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Back in Legion all of the 12 classes in the game have their own order halls, which all provided their own unique stories and experiences, which ultimately provided the same rewards to everyone, besides the artifact weapon itself being different for every spec. However the artifact weapon itself was not optional, if you played a retribution Paladin, you were getting the ashbringer, and there was no choice to be made. In this system the order halls and artifacts were basically default class features that you had no choice in, and were just pure additions on top of the normal gameplay.
The covenant system is pretty similar, except you actually have choices to make. There's four to choose from instead of 12, and you also get to perks you want in addition to picking which story or aesthetic you like the most. Or that's what people kind of wished was the case.
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