The Problem With Camping In Super Smash Bros. Ultimate

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Vars III

Vars III

Жыл бұрын

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The practice of camping has always been controversial in the competitive scene for being a cheesy, underhanded tactic to gain advantage or win outright and the Smash Bros. franchise has very extensive history when it comes to camping. Today we'll be discussing whether camping should be allowed in Smash or if it should be outlawed.
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Пікірлер: 436
@VarsIII
@VarsIII Жыл бұрын
~SPONSOR~ 🕹 Break up with basic browsers. Get Opera GX here: operagx.gg/VarsIII Sponsored by Opera GX!
@Alexs23743
@Alexs23743 Жыл бұрын
How 'bout I don't and say I did; Firefox Gang says hi.
@LifenKnight
@LifenKnight Жыл бұрын
Main problem is that be class whoever has the least % as the winning, instead of playing out the sudden death. Would just be better to restart the match or class it as a lose for both players If both players have 1 lost 2 losts means your kicked out. both going to sudden death means Double elimination. So if they are 2/2 in a best of 3 and go to sudden death they both lose.
@borederlands5387
@borederlands5387 Жыл бұрын
Don't you think using the plus frames you got from hitting a projectile to use another projectile counts as playing advantage?
@DLCguy
@DLCguy Жыл бұрын
I'm not a competitive player, but I think grounds for supporting camping being legal are the fact that it is so difficult to define and separate from fair legitimate play. I think there's a case to be made against certain types of camping that go too far and are easily identifiable, but not camping as a whole.
@matthewstar4774
@matthewstar4774 Жыл бұрын
yeah. as a villager main he can play campy but its also kinda easily avoidable since he's slow and floaty I wouldn't want camping to get banned cause that would make him even worse.
@classarank7youtubeherokeyb63
@classarank7youtubeherokeyb63 Жыл бұрын
Yep. The ice climbers can “wobble” you, essentially trapping you forever. It’s almost always illegal to use these infinite combos to timer stall because it’s always going to be obvious that you’re doing exactly that.
@DunkTasticMan
@DunkTasticMan Жыл бұрын
If camping was banned kazuya goes from borderline top tier to top 1 you’re supposed to camp ToD characters
@saltyk9869
@saltyk9869 Жыл бұрын
Yeah. I mean looking at Sonic in these tournaments, how would you force him to not "camp"? He's staying out of the opponent's attacks and hitting when he gets the chance. Camping and timing out opponents is almost a side effect of optimum play for the character. Do you force Sonic players to engage and thus nerf his strengths so much that no one would play him?
@lmESAM
@lmESAM Жыл бұрын
@@DunkTasticMan100% it’s always a great option to have when the other player don’t wanna play the game in disadvantage for personal examples like in bayo krool or bayo falco hell even bayo sonic i sit back and disengage forcing approach to take full advantage of the fact that their higher percent and have to approach a bait and punish
@lightning4322
@lightning4322 Жыл бұрын
When I was a kid, we used to play freeze tag in elementary school. We had a phrase. No "puppy guarding". Meaning we couldn't wait by someone who was frozen to freeze them again immediately. At the time I didn't see a problem with the practice. I learned today that I was one hell of a spawn camper.
@child8669
@child8669 Жыл бұрын
Never have I ever heard Vars insult gamers that hard before but boy was it good 😂
@krys3001
@krys3001 Жыл бұрын
‘Savage’ Vars
@Scarecrow545
@Scarecrow545 Жыл бұрын
Even more so hearing it in his pleasant-ass nonchalant voice. 🤣
@N12015
@N12015 Жыл бұрын
Nah, I've seen it before. In "Why no one plays: Ganondorf" he said "Kazuya has more intangibility frames that the amount of smash players that have girlfriends"; I love how the editor said in the background "League player btw". My favorite though has to be the "The only reason they care so much about micro is to compensate for their micrope-"
@dakotad70
@dakotad70 Жыл бұрын
In his "Why No One plays Ganondorf" video he said that everyone who plays online sucks. Vars has been rude before lol.
@child8669
@child8669 Жыл бұрын
@@N12015 🤣🤣🤣🤣
@CallMeJohto
@CallMeJohto Жыл бұрын
Camping is very easy to define, but it is difficult to accuse someone of. Any attempt to ban or limit camping would inadvertently affect every form of defensive play and ultimately do more harm than good
@crystalqueen9711
@crystalqueen9711 Жыл бұрын
Exactly, I can see most attempts at banning camping only killing off everyone but rushdown or brawler/grappler archetypes, because if you force Megaman into a direct contest of strength with Ganondorf, for example, the match up becomes Ganondorf 100/Megaman -2
@danielferrieri7434
@danielferrieri7434 Жыл бұрын
Video Idea: The Most Spammable Move In Smash Ultimate
@victorximenes7628
@victorximenes7628 Жыл бұрын
Young link's arrow
@thebenzaga
@thebenzaga Жыл бұрын
Pk fire
@SheruMuko
@SheruMuko Жыл бұрын
Monado Wheel. Us Shulk players use it more than any other move when available.
@SheruMuko
@SheruMuko Жыл бұрын
Case in point, it is the foundation of our playstyles.
@matteoschiro7710
@matteoschiro7710 Жыл бұрын
EWGF
@DaakkuuYRS
@DaakkuuYRS Жыл бұрын
My opinion on things like that is; Never blame the players to play "dirty", blame the developers. It is up to the developers to balance the game and make it better. Players will use their tools they have to win. Sure, it sucks to be in situation like that, but that's the resposibility of the developers to put mechanics so annoying tactics like that won't be relyable.
@nikkobird590
@nikkobird590 Жыл бұрын
Lmao this game wasn't meant for 1v1 heck you mean balance the game and make it better?
@WumpaClock
@WumpaClock 11 ай бұрын
@@darkshadow6556 Thank you!
@benjaminobi
@benjaminobi Жыл бұрын
Tbh some characters have polarizing tools that force a campy playstyle. Like Lil Mac, Wario, Kazuya, and Luigi. And then some characters lack the tools to effectively play a different playstyle, like sephiroth, villager, or duck hunt. Camping will always be a thing but developers could help fight it
@ZaneChihuahua
@ZaneChihuahua Жыл бұрын
Did someone say Duck Hunt?
@zate5355
@zate5355 Жыл бұрын
​​@@darkshadow6556okay
@vemyah4200
@vemyah4200 Жыл бұрын
The problem with camping isn't whether or not it's sportsmanlike or problematic. It's a matter of who gets bored and approaches first because of how simply play to win camping is.
