Freya, the rare true Rockstar. The integration of Art, Code, and Math each enabling a richer understanding and utilization of each other. Reminiscent of Gödel, Escher, Bach. You may find this presentation moving!
@chickenduckhappy2 жыл бұрын
'tis impolite and quite a bit ungentlemanly to go overboard with compliments toward a Lady young of age.
@ashereinhorn Жыл бұрын
@@chickenduckhappy agreed. chill out Matthew.
@alles_muss_anders_werden Жыл бұрын
Fettes DoubleDislike für Matthew Winston ! 👎👎
@nachfullbarertrank5230 Жыл бұрын
some ppl got salty over your compliments lol
@datarake7222 Жыл бұрын
The people commenting here hating on your comment are ridiculous. Looks like they never left their moms basement.
@anouaraja72563 жыл бұрын
Freya Holmer, The Shader Goddess
@commandershepard19442 жыл бұрын
are you gay?
@hokokotokokoto70822 жыл бұрын
@@commandershepard1944 he's talking about the work
@robcatgg80142 жыл бұрын
@@commandershepard1944 wut?
@robcatgg80142 жыл бұрын
@the nexus shes trans aint she?
@anouaraja72562 жыл бұрын
Lol cry me a river, didn't know, don't care 😘
@pepperizedgaming4 жыл бұрын
Fantastic talk, thank you Freya
@Samich2 жыл бұрын
Had no idea about remap. I was trying to build up some calculation from scratch to figure out how to lerp between 3 different gradients over time in a shader. I was losing my mind trying to see how I could keep one gradient up longer than the others. This helped me so much.
@jonathansaindon7882 жыл бұрын
You have a very good way of explaining complex stuff in an easy to understand manner. Thank you for this very enlightening talk!
@venkataramayya42662 жыл бұрын
Thanks for a wonderful and simple explanation of LERP etc.!!!
@Kenbomp2 жыл бұрын
Really shows how powerful formulas are. The pictures are good for examples. But the formulas are so elegant.
@DePistolero4 жыл бұрын
I took a picture of that as well, yes using my phone right from the laptop screen... And Remaper made my whole day.... I am so happy for it.... Thank you!!!
@titusgrothaus25502 жыл бұрын
Awesome talk - it was very eye opening for me with the great visual examples. thx !
@bigmistqke2 жыл бұрын
Would love an in-depth breakdown of that water shader. Looks absolutely gorgeous.
@ConstantDupuis4 жыл бұрын
Very good overview and clear illustrations
@chansmart4 жыл бұрын
Awesomly simple explanation of complexy looking math functions. Opens up so many possibilities and scope for creativity, also Thanks for uploading this video
@Quesbe2 жыл бұрын
Using lerp as a way to overlay texture is so simple and yet elegant! I never thought of that (even though I'm guessing it's already being used for that purpose everywhere anyway -- painter's algorithm being less efficient)
@NevRS323 жыл бұрын
That was AWESOME! Thank you!
@PrathviShettyoo54 жыл бұрын
Wow that's visualisation was so cool
@joshgordon72992 жыл бұрын
Wow amazing, I'm already thinking of ways I can use this in my programs
@slimepixel Жыл бұрын
This was great explanation! Thank you!
@sral8769 Жыл бұрын
This was really fun to watch :) Thank you
@kristal16249 ай бұрын
Wonderful Freya ❤❤❤
@razveck4 жыл бұрын
I struggle with the mapping issue she mentioned on a regular basis. I have to remap things all the time. I didn't know there was an inverse lerp function, and this will save me countless hours in the future
@ThePC0072 жыл бұрын
If I understand things correctly it's just the _map_ function that's provided in the Arduino framework. I've found this function so useful that I started using it in non-Arduino projects as well.
@Edward-bm7vw8 ай бұрын
"She"? What "she"?
@vmmi82152 жыл бұрын
This is amazing, i watched until the end 😭
@romansalnikov50792 жыл бұрын
I really liked it, I'm impressed. Watched in one breath. I'ts very interesting and informative!
