The ULTIMATE Breakdown of the New Starfield Gameplay - Every Detail You Missed

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JuiceHead

JuiceHead

Күн бұрын

Today we do a complete breakdown of everything revealed in the new Starfield gameplay trailer. This includes secret Starfield gameplay details, Starfield features, and even a potential Starfield release date.
Timestamps:
00:00 - Intro
00:41 - Jump Sequence
01:29 - General Gameplay
08:10 - Combat
14:03 - Factions & Cities
28:40 - Character Creation & Skills
37:18 - Creatures
38:12 - Outpost Building
41:25 - Spaceships
50:52 - 1000 Planets
Merch:
Twitter: / juicehead33
Discord: / discord
Sources:
Starfield Official Gameplay Reveal: • Starfield: Official Ga...
Patent: patents.google.com/patent/US8...
Repeated Creatures: / some_alien_animal_asse...
Gel Electrophoresis Bands: / fellow_genetics_nerds_...
#Starfield #StarfieldTrailer #Bethesda

Пікірлер: 1 200
@strke5972
@strke5972 2 жыл бұрын
I understand why people are a bit skeptical with the 1000 planets thing, but as long as there's a ton of handcrafted content in the game, the amount of planets will just be extra content and slates for modders to use, mod support is the thing that saves most bethesda titles and I don't see why starfield would be any exception.
@dyo1001
@dyo1001 2 жыл бұрын
Because Bethesda mentions having handcrafted planets, i think a big mod in the future will be fan created planets added in an ecosystem to eventually fill out the entire galaxy with fan created content also
@misho1671
@misho1671 2 жыл бұрын
I agree that modders will be able to make things that were not possible before but still a 1000 planets all of them being interesting is hard to achieve, and if they made 100 planets instead of the 1000 people might have been less skeptical. I just hope that most of the planets aren't just resource mines or filled with repetitive dungeons, environments, creatures, and overall unique life forms like humans, androids, aliens, and things like that. As you said thou modders will have a blast with the things they might be able to do.
@soulsmith4787
@soulsmith4787 2 жыл бұрын
They've sunk more development time into this game than any other title. Bethesda games have so much content that a player could go years without discovering something about them. Despite the fact that they aren't a studio which broadly uses procedural generation they are very familiar with it. If you've watched/read behind the scenes stories from them they've made passing references to procedural generation and what level the technology is at in the industry. Todd himself dropped procedural generation between Daggerfall and Morrowind saying, "The technology isn't there yet.". They've wanted to make a space game since the 90s, going by the cancellation of The 10th Planet, and now they feel procedural generation is at an acceptable level to implement on more than just terrain. A game with twice the voiced dialog of Fallout 4 with no voiced protagonist, massive cities, sprawling landscapes, implied simulation elements and a seemingly RPG centric character creator aren't even all the features they showed to be excited for. This game is theoretically the best springboard for mods to date. Additionally, Todd alludes to changes in the modding tools in the post reveal interview.
@No-One.321
@No-One.321 2 жыл бұрын
@@soulsmith4787 of they deliver on everything they showed and more this will be the setting the bar very very high for the whole generation. I'm excited.
@ALiberalVeteran
@ALiberalVeteran 2 жыл бұрын
Finally an intelligent comment about this 1000 world "issue", lord have mercy
@papapesky
@papapesky 2 жыл бұрын
The first pirate was being attacked while in the middle of an animation. Anyone who attacked an NPC while they were sleeping knows what I'm talking about.
@daelium89
@daelium89 2 жыл бұрын
yeah but it still looks bad after 10 years of this
@CyaSpaceC0wboy
@CyaSpaceC0wboy 2 жыл бұрын
That and I can already hear the basic dialogue they will say over and over again already “There you are” when this is apparently the first combat engagement you’ve triggered when nobody should know you are even there lol.
@papapesky
@papapesky 2 жыл бұрын
@@CyaSpaceC0wboy Oh well, must have run off. :P
@darnellconsults6556
@darnellconsults6556 2 жыл бұрын
@@CyaSpaceC0wboy apparently there’s a bounty system in Starfield. So if they do say something like that it would be somewhat understandable
@gokukakarot5092
@gokukakarot5092 2 жыл бұрын
@@daelium89 No. It didnt look bad. Youre just jumping on a bandwagon
@ethanbeech8421
@ethanbeech8421 2 жыл бұрын
I had the same feeling on some of those panning shots. It’s a cool feeling to consider that you can be tooling around on a planet, look up and see a massive planet with rings or a tiny moon, and sit there like many of us do in real life when we look up to the sky and wonder, what’s it like up there? And then you can climb in your space ship and find out. It’s a surreal feeling for sure.
@Quazzi
@Quazzi 2 жыл бұрын
Thing is though you can't fly from one planet to another, surface to space to surface is split by a cutscene and this is clear from how they didn't show it which they absolutely would have if you could.
@reversev9778
@reversev9778 2 жыл бұрын
@@Quazzi that doesn’t stop them from seeing what’s there tho. What’s your point here?
@youngjayvin
@youngjayvin 2 жыл бұрын
@@Quazzi i mean, even in games like No Man’s Sky, it’s still. a cutscene; just hidden
@lmCobraTate
@lmCobraTate 2 жыл бұрын
@@youngjayvin just like the longggg dramatic openings of doors in elden ring, that’s just a hidden cutscene
@Ho_Lee_Fook
@Ho_Lee_Fook 2 жыл бұрын
@@youngjayvin there are no cutscenes or load times between planets in NMS
@brandonquist8394
@brandonquist8394 2 жыл бұрын
Talking about storage and fuel got me thinking, what if we don't just mine/generate resources, what if we can sell them? Just fly out to further and further planets and set up a chain of outposts that be come manufacturing centers.
@sophakingcool5532
@sophakingcool5532 2 жыл бұрын
You can do this is nms so I'm sure it will be a feature here
@calenhoover1124
@calenhoover1124 2 жыл бұрын
Smuggling has been confirmed by todd which insinuates that the gathering and selling of resources for profit will be a feature. Otherwise there would be little to no reason to build colonies.
