Full Episode Here! • The Fate Weaver - D&D:... :). #shorts
Пікірлер: 373
@Synetik2 жыл бұрын
So many jump cuts but it sounds so fluid, my brain hurts.
@DnDDeepDive2 жыл бұрын
Ha ha... getting it down to 59 seconds is hard! I am such a ponderous talker...
@codymarshall5872 жыл бұрын
I had the opposite experience, heavily disorienting for me and started to give me a headache
@chinookcrafts2 жыл бұрын
No doubt. This was painful to watch. Script, rehearse, improve. Good content, but this is off-putting.
@pencilbender Жыл бұрын
He has a clear voice and very controlled speech. A fkn blessing to anyone who also edits
@pencilbender Жыл бұрын
@@chinookcrafts you must be 40+
@tugaygerikoglu11152 жыл бұрын
Stacking up Chronal Shift, Lucky feat and Silvery Barbs to nearly ensure success on all saving throws? Count me in!
@JefCollier2 жыл бұрын
I scrolled down to find this for my own confirmation bias and was glad to see it right at the top.
@professionalbutler5332 жыл бұрын
If we’re power building at level 20, why not go with all of that, open hand, and fighter 2 to one-shot the boss in a turn. (Even with legendary resistances you can force 6 saves beforehand, 4 con for stunning strike and 2 dex or strength for open hand technique) Though you’d probably have to have an ally as the chronogurgy wizard, but if that’s the case, they can force a fail with level 14.
@PUNishment7772 жыл бұрын
@@professionalbutler533 open hand sucks and it is likely you may only have 2 resistances burned assuming you have the resources to do so
@ginoclaves2 жыл бұрын
Hey, this sounds like my Crit build. Or I should say, my crit build kindly aided by my Wizard friend
@VvDOPAMEANvV2 жыл бұрын
I've been using Voice of Authority a lot recently. Silvery barbs really is incredibly powerful mixed with that ability, and my monk ally has become quite effective since I took the spell. I routinely start combat, and I do so with surprise many times. Now that I can (sorta) choose my party's targets (they go with the flow once I, gently, direct them), we have stunned so many appropriate foes.
@galensturupcomeau12422 жыл бұрын
So a monk with 2 levels of divination wizard & the lucky feat? I'm here for it!
@DYMTWrecks2 жыл бұрын
Or Chrono wizard! Can’t wait to see the shenanigans.
@TheArchmike2 жыл бұрын
and.... *looks around cautiously* *cough*silvery barbs*cough*
@abedrahman45192 жыл бұрын
@@TheArchmike aaand you are dead!!!
@Alfrebaut2 жыл бұрын
I don't think the Lucky feat applies to opponents' saving throws, but Portent and Silvery Barbs sure do.
@JefCollier2 жыл бұрын
Eloquence Bard is worth mentioning, but obviously not the best fit for a Monk.
@remyb68542 жыл бұрын
Holy dialog cuts. This must be what the timeline feels like when you are constantly forcing rerolls to redo outcomes.
@anonym32 жыл бұрын
Yes
@pixelblaze8284 Жыл бұрын
Not going to lie, stuns are only truly super helpful at very key points when you need them and the issue is that you can never ensure or even have a decent chance that stunning strike will actually work
@snazzyfeathers2 жыл бұрын
Whether they're overpowered or underpowered, they're very fun to play.
@M4GG0TK1NG2 жыл бұрын
Agreed. My most beloved character was a Goliath monk who's vow was to a god of war and conquest. Flavor wise he was like a spartan viking if that makes sense and he was fun as hell to play. An 8 ft big as hell bastard just doin the 5 Ds and punching everything to death.
@Globbyismy_Hobby Жыл бұрын
@@M4GG0TK1NG😂 the 5D's 😂
@SnowFiresinger2 жыл бұрын
I actually played a Protector Aasimar Sun Soul monk/paladin in Strahd. I started out with two levels in Paladin, then went monk the rest of the campaign. I only used Stunning Strike twice the whole campaign, and used Smite far more often. I much preferred the consistent radiant damage output that my monk character provided the party over the stuns, honestly, since it was the Curse of Strahd campaign, where undead and vampires ran rampant. Your mileage may vary, however.
@woutvanostaden12992 жыл бұрын
I'm wondering how a bloodhunter11 ghostslayer paladin2 sorcerer seven would do against undead. They get rite of the dawn (radiant damage added to your weapon, doubles on undead) + bloodcurse of the marked extra rite + smite + lvl11 feature that gives them vulnrability to all damage (possible from just radiant, but your smites won't care) and of course haste or spirit shroud (if your using warlock). I would have loved adding 3 lvls of rune knight so you can use your reaction to invoke stone rune, which charms and incapacitates a target, incapacitated targets get critted automatically for even more insane damage. (I haven't even talked about all the feat that would work wonderfully with this build) What do you think would this character survive in strahd?
