements and capability- Source 2 can make a pretty picture that you could stare at for hours at high speed, whilst Unreal can paint a picture you'd want to lick all over, at a heavy impact to performance.
@benjaminzarkhin12932 ай бұрын
@@epoch151 MSAA has certain limits with what it can smooth out and has been proven to be the most taxing AA method, but I also like it the most. Upscaling is usually a hit & miss- moving objects might leave trails and edges get blobby, but sometimes the photo will even get more pleasant and it eliminates ray tracing ghosting, and with DLSS 3.5 reflections get upscaled and improved by a large margain.
@olzhas1one7552 ай бұрын
I'm certainly more impressed with Source 2 than I am with Unreal 5. The fact that Source 2 delivers 9th gen visuals on hardware that's 10 or more years old in acceptable framerates and resolution is the real cool stuff. Graphical evolution has plateau'd anyway, there's no need to go any further than we already have come.
@Jerome2262 ай бұрын
@@olzhas1one755 It's crazy to me how much better source 2 runs than unreal engine games, I can run cs2 at 60fps on my old pc when unreal engine game can't even hit 30. I don't really think you need anything better looking than source 2.
@2010AZ2 ай бұрын
I love caboosing jumpscares
@ProgazQQ2 ай бұрын
idk what everyone is talking about lol
@alternamasaki4292 ай бұрын
@@ProgazQQits the soundtrack in the background
@JacintoshPLUS2 ай бұрын
@@ProgazQQ its the song thats like WEEERRRRRR WERRRRRRR thats in most his vids, I love it
@CouragSomeone2 ай бұрын
nobody expects the second Caboosing
@zacharyalfonso99532 ай бұрын
2:19 “this right here is from inferno” killed me 😂
@Ciguato2 ай бұрын
2 Caboosings in one video? W
@01RIE012 ай бұрын
God I love caboosing so much. Please never stop doing that, Philip!
@eli.k91902 ай бұрын
A rock video surely nothing will be Cabossing. Edit: This one was fast. Honestly didn't expect two ofem.
@jorge696962 ай бұрын
No one ever expects the second Caboosing.
@blindOp9992 ай бұрын
Everyone else: jumpscared by caboosing Me: jumpscared by 4K upscaled clip of ClanWars
@cralo25692 ай бұрын
TOP 10 COUNTER STRIKE: 2 ROCKS??
@TJM_02 ай бұрын
Number 1. rock
@fraizie68152 ай бұрын
This looks a bit like that Black Ops 2 map Cove, just without the crashed plane
@Randomstuffs2612 ай бұрын
Phillipe, truly your rocks are beautiful
@addol952 ай бұрын
3D artist here - it took me 3 seconds to recognize "rock_cliff_ullqbb1ga".
@LewdSCP1471A2 ай бұрын
REAL
@elliotgraytho2 ай бұрын
Ah yes. The old smush the megascans together 'art' style. Really nice showcase of the rendering and interactive water tech though!
@jozzzlyn2 ай бұрын
old man philip voice is a good punchline please continue
@offbrandcereals2 ай бұрын
It would be cool to see you return to mapping in some capacity for CS2. Although I never got a chance to play any of your maps in actual matches, they were fun to run around and see all the details, or load up with some bots. Also, the de_sparity series from way back was inspiring, and a really fascinating look into the process of making maps for CS which couldn't (and probably still can't) really be found anywhere else. I'm not sure if you've commented on whether you have any interest in making new maps recently/at all, but I just thought I'd put that out there as a vote of support if you are considering it.
@ur_official_therapist2 ай бұрын
3:02 Jumpscare alert ❗
@Aelfraed262 ай бұрын
0:41 actual jumpscare alert
@UnsuitableBachelor2 ай бұрын
Woman jumpscare
@k_otey2 ай бұрын
"appear believably smooth and round"
@kidsfree66152 ай бұрын
This video is so great! It takes the simple subject of a buggy map with high detail into an interesting discussion of graphics and CS. It is clearly something no other YTuber can replicate.
@Z0MBUSTER2 ай бұрын
This map ROCKS !
@BloodWraith7772 ай бұрын
British man yells at hyper realistic copy pasta'd rocks with bad collision.
@KalkuehlGaming2 ай бұрын
Yea, I also tried to do a showcase map with quixel but I scrapped that Idea because I didnt want to get in trouble for using the free models. I didnt want to invest alot of money for a map that probably nobody wants to play. Nice that someone did it.