@joewood5757
@joewood5757 2 жыл бұрын
Todd Howard was talking abt how u cld be a smuggler if u wanted to so I imagine you can sell stuff like this
@Cheesepuff8
@Cheesepuff8 2 жыл бұрын
I remember BGS saying how u can make the fuel they use for space travel in this game out of moon rocks or something, and they showed mining and crews working managing settlements, so probably
@SilentSooYun
@SilentSooYun 2 жыл бұрын
33:24 Serpent's Embrace specifies "Grav jumping", which appears to be the Starfield version of warp or hyperdrive. Apparently Great Serpent worshipers get a kick out of being in hyperspace :) While worshiping a "Great Serpent" may sound a bit sketch, I did a bit of research and found Ananta Shesha, a serpent god in Hinduism that contains the universe: "when Shesha uncoils, time moves forward and creation takes place; when he coils back, the universe ceases to exist". This dovetails nicely with the idea: jumping across the galaxy, through Shesha's celestial body, causes Shesha to "uncoil" and furthers advancement, while immobility and stagnation breaks the spirit. There's also the character at Constellation HQ in a vaguely "space Sikh" motif that hints at him possibly being a follower? One of the interviews mentioned being able to *steal* other ships, which got me wondering what happens to our old ship. My *guess* is that it either stays where you abandoned it, or you can send Constellation out to recover it. But if we can own multiple ships, maybe we can put them to work establishing trade routes between our settlements and/or faction hubs ala. FO4?
@jaredray7034
@jaredray7034 2 жыл бұрын
I’m guessing that’s a good possibility in regards to trade routes. In FO4 you had an individual settler you could designate as a “provisioner“ to establish a trade route with another settlement. This gradually built up to network so that all your settlements were linked, allowing you access to the inventory of each workshop. I suspect we’re going to need a system like that in Starfield, and logically you would need a space capable ship. Perhaps you could purchase one on the cheap, assemble your own with whatever you have lying around, or “acquire“ one from someone who longer needs it. The only other possibility I could think of is they get treated like horses in Skyrim. They go back to stables if you own them, or they are left just lying around if you stole them. Got to say, the more I think about it, the more excited I get at the possibilities.
@SilentSooYun
@SilentSooYun 2 жыл бұрын
@@jaredray7034 Exactly! Like, what if I steal/buy a ship and it sucks? I'm pretty sure we'll be able to recover the old ship somehow, either by returning to where we left it or Constellation or even the remaining crew have flown it to the nearest friendly starport. But can we take the new ship to a space salvage yard and sell it? Can we break it apart for any interesting parts we want to keep? For that matter, what happens to parts on our main ship that we remove: do they remain in storage? Can we sell them/ repair them/ reuse them? Imagine being able to build a new ship out of old ship parts because Settlement X needs a tradesman! Which asks another question: do ships have a "core" part (ala. FO4 power armour), or can we just "ship of Thebes" the entire thing, replacing each part a bit at a time?
@samgineer9857
@samgineer9857 2 жыл бұрын
Also, I think the moment where the fleeing pirate who gets shot in the back was probably scripted to demonstrate that shooting enemies' jetpacks may or will cause that kind of scene where they will go flying up into the air and explode. Certainly something notable and worth watching out for if you're shooting someone in the back and want to get away with it without literal fireworks going off and causing enemies to swarm you. That's just my speculation though, I could be completely wrong given the pirate who didn't even flinch when getting shot in the back earlier.
@bittersweetblueberry3517
@bittersweetblueberry3517 2 жыл бұрын
I think you got the Skill System wrong. Here’s how I think it works: - You spend a Skill Point to acquire a new Skill. - Once you have a Skill you must complete it’s challenge to qualify for a Rank Up. - Then you must spend a Skill Point to upgrade the Skill to the next rank. This explains why the person completed the challenge but still had to spend a Skill Point to Rank Up.
@draxs3439
@draxs3439 2 жыл бұрын
Yeah that's exactly what I thought
@bittersweetblueberry3517
@bittersweetblueberry3517 2 жыл бұрын
@@loveblanket6512 that’s not at all what he said. He said that completing challenges was an alternative way to Rank Up skills
@Ilzhain
@Ilzhain 2 жыл бұрын
yeah I completely agree, it's basically the same as needing a certain skill level in skyrim to pick a perk, it's a way of preventing you from maxxing out a skill right away just because you have skill points
@4Skyrim
@4Skyrim 2 жыл бұрын
Imagine you can get animation mods that activate per perk so you can visually see yourself getting better with better animations.
@HyperkalemiaSineWave
@HyperkalemiaSineWave Жыл бұрын
@@4Skyrim That would be badass!!
@vincentwren8486
@vincentwren8486 2 жыл бұрын
So excited to watch this, thanks for the great content!!
@jonathonshirley4169
@jonathonshirley4169 2 жыл бұрын
I don’t think people realize bethesda has always done procedural generation, they practically pioneered the tech for it. Don’t know why it’s only a huge issue now…
@hazelnutbread5467
@hazelnutbread5467 2 жыл бұрын
I think a lot of it is people seeing parallels to No Man’s Sky
@sergiodiaz2725
@sergiodiaz2725 2 жыл бұрын
Because of No Man’s Sky. They got finessed by a guy with a big mouth and Sony’s support. I do think it’s a worthless argument to have tho, and I find it funny people are acting like No Man’s Sky was the first to come up with any of the mechanics the game has.
@Quazzi
@Quazzi 2 жыл бұрын
It's always been an issue because everybody knows it means mostly boring and lifeless worlds with everything looking the same.
@adepressedcatwithabadnicot246
@adepressedcatwithabadnicot246 2 жыл бұрын
because it's fine when your making a game like skyrim or oblivion, but when you have 1000 worlds, it's more than likely the vast majority will just be procedurally generated empty nothingness. now i hope starfield blows me away and my fears are unwarranted I am a bethesda fan and like nms, i just hope they're keeping things low key for closer to release so it's not just nms.
@PlagueHush
@PlagueHush 2 жыл бұрын
Bethesda's approach to procedural generation is usually a little different to games like No Man's Sky's - they typically use procedural generation to create the initial content, and then go back and check it over and handcraft on top of it. For instance, Skyrim's landscape was entirely procedurally generated, and then Bethesda went back and added locations and tweaked the environment to suit what they wanted. No Man's Sky on the other hand was random generation on-the-fly as the player arrived at the planet, which gives the creator zero control over the outcome and no ability to hand craft more interesting details over the top. Based on past performance, I expect Betheda will have created all of the planetary landscapes procedurally, but then to have gone back and added points of interest where they wanted to. This doesn't necessarily mean every planet will have them (Todd did say that "sometimes a ball of ice is just a ball of ice" in a recent interview) but I wouldn't expect anywhere near the wonkiness we got from No Man's Sky either.