@SnowFiresinger2 жыл бұрын
@@woutvanostaden1299 levels pretty much hard cap out at 10, for the most part, in Strahd. Sorry, no lvl 11+ shenanigans.
@woutvanostaden12992 жыл бұрын
@@SnowFiresinger if one were to bring it to a different campaign that went to 20 with just as much undead, would it, then be good? My Strahd comment was just a reference to an undead heavy campaign I didn't know about the lvl cap. (I've never played dnd. I just want to know if it would be very powerfull character)
@SnowFiresinger2 жыл бұрын
@@woutvanostaden1299 never tried that combo. Go nuts.
@jeffreyblackwell14442 жыл бұрын
So 2 lvls in wiz take a div wizard and give the middle finger to constitution scores
@certifiedfunnyguy2 жыл бұрын
Also they get no bonuses from feats leaving their damage way lower than other melee warriors
@dallindespain50822 жыл бұрын
Or literally any other class
@elementual Жыл бұрын
That does suck but you could always do kensei archer.
@gerardobravo5427 Жыл бұрын
@@elementual that is pretty much the issue, if only 1 way makes them viable and everything else just doesn't, it takes away from the versatility of the game
@theangler1922 Жыл бұрын
Nah, their damage is pretty good early on and late game, it's just the middle of the game they fall behind.
@davidstratton696 Жыл бұрын
@@theangler1922Late game? Nah.
@bigjimslim2 жыл бұрын
I have a monk in my campaign who’s modus operandi was stunning strike, rinse and repeat. That worked alright levels 5-7. Now it’s become virtually useless because most enemies have out scaled it.
@badwolf36182 жыл бұрын
Maybe see if your DM will give you a Dragonhide Belt. Increase your Ki save DC by 2.
@martinfarrell70102 жыл бұрын
My experience with Monk is quite limited but I played one for about 10-12 sessions on Tales of the Old Margreve. My DM was very kind and gave me a magical item that gave me a number of ki points equal to a roll of my martial die once per short rest AND I still felt like I had very little(level 4-6). During my final session where my character ultimately ended up dying. I tried to stunning strike 7 times and the enemy characters saved each time(My DM later told me that one had a +7 con mod). For 6th edition I would prefer if they removed stunning strike altogether and let Monk do things that are more fun like parkour or disengage as a bonus action etc MORE frequently, that ki point pool is too shallow for me. I feel like other martials do a lot more without having to deal with limited resources. Please take this with a pinch of salt as I am a relatively new player, having only played 4 characters over 1 year. Looking forward to tomorrows episode!! 😁
@agilemind62412 жыл бұрын
This is the problem with monks. Which honestly RAW shouldn't really exist up until level 10-11 (Monks past level 11 really do suffer). Con saves in general don't outpace other saving throws until you get to CR 11+ monsters, so enemies ought to be failing against stunning strike about 50% of the time. However, a DM who has their super awesome BBEG get stunned and the combat basically be over after that, often gets super unhappy about that and will rejig future combats, particularly important combats so that it can't happen - either inflating con saves or giving stun immunity, adv vs stun, or picking monsters will really high con saves. Which then makes the monk player feel like trash because their key feature is rendered useless
@JohnQDarksoul2 жыл бұрын
If you want to play a badass monk - check out pathfinder 2e. I played a monk for an entire campaign, and (through a published character archetype) bounce from enemy to enemy, hitting each of them with sonic and lightning damage. I could also fly. It was incredibly fun.
@hieronymusnervig87122 жыл бұрын
Monk could have been the coolest martial in all of 5e. But they're being held back so much. Some fixes I'm hoping for though could include though: Instead of Stunning Strike, once per turn when you hit a creature, you can choose to use one of the following options: #1 it can't make opportunity attacks against you this round #2 the next attack against it by a creature other than you has advantage #3 you can make one additional unarmed attack against a different creature Unarmored Movement's improvement should come at Lv5. My experience with playing Monk is that by Lv9 everyone in the party has magic (items) that are better than that ability anyway. Stillness of Mind should come at Lv9 instead and remove the dumb messed up Action requirement (that makes it not work 90% of the time anyway) and just let it be permanent immunity against being charmed, frightened, magical sleep and possession. Then make the saving throw proficiencies WISDOM & Dexterity. Fix the subclasses and ESPECIALLY their Lv11 abilities (WotC gave them Lv10 abilities here lmao! That's honestly just as bad as skipping Extra Attack at Lv5) Aaand fix Timeless Body. At least make it slow aging by 10x like the Druid. Probably also give another fun ability. Finally buff that Lv20 garbage feat. Honestly, even giving the Monk infinite Ki wouldn't be as broken as the stuff other classes have at this level.
