The Problem With Dragon's Dogma 2's Combat

  Рет қаралды 6,617

Endeavor

Endeavor

Күн бұрын

This still ranks up there with some of the best open world combat to date.
If you enjoyed the video it would mean a lot if you LIKED and SUBSCRIBED. Thanks for watching! #dragonsdogma #dragonsdogma2
Chapters
00:00 - Intro
00:26 - Basic Combat and Fundamentals (The good)
04:55 - Combat Mechanics and Philosophy
12:50 - Nothing to Push the Combat's Potential (The Problem)
20:32 - Outro (I still really like this game)

Пікірлер: 84
@damon3011
@damon3011 Ай бұрын
Feels real good to someone else make a brief comment about the slide animation. It started to drive me insane during exploration. I love jumping around and looking at all the corners of the map, but I would be sent down a slope at random that i can just jump over, which both slogs exploration and trivializes the animation.
@panoctic
@panoctic Ай бұрын
I feel like the game needs a hard balance but I'm afraid that wont happen anytime near, in year perhaps with the dlc expasion but that feels like slap for us early buyers 😮
@allandm
@allandm Ай бұрын
I really wish we could equip 8 skills, 4 is so little
@askilledcrapticion8205
@askilledcrapticion8205 Ай бұрын
give the first game a try, has a lot more depth, and you can equip six to twelve skills depending on your class.
@allandm
@allandm Ай бұрын
@@askilledcrapticion8205 yeah I've played the first game
@oninomiru
@oninomiru Ай бұрын
Ngl I chuckled at that harpy comment. I did notice that movement is more stiff this time and all those minor animations when you traverse uneven terrain not only have animation, they also lock out "use/equip" options, which can get very annoying. You're also correct about casters. They do feel very limited, worse even, despite all the improvements. Enemy stats aside, I think another issue is attack cadence. Enemies do feel a bit too passive at times.
@leomonchet971
@leomonchet971 Ай бұрын
The Chimera snake tail never did much for me in dd2 in dd1 it felt like a must to cut the tail now? It drops nothing special and does next to nothing if you are focusing other heads
@leomonchet971
@leomonchet971 Ай бұрын
The stagger system need a change on projection resistance you could have 1300 projection resistance and you still get crashed around for no reason from small gobelins throwing bottles at you or harpies picking your 200kg Warrior with no effort
@TheLozfan123
@TheLozfan123 Ай бұрын
Dwarven smithing takes care of that
@MarztheStoic
@MarztheStoic Ай бұрын
16:50 I remember when enemies like the drakes and dire Cyclops would do everything they could to get you off of them. If you got behind them they would tail swipe you to the loading screen or swipe at you for hitting them from the side they don't really do that now.
@praisetheoak
@praisetheoak Ай бұрын
I was getting ready to fight one of those blighted drakes at the endgame with a sick warrior build when suddenly two pawns of mine nuked the bastard into oblivion with Meteorstrom in 10 seconds. It feels like the game actively penalizes you when using good loot/strong abilities by becoming incredibly easy and painfully dull to play, and it feels like you have to go out of your way to make it more difficult on yourself in order to make it more enjoyable. The first game + Dark Arisen nailed the difficulty aspect, but this one becomes very easy very fast, and is a shame since fights in DD2 are so much damn fun and dynamic when they have some level of challenge to them, instead of two-shooting every enemy on your way. I knew something was off with enemy balance from the moment I could pulverize ogres, minotaurs and cyclops instantaneously by sticking several explosives arrows on them and detonating them at the same time.
@MarztheStoic
@MarztheStoic Ай бұрын
"When a boss fell down they lost the fight." 100%
@TalkingRaven_
@TalkingRaven_ Ай бұрын
Modding the game with True Difficulty and Epic Encounters after starting NG+ really made everything shine for me. I also play with True Warfarer mod for more fun. The strategy needed to survive True Difficulty even against simple armored cyclopes became stellar, they 2 hit you with most of their attacks (understandable since they're fucking huge) the armor is even harder to break so it really adds a lot to depth and party composition since one false move can mean a downed pawn or even death for you.
@SoulShrowden
@SoulShrowden Ай бұрын
finally, someone put all my thoughts into a good, well worded video. well done!