@devinwalters8769
@devinwalters8769 2 жыл бұрын
You know? It's small, very minor detail, but i kinda wish that we could see our character's hands steering the ship when we are flying 1st person. That combined with the beautiful lights of the cockpit's monitors and the space atmosphere coming through the windows would be quite immersive and great to look at.
@devinwalters8769
@devinwalters8769 2 жыл бұрын
@@loveblanket6512 I hear ya. An very understandable point.
@ProtocolAbyss
@ProtocolAbyss 2 жыл бұрын
@@devinwalters8769 They may make it a feature where you can turn it on and off again. And if they don’t Bethesda is always *Very* pro mods so we have that to see hands while steering.
@devinwalters8769
@devinwalters8769 2 жыл бұрын
@@ProtocolAbyss True, they could make that a thing for sure- and i think they can do it in a way where it doesn't feel intrusive to the player's sight. Farcry games handle it pretty well with driving cars.
@thebigenchilada678
@thebigenchilada678 2 жыл бұрын
Don’t worry, it’ll be modded in, bethesda can’t be bothered to improve their games.
@veryrare432hz
@veryrare432hz Жыл бұрын
Minor ? It’s primordial
@yug9232
@yug9232 2 жыл бұрын
Regarding the backwards head NPC at Akila City, I believe she is doing the look behind whilst walking animation we can also see at the New Atlantis arrival area scene
@super_terram
@super_terram 2 жыл бұрын
They are. The other NPC they are passing who is walking the other direction is also looking backward over their shoulder. It appears the NPCs have some sort of head-tracking during dialog. I assume these NPCs were greeting each other as they passed one another.
@infernaldaedra
@infernaldaedra 2 жыл бұрын
Lies, it's all lies here's a edited and shortened clip of Todd Howard that makes it sound like he's lying 🤣
@misho1671
@misho1671 2 жыл бұрын
My only hope is that the game is optimized before its launch.
@RichiPete
@RichiPete 2 жыл бұрын
Many think this was the reason for the delay
@sy-uu3hz
@sy-uu3hz 2 жыл бұрын
Hopefully. They couldn't even run it at 60fps for the TRAILER.
@iansmith8693
@iansmith8693 2 жыл бұрын
@@sy-uu3hz well, considering it’s on Xbox, the performance isn’t going to be perfect. I expect it will be much better on PC
@sy-uu3hz
@sy-uu3hz 2 жыл бұрын
@@iansmith8693 Was the gameplay recorded on a console?
@sydneyjarmon3489
@sydneyjarmon3489 2 жыл бұрын
they did explain that the game is basically complete and playable, but they still put it on delay. I'm assuming this is for bug fixing, optimitzation, possibly adding new stuff, things likr that
@No-One.321
@No-One.321 2 жыл бұрын
Aside from frame drops I have no issues with how the combat looked. Not sure why so many are bitching about it.
@Raven.Bloodrot
@Raven.Bloodrot 2 жыл бұрын
Cause the gaming community isn't pleasesble.
@No-One.321
@No-One.321 2 жыл бұрын
@@Raven.Bloodrot very true. I get skepticism but people are just hating things for no reason that involves starfield.
@Raven.Bloodrot
@Raven.Bloodrot 2 жыл бұрын
@@No-One.321 I've learned to just make up my own mind about a game. Don't watch reviews or listen to the community, it's better that way honestly.
@topclips1872
@topclips1872 2 жыл бұрын
Wah their lvl 1 or 2 diplomat can't shoot a lvl 2 pirate like real life wah lol
@No-One.321
@No-One.321 2 жыл бұрын
@@topclips1872 lol
@wardy6224
@wardy6224 2 жыл бұрын
10:27 I believe the pirates facing away was mid animation (looking through a set of drawers) and when the player shot at him it triggered his animation to stop but the npc was killed before it ended
@JCJones2131
@JCJones2131 2 жыл бұрын
Great video man! I like how you broke down each aspects of the gameplay reveal and drawing conclusion I didn't think about before. You're probably the only person on KZfaq I could watch this long of a video and be into it all(don't shy away from make these long video). Looking forward to more Starfield content from you over the next few years!
@Acdrop1
@Acdrop1 2 жыл бұрын
A one hour banger thank you juice!
@elmiraguth
@elmiraguth 2 жыл бұрын
Holy molly, this is some quality content, picking up on easter eggs referencing the Wright brothers' patent ...
@staminabs8312
@staminabs8312 2 жыл бұрын
The reason the pirate didnt react is because they were in the middle of an animation (getting up from picking the box). So the animations for reacting to damage does not override that other animation. Its nothing to do with him being in front of the player.
@bkPaladin80
@bkPaladin80 2 жыл бұрын
I was thinking the same thing.
@Rapunzel879
@Rapunzel879 2 жыл бұрын
Still a bad look.
@steveshirley2250
@steveshirley2250 2 жыл бұрын
We saw this in Fallout 4 too, with bandits slowly crawling out of bed while you shoot them
@CC-ud4wu
@CC-ud4wu 2 жыл бұрын
@@steveshirley2250 same thing in skyrim
@sideshow8o872
@sideshow8o872 2 жыл бұрын
way to fanboy out. It's ok to criticize a game.
@Daaninator
@Daaninator 2 жыл бұрын
If the combat improves a bit this game can be really good Maybe the combat is already good but they have chosen bad clips, who knows
@papapesky
@papapesky 2 жыл бұрын
My guess is they dialed back the AI for the trailer.
@Snillomator
@Snillomator 2 жыл бұрын
@@papapesky The AI in this trailer perform exactly like Fallout 4 AI. If that's anything to go off it's a bad omen. Those who are excited WILL be disappointed by this game. Luckily over Bethesda's last 2 games I'm expecting it to have bad AI, bad frame rates + lots of bugs. So can't be disappointed if i'm expecting it right? Doesn't mean it won't be a bad game though. And no. Bethesda doesn't just pick bad clips when they're trying to sell a game. It's because the games probably a mess already hence the delay.
@calenhoover1124
@calenhoover1124 2 жыл бұрын
I mean, in comparison to Fallout or other RPG based first person shooters it looks incredibly on par. Not amazing or anything, but i definitely wasn't surprised by how the combat looked and to be honest its not really why i play Bethesda games. I'm sure the modding community will come in full force on this one if you want to tweak things.