@martinfarrell70102 жыл бұрын
@@hieronymusnervig8712 I know "cool" is kind of subjective but what I find to be really cool about monks over other martials is the maneuverability. If your dm makes use of platforms or different levels of elevation a lot, being able to double your jump distance across to another platform, jump from a height without taking any damage or attack and disengage as a bonus action. It's a shame you have to spend ki to do all of these cool things but I feel like that's what really sets it apart from fighter/barbarian.At least in the early levels anyway, but it makes you feel like you're in the matrix or you're playing as Jet Li. I definitely love some of your ideas as a substitute for stunning strike. Really feeds into the hand-to-hand "martial artist" aesthetic. Like for your example #1 It could be like the monk bending their arm in such a way that they can't quite swing fast enough to get you as you step back. Like in the movies you would often see the protagonist stick the enemy's weapon into their sleeve and stick their arm to the wall. Really inspiring stuff there in comparison to attempting a stun and flipping a coin or at the very least, easier to flavour for myself 🤣
@hieronymusnervig87122 жыл бұрын
@@martinfarrell7010 Yeah, the small abilities monks get go a long way. With other martials you mostly get different ways to hit enemies. Monks gets a bunch of abilities that actually let them perform epic actions that aren't killing a dragon in less than 20 seconds.
@utkarshgaur19422 жыл бұрын
Excited for this! I find that Monks and Bards are the opposites in their perceived power vs actual play experience. People who don't play Monks think that they are too strong (because of Stunning Strike) while people who don't play Bards think that they are "just there for support and RP". Whereas Monk players know how bad it feels to actually play a Monk, and Bard players are Hypnotic Patterning and Object Animating their way to victory every session.
@jlinus7251 Жыл бұрын
I've played both and I found both to be pretty fun
@jonathanschaefer98482 жыл бұрын
Played a monk in a campaign where the dm was pretty generous with magic items as long as we worked for them/spent our gold. Could add “enchantment slots” basically to weapons (max 2? Maybe 3?) and I managed to get “when this weapon hits, the target has disadvantage on their next con save” it was expensive but I purposely limited it “to hit” and only ONE save type, so not TOO expensive. Made stunning strike feel a lot less risky ill tell you that much. Basically, magic weapons rock!
@jaredcarter11652 жыл бұрын
I know cutting the empty spaces saves time on the shorts and helps in all sorts of engagement ways, but it also makes me lol cuz it looks like someone cut together different videos to have you say something you didn't
@zmayer6207 Жыл бұрын
Yeah i was just waiting for the joke ... xD
@commodoreblood2 жыл бұрын
Eloquence Bard Unsettling Words + Monk Stunning Strike worked out great for my party in a siege against Fire Giants. Can't wait to see how I could have done something better.
@talongreenlee77042 жыл бұрын
Honestly, I think that stunning strike should be removed from the monk entirely and then the damage they deal rebalanced to make up for it. Either that or make it a wisdom save like hold person or something like that.
@GuyFawkes0512 жыл бұрын
What I think should happen is to downgrade Stunning Strikes effects to something very akin to the Slow spell: Debilitating, but not encounter ending. Then shift the target saving throw to wisdom, and then allow Monks to use heavy weapons so as to get use of out GWM or SS and other related feats. One of Monks biggest problems is the fact they can't take feats, and therefore have little to no scaling in the game. That only solves one part of the issue though. Monks, unfortunately, have a myriad. They need a d10 hit die, need access to light armour and/or need Unarmoured Defense to use dex and con, Wisdom needs to be divorced from its mechanics, Ki needs to be scrapped or at the very least reworked, their subclasses need to be reworked... Sigh.
@johngleeman83472 жыл бұрын
There's always that guy/gal who rolls amazingly and thinks monks are good because they hit more and save more than statistics would suggest that they should. XD
@johngleeman83472 жыл бұрын
@@voodoophil There's a word for it. Outlier. XD
@itwasidio17362 жыл бұрын
"They ruined my boss fight, oh no!" Give your boss a legendary resistance or two, then it'll be fair, Monks still get a lot of attacks.
@saltypork101 Жыл бұрын
This is actually one situation where monks excel. Stunning Strike lets them burn through legendary resistances a lot more quickly and cheaply than other classes can. Most of the time, it's better to just take a monster down without relying on saves if they have legendary resistances. But when there's a monk in the party, saving throw effects become a lot more attractive in these fights because there's actually a chance to get through them all before the fight's over.