@smoltoaster
@smoltoaster Ай бұрын
Yo I completely agree with everything you had to say. Enemy variety is low on my list for combat issues, it's the absolute steamrolling of every enemy that makes it feel so bad. A hard mode or tightening of the base level scaling in the game/exp earned would help a lot. Also endgame-ish gear is fairly quick to come by, which has way too high stats for the base game. I wish so badly for this game to see a content cycle similar to Monster Hunter's updates and expansion. Some tweaking and rebalancing of game mechanics and combat stuff, some new enemies, new mechanics like switch skills or somthing, an optional hard mode, and a new area would be so sick. Id also love to have 6 skills instead of 4, combat is just too restrictive and spammy with 4. Questing is cooked lol, it needs a lot of improvements. The game lacks developed enough narratives for quests, so they are hard carried by the fun of combat and exploring new places. Either massively improve variety of quest objectives and create unique encounters for them to let gameplay carry, or finish developing the story so it keeps me hooked for more. The premise of the stories and stuff for the main quest and even some side content is like 10/10, but the execution was abysmal, like 0/10 on a lot of them. Nameless village for example had me so excited when I first arrived, it felt like a Dark Brotherhood type thing from Skyrim and I was looking forward to some crazy mysterious evil shit going down, but it was just 2 mid quests and a goofy jumping puzzle.
@fade198
@fade198 Ай бұрын
Do you think having more robust end game content would help with the issue? Dragons Dogma one had dark arisen which really escalated your options for challenge later in the game and the end game in itself created more combat scenarios. I find myself in new game plus thinking I could get other endings, but I kinda wanna fight something else.
@Endeavor17
@Endeavor17 Ай бұрын
Probably would help, I believe. Something to help make the most of the combat they have in place.
@swordguy1243
@swordguy1243 Ай бұрын
Another nitpick is when you raise your shield you are locked in "shield movement" and you have to face the enemy to be locked on the enemy . If you are facing away from the enemy and raise your shield, now you are in "shield movement" but with your back towards the enemy thus not blocking incoming attacks . In chaotic fight moments this happened to me constantly. A dedicated lock on feature would fix this problem
@DarkBurster
@DarkBurster Ай бұрын
you make some solid points here, im planning to do a new game from scratch zero enhancement run and test out how hard that is lol i feel like that would balance the game quite well
@glaziumtck8593
@glaziumtck8593 Ай бұрын
It wont, the stat boosts from levels will turn you into an unstopable monster, and there is nothing you can do to stop that from happening. If you want a more "challenging" experience, consider using a mod that stops you from leveling up, or make it so you don't get EXP from enemies and quests. Although, only stop the leveling after you get to lvl 10-25, or something like that, so you actualy have some breathing room. (noone wants to be 2 shot by small goblins right ? especialy if you're a heavy armor class) To put it into perspective: A level 1 Arisen with, lets say, the best gear you can buy in Vermund, fully enchanted, is gonna be less damaging and less tanky than a lvl 50 Arisen wearing no armor and using the starter weapon. Even if you wear weak, non enchanted gear, you will still find yourself to be powerful enough that you will stop caring about getting hit, unless you're a mage tring to cast something ofcourse. I think 90% of the players power should come from gear. That way, finding those rare and legendary drops would actualy feel amazing.
@Elkington7
@Elkington7 21 күн бұрын
Hoping they add something similar to DD1's Bitterblack Isle in terms of difficulty.
@MarztheStoic
@MarztheStoic Ай бұрын
I remember the lion would usually be the last one to fall and his roar was formidable. He could knock back all who approached. Ogres are kinda mid now too. They don't fight intelligently any more.
@rocketdurham4926
@rocketdurham4926 Ай бұрын
With the traversal animation complaint. Those are the rules of the game which enemy plays by, you bump them into a wall they fall down. It’s the rules, changing it changes the game
@Endeavor17
@Endeavor17 Ай бұрын
I think you're talking about the stagger effect, which is something I like. You hit an enemy toward the wall, they'll have an additional stagger animation where they bump into it and fall down. Same goes for you if it happens to you. I actually really like that and it's another example of why good positioning is as good as blocking or dodging in this game. What I mean by traversal animations, I mean the auto-climb animations when you run up to a ledge that's around your height or shorter. Or the slide animation. Sometimes you'll do a little hop on shin-high rocks. The thing is, during these animations, you cannot interrupt them. So them happening automatically and disrupting your movement can mess me up in some instances and can even cancel out skills you're charging if done at the wrong time. I think a good middle ground would be to have it where I can set all climbing animations to manual in the settings. The animations will still be there, but now I get to decide when they happen. Sorry for the long winded response. I probably could have explained better in the video. Thanks for watching!