@LOL-zu1zr
@LOL-zu1zr 2 жыл бұрын
Wait for mods
@mirosinos
@mirosinos 2 жыл бұрын
@@calenhoover1124 Yeah, I agree. If I get this game when it comes out (big if since I've been burned by Bethesda too many times) it's likely going to require heavy modding just to fix all the fuckups Bethesda made.
@philip47478
@philip47478 2 жыл бұрын
The combat looks like one of those things where is feels much better and fun to actually play than from watching a few clips.
@wordofswords5386
@wordofswords5386 Жыл бұрын
I guess if I had to pick between watching someone play a shitty game versus me playing the shitty game itself, I would choose the latter. So youre right dawg.
@lesmoe524
@lesmoe524 Жыл бұрын
@@wordofswords5386 get em dog them some words
@ZhaziTheBeast
@ZhaziTheBeast 2 жыл бұрын
Wow, great job with this analysis dude, it's insane how much you've going compared to anyone else I've watched
@Eckstasy
@Eckstasy 2 жыл бұрын
I lost your channel for a while and I’m so glad I found it again. Stellar content and I appreciate your hard work!
@tomedwards8966
@tomedwards8966 2 жыл бұрын
Best Starfield overview video I have seen so far. You noticed so many details I completely missed and I think a lot of people did. Haven't seen anybody else mention them.
@gokukakarot5092
@gokukakarot5092 2 жыл бұрын
That npc's head was not backwards. Their upper torso was clearly also twisting in the same direction their head was looking. They were very literally looking over their shoulder while walking. In fact it's extremely obvious thats whats happening.
@fattub5939
@fattub5939 2 жыл бұрын
it's probably because theyre doing that bethesda thing where npcs would stare at the player character(the camera), and since the camera is in the air, they are staring at the camera.
@o-wolf
@o-wolf 2 жыл бұрын
This dude made a TON of other obvious mistakes like this that made me feel like he's either really unintelligent or just rushing &not paying attention/reading from a script
@AlleyCatNinja
@AlleyCatNinja Жыл бұрын
@@o-wolf If you feel that way about juicehead then I would definitely avoid MrMattyPlays "breakdowns".
@Michael-vr9rp
@Michael-vr9rp Жыл бұрын
@@o-wolf why dont you start a youtube channel and do an hour long breakdown then? be sure not to make any mistakes or an asshole like you will comment on it
@jeebus2121
@jeebus2121 Жыл бұрын
He may be incorrect on the head being backwards, but it doesn't change that the scene itself is extremely unrealistic. Who walks that distance, at that speed, contorted to such a degree not looking where they're going? Aside from consequence-misunderstanding children, that is.
@SitchBlapped
@SitchBlapped 2 жыл бұрын
Great job dude, there were a ton of details you highlighted that I haven't heard elsewhere. Thanks for doing the deep dive.
@brocsewell
@brocsewell 2 жыл бұрын
Wonderful job! So many details I didn't notice! Your dedication is incredibly admirable and appreciated.
@johnathonm7813
@johnathonm7813 2 жыл бұрын
Best breakdown of all creators. Good job! I did see 2 stimpacks in the first fight sequence just before getting into the gun case too, no one had commented on that
@billywestom
@billywestom 2 жыл бұрын
Those “layover” spots for traveling between planets could be gravity assists. Ships can use the pull of gravity from a planet and “sling shot” around to gain momentum, saving fuel.
@klebercarvalho7219
@klebercarvalho7219 2 жыл бұрын
Great Breakdown, Buddy. Shout outs from Brazil!
@Catalysten
@Catalysten 2 жыл бұрын
53:30 The idea that we could be on a planet exploring and see a moon above us, and just FLY TO THE MOON to explore that too... is AWESOME!
@two_chromosomes3838
@two_chromosomes3838 2 жыл бұрын
Play no mans sky
@t4ngo_kilo
@t4ngo_kilo 2 жыл бұрын
Better yet, seeing four moons above us!!!!
@Catalysten
@Catalysten 2 жыл бұрын
@@two_chromosomes3838 Hahaha! As I was writing this comment, I thought to myself: "maybe I should try playing No Man's Sky..."
@Random-jd1ec
@Random-jd1ec Жыл бұрын
@@two_chromosomes3838Yeah but the cartoonish graphics in NMS takes away a lot from the feeling. It's still really cool though, just not as cool as it would be with good and realistic graphics.
@Starfield-Guy
@Starfield-Guy Жыл бұрын
NMS is great and I have over 1000 hours in the game, but this just looks so much better. NMS is a crafting game, this is a proper story/exploration RPG
@anexistencethatexists
@anexistencethatexists 2 жыл бұрын
Thanks for the video man
@benjamincpetersen
@benjamincpetersen 2 жыл бұрын
The best breakdown and insights I have seen yet. Been a fan of your content for a while, great video!
@checkraiser100
@checkraiser100 2 жыл бұрын
Awesome breakdown. I think the weapon at 25:40 is a photon blaster maybe. It's shooting what looks like a super brilliant ball of light, and the rumble effect is probably because of the high amount of energy neeeded to shoot something like that.
@jotunheim5302
@jotunheim5302 2 жыл бұрын
Its 3am ..struggling to sleep. Perfect timing Juice. Was looking forward to this. Thank you.
@moxxie7889
@moxxie7889 2 жыл бұрын
Yay I’ve been waiting for this video! Great content , thank you 🙏🏼 😊
@notedsinner3171
@notedsinner3171 2 жыл бұрын
Excellent video Juicehead ! I’m very pleased to see the depth in which you have taken for this !
@gokukakarot5092
@gokukakarot5092 2 жыл бұрын
The 1000 planet size of this game is not even remotely close to a problem. In a game like No Mans Sky, the size of the universe was and still generally is the entrie focus of the game. That basically is the draw. In a game like Starfield, the universe is only the SETTTING, Its the backdrop. The main focus and draw, just like any other Bethesda studios game, Is the RPG mechanics and the handcrafted content. They simply gave you a massively large and semi realistic universe to play in because it captures the vibe of a true science fiction epic. But the idea that these barren and empty planets are going to somehow hinder the rest of the handcrafted experience is ridiculous.