@pizzaeater8905
@pizzaeater8905 6 ай бұрын
Exactly. That's why I prefer rush-down instead of zoning. Defensive play is just boring to me.
@EmoryIllustrated
@EmoryIllustrated Жыл бұрын
I think Rivals of Aether has an interesting solution to camping. Every character (but 1) has a projectile, can reflect projectiles, and have around the same ground speed. You can tell how effective this is because the only character who can effectively camp happens to be one who cannot rely on reflecting or using their projectile.
@sweetdangerzack
@sweetdangerzack Жыл бұрын
Rivals is the 🐐 of platform fighters that gets slept on. Better balance and more interesting character diversity and mechanics than Melee, better physics than Ultimate.
@armorbearer9702
@armorbearer9702 Жыл бұрын
I see. Perhaps every character should get the ability to reflect projectiles if they perform a perfect shield.
@JUICE-BOXALT0
@JUICE-BOXALT0 11 ай бұрын
Im gonna get that game one day it's kinda like Brawlhalla which i play frequently.
@mattf5935
@mattf5935 Жыл бұрын
At the end, the idea that camping can be but is not always ok was put out there. If Sonic running away to time someone out is ok (as was stated), when is camping ever NOT ok? I legitimately can’t come up with any scenario where avoiding engagement to time someone out is ok but X, Y or Z is not.
@Braillionaire
@Braillionaire Жыл бұрын
Certain types of stalling at edge come to mind. In Melee, you get invincibility EVERY TIME you grab the ledge. There used to be a think called planking, where a character refreshed ledge invincibility over and over again to run out time or until their opponent lost their brains and put themselves in a bad situation, then they would play and win. It's not easy to do, but it's impossible to stop if your opponent does it right in some cases. To mitigate this, the scene put a ledge grab limit on matches (the limit was far above what ANYONE would reasonably get if they didn't just stall). It killed that technique and we moved on. The types of planking that Villager could do in Smash 4 and Steve can do in Ultimate are comparable. It's completely unreasonable to ask someone to contest these things. When your opponent has access to all of his moves in a space that makes you completely vulnerable and in threat of dying and then they can refresh their invincibility... That would be a situation where camping would be unacceptable in my opinion lol I don't mind people running away. To me, that's legit. Sucks against some characters, but most of the cast can do SOMETHING about it, even against Sonic from counter picks to projectiles.
@classarank7youtubeherokeyb63
@classarank7youtubeherokeyb63 Жыл бұрын
You could include infinite combos as camping. Characters like ice climbers can wobble you forever, but they’re not allowed to use it to pursue a timeout. They can use it as a zero-to-death, but intentionally using it to wait out the timer is illegal in every serious tournament.
@ahmadkazan5473
@ahmadkazan5473 Жыл бұрын
Well a camper should be at risk,sonic running away seems hopeless but there is always the chance you get a read on his movements and predict them before they spiral out of control,samus and other campers may panic and throw an unsafe hitbox up close allowing you to punish.
@borederlands5387
@borederlands5387 Жыл бұрын
Infinite combos are not camping because camping is avoiding to engage the opponent and infinite combos are hitting them. Combos that take so long that you win by timeout have existed but those really don't count as camping as you had to take a risk to get there in the first place
@Braillionaire
@Braillionaire Жыл бұрын
@@borederlands5387 good point. It CAN still be considered degenerate (although, it's pretty common in other fighting games lol), but it's not camping. I agree.
@adityakhanna113
@adityakhanna113 Жыл бұрын
If I was a Samus main, I'd take marshmallows, crackers and logs to a comp because camping is incomplete without them
@N12015
@N12015 Жыл бұрын
And don't forget using sticks aka your legs in case someone gets to your campment.
@aprinnyonbreak1290
@aprinnyonbreak1290 Жыл бұрын
Me, driving my Samus closer to hit them with my sword
@thefastcommenter7774
@thefastcommenter7774 11 ай бұрын
Sami’s main trying not to spam B be like
@GurrenPrime
@GurrenPrime Жыл бұрын
Tbh, I feel like the onus on fixing camping is on the developers, through things like buffs and nerfs that can discourage camping/encourage more aggressive play. Which sucks when a game is abandoned, but still, there doesn’t seem to be an easy way to ban such a broad concept as camping.
@classarank7youtubeherokeyb63
@classarank7youtubeherokeyb63 Жыл бұрын
Yep. Don’t hate the player, hate the game.
@EidinAegis
@EidinAegis Жыл бұрын
Remember kids, camping is the esports strategy.
@milkybone8223
@milkybone8223 Жыл бұрын
People are gonna play what they want to play. 🤷‍♂ Gotta find counterplay.
@IammeoramI
@IammeoramI Жыл бұрын
In fps, if you don't wanna be spawncamped then why did you respawn? In fgc if you didn't want to get grabbed why did you approach? In Smash if you didn't want to get timed out by Sonic then why did you pick up the controller?
@aprinnyonbreak1290
@aprinnyonbreak1290 Жыл бұрын
@@milkybone8223 The counterplay is bullying them until they stop, or skulk away and find other people to play circle camp with.
@Red-Faction
@Red-Faction Жыл бұрын
9:07 is such a great moment
@enddorb
@enddorb Жыл бұрын
I think any attempt to prevent camping as a whole is going to hurt the game more than camping itself does
@iceee420
@iceee420 Жыл бұрын
Worked for planking
@saltyk9869
@saltyk9869 Жыл бұрын
Part of the problem is how would you define camping. Is Samus camping to hit from a range and avoid melee as much as possible? Is Sonic camping when he runs around the field and avoids engaging unless he thinks he can deal damage? How would you enforce an anticamping rule against them? What would that even do? Would people play them at all if they would be punished for playing the characters optimally? What's after camping? Swordies?
@borederlands5387
@borederlands5387 Жыл бұрын
Planking clearly has very little counterplay compared to how easy it is to do, having a rule against something like that is really easy and acceptable.
@orangeslash1667
@orangeslash1667 Жыл бұрын
@@saltyk9869 You know how sandopolis zone from Sonic 3 can be a really long level????? That's Smash Sonic when he's using Timeouts in a nut shell. Sonic game's aren't just about speed there also about platforming and exploration, which can make some levels complex. Sandopolis Zone is the most extreme example of this. Meaning that just cause a character is faithful to their games, it's not always the best parts.