@rocketdurham4926
@rocketdurham4926 Ай бұрын
@@Endeavor17 oh I understand now, yeah that does get annoying. Trying to climb up anything is a hassle. Or like you’re saying mid combat is pretty nasty to be punished for an animation in the game. Almost wish it was like a different hop up or something when in combat. Either way I’m still loving the game, running out of things to do gotta get creative but it’s still a blast
@Rannayamada
@Rannayamada Ай бұрын
I will come back to this game once capcom adds in a hard mode or artificial difficulty scaling
@ThalisBrow
@ThalisBrow Ай бұрын
the thing i loved about dd1 was that you needed to know enemies weakness being weakspots or elemental weakness like puting a Cyclops to sleep them following up with a big attack, the movement is cluncky i really miss the arcade vibe, they really wanted the game to feel "realistic" with this cluncky movement, slow animations, hp loss gauge forcing you to rest wich also forces you to have a camping kit wich also forces your weight to be astronomical is almost like having fun was not an option when they designed the game
@damon3011
@damon3011 Ай бұрын
The reduced number of skills restrains the ability to make elemental weaknesses significant. If a key part of fighting an enemy is using a specific element, then your Mage is forced to sacrifice one of their skills to switch to that element. The developers kind of backed themselves into a corner I feel
@biltre271
@biltre271 Ай бұрын
DD2 is simply trying to do something different. The game put almost all of its weight behind creating an emergent gameplay system - heavily dependent on the new physics engine, NPC behavior, and the choices made towards map traversal. It puts great emphasizes on the notion of compromise, through the organic decision-making process of the player and the subsequent scenarios it will produce. This differentiates it greatly from DD1 far more direct, arcadey, and, to a certain extent, scripted and samey gameplay. It's fine if you don't like this degree of commitment, but simply disregard it as inherently bad or not fun is nonsensical.
@robstone1489
@robstone1489 Ай бұрын
Great video. I played Dragons Dogma 1 for a long time. I never remember it being this easy. I love the combat in DD2, but the more I play the easier it gets. I don’t see the purpose of starting NG+ if nothing is harder. As it is, there is nothing that can kill me when I’m playing front line classes. Heck, there’s nothing that really concerns me even the slightest. I hope they adjust this soon. Even to this day, when Death shows up in DD1 I immediately pay attention.
@Rannayamada
@Rannayamada Ай бұрын
I honestly wished you had another button of attack for circle instead of a fking dash macro
@hitori3751
@hitori3751 Ай бұрын
I have personally stopped playing until a hard mode because even my pawns can take care of everything I can’t even get a combo off because enemies die so quick
@alemswazzu
@alemswazzu Ай бұрын
Great idea, I wish I did that. Sooo much potential wasted.
@DRAGONUTZ-84
@DRAGONUTZ-84 Ай бұрын
Combat is easy with full squad, play with only main pawn as healer so only u kill stuff. It's fun with good attack variety just not enough enemy variety
@TheLozfan123
@TheLozfan123 Ай бұрын
The low difficulty and low enemy variety are definitely my biggest problems after playing the game. I liked how brutal the game could be early on. It almost felt like hard mode from the first game, which is the only way I play it now. I hope they fix both of these with an expansion/DLC.
@TheHeartThatRunsCold
@TheHeartThatRunsCold Ай бұрын
I can't say I enjoyed early game wolves being mini tanks in DD1's hard mode. It's the worst way to implement difficulty and there's a mod that exists already to emulate it. Fights just take longer, and enemies that shouldn't be damage sponged are. Which creates new problems.
@alemswazzu
@alemswazzu Ай бұрын
I actually picked the Spear skill that flings enemies 100 miles BECAUSE you DON'T get the experience from them. I hated leveling up so fast.