@BenRumsen
@BenRumsen 2 жыл бұрын
Exactly. In a space exploration game, you need things to explore, and all those systems and planets are there to scratch that No Man's Sky itch for people who get itchy. But, just like how a lot of people pour hundreds of hours into Skyrim without ever completing the main quest, nobody is saying you have to go out there and explore them all. They are just there if you want to go explore them. Or you can do other things the game offers, like all other BGS games.
@processedsoy
@processedsoy 2 жыл бұрын
yes, this exactly. people have been too quick to paint this aspect of the game in a negative light. the planets are there to create atmosphere and the vibe (like you stated) and it truly makes (me) feel like i am going to be given the choice to explore an entire galaxy, not just a couple of planets in a singular solar system. bethesda isnt forcing us to go to every planet, but they are there if we want to go there.
@thebigenchilada678
@thebigenchilada678 2 жыл бұрын
The universe/world in any good RPG is a character in it’s own right. What would Morrowind be if it didn’t take place in vardenfell? And if the focus is this hand crafted experience, why would they dedicate (I’m assuming due to BGS’s relatively small studio size) a large portion of their resources into generating a thousand planets when they could’ve made a truly unique, hand crafted handful of planets and systems with their own cities, caves and space ports and the like? And Bethesda’s past 2 major titles have considerably toned down the RPG elements of their games into a much more streamilned casual experience, I mean from what we saw of starfield’s perk system (already a bad system) lacks any depth or build variety, oh cool we can now do 10% more damage with bullets, so cool, hey remember when we had to invest into stats, traits, birthsigns and specializations to make a truly unique character that could float, jump across, the map or kill the final boss with one swing of a hammer? Must’ve been a fever dream. Point is, more doesn’t equal better if it’s got the depth of a puddle.
@venator9536
@venator9536 2 жыл бұрын
Yeah exactly. And before people use to complain about invisible walls and such. Now we have the tech to remove those and it's up to the players if they want to go beyond the main areas of the main content. Now that somehow is a problem too. -_-
@tekken.universal2343
@tekken.universal2343 Жыл бұрын
No mans sky has dead empty pseudo planets
@hhjk377
@hhjk377 2 жыл бұрын
Maybe that first pirate didn't react to being hit because he was in the middle of a "get up from crouch position" animation while taking the shots? That'd be my guess.
@brickrick2244
@brickrick2244 2 жыл бұрын
Yeah that's what it looked like to me aswell.
@Quazzi
@Quazzi 2 жыл бұрын
All of the enemies failed to react to hits in any noticeable way though.
@scottpatrick7249
@scottpatrick7249 2 жыл бұрын
@@Quazzi Cap. A couple did actually react realistically.
@Raven.Bloodrot
@Raven.Bloodrot 2 жыл бұрын
@@scottpatrick7249 also the ai actually seemed to take cover in the game, something they failed to do in FO4.
@calenhoover1124
@calenhoover1124 2 жыл бұрын
@@Quazzi Somebody didn't watch the video lol the guy at 10:12 clearly reacts to being shot. This game is still 8+ months from release so they have plenty of time to smooth everything out.
@mattmower9377
@mattmower9377 2 жыл бұрын
Great breakdown!! Thank you for taking the time to make this. I'm even more excited for Starfield now
@melissimo.
@melissimo. 2 жыл бұрын
Great job, really informative. Thanks. 😊
@JustAnotherAccount8
@JustAnotherAccount8 2 жыл бұрын
I love that reallocating reactor power to different systems on your ship. It's so incredibly reminiscent of FTL, and adds so much more strategy to combat
@FrauleinMuller999
@FrauleinMuller999 2 жыл бұрын
Very Star Trek too
@RichiPete
@RichiPete 2 жыл бұрын
You took your time and pointed out many details others have missed, you always got the goated content frfr
@CHIM3RA.
@CHIM3RA. 2 жыл бұрын
Yep this vid has got me so much more hyped what a legend for highlighting those details.
@spiritwalker5422
@spiritwalker5422 2 жыл бұрын
What a great video! So many excellent observations. Thanks man.
@krabapplez4575
@krabapplez4575 2 жыл бұрын
always appreciate these videos, keep it up
@okami93kage91
@okami93kage91 2 жыл бұрын
The lack of feedback when shooting the pirate in the back is probably related to the animation process, In fallout you could run up on a raider and blast them, if they were crouched down the animation of them standing up would continue to play until you finish them off and they ragdoll dead. The guy on the roof on the other hand, yeah that's just... something iffy
@fullbeans983
@fullbeans983 2 жыл бұрын
Justifing a bug because it was present in a game many years old is the wrong thing to do. Nobody wants to play a game built on an ancient mess.
@JayRNaylor
@JayRNaylor 2 жыл бұрын
The "go anywhere" design philosophy they stated they want would seem to preclude using standard enemies to level gate areas. Even though they're displaying enemy levels, I wouldn't be surprised if they scaled with the player in a Skryim-like fashion.
@Raven.Bloodrot
@Raven.Bloodrot 2 жыл бұрын
This would be the first thing I'd mod out, I hate the way Skyrim handles it and always have "kicked off of center stage" in my load order.
@SL4PSH0CK
@SL4PSH0CK 2 жыл бұрын
hope so level scale like in WItcher 3 hinders players from exploring the game jsut to not to get side tracked form the main questline
@carlosmagnomacieira8210
@carlosmagnomacieira8210 2 жыл бұрын
I actually prefer that... I am playing fallout 4 and everything is so easy... At least in skyrim there is some challenge...
@oreroundpvp896
@oreroundpvp896 2 жыл бұрын
Fallout New Vegas did it best imo, there should be some areas where you can't go early game but it should make sense why you can't go there. In FNV it's because of deathclaws. In Starfield it could be because opposing ships are too strong and high in number to deal with, so you can feel that progression when you are strong enough to go there. Also it should be limited to a few systems
@Throwup413
@Throwup413 2 жыл бұрын
So much information here, awesome video!👍🏻
@starmaxwell9389
@starmaxwell9389 2 жыл бұрын
you did a great work your dedication is admirable thank you
@papabaer6069
@papabaer6069 2 жыл бұрын
Great breakdown. This is the first game I have been excited about for a long time. Since this is Todd Howard's pet project, and his last pet project was Morrowind, and Morrowind is one of the most immersive role playing games I have ever experienced, I'm pumped. I'm frighteningly optimistic about this game. The RP elements are everywhere and I love it
@andrewcarr5214
@andrewcarr5214 9 ай бұрын
Prepare to be dissapointed
@S.A.O.D.A
@S.A.O.D.A 2 жыл бұрын
35:50 Actually Juicehead, I'm pretty sure how it works is, you do the challenge to get the opportunity to buy the next rank with a Skill Point, just like Skyrim. In the case of that skill, he had completed the last challenge, thus unlocking the ability to buy rank 4, which he does.