@jomapumapu
@jomapumapu Жыл бұрын
Camping itself may not be the root problem in Ultimate, but rather it's the polarizing nature of some of the characters that throws the balance of offensive and defensive gameplay out of wack. Camping wouldn't be nearly as prevalent if it wasn't incentivized and rewarded so heavily by so many characters' designs. Think about it. What's the best way for Sonic to deal with someone with middling mobility and no projectiles? Circle camp. What's the best way for Steve to get all his resources? Block the enemy with a literal wall to buy himself more time. How do you deal with Luigi, Little Mac or nearly every heavy? You use your superior mobility and your large hitboxes to play keep away because God help you if they manage to land one hit on you. While defensive play and using the clock to force approaches is a necessary and even positive feature in plat fighters, the sheer difficulty and fruitlessness of approaching an opponent dead set on evasion makes way too many games a hopeless, frustrating, boring slog. My plat fighter of choice, Rivals of Aether is a lot more offensively inclined for the most part and it's jarring how different the it feels to Smash. Rivals characters have more versatile projectiles, more complex combo games and way better mobility compared to Ultimates roster, and it improves the quality of life a lot. You'd think every character having good mobility, range and combos would make the game even *more* defensive, but that really isn't the case. Since everyone can weave around platforms so easily, even the most sluggish characters can catch up on defensive players quite consistently. It's hard to camp for an extended period of time if the enemy has the tools to actually catch up to you, especially if getting caught will cost you 50%, or even your stock. The game isn't flawless by any means. Its parry system is dumb, there's a lot of bugs and your opponent might pick Pomme or Forsburn, but I'd say the game totally nailed the ratio of offense to defense! As for Smash, I can't say the same. I think that if some form of action isn't taken against this hyper defensive play, it will eventually become the meta and drain away what little hope I had left for Ultimate. For my Ult bros' sake, I hope I'm wrong
@robhillen8007
@robhillen8007 Жыл бұрын
I think my main problem with camping isn't necessarily that some characters are incentivized to do it, but that said characters are not sufficiently punished when they fail to camp. For example, a Samus player could theoretically spam her projectiles and run away for the entire match, but if an opponent manages to get past all of it, the fact she has halfway decent close quarters tools means that instead of crumpling under pressure and the match progressing, she just uses screw attack out of shield and instantly undoes minutes of her opponent's efforts. She failed to properly employ her optimal strategy, but she did not suffer for it. That's bad game design.
@altermike3197
@altermike3197 Жыл бұрын
It really bugs me when a K. Rool stays in one spot, spamming side and neutral special; and literally doesn't know what else to do when I can get out of the way
@sword_pro_8
@sword_pro_8 Жыл бұрын
At least for me, the reason we all play video games is to have fun. Winning is nice and everything, but at the end of the day the point is to have fun. If an although legal tactic takes away the fun then it ruins the experience for both me and the other person.
@Adeios96
@Adeios96 Жыл бұрын
Definitely an acceptable opinion to have and there are plenty who share your mindset, but there are many players such as myself who fine the most fun in winning. That isn't me saying "I like to win, so of course I'm going to camp to win." No, that's me making an observation that the definition of how someone has fun in a video game varies from person to person. You could be bored out of your mind dealing with a camper while that camper is having the time of their life annoying you and breaking your mental (which I have friends who love to break their opponent's mental in battle). You can't realistically objectify what playstyles are fun or not because what may be unfun for you can end up being the most fun for someone else. It's similar to controversy when character's get banned how one person can find a character completely unhealthy to the game whereas the other person finds the most fun playing said character. Balancing characters and playstyle archetypes is just a general challenge with no black and white solution.
@battousai480
@battousai480 Жыл бұрын
I personally find enjoyment is solving the puzzle/problem that camping presents. I think wanting to ban camping feels like I have already lost, from a mental aspect. its like admitting that I am not capable of overcoming the challenge in front of me.
@Rin_404
@Rin_404 Жыл бұрын
humans will optimize the fun out of everything they possibly can
@jordonlegge448
@jordonlegge448 Жыл бұрын
@@Rin_404for you maybe. The whole reason we are able to play video games as good as this is because people enjoy optimisation to begin with.
@xen3588
@xen3588 Жыл бұрын
if you want to play to have fun, dont go into competetive tournys and lobbys its that simple
@Chip10591
@Chip10591 Жыл бұрын
I mean, if we look at melee, there had been rules put in place to prevent excessive stalling. Comparing Melee Jigglypuff to Ultimate Sonic, I honestly see the same qualities in both. -Both of their primary goals is to get a percent lead and start draining the clock to either make the opponent make a sloppy approach, and thus lose a stock, or to simply win via time out. -Both have unrivaled mobility, Puff in the air and Sonic on the ground. -Both have near uncontestable moves, Sonic with Side/Down B and Puff with back air. -Both are infuriating to play against, and neither are fun to watch. I think the biggest difference is the ability to find any sort of "cause" for Sonic's ability to stall, or any way too prevent it from becoming excessive. Melee Puff camps the ledge because grabbing ledge always give some i-frames, so to tone down her stalling, there's a ledge grab limit, as well as pound stalling is banned outright. She eventually has to return to the fight. With Sonic he can stall because he's the fastest in the game (excluding speed Shulk) and has a MASSIVE unreactable burst range, what would we do to fix that. Not let him run? Ban his side b? We can't do anything that isn't either: A) Going to flip the meta on it's head. B) Just outright petty. This has been my sleep deprived rant on Ultimate's camping, and as always give no hate to players.
@NRalter
@NRalter Жыл бұрын
Small correction here, you mean Accelerate Hero, Speed Shulk is still slower than Sonic
@adv78
@adv78 Жыл бұрын
Never understood why people think camping isn't a built in part of the game that revolves around skill just as any other. It isn't easy to "not get hit" and it takes skill to not mess up for an entire match if necessary, and that can be seen clearly with the amount of players that manage to do it. Why is Sonix the only one doing that good with his character? Watch any other sonic play and you'll see how much worst they are at it. People got so mad about Jigglypuff in meele when it was basically just Hbox actually knowing how to play the character well... "Some characters can't deal with it" "Some characters dont have the speed/resources and its free win against them" Some characters also cant do anything about long/0 to death combos since even SDI isn't enough if their hurtboxes it to big, yet, combo game is seem as completely fine, just cause it looks cool (it does look cool tho, i agree). Camping isn't less part of the game as any other strategy, learning how to camp and how to deal with others camping, is as valuable a skill as learning you're confirms, recoveries, and how to apply and addapt every one of these to the current match
@sweetdangerzack
@sweetdangerzack Жыл бұрын
The REEEing that goes on about camping is far more annoying than camping itself.
