The ULTIMATE Alisa Combo Guide Tekken 8

  Рет қаралды 9,431

Smallio

Smallio

6 ай бұрын

My first ever tutorial show casing some of the combos I use for Alisa in Tekken 8. One of the easiest character in the game and has some of the best tools. For a beginner character she is OP. #tekken8 #beginner #guide #tutorial #alisa #broken #cheese -- Watch live at / smalliotv

Пікірлер: 32
@haclongthien8680
@haclongthien8680 5 ай бұрын
Thank you. Despite being your 1st guide, it is still very easy to understand.
@number420pencil
@number420pencil 6 ай бұрын
nice. This combo is definitely easy and good to know
@VictorColli
@VictorColli 5 ай бұрын
Amazing video!!!! Could you make a video with heat hit extensions and heat rush extensions?
@kamaamarie3087
@kamaamarie3087 5 ай бұрын
great video mate .. I reached Tekken God with Alisa in Tekken 7 .. but in Tekken 8 I wasn't using uf1, so I'll consider using it more
@ex_ploit3529
@ex_ploit3529 5 ай бұрын
btw in, 1,2,d+2 move d+2 part is so slow that opponent can hopkick launch you on reaction if they block 1,2 part
@letlifeflow1254
@letlifeflow1254 6 ай бұрын
Thanks great video! Also would be nice if you upload some online games
@itsyooboyshazzax4352
@itsyooboyshazzax4352 5 ай бұрын
Yo man you need to show us that outfit design and what colours that outfit looks fire man hope you do this
@porps1
@porps1 2 ай бұрын
You can squeeze a f2 in after the df1,1
@PIayboy
@PIayboy 6 ай бұрын
I’m struggling to land the first move after launch any tips
@xbgsheikiii3593
@xbgsheikiii3593 6 ай бұрын
Idk but after 6:05 id recommend ws123 into uf1 Tight timing but for damage it aight
@Smallio1
@Smallio1 6 ай бұрын
Hey man thanks for the heads up! Never even thought of that. It does an extra 4 damage. After practicing the the timing it becomes pretty consistent too.
@xbgsheikiii3593
@xbgsheikiii3593 6 ай бұрын
@@Smallio1 nice!! Good to hear good things about alisa ngl
@aaa91114
@aaa91114 6 ай бұрын
I cannot connect the ws123 after d3 counter, not sure why...
@14zrobot
@14zrobot 6 ай бұрын
Cannot figure out the whole thing for some reason. After B2 3, my opponent is always a bit too low, so for f233, only the first hit connects. Tried to go deeper before hitting B23 or to hit earlier, pushed the dummy closer to the wall. The same result
@Daemon1995_
@Daemon1995_ 4 ай бұрын
it doesnt launch as high anymore
@number420pencil
@number420pencil 6 ай бұрын
For some reason the first combo doesn't work on Kuma or Panda. Great combo though. Helped me get to dominator.
@Makenshiii
@Makenshiii 5 ай бұрын
Is that suppose to be Astalos from Monster Hunter? Cool cosplay 👍
@TheEerieFire
@TheEerieFire 6 ай бұрын
whats the input for the move at 6:50? great video btw
@Smallio1
@Smallio1 6 ай бұрын
Oh sorry man thats d3+4. And thanks :)
@johnsmith45542
@johnsmith45542 6 ай бұрын
I usually do the f1 dual boot ender after uf1 if there’s no wall, I’m not sure if it does more damage or not.
@Smallio1
@Smallio1 6 ай бұрын
Fair shout my man, I originally done that ender myself but it does 3-4 less damage. I personally find my current combo easier but if people struggle with the timing for my one, this is an even easier combo to consider :)
@user-vb9cf9eb5d
@user-vb9cf9eb5d 6 ай бұрын
W vid
@Daemon1995_
@Daemon1995_ 4 ай бұрын
have inputs enabled nxt time
@nelsonguo2
@nelsonguo2 6 ай бұрын