@baianojack11 ай бұрын
I have a different view of stunning strike. It can do all those things, when it works. My experience as a monk main is that I waste more ki to stunning strike and rarely land them. Any mid to high level campaign I’ve done the bosses have +7 - +10 to CON saves as and my most fully optimized monk still only had a ki save DC of 20. The DM fear about monks ruining a boss fight is over rated and is more poor encounter planning. I saw on another video that the monk in critical role over multiple seasons did 365 stunning strikes and only had 35 work and only 12 get past resistances and stun. I can only take that for what someone said, but is around my own experience. The new rules makes that when it works it benefits you and the party less.
@saltypork10111 ай бұрын
@@baianojack So don't use the new rules.
@nategwright2 жыл бұрын
Now I understand why my DM homebrewed Monk so much. +Wis Mod extra Ki, recover 1 Ki on crit, and 2 bonus actions at 9th. I’m playing my first session with a new character tonight, and she’s a Monk, hoping it goes well!
@shanelilly96732 жыл бұрын
You had me at “twist the knob”…🤣 …… I’ll see my self out. 😐🤭
@DnDDeepDive2 жыл бұрын
lol
@robrobrob95262 жыл бұрын
I always felt like the monk's weakness was being tied to wisdom when other martial classes just need dex/str and con. I feel like stunning strike and unarmored defense should have been tied to purely physical stats.
@davidstratton6962 жыл бұрын
Well unarmored defense wouldn’t make sense cause y would it even exist then. Wis makes sense in that way too. When I think of Monk I think of meditating and meditating is pretty wisdom based. They should just get flat out extra bonuses to their ac at certain lvs along with unarmored defense (like it was in 3.5). Also the fact that most classes and subclasses have at least 3 stats they need to worry about so Monks needing 3 is no different. Monks just need an upgrade overall to what they already have. They should get more attacks with their flurry of blows or should do more dmg with it. Idk just spitballing.
@GuyFawkes0512 жыл бұрын
It should just be 10+dex+con.
@lachlanmeijer870610 ай бұрын
I love your gentle delivery
@TylerMacInnis2 жыл бұрын
Reminds me of the Custom Lineage Way of the Astral Self Monk 15 / Divination Wizard 5 I made once. Could get a lot of use out of longstrider, shield, enhance ability, misty step, haste and fly. Not to mention using portent on stunning strike saves.
@Olden26102 жыл бұрын
Sounds interesting I've planned to try Astral Self monk with dip into Barbarian (for adv on graple, +2 bonus to damage from astral self unarmed strikes and resist on almost all damage later) and fighter (unarmed fighting style and action surge later). Main idea - grapple someone withing 10 ft from you -> keep them from hitting you -> even if they hitting you - receive half of that damage. Kinda semi tank-semi controller with decent damage This might be also interesting to try
@Je_suis_Jefe2 жыл бұрын
Try to stun a fighter or a barbarian... my monk just got wrecked by great weapon and polearm master. Doesn't matter if it is lvl 1 or 10. My monk was wrecked in 2-3 turns max. Most boss encounters have legendary resistance.
@scrungly Жыл бұрын
stunning strike sounds super powerful until you actually have a monk in your party and get a feel for it in real combat lol
@benry007 Жыл бұрын
All those cuts required to get Cody's sentence short enough for a short
@jamesshuttlesworth2 жыл бұрын
The problem with monks: Everything, from everything costing ki, to being MAD, to crappy subclasses. The end. XD
@ArvelDreth2 жыл бұрын
Exactly. How anyone could see a monk as OP is beyond me. My only monk character who was pretty good was a variant human character who ended up at Arcane Trickster Rogue 8/Way of Shadow Monk 6. There were some really fun synergies and I ended up being able to stay mostly on par with the rest of the group. However, part of why he was good was that I rolled for stats and got 18 Dex and 16 Wis on the roll, with pretty good on everything else except Charisma which was an 8.
@justanormalaccountnothingt15712 жыл бұрын
I don’t get it either, Monks are cool and all and they have their place but to see them as good let alone OP is odd to me. Anyways Astral Self
@the_dunks37702 жыл бұрын
You all obviously haven't played with a healing monk before. 😊. Monks aren't op. Bad? Hell no. Any DM can give viability to a subclass and make it applicable to the adventure. Anything otherwise is lazy.
@jamesshuttlesworth2 жыл бұрын
I will admit that mercy monk is probably the best monk, or if you're in a party where the is 5 or more people then they may not be so bad. My top complaints are EVERYTHING costs ki and their damage progression levels up so slowly.
@the_dunks37702 жыл бұрын
@@jamesshuttlesworth As a DM you have the power to help that.
@marky6456 Жыл бұрын
"How many cuts do you want?" Yes
@AgentForest2 жыл бұрын
Late-game, the only real use stunning strike seems to have is locking down minions/adds so the team can either focus them or the boss down.
@Gafizal12 жыл бұрын
Prior to Strixhaven my go-to monk started fighter 1 (unarmed style) then arcana cleric 1 ( distance cantrips and , healing word, bless and... BANE for later stunning strikes!) then monk...