@rovite359
@rovite359 Ай бұрын
I wished we could have a party of 6, allowing pawns to use all vocations but making the game way more harder.
@sahelanthropus6986
@sahelanthropus6986 Ай бұрын
I was disagreeing at first with terrain stuff, never had that issue but I do agree that dd2 undermines the combat by essentially not being punishing enough to make you respect the challenges it presents.
@alemswazzu
@alemswazzu Ай бұрын
Don't play BBI before this game if you want more than about 7 total monster types that you see on anything but frequently. Idk how they couldn't get the Hydra's or really any of the tough enemies from BBI. Never challenged, ever. Quite a letdown.
@FoNgThOnG
@FoNgThOnG Ай бұрын
One playthrough is enough for me with this game. Combat was fun the first time but on NG+, it's just a bore. Whoever decided to remove secondary weapons needs to be fired.
@glaziumtck8593
@glaziumtck8593 Ай бұрын
How would letting you have secondary weapons fix "Combat was fun the first time but on NG+, it's just a bore." ? When anyone talks about DD2, saying "but on NG+" is absolutely useless, since NG+ doesn't change anything when it comes to enemy power. Saying "NG+", usualy just means "so yeah, i'm level 70 at the start of the game with end game gear, and the game just isn't challenging and it's getting boring" It's the equivalent of using cheat engine to make you powerful. Having secondary weapons would be fun, at the start, when you NEED the extra ways to deal with combat, but putting those words in the same sentence as "NG+" makes little sense to me.
@TheHeartThatRunsCold
@TheHeartThatRunsCold Ай бұрын
Secondary weapons were removed to better emphasis class identity. Which they did a great job with. The problem isn't how limited classes can feel, it's how little they can have to interact with.
@Lionhart1991
@Lionhart1991 Ай бұрын
Yes, the strong point of this games is the combat and the options that you can use to build up your party and skills (you can also be fashion here with gears in some way, i love it) You will enjoy combat until you max out every vocation, then when you return to your main one you feel empty, no more time spent to see pawn on the rift, no more brainstorming to select your skills, your main pawn will have his final build and you are gonna be mega op and even if combat still is good (if you don't use bullshit shield of spearhand or infinite i.f. of thief or Explosive arrows etc) but you will se the lack of that "Wow" factor But hey, to max out every vocation you need some time so i think this game is solid all around This game is better then the first in the exploration but even worse in story vs the first (The story of Dark Arisen for me was too good for god sake) Sword and shield is the best vocation on the fun side, fight me
@marcrivera1769
@marcrivera1769 Ай бұрын
The biggest problem is your pawn (never-mind your main character😂) is so OP before the end of the first play through that it’s not worth playing anymore. I don’t want to kill dragons in 12 seconds. Feels like every game now is either a cheap gimmicky souls-borne ripoff “Hard Mode” (which has no meaning anymore🤷🏽‍♂️)“ or easy to allow “accessibility “ for everyone ages 1-30.
@gustaveardila6286
@gustaveardila6286 Ай бұрын
Mods have made the combat hard again for me, but that requires to play on pc. Hope they release a hard mode or something because this isn't good.
@Endeavor17
@Endeavor17 Ай бұрын
I was thinking about downloading that mod myself. Might give it a try soon and see what happens.
@smoltoaster
@smoltoaster Ай бұрын
Mods do feel like almost a must have by lvl 20 ish. I used a save manager to start a new game and modded for doubled HP across the board, which made early game damn near unplayable lol, but 20-30ish was so much better. Im hitting the 50s now and probably should have swapped to 3x or 4x HP a bit ago as its way too easy again.
@SpacedOutRyu
@SpacedOutRyu Ай бұрын
I agree with this. You and your pawn crew get too powerful too quickly. Enemies need more health, more moves, etc, to make them more engaging. The pawn system should be relied on more. For instance, this boss monster needs to be hit with lightning to knock it out or its going to poison the entire area, making winning very hard. So it forces the player to either be a sorcerer, or hire a pawn with lightning to handle that challenge. That way the player is forced to engage with different vocations and the pawn system all the time. Skills should matter more as well. That way you are constantly looking for different pawns or changing your vocation to solve varying enemy problems. This game absolutely needs a deep dive because its good, can be 100% better and more challenging, because i want to play more of it. Needs a hard mode also. Thanks for the read.