@CarbonMalite
@CarbonMalite Жыл бұрын
You're kind of right. I mean I'm pretty sure Sakurai said he designed this game so that less skilled players can feel like they're participating. It makes sense that 1-button camping playstyles are so powerful. The counterplay is just to play a better game
@moncala7787
@moncala7787 Жыл бұрын
Unfortunately it's just a game design/gama balance issue. It's ultimately up to the developers to craft a game that avoids camping being a dominant strategy. If the game doesn't work to prevent it, then it's not the players being lame for camping it's the game being lame for allowing it.
@ayar2
@ayar2 7 ай бұрын
nah, its just a side effect of trying to make a party game a 1v1 competition.
@Zigzorark
@Zigzorark Жыл бұрын
I see no problem with camping, as long as there are s’mores.
@matthewdavis3421
@matthewdavis3421 Жыл бұрын
Could always make a rule that you can't start "camping for a timeout" before a certain time in the game, maybe a minute and a half left. Sadly, this would give TOs more stuff to do, but if you make what camping of this kind looks like for each character, I think it can be done. Or you can call your opponent a bitch and hope that does the trick.
@researchinbreeder
@researchinbreeder Жыл бұрын
It is a bit ruffling to hear Zoning being directly equated to Camping. Zoning is literally just controlling space, and even just having big disjointed hitboxes like Sephiroth and Cloud do can lend themselves to zoning. Camping is specifically obligate non-interaction. While zoning tools are often used by some characters for the purpose of camping, the strongest camping strategies don't even use them.
@aronspiker72
@aronspiker72 Жыл бұрын
As a Belmont secondary I try to push an advantage off of any stray hits I get while maximizing my chance of getting those hits in the first place as much as reasonaby possible, unless I'm fighting Incineroar, I will play keep away until the cows come home against that character.
@gimmieyogrits
@gimmieyogrits Жыл бұрын
As an Incen main I despise you, all I want to do is fight and you run and spam. I'm ok with losing but losing to camping is so lame, I don't enjoy using side B but y'all literally give me no choice😅.
@alazoneia
@alazoneia Жыл бұрын
Felt. I love going for set ups and intricate combos but it's not always possible when versing a campy character
@Officialencode
@Officialencode Жыл бұрын
the problem is less so the behavior and more so the game itself. it indirectly encourages camping. even if competitive smash was played with casual rules (2 mins, all items, smash meter) the character with the most movement options can get anywhere on the field faster than their opponent. So they'll likely get the items first too. mechanically smash rewards camping, and if players have a problem with it, we really just need a wholly different game. T_T
@amberknight7301
@amberknight7301 Жыл бұрын
Camping is fine, it’s the degree to which Smash made it so good that’s not okay. Many other fighting games have anti-projectile and camping mechanics, Smash doesn’t have that many.
@gatolf2
@gatolf2 Жыл бұрын
I remember watching John numbers play Dabuz in smash 4. Wii fit vs Rosa and numbers camping was brutal to watch. Dabuz was visibly upset.
@Jinxypoo100
@Jinxypoo100 Жыл бұрын
I think everyone needs some type of charging mechanic even if it’s just a slight speed boost from standing in center stage to at least counter campy players
@SonicTheCutehog
@SonicTheCutehog Жыл бұрын
Steve and Sonic being meta relevant characters exacerbates this even worse in Ultimate.
@ROFLOLGAMER
@ROFLOLGAMER Жыл бұрын
The problem should be framed as the risk:reward of interacting vs playing passively. Ideally, a game punishes passivity and less skilled defence. Smash unfortunately has bubble shields, air dodges, and strong retreating aerials. What it desperately needs is an analogous system to high/low from trad. fighters so that passive players can't easily swat away and evade aggressors.
@DarkThomy
@DarkThomy Жыл бұрын
9:07 I mean... that wiifit play was low key galaxy brain xD
@ZolPsyko
@ZolPsyko Жыл бұрын
I used to compete at my locals back in 2019 and I always felt like the game was a bit campy. Thats just how the game is. A lot of people would camp without being aware of it. So im not surprised this is how the game ended up.
@borederlands5387
@borederlands5387 Жыл бұрын
Do you think the character designs of the dlc characters were just a product of the philosophy used on the game and its base roster? The dlc's included plenty of characters who benefitted from playing slow
@ZolPsyko
@ZolPsyko Жыл бұрын
@@borederlands5387 I dont think competitive play (1v1 no items) was considered that much when it came to character design and balance. I think they just added them in due to demand and popularity.
@borederlands5387
@borederlands5387 Жыл бұрын
@@ZolPsyko But you were saying you weren't surprised at how campy the game has become, and in my opinion it's because so many dlc characters were really good at being campy. Do you think that's just a coincidence?
@TwoForFlinchin1
@TwoForFlinchin1 Жыл бұрын
​@@borederlands5387 Rosalina, Sonic, Pac-Man, Richter, Mario, MegaMan and more were there on release
@minixlemonade2335
@minixlemonade2335 Жыл бұрын
This game really isn’t that different from Smash 4. Aggression is pointless when every move is super safe and when movement is stiff and limited
@parabosyl4552
@parabosyl4552 Жыл бұрын
As someone who played a fair share of Fighting games, all metas evolve to defensive play( in which, can be seen as camping), cause as the combos and rewards get better, you feel the need commit less in neutral. So I wouldn't call camping as something bad, its only bad if the developers make it awful to play against. As an example, rivals of aether is a platfighter that has camping in it, a lot of it ( Mainly platcamping) , but almost all characters have ways to deal with it because of mobility/ tools not being exclusive to high/top tiers. In smash, you can clearly see which characters will be camped, and which will camp, and thats not the players fault or any unsportsmanlike behaviour, its just how the game is, a badly design game for competitive play.
@classarank7youtubeherokeyb63
@classarank7youtubeherokeyb63 Жыл бұрын
I don’t like sonic either, but there’s no practical way to reign in his antics. You’ll always be drawing new lines for illegal camping. Either you ban sonic and deal with that rabbit hole or you accept him as-is. We can only hope that Nintendo gets better at making sonic for smash.
@ninkirb
@ninkirb Жыл бұрын
Totally right at 13:23. However, this just assumes that everyone was born with their main, and can never change it. When you select samus, your intention is to camp. That is the reason you play that character… because that’s how you prefer to win.
