Рет қаралды 47,109
This is the second of three lectures on Hamilton's discovery of quaternions, and here we introduce rotations of three dimensional space and the natural problem of how to describe them effectively and compose them. We discuss the geometry of the sphere, take a detour to talk about composing planar rotations with different centers, talk about the connections between reflections and rotations, and introduce the basic algebraic framework with vectors, the dot product and the cross product. As in the first lecture, there is a lot of information here, so by all means take it slowly, and break it up by pausing and absorbing the ideas before going further.
Euler's theorem on the composition of rotations is an important ingredient. You will also learn that a curious addition of spherical vectors on the surface of a sphere provides an effective visual calculus for composing rotations.
This lecture prepares us for the next, where we introduce Hamilton's quaternions, which connect the dot product and cross product in a remarkable way, and yield probably the most effective current technique for managing rotations in graphics, video games and rocket science. So yes, this is really rocket science!
Video Contents:
00:00 Introduction to rotations and their composition-
03:25 Rotations of 3-Dimensional space ( geometrically )
09:38 Planar situation
14:25 Algebra of planar rotations
23:36 Rotation of 3D space as a product of 2 reflections
37:04 Algebra of 3D Rotations about 0
42:57 Euler theorem - The product of two rotations is a rotation
44:40 The analytic approach ( via Linear Algebra)
48:24 How to define 2 directions to be perpendicular; vectors
52:43 Cross product of 2 vectors
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