@PrimeChaosVC
@PrimeChaosVC Ай бұрын
I agree with you mostly. I have played DD1 for 600 hours some years ago. When I started playing the game. I didn't do well because I was too accustomed to souls like combat controls. I died because I forgotten that I cannot dodge and just have to take the hits or block them. Once I have gotten used to the combat. I realized it was too easy. After fully exploring the world before fighting Greg, I was so burnt out and bored with the combat. I just couldn't finish the game. I decide to put the game on hold and move on to other games. Combat feels unsatisfying, the game is, in my opinion, just an improved version of the 1st game to me. Nothing special nothing new.
@ToliG123
@ToliG123 Ай бұрын
Balancing is definitely a bit wonky. Pretty sure enemies do scale up with you. I stopped using sorc pawns at around lvl 30 haha. Also beat my whole NG+ run solo. You def have some good points and I mostly agree with all of em. Think a hard mode would be a major help. But a nerf to magic, would also be healthy.
@FoNgThOnG
@FoNgThOnG Ай бұрын
Nah, enemies don't scale up with you. It just depends on which area they're in. Even in NG+ runs, the enemies don't get any harder.
@MoonLightPhoenixLove
@MoonLightPhoenixLove Ай бұрын
Magic has already been nerfed enough! It is much weaker than in DD1. Sorcerers are supposed to be powerful but fragile. If you don't like them don't play Sorcerer. There should be settings where people can tailor the game to their own liking, and not be forced to have their characters gimped just because some people want the game to be harder.
@robertrainford6754
@robertrainford6754 Ай бұрын
There’s less skills
@StevensFuller2403
@StevensFuller2403 Ай бұрын
Exactly they should have let us be able to use all the moves and not select four
@SCOOBYGD
@SCOOBYGD Ай бұрын
When my main pawn nearly one shotted a Griffin, i stopped playing.
@rambull_
@rambull_ Ай бұрын
This game is not for people who lack imagination.
@osirisavra1301
@osirisavra1301 Ай бұрын
DD2 is the perfect game to play without UI because it's that easy but cool looking. I also expect an expansion like Iceborne to fix this game,MHW was pretty stale on release but became far better after the free updates and the expansion was 10/10
@HighBongHurley
@HighBongHurley Ай бұрын
I'm worried that Capcom won't listen too a damn word we say about this game. Other studios are some times more engaging with their community. These guys are almost as bad as rockstar
@claytoncampbell6419
@claytoncampbell6419 Ай бұрын
The entire combat system always feels like im waiting for an animation to finish instead of actually controlling my character.
@ChaoticDarsh
@ChaoticDarsh Ай бұрын
Skill issue
@Mike-vl8zb
@Mike-vl8zb Ай бұрын
For me the fighting mechanics are better in Dark Arisen. There was a big difference and fighting mechanics were the reason I played DDDA so much.
@Sturmavk
@Sturmavk Ай бұрын
The lack of difficulty and lack of content scaling to player level is a game breaker. The same exact problem from DD1 and Dark Arisen. We level up way to fast and as a result almost all combat becomes trivial and all to easy by mid game. You’d think CAPCOM would have remembered the OVERWHELMING player feedback from DD1, players were begging for difficulty options.
@ataboyboyboy8895
@ataboyboyboy8895 Ай бұрын
I don't know. The combat is pretty good. What is wrong is the game flow. Chaos.
@Jriedem
@Jriedem Ай бұрын
Valid points. Love the game. But I, too, hate how easy the fights get so early. They could have at least capped the level to around 50.
@SomeUnkindledAsh
@SomeUnkindledAsh Ай бұрын
The complaint about the traversal animations is crazy to me. I laughed out loud when i heard it. I think DD2's combat is ultimately held back mostly by the enemies. After level 30 or so, enemy health pools are too small. Also, the movesets are super simple and non-agressive. Most enemies only have 2-3 attacks, and they use them very sparingly. They just let you beat on them with minimal resistance. It reminds me of a character action games like DMC, where most of the enemies are no threat, and just exist for you to style on. But in DMC, you have so much depth and so many options, the draw of the combat is to style. Dd2 has 4 skill slots and a very limited basic moveset. It needs difficulty to remain engaging, but its not there.