@ninkirb
@ninkirb Жыл бұрын
Maybe if we just bully tf outta campers like we did in melee, they’d grow up.
@TwoForFlinchin1
@TwoForFlinchin1 Жыл бұрын
I think the biggest issue with camping is the 11 frames of input lag in the game. Navigating and timing moves to break camping and zoning tools is so much more difficult than just defending and waiting. Especially as an incineroar main
@Athorment
@Athorment Жыл бұрын
Imagine if there was some sort of ruling that if a match ends on time out, next match would have its clock or stock count altered in any way? 🤔
@legrandliseurtri7495
@legrandliseurtri7495 Жыл бұрын
11:30 I disagree. He could have beaten Sonix if he was using minecart in less predictable ways and if he used forward air or backair to intercept Sonix. He just refused to engage with Sonic.
@unbrokenm6817
@unbrokenm6817 Жыл бұрын
Easier said than done
@gabrielcross1062
@gabrielcross1062 Жыл бұрын
​@@unbrokenm6817it definitely is easier said than done, bit not impossible. I watched this match, and DDE shielded a lot of spindashes. With s character lie Steve who is slow but explosive, that's just not how you play
@adv78
@adv78 Жыл бұрын
Yes Learning how to camp and how to deal with camping is a core part of the game. DDee just got outplayed in a kinda bad MU What Varss said is accurate in the sense that Sonix could avoid him "forever" but that isn't achievable and playing against camping is forcing your opponents to make mistakes DDee was probably just tired at that point and recognized he couldn't win at that stage, he's also a kid so it's completely understandable
@grimsdol4665
@grimsdol4665 Жыл бұрын
I think i just don't like campers in smash is mainly because your ability to overcome a camping opponent Isn't skill based or ablut outsmarting them, it's a Speed issue, there are many characters that flat out aren't fast enough to punish their opponent for doing this, and many games will have some kind of feature to allow the player to turn the tides on the camper but smash doesn't, the only way for a camper is to loose is by screwing up
@AphySykes
@AphySykes Жыл бұрын
Like facing Young Link on FD as Sheik. Shits hell.
@christopherpoussin3948
@christopherpoussin3948 Жыл бұрын
Well yeah, the rule is "win by any means possible". If they can win in Tekken using Eddy/howarang and mashing their controler, they will! If they can win in Street Fighter using guile/Sagat and spaming projectiles/turtling, they will! If they can win in Smash, spamming with Samus or camping with Sonic, they will! People will always find a way to secure their victory, keep the advantage as much as possible and avoid interaction as much as possible in fighting games (0 to death, spamming, timing out, using top tier, infinites, set ups, loops etc...), because when and where as sportmanship ever been a viable strategy to win safely?
@crazykhespar8487
@crazykhespar8487 Жыл бұрын
Maybe... make matches 5 minutes long? That would make it possible to have Grand Finals as a Bo7, not that thats necessary. The lower time limit would grant camping a bit more power, but it limits viewer irritation?
@LoliPeeSlurper
@LoliPeeSlurper Жыл бұрын
(Honestly they should make a time-out a tie, then sudden death that force interaction with smaller stage)
@SparkGnM
@SparkGnM Жыл бұрын
Honestly any full ban of camping (outside of absolute degenerate strategy like planking) will do way more harm then good to a game. Not everyone wants to play two gorillas going at it. Some players like the more methodical game play that camping supplies. There is a fair bit of thought that goes into most camping.
@MasterKnightDH
@MasterKnightDH Жыл бұрын
That's if the camping itself isn't brain-dead.
@BBB-pe3ip
@BBB-pe3ip Жыл бұрын
Ngl I'd rather watch two gorillas fighting instead of two Sonic players methodically avoiding each other for 8 minutes
@JesseIsBetterThanYou
@JesseIsBetterThanYou Жыл бұрын
Maybe the problem is the timer, or moreso how it currently affects the game. You obviously need a timer so games don't last too long, but if a character knows they can just exist long enough until their opponent loses, they're gonna try winning that way. Perhaps a system where players start rapidly building percent, or the complete removal of the timer would at least help to manage the abuse of timeout strategies. Neither of these are perfect solutions and they might not even be good ones either, but they can at least be iterated on.
@galaxyfam6471
@galaxyfam6471 Жыл бұрын
The timer was added because a smash 64 game lasted almost an hour when a Pikachu camped a Kirby out on hurdle castle. Taking away the timer would lead to people camping to mentally break the opponent, or to prevent them from losing their final stock if they are losing.
@WumpaClock
@WumpaClock 11 ай бұрын
I remember going to some local best-of-three tournament back in the very end of Smash 4's years. Their solution to camping was simple: have an overseer of the match who has a stopwatch. If a player camped for 15 seconds or more, they were forced to throw the match for 'unsportsmanlike behavior'. The victim would immediately earn one win against their opponent, and the match would prematurely end. While I believe that occasion of the rule was extremely heavy-handed, it could lead to similar rules implemented that would dissuade camping playstyles. Is that a good, or bad thing? I'll let you decide on that.
@ComboSmooth
@ComboSmooth Жыл бұрын
i think you should play to your crowd. if youre playing your casual friends, chill out If youre playing your competitve friends, then be merciless but maybe stylish as well if youre playing tournaments, then definitely use degenerate tactics... youre there to win.
@omurice2447
@omurice2447 Жыл бұрын
So many video from Vars! This is too good to be true!
@Rin_404
@Rin_404 Жыл бұрын
i think you shouldn't be able to time someone out by percentage. only by stocks. if you have the same amount of stocks and the timer runs out, no matter the percentage you should go into sudden death
@gameboyn64
@gameboyn64 Жыл бұрын
That has its own problems. It gives the losing player a win condition which is non competitive by nature. It also heavily favors characters with fast attacks that are just strong enough to kill at 300%
@takarijbartleby
@takarijbartleby 11 ай бұрын
This is what Elite Smash Mii Gunner play like with the 3332 set. (Grenade Launch, Gunner Missile, Arm Rocket, and Bomb Drop) They literally only use projectiles from across stage. Don't get me started at being at ledge against Grenade Launch
@edwardperkins1225
@edwardperkins1225 Жыл бұрын
Pretty funny when Samus does a charge shot to camp, but doesn't remember your character has a reflector. They can straight up die from that mistake sometimes.
@geoffrymcgary
@geoffrymcgary Жыл бұрын
Haven't binged a channel this hard since I discovered LockPickingLawyer xD great stuff.