@quinndepatten44422 жыл бұрын
Holy shit, I can feel my brain expanding. This shit is awesome.
@metalemissary416 Жыл бұрын
Freya taught me a lot of the things I know today
@edisonphoenix33032 жыл бұрын
Absolutely Awesomeeee!
@THEspindoctor843 жыл бұрын
this was such an awesome description of lerp and inverse lerp! It really helped solidify my understanding of them, and I've already found several use cases in my game that I have easily been able to accomplish! listened twice - understood lerp. listened three times - understood inverse lerp. listened four times - understood remap.
@supendi422 жыл бұрын
Lol turns out I'm not the only one who is rewatching haha
@DigilusionStudios2 жыл бұрын
Looking at the points and vectors you have to make a bezier curve are the same kind of ideas that Tony Derose talks about used in the development of the Toy Story movies with the Catmull-Clark equations. He gave a TedTalk in 2013 using a SubDiv program making curves into full circles for 3D geometry used in Pixar just by splitting the midpoints.
@hund44402 жыл бұрын
In blender there is the "map range" function which is just a generalised version of lerp and iv lerp. It takes input range minimum and maximun, output range minimum maximum and the value as inputs and outputs the remapped value. For a normal lerp the input bounds are just 0 and 1. And it also does extrapolation aswell but this can be turned off if not desired.
@dentjoener5 ай бұрын
24:45
@vertenyi2 жыл бұрын
thank you, it was great
@rodericksibelius8472 Жыл бұрын
Mathematics is the tool of all Engineering Sciences and Technology, it is awesome that we have 'computers' today with the use of programming we can create graphics and animation in colors: visualization, and to computer games. Engineering design is the most indispensable tool for use of this. Thank You for educating us.
@bissash1033 жыл бұрын
Great Talk Freya
@levitycreations2 жыл бұрын
Amazing!
@rodolfoxavierneto66672 жыл бұрын
Thanks from Brazil
@thaptam2 жыл бұрын
This is awesome
@m.sierra52582 жыл бұрын
Surprised to not have seen distance maps in this talks. Animation using distance maps and lerp is a really nice usecase as well I think :)
@h5gocean Жыл бұрын
Very Insightful, how did i miss this 😇
@williamzulu51343 жыл бұрын
Thanks Freya.
@HarishIyer219 ай бұрын
Freya Holmer - The Shader Goddess
@zettkusanagi63222 жыл бұрын
im in love!!!!
@mysund10 ай бұрын
Excelent.
@danplt2 жыл бұрын
I was thinking she may going to mention lerp. She did!
@kummer452 жыл бұрын
The problem with Bernstein Polynomials and Bezier constructions that no one explains clearly how they where formed or derived in great detail. These are engineering drawing mechanical techniques that where rediscovered by computer scientists. It's amazing that forgotten techniques are being rediscovered again like the quaternions studied by Hamilton.
@ahmedosman4658 Жыл бұрын
She deserves better that to be watched with the interruption of ads
@kidannelson6449 Жыл бұрын
I have no idea if its because of freya but Unity shadergraph now has a remap node that does exactly what she described around 26:00.
@asoor Жыл бұрын
I truly admire this woman and her deep knowledge. Bravo Freya! Keep it up
@autodidact71276 ай бұрын
She's a bro
@alexsteed30913 жыл бұрын
Dope.
@sp10sn2 жыл бұрын
I feel the editor was very rude to Freya. Despite her effort to call attention to slides, which she prefaced as critical, the edit is largely footage of her expressing an amazing narrative. But not in the way she wanted to.
@bigmistqke2 жыл бұрын
Mm, don't really understand what u mean. The graphics look clear and I can follow along easily.
@Bobbo1771 Жыл бұрын
Freya Holmer : Game Devs :: Felicia Day : Nerdcore They both do a fantastic job engaging with their communites, and emit such a positive vibe. Freya has so much educational content on her channel though, she's probably become Big(O) in the function that determines my interest in math.