@bencegergohocz5988
@bencegergohocz5988 Жыл бұрын
I came down to the comment section specificly for this. Who is this not a top comment?
@someone_for
@someone_for 2 жыл бұрын
Great breakdown and thanks for the immense effort. Subscribed!
@qmmt9786
@qmmt9786 2 жыл бұрын
Great video. I really enjoyed this. Thank you for putting the time and work into this.
@a.plipps
@a.plipps 2 жыл бұрын
38:06 when you were looking at this scene with the spider, you forgot to mention that the player was wielding an ar-99 that looks heavily modded from the stock ar-99. Visually it looks like a completely different weapon too which i found to be really cool
@sergiodiaz2725
@sergiodiaz2725 2 жыл бұрын
About the HUD changing location: During the extended showcase we were told by devs from another game that these trailers take months to complete.
@ravenheartwraith
@ravenheartwraith 2 жыл бұрын
the amount of stuff I didn't notice, that you broke down in this video, is insane. This is the 4th or 5th trailer breakdown video I've watched, but the only one that really goes into such detail , great vid.
@slartybartfast6868
@slartybartfast6868 2 жыл бұрын
Awesome show, looking forward to more about this subject!
@davidchandler5432
@davidchandler5432 2 жыл бұрын
For boarding an enemy ship, I assume you have to first get through the shield and THEN you have to disable their engines. Then you can hopefully board before they can repair the engines, if it works like that. Each module seems to have its own health rating so you may be able to specifically target modules, so there is possibly reasons to pinpoint your attack on specific modules aside from disabling engines-- I assume it may work similarly to how you can target modules and disable an enemy's thrusters (or anything else on a ship, such as their weapons or shield systems) in Elite Dangerous. Disabling thrusters so you can board is likely a big part of pirate gameplay (just guessing of course). I also assume you can jump to most of the 100 systems even with a small jump range, as long as there are stars on that route that can be reached by your jump range and you have the fuel to do so. This is another Elite Dangerous-style thing. You'll just be able to travel quicker and more efficiently with a ship that can jump further distances, AND there will likely be some relatively isolated systems that require a ship that can jump further ranges. It remains to be seen how arduous refueling is; I think it'd be interesting if it actually takes some time to refuel and ya can't just jump jump jump like you can in Elite or NMS. I'm curious to see how fast travel works in Starfield, since allowing you to fast travel across the galaxy would seem to undercut the idea of the whole thing.
@dadshirt6681
@dadshirt6681 2 жыл бұрын
Probably no fast travel in space but on foot you can fast travel to your ship and other locations like normal
@davidchandler5432
@davidchandler5432 2 жыл бұрын
@@dadshirt6681 That seems right to me!
@oblivion5390
@oblivion5390 2 жыл бұрын
You can probably only fast travel on a star system and planets but when going to different star systems you have to consider your ship stats.
@o-wolf
@o-wolf 2 жыл бұрын
There's no shield. This ain't star trek.. or scam citizen.
@davidchandler5432
@davidchandler5432 2 жыл бұрын
@@o-wolf You can see the shields in the gameplay, plus dividing the power between ENG (engines) SHD (shield) and GRV (grav drive). Look at the ship stats screens, it has a changing stat for shields (separate from a stat for health). I bet it works like Elite, where the hull and mass factor into how strong the shield can be (but we'll see how the details are-- you can see hull and mass affecting the shield rating in the ship stats screens though). The wavy lines around the ship on the far-right screen when inside the cockpit is also likely the shield, including its current percentage, along with a hull percentage underneath (again, think Elite).
@KaffiRawr
@KaffiRawr 2 жыл бұрын
Regarding npc hit reactions. They all react visually, unless running or locked in an animation. 9:22 The npc was locked in a "transition from kneel to standing up" animation. There was also a lot of blood flying. 9:35 The npc was in a running animation. 10:12 This will be the norm. 10:32 The normal flinch seen again. 12:00 Running pirate flinches only once still and hit behind cover. 12:04 This npc flinches while walking and getting shot. 12:07 The npc does flinch and bends backwards as the first shot hits. 12:22 The player misses every single shot, but the pirate reacts, hunches over and fires back. Hope this give some more insight into how the shot reactions work. Some details were misjudged in the video and this should clear those up.
@RottenRails1
@RottenRails1 2 жыл бұрын
Thanks for this
@libertyprime9307
@libertyprime9307 2 жыл бұрын
Being in a run animation is no excuse for no reaction to being shot these days. Rage 2 among other games had that figured out years ago.
@KaffiRawr
@KaffiRawr 2 жыл бұрын
@@libertyprime9307 You have to keep in mind that their game engine is outdated and strange in many ways. This game will not be different. You bet we can go to space without our spaceships & still talk out of sync with our own subtitles if we go beyond 100fps. Just like we could in FO4 on release day, and now. Strange engine.
@Slynell1
@Slynell1 2 жыл бұрын
absolutely fantastic video mate.
@steveshirley2250
@steveshirley2250 2 жыл бұрын
Earned a subscriber, great content.
@youngjayvin
@youngjayvin 2 жыл бұрын
i think the reason there wasn’t a lot of reaction or feedback when shooting the pirate in the back, was because he was in an animation already. leaning on the table. so he had to exit the animation
@supercoolguy420
@supercoolguy420 2 жыл бұрын
"What benefits do you get for your Parents being alive." Oh my god.
@Afrancis16
@Afrancis16 2 жыл бұрын
“Can you take out your parents?”
@MRSketch09
@MRSketch09 2 жыл бұрын
Just finished watching vid today. Liked it. A lot of cool stuff you caught.
@Devotee101
@Devotee101 2 жыл бұрын
Great video - so much info from one trailer - excellent work!
@ethanfz71
@ethanfz71 2 жыл бұрын
Super exited for ship building! I can already see a ton of mods coming.
@brutallica2944
@brutallica2944 2 жыл бұрын
Yeah exactly, cant wait for some REALLY cool prefabs and builds getting released
@mirosinos
@mirosinos 2 жыл бұрын
Duuude, imagine, a set of Mass Effect modules, you could make the SR2!