@skapenguin
@skapenguin Жыл бұрын
I love ehen someone times out a Steve, that set was epic.
@saltyk9869
@saltyk9869 Жыл бұрын
I think most of the hate for camping comes from Death Match type game modes. Honestly, I never feel like an enemy is camping in an objective based game. Of course, they are near the objective. I'm trying to take it and they are trying to protect it. People just got annoyed with someone holding a position that is almost impossible to approach without dying. I've used camping tactics in some games. Back when Battlefront 1 came out, I played Hero Hunt a few times. And my favorite tactic was a form of camping. On a base with doors that open when someone approaches, I stood just outside of the door and waited for people to approach, as soon as they did, I hit them with Force Choke or whatever I had. On a battlefield with no cover, but long hallways, I would run and engage enemies as needed. As Leia I would drop a Shield generator in a halfway when I knew people were chasing me and keep running so they couldn't hit me. As Luke I would line them up and use his charge to kill multiple enemies at once. All tactics I see some form of in this video. Here's the thing. They won me games. Sometime with a single turn as the Hero, I would win handedly. I'm sure people hated me for it, but optimal strategy was optimal strategy.
@hinachi7694
@hinachi7694 Жыл бұрын
I play link and believe me camping is cancer id rather play a fast pace opponant than someone whos gonna spam at range projectile should be used to create an opening not making a wall between you and your opponant
@MasterKnightDH
@MasterKnightDH Жыл бұрын
You and I would get along quite fine
@DrunkPanda239
@DrunkPanda239 Жыл бұрын
13:47 agreed some people play characters that are asking to get camped.
@samwellcheck562
@samwellcheck562 Жыл бұрын
I know from country singers that grass is blue, so there!
@JebAlert
@JebAlert Жыл бұрын
Personally I don't see camping as a major problem in the game. However, if it were to be considered detrimental to the game an easy way to counter it would be a stalemate clause similar to what exists in chess. You could have it to where if neither player inflicts damage to the opponent in X amount of time the game ends in a draw. This would still allow some level of camping and zoning while also ensuring that both players still need to strive to have occasional engagements and trades while doing so allowing opportunities for slower characters to turn the match around. Granted that would have to be implemented in the game somehow which would either require dev support or much more likely a mod being made for competitive, but it's not outside the range of possibility and would be the most fair way to address camping.
@dave9515
@dave9515 Жыл бұрын
That said the real issue with smash bros camping is the lack of defensive and offensive tool balance. Crossups removed, balloon knockback, framedata spreads, lack of universal movement options, lack of safe ways to penetrate defense, lack of ways to avoid being put into a horrible disadvantage. Its the whole game thats an issue as a whole and no balloon knockback is part of teh problem. Bubble shields is another. Another issue is risk rewards and how its spread among the cast. You could easily argue consistent 0-death characters as cheesy and underhanded as much as camping which also encourages camping more as well. There is no complete fix and camping doesn't need to be removed otherwise you have an inverse problem where there isn't much thinking involved with your decisions even more than there already is because ultimate is the most simplistic and caveman platform fighter out there already. People need to learn to appreciate defensive play more. Even in the better smash games like ROA and project m and HDR, camping is still a strat that gets used from some characters and an infamous ROA camper is ABSA and its some of the most hype camping you could ever see. Penguin's Absa is hype. Camping can be hype. People love footsies in fighting games which is pretty much movement camping if you think about it fundamentally.
@edwardperkins1225
@edwardperkins1225 Жыл бұрын
Me when playing Byleth: So do none of you in this four player online match realize you need to stop me from taking my sweet time to fully charge an arrow to hit anyone horizontally infront of me and probably get a bunch of kills? No? ...Ok then?
@janswhatsupdoc
@janswhatsupdoc Жыл бұрын
11:20 perfectly exemplifies why sonic is more of a problem than Steve and Kazuya
@M185_X41
@M185_X41 8 ай бұрын
1. He has a weakness just like they have a weakness 2. He isn't as easy to as both 3. To win with the character you have to interact just once to get a lead 4. Getting percent while at the same time not getting any hits from the opponent easy especially at a higher level.
@M185_X41
@M185_X41 8 ай бұрын
Man, my bad meant so say "isn't as easy as them" and "isn't easy especially at a high level" facing a good opponent.
@chillarmyssbu
@chillarmyssbu Жыл бұрын
that opening joke made me die as an eagle scout 😂😂😂
@1800mexicano
@1800mexicano Жыл бұрын
Pretty sure there's rules against punch someone in the face to get what you want. We call them laws lol
@Piggles64099
@Piggles64099 Жыл бұрын
As a Luigi player, I get camped all of the time. When players make the argument “if I approach, I die” I understand. Certain characters “deserve” to be camped out.
@Piggles64099
@Piggles64099 Жыл бұрын
@@darkshadow6556 idk what you mean
@nikkobird590
@nikkobird590 Жыл бұрын
If they camping then I just run away lol
@DylBro101
@DylBro101 Жыл бұрын
There’s a little game called YOMI Hustle, it’s like a turn based platform fighter. It has a mechanic called sadness, where if you spend too long without actually fighting and just running away, you become sad
@DylBro101
@DylBro101 Жыл бұрын
Which I forgot to mention, lowers the recharge on your super meter and makes you take more damageb
@xbgsheikiii3593
@xbgsheikiii3593 Жыл бұрын
Oh shit this had to be a new mechanic because it wasn't there when I used to play the game. But that's such a clever way to punish camping
@darkthunder301
@darkthunder301 Жыл бұрын
As much as camping is a legal strategy, it's boring to watch and play against. If the game has no reasonable solution other than "join/submit to the camper", then frankly I have better and more fun things to spend my time and money on.
@piplupmaster4898
@piplupmaster4898 Жыл бұрын
oh wow that roast was fire lol
@STONKS_MemeMan
@STONKS_MemeMan Жыл бұрын
My least favorite campy characters are Pac Man, Samus/Dark Samus, Belmonts, Links (Depending on the player) Wii Fit Trainer, Mii Gunner, and Zelda.