@yasasvitennety488515 күн бұрын
She's been named appropriately. Freya is a God lol
@yonilaskov3406 ай бұрын
great
@josephmerrill2686 Жыл бұрын
Unrelated but adjacent, I'm interested in whether the 3D fractal program, Mandelbulb 3D can be sped up. Apparently the fractal generators on the back end need higher resolution than actual graphical resolution and therefor requires Large Floating Point numbers and apparently (I'm told) this means we can't use GPUs. One idea I have for that program is whether they could at least separate out the post processing and assign that to GPUs. But I wonder if there are other ways to speed up fractal generation, possibly get it on a GPU platform. IDK.
@InnerAtmos Жыл бұрын
I would be so much better at math today, if Freya taught me in school as a kid.
@Talmagett5 ай бұрын
🔥
@Kenbomp2 жыл бұрын
Nice not too hard to make it plot angled polygons.
@Deplissee3 жыл бұрын
When copy&paste implementing: I think a Lerp with "(b-a) * t + a" would be faster (less operations).
@JasminUwU2 жыл бұрын
Not that it matters much anyway. Most of your performance isn't being used on lerp
@devforfun56182 жыл бұрын
@@JasminUwU only if you use lerp whenever possible, which the talk is promoting
@SVVV9710 ай бұрын
@@devforfun5618you might also argue that in this case you'd want the numerically more stable convex-combination version she's shown in the talk
@josueurielquintana Жыл бұрын
I woulda burned the whole house when you showed that sine cosine tang simulation graph
@SeaOfTorment8 ай бұрын
This is amazing! I love the way she teaches! Are there more recordings of her teaching in this manner?
@Edward-bm7vw8 ай бұрын
*he *his
@ItsBaffledd6 ай бұрын
@@Edward-bm7vwyou’re a lo* ser*
@AndrewTSq2 жыл бұрын
If I only learn 50% of this math, I will know 100% more. interesting, even if I dont really understand everything :)
@qubitx644 жыл бұрын
right
@madshorn58263 жыл бұрын
Shouldn't inverse "Lerp" be "Prel"? ;-)
@joshuastein18882 жыл бұрын
she made Budget Cuts??? i almost broke my hand grabbing through the hole in the floor....
@null212353 жыл бұрын
Beautiful
@HotHeadCringe Жыл бұрын
[sits on the floor]
@martinpetersson4350 Жыл бұрын
Hah I knew it was a bezier as soon as I saw it!
@corriedotdev2 жыл бұрын
Insane
@mukashakanyirakanyana12112 жыл бұрын
Hy
@mukashakanyirakanyana12112 жыл бұрын
Figure something out
@mukashakanyirakanyana12112 жыл бұрын
Ihkhihi
@fairnut64182 жыл бұрын
30:57 literally the reason I don't attend a single math related class in my university, I either learn the things myself or you know... let them slide
@KnightwitchRecords9 ай бұрын
29:00 code
@nobody7817 Жыл бұрын
I'm an old Electronics engineer, worked on TV sets (you know--REAL TVs with actual Cathode Ray Tubes as a viewing screen) in my younger years. I would LOVE for her to look at the old RCA color guns and explain them from input to light emission. I mean I understood it, probably better than most of my peers, I had no problems troubleshooting them... but I bet she could bring that antiquated circuit theory to life! (BTW--analog is always superior to digital in real life animation---brownie points for any body that can explain why below!)
@bobasquid33392 жыл бұрын
Math is a reason why so many people never finish their degrees. Non stem math requirements are needlessly too rigorous. It's a statistic.
@qqqq-dp4rv Жыл бұрын
just skip the degree part and go work in a cafe or something
@bobasquid3339 Жыл бұрын
@@qqqq-dp4rv Well, just look at these right wing f(R)auds, high school drop outs to ivy league, leading part of the country. I don't think solving for the quadratic equation made a difference. We actually need cafe workers. That's not an insult.
@cupostuff9929 Жыл бұрын
1:03 ayo, who did these captions, she ain't named Franco Murray
@n-0-1 Жыл бұрын
I clicked on this video and didn't think I was actually going to be interested enough to watch the whole video. Its crazy how math can be used to emulate reality.