@tomasrodriguez796 Жыл бұрын
One reason why divination wizards are stupid good.
@JGRICH612 жыл бұрын
We stunning striked Glass Staff from Lost Mines, instantly got neck punched. Then we grabbed him with earthen grasp and he was toast
@briancox35262 жыл бұрын
I feel like the creators are afraid of letting monks be cool AND useful. The way they differentiate unarmed attacks and weapon attacks makes it so monks can use the thing they are known for in combination with a bunch of stuff. They make martial arts dice scale slowly to where you are better of taking the fighting style feat or a dip into fighter in order to have your unarmed strikes be d8 before 11th level. The extra attack you get from fighting unarmed is a bonus action, but a significant portion of cool monk abilities are bonus action based. Then they do not make much in terms of class specific gear or magic items. In theory and concept the monk is amazing, but in execution it is lacking. Give them martial weapons without restriction or introduce monk versions of martial weapons (maybe make class books like they had back in the day). Give them a straight up extra unarmed attack if they choose to fight completely unarmed that isnt a bonus action. There has to be ways to improve the execution of the monk class without breaking the game.
@inditiva620310 ай бұрын
Divination wizards monk multiclass to guarantee the con save is a fail
@kyle420310 ай бұрын
monk tragedy bard would go insane
@warrendourond72362 жыл бұрын
I know DMs hate monks when they just shrug off any conditions put on them.
@darkshadow6012 жыл бұрын
The fun thing I learned from playing monks is that they can be the bane of spellcasters with stunning strike because the stunned condition ends concentration spells no matter what
@josiahhall9872 жыл бұрын
I was like, um yeah.. monks are overpowered. Sitting in a monastery all day along with celibacy? Too op for me
@IMediOfficial2 жыл бұрын
Every monk in every one of my games has died 😂
@Apfeljunge6662 жыл бұрын
some small hope this is for a kensei archer (with a reference to focused aim), but some sort of wizard multiclass seems more likely as the others have pointed out. I wonder how much monk there will be in this build, I guess you dont need to many spell slot levels for silvery barbs to be available most of the time
@ginoclaves2 жыл бұрын
At least 5 levels for Stunning Strike's fo sure
@Rotti172 жыл бұрын
Unfortunately stunning strikes must be melee weapon attacks, so an archer cannot stun
@Apfeljunge6662 жыл бұрын
@@Rotti17 my idea was that maybe the upcoming build would ignore stunning strike
@treble0110 Жыл бұрын
as someone who really enjoys playing a monk, i rarely use stunning strike, burning a ki point that could be used better later against a enemy that has high con would use resources too quickly, i do a kobold monk where as a action use the kobold feat of grovel cower and beg to give your party advantage on all enemies within 10ft of you until the end of your next turn, then follow it up by burning a ki point for patient defense so all attacks on you are at disadvantage.
@alanthomasgramont Жыл бұрын
Monks are mage-killers. Use your speed to get around the front lines and run up to the mages/clerics and stun-lock them into oblivion.
@burgernthemomrailer6 ай бұрын
Wizards at level 5 have better speed than a monk of the same level.
@alanthomasgramont6 ай бұрын
@@burgernthemomrailer But you don’t want your wizard in the back line after their turn ends.
@burgernthemomrailer6 ай бұрын
@@alanthomasgramont Phantom Steed disengages for me before it moves 100 feet off.
@alanthomasgramont6 ай бұрын
@@burgernthemomrailerI would just delay til your 10 feet away and dispel your mount. Remember we are talking about killing mages and sorcerers. A mink’s high saves and resilience to magical effects are just so much better than a mage on a phantom steed.
@burgernthemomrailer6 ай бұрын
@@alanthomasgramont 1. Monks don’t have Dispel Magic. 2. Monks gain Diamond Soul at 14th level. 3. Casters of that level, and even under, have several options which bypass saves entirely. A 14th level caster can dispatch a 14th level monk easily. 4. A monk, even dashing twice on their turn, will never get within 10 feet of a Phantom Steed. That’s how speed works. Unless you’re faster than the thing you’re trying to catch up to, you don’t catch up to it. 5. Since a monk has no ranged options but a caster does, and since the caster can always kite the monk, the caster will win. This is known as a default kill.
@MGP22102 жыл бұрын
That's why I put my monk up against lesser martial characters and mages 🤗 You are right, of course. But it comes down to the principle of the right tool for the right job 👍👍
@Zahnpuppy2 жыл бұрын
Silvery barbs, clockwork soul sorcerer, monk.
@apotheosis212 жыл бұрын
You get several chances to use it each round. And one round stunned at high levels is the death knell for almost all monsters.