@dj_koen1265
@dj_koen1265 Жыл бұрын
Zelda doesn’t really have any real ways to approach but she doesn’t have any real ways to outcamp you if you don’t want to So its fair imo
@STONKS_MemeMan
@STONKS_MemeMan Жыл бұрын
@@dj_koen1265 Her moves are pretty campy and plays like Samus. Samus with the charge shot, side special and when someone's approaching they dodge, grab or bomb. Zelda has her side special which she can control unlike Samus and a massive down special and has teleportation which can damage you. If anything she can camp just as good as a Samus
@jerm-gv9rv
@jerm-gv9rv Жыл бұрын
@@STONKS_MemeManZelda’s moves are really bad for camping because she’s moves at half the speed of Samus Side b leaves her very vulnerable if you aren’t literally on the opposite side of the field or off stage She can’t even turn it around or anything so once you’re past it she’s screwed because she most likely still in animation If she’s good she can snipe you like snake but that’s about it and it kinda limited Down b It’s barely faster than charge shot to go less than half its range It’s not hard for characters to literally just wait for it outside it’s range and go after her afterwards Even the slower characters can do this especially if they have an ability that moves them any distance at all
@jerm-gv9rv
@jerm-gv9rv Жыл бұрын
@@STONKS_MemeManher teleport is also super reactable it’s just more annoying online But even then it’s really predictable and when you see it coming it’s going to cost her stocks Wait in shield and smash tf out of her, it doesn’t matter how slow they are everyone can do this because it’s ZELDA she’s just as slow if not slower This isn’t cloud or young link where they could out space and maneuver you up close after walling you out with projectiles Fighting a Zelda up close is how you know if they’re legit or not lol they crumble if they have to start pressing HER buttons up close
@STONKS_MemeMan
@STONKS_MemeMan Жыл бұрын
@@jerm-gv9rv Side B: I guess you are right. It is exploitable and slow. Only good far away. Down B: If a character waits for the side B to be charged up then Zelda has enough time to dodge or grab you. Not to mention that she can release the knight at any time she wants to or stop the process of forming halfway to escape. It might go half the distance but it can still pack a punch on your shield as well as with damage. As for get teleportation it is very punishable. That is, if she's approaching you. Zelda's online they don't want you near her at all. Zelda doesn't need to be a Cloud or Young Link. You're right she doesn't have these close up opportunities that those two have but a grab into a little combo can be enough especially with they up air.
@casablancahunter1606
@casablancahunter1606 Жыл бұрын
Can you make a "Why everyone plays: Diddy Kong"?
@justicetaylor3050
@justicetaylor3050 Жыл бұрын
My Samus has frustrated people, and My Cloud Seph and Byleth give the impression that I can only play by cheesing out unfair reach. But I hate how Bayonetta can just up and take stocks off the top with a single out of shield punish. Like, Imagine in Samus's screw attack didn't put her in freefall and instead true combos into charge shot to kill out of shield under 80. I feel compelled to wall out Bayo and avoid a loosing close up fight.
@megafield1132
@megafield1132 Жыл бұрын
This may sound riduculous, but why do we need a timer with matches at all? To me, camping's main crutch is the fact that the timer will run out. As soon as someone gets a lead in anyway, all they have to do is keep it until the timer runs out. I don't see camping being nearly as effective if the timer got removed. You could argue that camping would be perpetual due to no time limit, but the match won't end until someone loses all of their stocks.
@adv78
@adv78 Жыл бұрын
First, camping isn't just for "timer to run out". Camping is traditional even in matches with aggressive characters. You camp for your opponent to do something wrong, you wait for opportunities to attack. With no timer, Sonic would run away not only while winning, but while LOSING as well, so that the opposing player gets frustrated and leaves an opening. Second, tournaments have a time limit, one match needs to end so another one begins. Top16 is usually all streamed so it's one match at a time, and in pools, you need to end so the setup can be used for others. The timer is a MAX time people can use to calculate the max amount of time a set can take, without it, tournament organizers would be screwed
@ChainsSSB
@ChainsSSB Жыл бұрын
Because in Smash 64, where there was no timer, that led to the infamous hour long match that modders had to mod a timer into the game and that mod is standard tournament practice today
@dnl6928
@dnl6928 Жыл бұрын
0:05 you’re lying, i know the color of grass! Its yellow
@Redpoppy80
@Redpoppy80 Жыл бұрын
Hello my fellow Californian.
@VarsIII
@VarsIII Жыл бұрын
Someone lives on the west coast XD
@gameboyn64
@gameboyn64 Жыл бұрын
Why don't the smash community implement a "shot clock" rule like basketball. Before the shot clock, it was a viable win condition to get a lead and literally sit on the basketball ball for the rest of the game. In smash this could be something like: the player has 30 seconds to make a concerted effort approach their opponent under threat of a one stock penalty.
@frogfarmer3551
@frogfarmer3551 Жыл бұрын
I think some projectile heavy characters need serious weight nerfs. Young link is 88 which makes him heavier than little mac. Even worse is samus who's like 108. Samus has one of the best disadvantage states in that weight class and her recovery is fantastic. All projectile's should get blanket sheild stun nerfs. Mewtwo shadowball into dash shouldnt do 80% sheild and be as consistent as it is
@sansfourthreetwothreefourn1010
@sansfourthreetwothreefourn1010 11 ай бұрын
As much as i hate camping most of the time its just a skill check. How good am i against projectiles? Can i adapt faster and better? What tools are at my disposal that i need to use to my advantage?
@sansfourthreetwothreefourn1010
@sansfourthreetwothreefourn1010 11 ай бұрын
In the sonix case there wasn't much to be done. But to ban this playstyle leaves a dangerous precedent to be made. Its objectively unfairly fair. If you win right away sonix has to approach you so you gain advantage but its vice versa. Most characters cant approach sonic fast enough to catch him. Those that can are still gunna be in disadvantage from sonics wiff punishing gameplan. Personally I'd say not banning it is a acceptable solution and hopefully as time goes on we can adapt to this change. If not we always *Can* ban sonic.
@ForeverLaxx
@ForeverLaxx Жыл бұрын
In a tournament setting, camping is fine. The point is to win; entertainment value doesn't matter. No one is going to let a Sonic player through to the winner's bracket because he chose to lose in style. In a casual setting, camping is not fine since at that point, no one is really having fun and nothing's on the line so there's no reason to do it except to be annoying.
@Priincipal-pe9mp
@Priincipal-pe9mp Жыл бұрын
6:19 ok, but Mewtwo is actually a Zoner
@typhlosion7872
@typhlosion7872 Жыл бұрын
Your section on platform camping with WhyDo's gameplsy got me thinking, WhyDo already plays Steve, Aegis, and ROB, now he just needs to pick up Kazuya, Sonic, and G&W
@WulfrumTerraria
@WulfrumTerraria Жыл бұрын
Vars should interview sonix that'd be cool
@nerd1234-c5v
@nerd1234-c5v Жыл бұрын
The problem is simple,Everything 😃
@jasomega2446
@jasomega2446 Жыл бұрын
2:31 4:26 This Is Clever.