@jaykera2 ай бұрын
The way he said “mate this right here is from inferno” was too perfect for some reason
@eeeeric19662 ай бұрын
the fact that this is possible... hyped for some CS2 Operation missions :D
@IrisWasTaken12 ай бұрын
Truly one of the rocks of all time
@rontanamobay21542 ай бұрын
Love the use of music here. Great video!!
@harshsharma79002 ай бұрын
that music is now officially is a troll musicccccc
@_RED_-2 ай бұрын
I can only imagine how insane the black Mesa facility would look with rocks like that
Kliks you talked about a map making series 8 months ago and i am still excited to see it come to life!
@HyperMario642 ай бұрын
This not even 5-minute video felt like a journey. Well done.
@vaingald4672 ай бұрын
3:36 song is so nice, also google earth like streaming is very much something i could imagine in the future
@Fumingbow2 ай бұрын
thank you philip, for using Caboosing a whole 2 times this video, very much appreciated.
@LoreTunderin2 ай бұрын
Damn Crab Champions is looking good
@Robotboy6552 ай бұрын
I love the caboosening
@weegeequeviucoisas98542 ай бұрын
I feel like you're the Vsause of Counter-Strike (and game-related content in general), you start your videos talking about fancy rocks and end them speculating about neural networks and the future of polygons. Lovely stuff.
@cybersteel82 ай бұрын
so much NYEEEEEEEEEEEH AWEEEEEEEEEEEEEEH in this video, how mysterious!
@RaimaNd2 ай бұрын
It's not just for the performance but also for a calm environment on maps since it's competitive. If we had too much going on visibility would be an issue. We had a lot of criticism for inferno already and they removed some props.
@BocchiTheAWP2 ай бұрын
The hierarchy of minerals in CS2 is about to change...
@thechosenone7292 ай бұрын
as a true boomer i believe if there are at least 20 polygons on screen it's enough to represent almost anything everything else is a bloat.
@jamesfunnymorrison83052 ай бұрын
polygons are bloat, back in my day we had this little thing called imagination
@thechosenone7292 ай бұрын
@@jamesfunnymorrison8305 This, based.
@kimjunkmoon22982 ай бұрын
Philip - From rocks, to farts, to rocks.
@realENGY2 ай бұрын
best part @ 0:41
@NinetyEight4182 ай бұрын
Imagine loast coast as a playable defuse or hostage map, it would be amazing!
@personaltastemusic2 ай бұрын
Wow, I actually cant wait for cs2 operations maps with those kinds of textures and graphics, thats supper pretty
@mad1sek2 ай бұрын
Thats the content I never knew I needed
@Sam-es2gf2 ай бұрын
That unreal Italy looks gorgeous but we'll never get anything like that. The amount of tears we got when people couldn't get 200fps on their potato going from an engine from 2004 to source 2, even though it's supposed to last a decade or more.. Valve designs with the lowest percentile in mind. CS2 can look good, but it'll never look amazing.
@anaiagagaear2 ай бұрын
I play on 4k Resolution and it looks gorgeous to me. Certainly way beyond what is necessary for competitive fps
@EliteMonkeyzz2 ай бұрын
can you do a showcase of the prettiest maps in cs history?
@ASPY806Ай бұрын
This is the gm_atmospheric_house of CS2
@memelordozai8553Ай бұрын
If you read comments on old videos, now might be the perfect time to look at workshop maps. Please check out: Biome, Bounce, fy_poolday, Frogolio, Memento, Foroglio, Assembly, Brewery, Abstract, Haven reimagined
@GiveMoneyToRandoms2 ай бұрын
Countless guides on KZfaq on how to get rich, but I rather watch a guy talking about stones in a video game 💀
@Spaceman052 ай бұрын
I caboosed so hard in this video
@Hjallapenos2 ай бұрын
uhm I think it's a bit early to start fantasizing about CS3. Especially considering the fact that Valve can't count to 3
@abe-kun2 ай бұрын
Counter-Strike: Alyx inc?
@Hjallapenos2 ай бұрын
@@abe-kun It's the only logical next step for the franchise
@andrewrobs2 ай бұрын
The water shader is beautiful here
@KalkuehlGaming2 ай бұрын
This would be awesome for a "fight yard" fy_ map.
@jorge696962 ай бұрын
Damn I never knew that's what FY meant.