@jamesmullen30682 жыл бұрын
A divination wizard monk
@gerbie422 жыл бұрын
Is this a Bane Monk with Silvery Barbs and a dip in divination wizard?
@1970joedub2 жыл бұрын
Ouch to the front lobes of my brain with that editing!
@DnDDeepDive2 жыл бұрын
Sorry - KZfaq requires the vid to be under 1:00 to qualify for a short so every frame counts!
@1970joedub2 жыл бұрын
@@DnDDeepDive I get it. I understand. You content is amazing. The editing still hurts my brain.
@DnDDeepDive2 жыл бұрын
@@1970joedub Thanks!
@vernontwinkie2 жыл бұрын
I feel like Stunning Strike gets all the love but leaves the whole class feeling... bland. It's the divekick of TTRPGs. I'm excited to see what you have in store.
@Drekromancer2 жыл бұрын
I agree. I think it's ultimately bad balance: too much value tied up in an overpowered feature, and an underwhelming rest of a kit to support it. The ideal scenario would be to expand the range of the monk's utility/control options in combat with a larger array of less oppressive effects (e.g., leave a target grappled for a turn when you pin them to a wall with a shuriken; deck the target in the legs to drop their speed for a round or two; add bonuses for using improvised weapons in order to add kung-fu movie feel).
@kori2282 жыл бұрын
completely out-dps'd at 11th level by fighter without feats, otherwise GWM and PAM blow it out of the water pretty early
@PeytonOver2 жыл бұрын
Right my first thought was a halfling monk with the lucky feat.
@philippegauvin-vallee93712 жыл бұрын
There is a creature who is also able to stun multiple creatures in a single turn expending no resource and forcing a commonly overlooked type of saving throws.
@Briandnlo42 жыл бұрын
*sniffs wind* I smell a variant on a Way of the Hin Fist coming.
@RayneZerati2 жыл бұрын
On a side note, is that a kitty kat couch whisker on your head? I cannot unsee this now.
@greenscalekingdom314311 ай бұрын
Monk/Wizard with Chronmancy school for Wizard archetype!
@Ilestun4 ай бұрын
After level 6, other classes scale better than monk.
@AngelaSmith_19702 жыл бұрын
Monk is one of my all time faves 😎✊🏽
@freman007 Жыл бұрын
There may be a sizable group of people who believe that Monks are overpowered. They believe this because they're stupid.
@EvokeHaze Жыл бұрын
The Monk of destiny
@Olden26102 жыл бұрын
Divination Wizard? I REALLY waiting for you to tip into it a little bit :) Those portent dices have alot of possibilities and randomness :)
@madwithjacob2 жыл бұрын
Colby psyching us out with the other short… untrustworthy…unless lucky monk build lmao
@hieronymusnervig87122 жыл бұрын
To all the people who still say Monks are OP, I want to share some maths with you: At CR10+, there's only 37 creatures with less than +5 to their CON save and 99 creatures with less than +10 to their CON saves (or immune to being stunned) in the main source books. That's ignoring Magic Resistance (yes, some DMs apply it to Stunning Strike) or Legendary Resistances. Many creatures in question also have fly speeds or are magic casters. So, the average Lv10 Monk meanwhile will have a DC15 save. That's less than 20% of the creatures that I'd consider dangerous for a Lv5 character even having less than a 50% chance to succeed, and almost half of all dangerous creatures having less than a 25% chance to fail their save. Meanwhile a caster targeting intelligence or charisma or strength will as often as not have a better chance of making their target fail the chance than a Monk using their Stunning Strike on EVERY SINGLE ATTACK on that round. There is Lv11 martial builds out there that can KILL many of these ~200 creatures before they even get a single round in combat. My experience with a Stunning Strike build is having to spend every last Ki-point on Stunning Strikes, just managing to pop the boss' Legendary Resistances with the last one. He died the same round to the Fighter's damage. My experience with a martial Monk is that I don't even use Stunning Strike in battle, because even the low level runts make their saves. Yes, in the right circumstance you're absolutely broken. I've had fights against a strong enemy that didn't get a single turn. But that just makes it even worse. It's fun if that happens once or twice in the campaign (which it will for a caster due to sheer RNG), but that just makes it even worse. I consider this type of balance a game design fallacy. Aka. a character who's too good in the situation they're strong in, and too weak otherwise. Another famous example is the Assassin Rogue btw.
@baianojack11 ай бұрын
Can I get an amen from the choir!
@ShardTTRPG2 жыл бұрын
My rework of the Monk class addresses the saving throw issue :)
@pdubb975410 ай бұрын
Monks seemed powerful in the two games I played in in which someone monked. These games were low level games and did not include optimizers. When each game moved into 2nd tier, the monks faded, and the players lost interest.
@homechittlin2 жыл бұрын
That's EXACTLY how I feel about the Battlemaster Fighter.