@collapsiblechair9112
@collapsiblechair9112 Ай бұрын
the combat is fun. It doesn't need to be better
@Endeavor17
@Endeavor17 Ай бұрын
I agree. It's up there with the best, I'd say.
@praisetheoak
@praisetheoak Ай бұрын
It just needs challenge, Hard mode or something. It's so easy it never lets combat truly shine.
@wearblackclothes
@wearblackclothes Ай бұрын
This game is carried hard by the combat. If you want deep rich world building and interesting characters this isn't it. I don't think i had a single back and forth conversation with anyone in this game. Just people explaining the plot to you. Even the exploration is a complete disappointment when the best gear is bought from a merchant not found in some deep cave or dropped from a hard boss. Not that there could be a hard boss since there's only like 5 enemy skeletons. Truly this is what dragon's dogma fan were hyping up? The mtx controversy pulled away from how empty and shallow the game actually is. Oh look the same exact goblin pack in the exact same spot again! Definitely one of the games that has been made.
@ineedideaspls6669
@ineedideaspls6669 Ай бұрын
I'm sorry you feel this way 😞, IMMA KEEP PLAYING THIS HOE THO 🗣🗣🗣
@DRAGONUTZ-84
@DRAGONUTZ-84 Ай бұрын
The enemies do have good variety of attack moves that keep U thinking quick. Love combat just needs more
@swagdaddy8298
@swagdaddy8298 Ай бұрын
Exactly, even in the first game, the story is not that awesome. Heck, even i was interested more with BBI's story than the base game's. The reason i kept coming back to play DD1 before the second game's out is due to the combat itself. I hope they add that hard mode again in future dlc, because somehow in DD2, leveling up is so easy lol, you can murk enemies relatively easy using early game gears if your level is high enough. That and add more enemy varieties. It's too empty ngl
@ILYHiro
@ILYHiro Ай бұрын
I mean, Dragon's Dogma was never a popular franchise like RE or MH, so it was obvious that Capcom wouldn't invest too much in this sequel. As a fan of the first game i understand its issues but it was pretty much what i expected, now the franchise is more popular and Capcom will start to put more effort into it. The mtx thing is such a bullsh*t , Resident Evil and Monster Hunter has far worse mtx and i've never seen people complain about, in DD2 u literally just need to play the game and u can get everything they are selling in the shop easily.
@panthersfantre
@panthersfantre Ай бұрын
@@ILYHiroagree. I’m over 50 hours in and still don’t even know how to access the mtx shop. WAY overblown
@kaliboi2475
@kaliboi2475 Ай бұрын
This review was great but imo you’re deep diving into a game that doesn’t need to be deep dived. As soon as you reach lvl 35 (which is easy btw) you and your crew tank every thing. The skill set of the enemy are basic so it doesn’t push you to do kool things in the game. They have all these moves for your character but what’s the need for them? After I hit lvl 45 nothing scared me at all I beat the final Boss in like 5 min give or take. I get they wanted the game to be casual and I get they didn’t want the game to be ER but they should have worked on a middle ground. I guess I could have challenged myself and went solo but this game is based on pawns. I beat the game and that’s it for me until the DLC I guess. There no way this game should be considered for game of the year imo.
@Endeavor17
@Endeavor17 Ай бұрын
Yeah, I can probably get pretty deep into these things than I have to. lol I just like to try and meet the devs in the middle with this kind of stuff and try to see where they were going with their decisions.
@ReaperCet
@ReaperCet Ай бұрын
Do you think the game would be more fun if you died every time you made a mistake and were forced to memorize attack patterns just to make it through the story? Would that be more *entertaining* for you? I don't think the game is supposed to be "hard" you're just supposed to vibe with it.
@MinhNguyen-es5oz
@MinhNguyen-es5oz Ай бұрын
Then stick to Skyrim then ?
@chaosdjx13
@chaosdjx13 Ай бұрын
Let me save you time he doesn't know how to play lol
@leniekotze9697
@leniekotze9697 Ай бұрын
The Problem With Dragon's Dogma 2's Combat WARRIOR CLASS is to slow darksouls and elden ring the class swing faster so do not feel you just standing there same go's for monster hunter world WARRIOR CLASS
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