@qmarkp98
@qmarkp98 Жыл бұрын
This is been a rollercoaster. I was HYPED and then let down and now i'm HYPED again. I think I needed to adjust my expectations. I was somewhat expecting a Star Citizen kind of game.
@JazzzRockFuzion
@JazzzRockFuzion 2 жыл бұрын
This was fantastic; incredibly detailed analysis. Well done indeed!
@qw0ppy98
@qw0ppy98 2 жыл бұрын
Excellent video. Very insightful
@arvelcrynyd6311
@arvelcrynyd6311 2 жыл бұрын
May 7, 2330 IS an easter egg, but not for Starfield. It's the release date of TES 6.
@popguy2815
@popguy2815 2 жыл бұрын
Sadly that may be true.
@jbsc888
@jbsc888 2 жыл бұрын
Imagine the DLC they will have for this game.
@devinwalters8769
@devinwalters8769 2 жыл бұрын
Yeah, with so many planets available, they can go crazy with expansion story dlc.
@sablesasquatchproductions6395
@sablesasquatchproductions6395 2 жыл бұрын
chads: imagine the mods they will have for this game beta cuck consoomers: imagine the DLC they will have for this game
@rodrigobogado8756
@rodrigobogado8756 2 жыл бұрын
I was thinking in a submarine DLC so we can explore underwater in planets like the one were New Atlantis is or Europa the Jupiter moon
@teogonzalez7957
@teogonzalez7957 2 жыл бұрын
Space stations DLC? Create your own genetic experiments DLC?
@holowichigo1
@holowichigo1 2 жыл бұрын
Nice job with the break down :)
@Michealxlr
@Michealxlr 2 жыл бұрын
This was hella fun. Loved it. Great job as always. Really looking forward to this game.
@Justin-fd7tg
@Justin-fd7tg 2 жыл бұрын
I am so excited for this game. It really went above my expectations
@two_chromosomes3838
@two_chromosomes3838 2 жыл бұрын
That’s sad lol
@Booneface
@Booneface 2 жыл бұрын
Something that stood out to me was the repeated numbers of 5, 2, 23. They were different experience points and fauna numbers... it may be a hint on a release date...5/2/23 or 2/5/23
@patrickfichtel9201
@patrickfichtel9201 2 жыл бұрын
5.2.23 is a tuesday so very possible
@davidheykoop7652
@davidheykoop7652 Жыл бұрын
"Don't do that....don't give me hope!"
@alyssoncesar9817
@alyssoncesar9817 2 жыл бұрын
Wonderful video and great analysis, thank you! I'm very interested in this game and everything about it, so it's great to have all of this content packed neatly into just one video!
@rustyshackleford8063
@rustyshackleford8063 2 жыл бұрын
Nice work!
@hamhobo123412
@hamhobo123412 2 жыл бұрын
I believe the reason the first guy barely reacted to being shot was because he was still locked into a search animation. At least that's what i got from that.
@cjcwalker1
@cjcwalker1 2 жыл бұрын
Idk why but I think it's so cool that your parents are alive and you can talk to them lol
@TaderSamich
@TaderSamich Жыл бұрын
Best breakdown on the interwebs! I'm watching again!
@jacobvriesema6633
@jacobvriesema6633 2 жыл бұрын
Awesome job on this video!!
@jakepotter5962
@jakepotter5962 2 жыл бұрын
I think Earth is most likely destroyed in the Starfield universe. From my understanding of what we know about the main quest so far, a large focus is placed on finding "Old World Remnants" or something along those lines. This would imply that the old world is no longer accessible. On the other hand, I believe that 3 major cities have been revealed/leaked so far and Todd Howard said that there would be 4 major cities in Starfield. So one of them could be on Earth, although I would find it unlikely that only one Earth city be present, unless some catastrophic event has rendered the rest of the planet uninhabitable.
@toddhoward1133
@toddhoward1133 2 жыл бұрын
I said this to a friend today. Agree with everything you just said. Earth is post apocalyptic or completely destroyed by some sort
@topclips1872
@topclips1872 2 жыл бұрын
4 Capital Cities and they said their are 4 Factions in the game.
@teogonzalez7957
@teogonzalez7957 2 жыл бұрын
Maybe most of the planet is procedurally generated ruins?
@chrismartin1723
@chrismartin1723 2 жыл бұрын
The leak says the 4th major city is Cydonia on Mars, I think?
@jakepotter5962
@jakepotter5962 2 жыл бұрын
@@chrismartin1723 I though you can see that the Mars Rover was in game as one of the "old world artifacts" or whatever they're called in one of the trailers. Which wouldn't make sense if Mars was colonized right? But we'll see in a year I guess.
@fb6ins1z1
@fb6ins1z1 2 жыл бұрын
Needless to say, Juice, you are one of the best what you do mate. Not only did you get the latest Todd Howard interview out to us faster than anyone else, you made the most "ultimate" breakdown video I've seen yet. Good to have you as part of the Bethesda fan community! EDIT: When Starfield is out, I imagine you'll hit 1 Mil subs in no time!
@rickyseo1
@rickyseo1 2 жыл бұрын
A beautiful video! Nice job
@dominikbaldassari2708
@dominikbaldassari2708 2 жыл бұрын
After days of waiting this video is finally here!! Haha great work my man!
@samanthareviews1963
@samanthareviews1963 2 жыл бұрын
Honestly I’m seeing the 1000 planets thing as an endgame, and if random events happen during that it’ll be just as fun as exploring the worlds in Fallout 3/4 and Oblivion/Skyrim
@Undivided_X
@Undivided_X 2 жыл бұрын
Just hoping it isn't like the Oblivion gates and a semi-essential part of the main game hehe.
@samanthareviews1963
@samanthareviews1963 2 жыл бұрын
@@Undivided_X Oh man the Oblivion gates were always the reason I didn't want to replay it haha
@kevinoldman232
@kevinoldman232 2 жыл бұрын
Like every bethseda games the graphics are a work in progress. Hopefully they work on the gunplay
@codehaunta9878
@codehaunta9878 Жыл бұрын
Thank you @MrJuiceHead for breaking this down soo very well! I was previously not interested in starfield but i am now excited for it :)
@carpetsmell2523
@carpetsmell2523 2 жыл бұрын
God im excited, definetaly subbing to you for updates
@eugkra33
@eugkra33 2 жыл бұрын
18:38 Over 150 lines of dialogue? Amazing! That's like PS1 quality. It's like 1 dialogue per NPC.