@Bent801
@Bent801 Жыл бұрын
Lower the timer to 5 minutes to make the time spent camping shorter. Timeouts can be hype. It’s only boring when people do nothing at all
@pamoon_
@pamoon_ Жыл бұрын
Why would Jigglypuff go head first into Sephiroth? Because Sephiroth has bad up close options. If Jiggs can weave away and into Sephiroth's face, that's basically death since Sephiroth is rather light. But you'd probably spend half the match trying to do that since Sephiroth is just going to poke Jiggs until it dies
@wolfgangus3381
@wolfgangus3381 Жыл бұрын
Me: Oh cool another Vars Smash video 8 seconds in: Holy ****
@chococroc5298
@chococroc5298 Жыл бұрын
I mean if a strategy works it a works if people don’t find it fun it doesn’t matter because it’s an aspect of the game and if your charecter gets destroyed by camping, there are 70+ other characters
@Tempest193
@Tempest193 Жыл бұрын
"There is no ammo in this game unless your name is hero" (Sad Robbin noises)
@masch7000
@masch7000 Жыл бұрын
when you play for fun camping is super lame, but if want to go pro is an essential part of the game. You should know how to campo and how to not get camped if you want to get good, you are not allowed to complain
@yourconscience8018
@yourconscience8018 Жыл бұрын
It may be fun to play AS your character in a vacuum, but the vast majority of matches are just miserable experiences because playing AGAINST most other characters is not enjoyable. I’m glad I stopped playing this game years ago before it got REALLY bad, Meta and community both.
@TheyCallMeIce
@TheyCallMeIce Жыл бұрын
I play smash (and other games) casually, for fun, which is why I absolutely DESPISE campers. They suck all the fun out of the game for what feels like a VERY cheep, very unearned victory and some meaningless numbers (GSP). In addition, I would argue FPS campers are easier to deal with, as you most often have access to longer range weapons and/or explosives (and ways to counter them, in case the campers are using them), in addition to campers picking similar places, which means you know where to look out. Side note, another thing that makes specifically projectile camping (and to a lesser extent faster characters like Sonic) MUCH more infuriating to fight against is the fact that unlike FPS games, being hit by ANY stray attack means you CANNOT act for a set amount of time. It may "only" be 0.05 seconds, but chances are that once you get hit, you won't stop being hit until you lose the stock, and then it's up to you to use the brief window of intangibility you get after respawning (THANK YOU SO MUCH, NINTENDO) to get as much done until your opponent inevitably goes back to camping you out.
@jamese5204
@jamese5204 Жыл бұрын
Can you do a video on Mr. Game and Watch? He strikes me as probably the strangest high/top tier
@justicetaylor3050
@justicetaylor3050 Жыл бұрын
Lol at 9:14 the Wii Fit wins with that down B heal.
@ROFLOLGAMER
@ROFLOLGAMER Жыл бұрын
The same day this was uploaded, I wrote an essay on defensive metas for North American sports. Riddle me that! Here are the criteria I used: A) Continuousness: Whether a game is played with or without discrete offence/defence, and how easy it is for defence to interject in an offensive push. B) Asymmetry of effort: The skill gap between successful interactive and passive play. C) Reversibility: How easily an interactive effort can be turned into an unfavorable outcome. D) Commutativity: How similar players' objectives are at any given point during a match. E) Unpredictability: How variable the typical game-state can be. In this way, Smash is most like Hockey and Soccer, and less like Football or Baseball. Basketball is an interesting case, because without the shot clock and a bunch of other ad hoc rule innovations, it would end up being the most defensive. However, with its immaculate rule set, it ends up being arguably the most interactive. For this reason, I pin the sorry state of Smash on Sakurai, who is far too worried about casuals getting discouraged by a few movement options/moveset restrictions.
@mordestar5777
@mordestar5777 Жыл бұрын
One of the things about camping in Smash is that we know the game can be fast-paced and fun. We've seen it time and again, even from conventionally campy characters. In a game like SF5 (I haven't played 6 so I don't know if it's faster-paced) where games are more slow-paced and defensive, camping is closer to the norm. Every character in Smash has the capability of playing offensively, even conventionally campy ones like Sonic and Belmonts. This means it's harder to justify camping except for some matchups where "that's just how you play the matchup."
@PhanzGFX
@PhanzGFX Жыл бұрын
If you want to win, do the thing that allows you to win with the least amount of risk. Camping is very justifiable lol. The main problem people have with it is that not fun for them or how they think the game should be played, which in itself is subjective. No one has to play the game in any particular way. If its about the win, then play the win condition, otherwise its just putting more risk of losing. Risk vs reward is important and people seem to forget that. If a character has some kind of cracked gameplay, people should opt to avoid allowing them to achieve their win condition.
@adv78
@adv78 Жыл бұрын
You need to know how to play both ways and switch gears when needed in the game. It's just how fighting games are. Yes, Belmonts can be offensive, Steve can be offensive, Sonic can be offensive At the same time, Roy can (and any good Roy WILL) camp. People sometimes don't recognize it for some reason, but Kola camps a lot, staying out of threat range and waiting for opportunity. That's just the nature of the game, and if it was fully offensive, the problem-solving/strategy side of smash would go out of the window
@mrhalfsaid1389
@mrhalfsaid1389 Жыл бұрын
Imo if camping is either excessive or part of the main game plan it's not fun
@dustinvanish
@dustinvanish Жыл бұрын
Acr: If it's that bad let's just use Sudden Death for even stock counts. That way the camper is required to at least get a kill.
@serfraust
@serfraust Жыл бұрын
Imo I think the best way to prevent camping, that is at least accessible to the community, is to lay down some rules for specific problem characters. Of course, this should be agreed on by the community at large. The most egregious examples being Sonic and multi-jumpers like Jiggs. In general you can simply tell when someone is intentionally stalling for a Timeout. It will end up being a decision for judges, but I think it would be healthier to cut down on it happening. The examples in the videos should be very easy to rule against. It's not even a match at that point, it's simply boring and spoils the whole set.
@Positivewaiter
@Positivewaiter Жыл бұрын
14:11 It's really that simple. I always see people who see so flabbergasted on how people can spam or camp. They're just in it to win bruh. For all you know they could be the most chill fun players ever. Outside tournaments. However the minute payment comes into the equation, it's full on try hard mode. It's really not that hard to understand
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