@79geargrinder2 жыл бұрын
Was wondering what was your most perfered stat gen. I prefer 18 in any one stat you prefer. Then roll 2D6+6 five times. Place as you like.
@gerbie422 жыл бұрын
Usually I see 3D6 reroll 1s or 4D6s drop the lowest, but 2D6+6 is a very elegant alternative, I like it. The free 18 sounds awesome and the 'real' reason to pick rolling over point buy is to get an 18 right?
@79geargrinder2 жыл бұрын
My players like it. :)
@pranakhan2 жыл бұрын
Sounds like the best way to make a Monk, for sure. Point Buy Monks are little different than peasants with quarterstaffs
@79geargrinder2 жыл бұрын
Try it at least once.
@oskarpalus28462 жыл бұрын
@@gerbie42 I mean, there's no "reason" to pick it over other way to roll stats, becouse its just straight up overpowered. If DM gave you a choice to choose between this and standard array or even 4d6 drop lowest, you always take it becouse on average its 13.8 stats compared to 12.3 and 12. Its fine if players and dm want to make powerful characters, but everyone should agree on that becouse the game is not designed for every character starting with 20 at lvl 1. If anything, i would just give my players 1 free feat instead of inflating their stats by 4x the amount vanilla human gives on start (extra 3 stats compared to other races vs 1.8x6).
@dragointothegame54039 ай бұрын
I actually undertook this recently. A challenge to make a monk just as good as a fighter, without the need for stunning strike. I find Savage Attacker as a feat super good for monk. As all the attacks you make give multiple shots to deal more damage than normal.
@techfoolcasey43482 жыл бұрын
If the monk can twist the knob, everyone else will want it too. How about an illusionist that can A) drop disadvantage on a save versus my subclass. B) let's the illusionist choose what stat you save with. C) both A and B. I'd get vetoed. Probably. If not, carry on ms. Monk. But if I don't get it, you don't get it.
@techfoolcasey43482 жыл бұрын
Actually, I've just fallen in love with this idea, TBH. And someone loved boosting stunning strike already, so I don't feel guilty, as much as pessimistic about passing this, or similar mage homebrews.
@OckertvdW2 жыл бұрын
People think monks are overpowered because they are bad at math.
@TheReykjavik11 ай бұрын
My fix for stunning strike is that it should target either Constitution or Wisdom, whichever is worse.
@nessesaryschoolthing2 жыл бұрын
Is it just me, or is the background jumping around erratically with every cut? This feels like a sentence mix YTP
@danielcruz49602 жыл бұрын
a divination monk with silvery barbs?
@RWCFORESKIN Жыл бұрын
The thing I hate about monks is that anything they can do can be replaced by pretty low level spells. Want someone stunned? Hypnotic pattern among others. Need to be fast? Longstrider, fly, polymorph, and so many others.
@baianojack11 ай бұрын
The Contagion spell basically does this same ability but with even more debuffs to boot. And that is a Lv 5 spell.
@psachickennugget86172 жыл бұрын
I’m sorry, weak? Strong? All I care about is that they’re badass.
@chrisaaslid11 ай бұрын
Hex is stunning strikes best friend.
@av1dgamer2 жыл бұрын
playing my first monk in an upcoming campaign. Long Death/Spore Druid Tortle-Damphir with Shadow Touched feat. gonna be fun!!
@josephamick606410 ай бұрын
Monks are magic user killers
@kingzseventh701711 ай бұрын
The funny thing is you could make 4 or 5 attacks and make em all stunning strike, it only needs to roll like one failure and the odds of it rolling below a 5 on the dice is more likely then. Stunning that one creature will practically win the encounter
@tylercoon17919 ай бұрын
Yeah, but you’d need to actually hit first. You’d also need to be level 6 for that to work, due to ki, and at that point, a wizard would probably get the job done quicker.
@jamesshuttlesworth2 жыл бұрын
I take it perhaps Divination/Chronurgy? Although I think Bloodhunters have a curse that affects Con saves if I remember correctly.
@connkahn2 жыл бұрын
Hmm this seems like an imPortant multiclass build for monks
@kwaksea2 жыл бұрын
That sounds like either Divinition Wiz or Eloquence Bard, which let go 9th lv spell.
@Bald_Monkey6 ай бұрын
At your level of editing skills, i think an epilepsy warning is in order 😂
@ddickson11672 жыл бұрын
Monks are awesome at lower levels because not of stunning strike, but multi attach before any other class.
@RK9th2 жыл бұрын
There is | a | sizeable group of | people | who think that | monks | are | on the overpowered side
@PurpleCyanideTube2 жыл бұрын
I’m confused about the abrupt ending for this. I also feel like this was made by someone else entirely with a collection of dialogue spliced together.