@brickrick2244
@brickrick2244 2 жыл бұрын
Yeah definitely a slip up on juice heads part. This game is confirmed to have over 200,000 thousand lines of dialog lol. And I think he ment older bethesda games had around 150,000 thousand lines.
@tronam
@tronam 2 жыл бұрын
@@brickrick2244 150,000 was the original estimate last year for Starfield up to that point, but it's been updated to 200,000 now. For comparison Skyrim had 60,000 and Fallout 4 had 111,000. Without a voiced protagonist the amount of NPC dialogue should be much higher than usual for a BGS game.
@KeeseGaming
@KeeseGaming 2 жыл бұрын
It would be cool if each faction would dynamically settle, expand and take control of planets during each playthrough.
@sergiodiaz2725
@sergiodiaz2725 2 жыл бұрын
What we know is that you’ll be able to join any major faction, but we haven’t heard anything about expansion, tho maybe you’ll have a roll to play in that for the faction you choose.
@MVPMTKING
@MVPMTKING 2 жыл бұрын
@@sergiodiaz2725 ya maybe it'll have some Skyrim Civil War type mechanics Either pushing stormloacks or imperials to capture areas.
@happydad242
@happydad242 2 жыл бұрын
Excellent stuff... Subscribed.
@anonymoushuman8962
@anonymoushuman8962 2 жыл бұрын
I worked on the planet design! You are in for a massive treat! It’s astoundingly big. So much content that I wasn’t privy too.
@Gakusangi
@Gakusangi 2 жыл бұрын
Imagine what Roleplayer's Alternate Start could do with a game like this.
@marcusbergman6116
@marcusbergman6116 2 жыл бұрын
Dude, I can't wait for the vast quest mods and companion mods.
@Gakusangi
@Gakusangi 2 жыл бұрын
@@marcusbergman6116 I just hope they don't lock a lot of content behind story progression when it shouldn't be. Fallout 4 couldn't take a lot of advantage of the roleplayer's alt start because of how the game was designed far more linear than their other titles. There were several steps you had to take to get to certain story beats, areas, interact with some NPCs, etc. In Fallout 3, you could run right to where your dad was and free him, bypassing all of Megaton, Galaxy Radio and Rivet City in the process and it made sense you could do that if you were just randomly exploring around. Can't do that in Fallout 4, need to find and rescue Nick, use Dogmeat to get to the fort and fight a boss, and you can't do any of that out of order because the game locks you off otherwise. I hope they learned their lesson and Starfield is far more open.
@rlira2779
@rlira2779 2 жыл бұрын
I'm eager to see what they are going to turn Skyrim's dragons into
@brickrick2244
@brickrick2244 2 жыл бұрын
Oh you didn't hear? They are using the old dragon AI for the giant space whale fights. The space whales are also said to have "16 times the detail"
@Caucasian60
@Caucasian60 2 жыл бұрын
Great breakdown! Learned some new things that got me even more excited for the game!
@joelveach1849
@joelveach1849 2 жыл бұрын
Great video, very thorough
@DHDtroll
@DHDtroll 2 жыл бұрын
I think it’s likely that the 4th city is either the Crimson fleet’s city, or an alien city.
@Cwronaga216
@Cwronaga216 2 жыл бұрын
The base building mode is actually a lot more like no man's Sky than any of the previous Fallout games in fact it looks like they took a lot of notes from No Man's sky
@ktdagoat1289
@ktdagoat1289 2 жыл бұрын
I have around 200 hrs in NMS you CANNOT build bases that look ANYTHING like the nodes in here.. And Bethesdas one of the first dev teams to have games to even have that ability in to build fully fleshed out bases.. So to say they stole NMSs base building?? C'mon man think about it please..
@davelanger
@davelanger 2 жыл бұрын
@@ktdagoat1289 I have over 2,000 hours in NMS and yes you can. There are a lot of nodes like the ones here in NMS. Starfield def. took some ideas from NMS basebuilding.
@ktdagoat1289
@ktdagoat1289 2 жыл бұрын
@@davelanger Besides being round and see through what's the comparison?? Seriously Bethesda was working on base building in games since Skyrim in 2012 and fully since FO4.. It came out 4 years BEFORE NMS.. Took inspiration from NMS?? Yes I believe the whole concept of on world settings where helped by NMS maybe even the fauna & flora checks but not base building cause they did it before NMS or the mining laser cause it literally is the fallout laser with 2 beams.. Truth is they're space games there gonna have similarities and thier own twist is all.. But what your saying right now is like saying CDPR stole something from Skyrim cause they're similar.. It doesn't make sense
@davelanger
@davelanger 2 жыл бұрын
@@ktdagoat1289 Yes because nothing Bethesda did base building wise had the modules like the ones we see in this video before. Having a space-type building and a grounded-type building are two different things. You specially said in your post "you CANNOT build bases that look ANYTHING like the nodes in here.." and that is simply not true. I have built bases in NMS as well as other people like the ones we saw in this base building snippet for starfield. None of the base building modes in this video were in anything Bethesda did in fallout or skyrim. You cant mine resources in fallout, what are you talking about. Everyone is comparing that mining tool in this game to the one in NMS. Also, no one said they stole anything from NMS. People just say they took notes or got inspiration from NMS. You can't even be honest and say some of the stuff in this game remind you of NMS. that is just sad. Its ok to admit that. Its not a bad thing.
@aoenwyr
@aoenwyr 2 жыл бұрын
@@ktdagoat1289 You absolutely can build amazing and complicated bases like this in NMS. I have over 1300 hours in the game so it's pretty much all I do these days when I jump into it. Even if you were an originator of a system (Bethesda) like base building in earlier games, doesn't mean that you can't take inspiration from games that come after. There is nothing wrong with that. Sometimes seeing parallels also gives people a feeling of familiarity which can also be exciting. There is no harm in acknowledging it, it doesn't detract from this game in anyway or imply that Bethesda won't have their own unique system. It's just an observation, primarily on aesthetics at this point because no one here has actually played it
@tokiwartuthe
@tokiwartuthe 2 жыл бұрын
I really can't wait for this game...also this was an deep dive into it..thank you
@Orety6
@Orety6 Жыл бұрын
Great analysis, shows me how many detail I have missed.
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