@samferrer Жыл бұрын
Lots of numbers... in programming? Those who state that are missing the whole point in programming... and math in general ...
@rishikeshjaiswal39793 жыл бұрын
Bezier curves are literally what Pixar uses in their animation and modelling and shading!
@riaan0772 жыл бұрын
Man this girl is pretty cute and smart too! Best combo.
@DoubleBullet2 жыл бұрын
it's a guy.
@DoubleBullet2 жыл бұрын
@FVRS I’m not kidding, it’s a trans guy. Look at his old videos and you will see.
@mattlegge85382 жыл бұрын
@FVRS Are you questioning yourself yet? hahaha
@w0nnafight2 жыл бұрын
@FVRS lol
@luxraider53842 жыл бұрын
@FVRS i mean, doesn t his voice make it obvious?
@retsapb63192 жыл бұрын
Thought i knew everything about lerps, was dead wrong
@krissloo1433 жыл бұрын
Haha, when she finally showed the lerp code I decided to test my understanding for what she was talking about and wrote my own code which is a step further from hers after simplifying stuff it goes like this: return a + t*(b - a); I wonder why didnt she notice that
@null212353 жыл бұрын
Same equation
@Zguy13373 жыл бұрын
So "a+t*(b-a)" and "(1-t)*a+b*t" are the two standard ways of implementing lerp. Mathematically, yes, they are exactly the same, but when running on actual hardware with IEEE 754 floating point numbers, they are /not/ necessarily the same! Why? Rounding errors. With the version Freya presented, for t=0 you are guaranteed to get back exactly a, and for t=1 you are guaranteed to get back exactly b. That is not the case with the simplified version. There you are only guaranteed to get back exactly a for t=0, but you are /not/ guaranteed to get back exactly b for t=1, due to rounding errors with IEEE 754 floating point values. That said, for the most part, especially with nice simple values for a and b, you will get back exactly b, and even if you don't, depending on your use case, it will be close enough to not matter. But that is why many developers prefer the version Freya presented.
@krissloo1433 жыл бұрын
@@Zguy1337 Thanks a lot :) it makes a lot of sense now. I'm like it wasn't that hard to see, why didn't she use a simpler way. But it still means we're performing less operations in the simpler method, aren't we? (my use case was games programming, mostly dealing with floats, though Unity already has a built in Lerp function)
@milanstevic84243 жыл бұрын
from my custom library static public float Lerp(float t, float min, float max) => min * (1f - t) + max * t; // more robust computation of: min + t * (max - min) static public float InverseLerp(float lerp, float min, float max) { float denom = max - min; return denom.IsCloseToZero()? min : (lerp - min) / denom; } static public bool IsCloseToZero(this float value, float epsilon = 1E-6f) => Mathf.Abs(value) < epsilon;
@milanstevic84243 жыл бұрын
@@krissloo143 "we're performing less operations in the simpler method, aren't we?" don't pay too much attention to it. if you don't believe me, benchmark it, it's practically negligible in terms of performance. multiplication is VERY fast.
@kaus052 жыл бұрын
She has a youtube channel if anyone wants
@nobody7817 Жыл бұрын
3:42 Yeah... I understood it; but didn't know what it was either....
@nobody7817 Жыл бұрын
3:00 You couldn't have been more correct in that last statement... I LOVE math...and I always heard: "I'll never need to use this!" Yet people are confused about interest rate calculations and have no idea how to figure out their retirements??? MATH IS VERY IMPORTANT... PAY ATTENTION TO THIS PERSON!!!!!
@xr_xharprazoraxtra5428 Жыл бұрын
1:59 my fav part OwO 8:23 is it Lerp ? OwO 8:55 YES XD I KNEW IT XD
@TaHaKaT3 жыл бұрын
NERD!
@NegativeYoutube Жыл бұрын
right right right, right?