@MGK1952 ай бұрын
what's better to watch than the prettiest rocks in CS2 at 6:57 AM in the middle of the Week.
@m.h_productions2 ай бұрын
3:02 Nice
@TheSpinia2 ай бұрын
it's a proof of concept mr loud music jumpscare
@tandkramsburk2 ай бұрын
Wonderful video! Keep it up!
@sam_lax2 ай бұрын
They’re not rocks Marie, they’re minerals !
@ReachTea2 ай бұрын
Problem with that UE5 stuff is it's inherently static
@SomeRandomPiggo2 ай бұрын
Same in Source 2 though, everything is lightmapped with some real time lighting on top
@TheMrKeksLp2 ай бұрын
And slow as shit
@LewdSCP1471A2 ай бұрын
Not true, especially with the switch to RTX being standard, UE5 is built with fully realtime lighting in mind.
@Infarlock2 ай бұрын
Beautiful map, map maker should add a small hut somewhere around and further improve the map, making it like a small resort maybe, it looks good overall
@spectrobit55542 ай бұрын
Valve, hire this man.
@milli133372 ай бұрын
I ❤ CABOOSING
@DaniDipp2 ай бұрын
caboose my beloved
@the_scrompy2 ай бұрын
.434554 miliseconds in and this is already a cs2 rock classic
@s_callahanАй бұрын
my god it really is beautiful :3
@u12bdragon2 ай бұрын
"Make even the most complex and mysterious shapes appear believably smooth and round" 😂
@rollorollyrolla95682 ай бұрын
Looks like something from black mesa
@Fjarturoo2 ай бұрын
Those rocks look like your recent trip to Jordan
@vibaj162 ай бұрын
Pretty rocks give you pretty rocky performance
@Seoul_Goodman2 ай бұрын
They're minerals, Jesus christ philip
@freezexe21682 ай бұрын
2:19 nice Thorin impression, Phil
@4.0.42 ай бұрын
Funnily enough Lost Coast was a tech demo for HDR graphics.
@mastergame13112 ай бұрын
I caboose this message.
@dixie_rekd96012 ай бұрын
makes a funny and interesting video about cs2 and how good assets can make things super nice looking... and ends the video by casually making two very profound (and potentially very accurate) predictions about the future of videogame graphics. I'm almost sure that we're heading to cloud streaming allowing truly proposterous levels of detail in games. I think possibly everything will be streamed to a very high level of detail, then cloud based AI material generation will take over when properly rediculous detail is needed, all streamed directly to your TV, no console needed. This, along with improvements to VR, integration of LLM AI into games, (for NPCs, Voices, maybe even story elements) will give us fully immersive games with self generating content, an almost infinite level of detail
@HarrisonHUMAN2 ай бұрын
anticipating a third entry from Valve? bold move, cotton.
@oliver-nation43772 ай бұрын
The rocks reminds me way too much of the Unreal Engine 5 stock assests. Oh guess i was right, saw the video more than 1 second and confirmed it.
@mythx.degenerate2 ай бұрын
i like the way your brain works, similar ponderings to my own. good video mate
@jordontp2 ай бұрын
this rocks
@jupitersky2 ай бұрын
Holy shit those are some sexy rocks
@IC-232 ай бұрын
this video had me rock hard
@ZonaGeeWon2 ай бұрын
yay pretty rocks! :O
@bravemonkgaming2 ай бұрын
Damn it Marie they’re minerals
@tvexpert_xd23882 ай бұрын
That rocks👍
@C-LlamaАй бұрын
2:18 idk why this made me laugh so hard
@triforcelp1312 ай бұрын
I thought I recognized those rocks from somewhere!
@XaleanderS2 ай бұрын
BUT IT'S ABOUT THE ROCKS' LOREEEE!!!
@dookee96262 ай бұрын
very pretty rox
@TJM_02 ай бұрын
i love your rocks
@lollo8632 ай бұрын
Makes me think of Talos Principle 2, the Southern maps
@gosling_choked_floyd_POG2 ай бұрын
Phillip just finds reasons to say poop/fart and play caboosing, then thinks about the rest of the video
@harold6382 ай бұрын
Looks like a map you'd see in halo 5
@mauromerconchini2 ай бұрын
This video rocks!
@xAciasx2 ай бұрын
At the end there is the question on how much detail is needed in a game more focused on quick reflexes and reading a situation.