@DnDDeepDive2 жыл бұрын
Ha ha - it's just a teaser for the full episode! Check the vid description for the link to that :).
@ChknKng2 жыл бұрын
In response to the question you pose: Isn’t that just the Fortune’s Favor spell from the Wildemount book?
@eloidasarmi68152 жыл бұрын
I can't comprehend how people can come to conclusion, that top2 of worst classes by nearly any optimization ranking is overpowered xd Like ok, stunning strike is powerful. Lets remember the fact, that it not only uses the worst saving throw, but more there uses extremely limited resource - KI?)
@Ghostdesuu2 жыл бұрын
Do you hear it...? Silvery barbs
@DreadPyriteBob8 ай бұрын
Stunning strike is nbd (throw group bosses with legendary action pool to pull from) The issue is high level advantage on all saves making them difficult to hit, so the party ends up taking the brunt of everything
@jrg3052 жыл бұрын
The way you speak is so sensual I feel a knot in my throat
@playernotfound78602 жыл бұрын
Oh wow, a martial class being weak in 5e, who would have figured.
@djrf19726 ай бұрын
I have a monk at level 8 and I chose the feat warlock initiate which gave me the hex spell. It causes disadvantage on any roll you choose. So a disadvantage constitution roll for two rolls is almost a guarantee stun. Do that for every turn.
@DnDDeepDive6 ай бұрын
Unfortunately, hex only affects ability checks, not saving throws, but if your DM allows it, more power to ya.
@WolfWarriorLive2 жыл бұрын
Monks are strong because they can use stunning strike. It is weakened by (very rarely) enemies being immune to the stunned condition, but more commonly, high constitution save bonuses. But they are strengthened by being able to do it multiple times a turn, but weakened by having to burn a LOT of ki points if the enemy passes every time and the monk keeps going for it. 2 attacks plus flurry of blows which each hit using stunning strike. 1 ki point for blows, 4 total for stuns, and imagine if they used the ability to gain a bonus to the hit rolls using ki points. That could be 8 ki points in one turn, when you have 20 max (as far as I know). All in all, a monk by themselves is strong and able to hold their own a LOT, as any class should be able to, but they become overpowered in the same way ALL CLASSES do, when they have a party the uses the power of teamwork to combo off each other. A monk uses his first attack and just barely misses, a divination wizard or a chronurgy wizard either replaces the miss with a crit or lets the monk reroll the attack and it crits. One ki point to attempt to stun, monster passes, and if you had a divination before and a chronurgy now, the chronurgy wizard forces that save to fail. 3 people work together to make sure and enemy can do nothing and is an easy target. Monks are balanced, but they could still use a subclass that sends them to another level since ever other class has at least one subclass that is 20 leagues above everyone else
@olivegardenlesbian29542 жыл бұрын
divination wizard monk? Clock work souls Sorc Monk??? hmmmm!!! interesting!!!!
@searchforsecretdoors9 ай бұрын
No link? I'm sure I watched this build when it first came out. But this short came up in my feed a year later, and I have no idea what the main video is.
@dallindespain50822 жыл бұрын
To anyone who thinks stunning strike is op... I cast web
@stefanjrgensen68422 жыл бұрын
i could see creating a really good stunlock monk by going 3lvls eloquence bard/2 lvl divination wizard/6lvls of star druid/6 lvls of shadow monk with the luck feat(potentially), eloquence bard for unsettling words, divination wizard for portent and star druid for cosmic omen and 6 lvls into what ever monk you like, i personally like the 6 lvls into shadow monk for the teleport and the extra ki points, this should allow you to reliably stunlock something like an adult maybe even an ancient dragon for 3-4 rounds, 5 rounds with a little luck, provided you have made it used it legendary resistances first, the stats needed is achievable and it does make it a bit easier if you chose to start as a wizard then you only need 3 different stats instead of 4.
@Nikotheos2 жыл бұрын
If only a new subclass had come out that could let you change that Con save into a Cha save! Oh boy, this is gonna be MAD. 😃
@calvinwithun65122 жыл бұрын
I have a character dedicated to "twisting the knobs of fate" in this way! It's a support character, a Divine Soul 1 / Peace Domain 1 / College of Lore (or Eloquence) X Halfling. All about Blessing or Bane-ing with Emboldening Bond and Vicious Mockery or Mind Sliver, plus either Cutting Words or Unsettling Words or good old standard Bardic Inspiration. Serious bonuses to ally saving throws and attack rolls, and serious penalties to enemy saves and attacks. Super fun to just control the battlefield like that! Edit: Halfling to get access to the Bountiful Luck feat to get rid of those pesky critical failures all around
@kw____ Жыл бұрын
Speedy Colby today
@DamocMetalFever2 жыл бұрын
A feature that needs heavy feat support or multiclassing to function properly is not a well-designed feature...