@donaldlouisjohn3652 Жыл бұрын
Where was this event.? Seems like it was in the States, though she seems to work in Sweden. ……….( I’ll just add in my plea, which i expect to be well received in this company, to allow PHOTOS.! ………….In so many places, including here, photos are a no-no. Let’s open this up.! ) …………….[ Freya.: did U notice how i create space with periods.? Like right here. A period between the last word and the Question mark. Writing seems too crowded to me. ( I’m a painter. ) ]
@Blacksoul444 Жыл бұрын
that's just some math basics. Expected more from the title.
@erikm97683 жыл бұрын
Whut? i use these all the time. And every else seem to do that too. I dont understand...
@DGFISH883 жыл бұрын
Everyone DOES use these all the time, but the logic underpinning the techniques is seldom actually discussed. That's the point of the video, not to introduce lesser known techniques, but to explain the details of some commonly known techniques.
@erikm97683 жыл бұрын
@@DGFISH88 Unless the subject is how a quaternion is implemented i think most programmers also know whay say a lerp does internally.
@deetvleet3 жыл бұрын
@@erikm9768 a LOT of game programmers learn through doing, either starting with visual scripting in gamemaker and moving up to stuff like unity, and they won't know the fundamentals
@StickyLabDev3 жыл бұрын
me ,dont understand at whole all ,
@user-og9nl5mt1b3 жыл бұрын
Why she is so.cute omg
@Quesbe2 жыл бұрын
she uses shader on her skin
@Ihavetoreturnsomevideotapes Жыл бұрын
Simp
@Ihavetoreturnsomevideotapes Жыл бұрын
@@Quesbe i agree
@geddon436 Жыл бұрын
simple math???? where?
@TommyLikeTom Жыл бұрын
as a user of blender, your exclamation that you can blender between anything doesn't impress me. In blender you can keyframe anything, and it will automatically "lerp" between them, and you have different lerp settings. You can do it with shaders, color, position, size, rotation, anything really
@Dumah20073 жыл бұрын
nice slideshow Joachim.
@MrLinuxFreak Жыл бұрын
very interesting video.. are you born as a female or you trans? asking from curiosity
@mariarzyt_3D Жыл бұрын
born as male, so trans
@asscancer69thethird702 жыл бұрын
Marry me
@Ihavetoreturnsomevideotapes Жыл бұрын
No she married me
@magni6o21311 ай бұрын
Is she a man who became a woman??
@2PACBRB2014 Жыл бұрын
Is that a man?
@b43xoit4 ай бұрын
I would say. His use of a girl's name is sort of discombobulating.
@aaaab384 Жыл бұрын
Why did his parents call him Freya? It sounds like a girl's name.
@rproctor833 жыл бұрын
This is called regression, not progression
@pashechca3 жыл бұрын
sound like man,
@GeneralAutustoPepechet3 жыл бұрын
guess why
@cortezphenix95692 жыл бұрын
@@GeneralAutustoPepechet lol
@Edward-bm7vw8 ай бұрын
Because that is
@HomeGameCoder2 жыл бұрын
Thank you Freya! This is way easier... if the player goes faster, the camera opens to show more world... if it goes slower, it narrows to show more detail! playerVelocity = player.velocity.magnitude; float i = Mathf.InverseLerp(minVelocity, maxVelocity, playerVelocity); float o = Mathf.Lerp(minFieldOfView, maxFieldOfView, i); virtualCamera.m_Lens.FieldOfView = o;
@devforfun56182 жыл бұрын
and if you wanna make a hardcore game do the opposite, since adrenalin causes tunnel vision, that could be used in a horror game
@ukranaut2 жыл бұрын
Is that a dude?
@Quesbe2 жыл бұрын
She's a woman.
@ukranaut2 жыл бұрын
@@Quesbe hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
@Quesbe2 жыл бұрын
@@ukranaut what?
@ukranaut2 жыл бұрын
@@Quesbe hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
@Quesbe2 жыл бұрын
@@ukranaut no offense but u r weird
@HingalshDealer2 жыл бұрын
the hole video i was thinking: "her voice and looks are like of a man". I was not wrong, he is a man.