Hey, decent guide if you wanted to see what better possibilities exist from my POV; learning to do WS123 after UF44 and DF2 launchers is slightly better imo, the route does 71dmg as well (e.g. UF44, WS123 UF1 F3+4 F1, it's hard to fit another UF1 after the first tornado due to gravity from using WS123) but the knockdown you get from Dual Boot F1 is way more consistent, whereas u doing UF1 as an ender can easily mess up if a wall is close, if the opponent is slightly off axis and is very "backloaded" in damage. Using the WS123 UF1 route into wall combo gives you better damage than DF11 The other thing about Wall combos is that you dont really want to always use B23 to wallstick (especially if you have not used your tornado move yet), as theres alot of variance in wall distance/saving wall combos and B23 is one of your lower damage tornados if you start the combo in the corner. For example, try 22 against a wall opponent (very useful 12frame wall punish btw) into B23 into any ender, it will do less damage than 22 into B3+4 tornado, or 22 into DB1,2 tornado. From my testing DB1, 2 (the backup stance into rocket arm which is the same stance your D3 puts you into that you didnt explain in the video hahaha) is the best wall tornado damage move, but takes a while to get off so you may not want to risk it in tighter scenarios. I recommend using WhileRunning 34 to wallstick if the opponent is close, DB22 if the opponent is mid/far from wall, 122 if the opponent is mid/far (least damage but safest and highest sticking option) and anything further just do UF1 like you showcase Lastly, F2F33 as a wall finisher (shown in ur video) is slightly less optimal than the known route of UF1(miss 3rd hit) into F3+4 4. Not only can F2F33 sometimes drop if the opponent is stuck to the wall for a while, but UF1 will always miss the 3rd hit (the head explosion) when used against a wall opponent, then do you do the Dual Boot followup into 4 which will pick the opponent up off the ground for an unscaled 17 damage. It will not show in the combo counter as a true combo, but it cannot be dodged by rolling/getting up in any way due to the knockdown UF1 provides and hence the +17 unscaled damage pickup is ur best wall ending damage. (For example, try against a walled opponent 22, DB1 2, UF1 DualBoot 4, which will do 66dmg + 17 OTG. That's 83 damage off a 12 frame near-wall punish) Happy discoveries
@arijoa1337
@arijoa1337 6 ай бұрын
These are genuinely good insights from you, also figured out the instant ws 123 to be a better dmg filler after the launcher yesterday but still have to be consistent with it. Really stuggled with wall combos with Alisa. This info really helps a lot.🫡
@TheDaryen
@TheDaryen 5 ай бұрын
Dualboot 4 spike after u1 is getting removed on the next patch so better not get attached to it lol
@deanwinchester4955
@deanwinchester4955 5 ай бұрын
Im alisa main since she arrived in tekken and everytime i fight another alisa players they dont use a combo nobody of them they spam only the strong attackts ..... so poor but thx i learn 1 new move from here and i create my own combos xd
@Uncle_Tj
@Uncle_Tj 4 ай бұрын
up backward 2.
@FusionPanini
@FusionPanini 6 ай бұрын
Why is down forward 2 only -9 when it's a mid and leads to 70 damage??? I'm new to Tekken so maybe a lot of characters have something like that but it seems super goofy especially considering how easy the combo is.
@ilhann1137
@ilhann1137 5 ай бұрын
Cause it doesn’t launch crouching opponent There are 2 types of df2 those who launch crouching opponent and those who don’t. The first type is useful for mixups and the second one is mainly used defensively
@TheDaryen
@TheDaryen 5 ай бұрын
It's a 16f df2 that doesn't launch crouchers, so you can't really mix it up with lows and get rewarded this way. Because their reward is so low against croching opponents (lots of 16f mids do a lot of damage), they're more effective when used as whiff punishers, in which case their damage is rewarding and justifiable.
@WTFkidsGAMEPLAY
@WTFkidsGAMEPLAY 6 ай бұрын
showing the button history would have been really helpfull maybe in your next vid :)
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