The Webspinner Rogue: A Unique AOE Homebrew Rogue Subclass | D&D 5e

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D&D Daily

D&D Daily

25 күн бұрын

We're very excited to announce our upcoming subclass packet! To get you as excited as we are we wanted to share the Webspinner Rogue subclass with you all. This subclass gives Rogue a different playstyle, allowing the Rogue to focus on AOE control and AOE damage, adding a lot of depth and complexity to Rogue's decision making in combat. Please let us know if you enjoy and any thoughts you have.
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Пікірлер: 72
@PlaneswalkerTARDIS
@PlaneswalkerTARDIS 23 күн бұрын
I think a good ribbon feature would be Weaver tool proficiency at 3rd (or another tool if already proficient). Feels very natural, and is good for games that incorporate tool use
@backupcharacters2911
@backupcharacters2911 23 күн бұрын
Dude! Wild coincidence. One of my players adopted a spider like girl. He says that's his backup character in case he dies, and he wants her to be a rogue! Perfect subclass for her. I'm sharing this with them.😊
@jesse1018
@jesse1018 22 күн бұрын
1) Arcane Webs should be straight proficiency bonus or 2, with 1 additional at levels X, Y, and Z. At most this will be 2 melee weapons and 4 thrown/ranged weapons. 2) If Arcane Web attaches to an object the web functions as a rope up to 30 ft. You can use your cunning action to yank the thread back to your hand. If the object it is attached to weighs 5 lbs or less, it is pulled to your hand as well. (Web shooters)
@xindlepete8316
@xindlepete8316 23 күн бұрын
One potentially "fatal flaw" I see is the actual set-up to get multiple creatures attached to your Arcane Webs. Similar to Witchbolt automatically ending when either creature leaves the 30ft range of the tether, it seems like you'll often be at risk of moving out of range of a creature you already tethered in order to get in melee to attack and attach a web to a new creature instead. Since you are limited to the number of weapons you can apply the Arcane Webs to in the first place, it also makes it incredibly risky to use a thrown weapon attack in order to try attaching a web to another creature, since missing means you get way fewer opportunities to apply webs on subsequent rounds, and hit or miss you'll need to move to the location of where you threw your weapon at. Two possible solutions I see for this: 1) Don't limit the number of weapons you can attach the Arcane Webs to in the first place. Just make it so that any weapon attack you make to a target within 30ft of you can apply the Arcane Web. There are already saving throw opportunities, action economy limit, "requires successful attack" limit, distance of effect limits, and use limitations on the other features, that being able to apply the web itself more easily doesn't seem like it would terribly unbalance things. Or 2) add a clause to Arcane Webs that states something like "when you make a thrown weapon attack with an imbued weapon, that weapon returns to your hand immediately after the attack, regardless of a hit or miss". Basically, the Returning Weapon property. This way, the subclass doesn't more heavily reward dual-wielding handcrossbows over dual wielding daggers just to ensure better range of coverage for applying the webs. Plus, I think the imagery of throwing daggers attached to web strings is generally more flavorful and appealing than shooting crossbows to attach webs. And generally speaking, adding small features in homebrew to support thrown weapon builds doesn't imbalance any other kind of build, and helps an otherwise weaker build concept catch up a bit in terms of power.
@elliotbryant3459
@elliotbryant3459 23 күн бұрын
I really like your returning weapon proposal. The subclass even has a built in justification for the mechanic. And yeah, using ranged weapons to apply the webs to seems weird. Like yeah, you can attach a web to innumerable arrows, but only 2 melee weapons?
@kennyiskenny7786
@kennyiskenny7786 18 күн бұрын
Heheheh call it sticky fingers cuz 1.) The arcane web could effectively be pulled back up on return to your sticking fingers and 2.) It's also what you'd call someone who's sneaky, a thief or perhaps rogue 😏😂
@richardunderwood156
@richardunderwood156 23 күн бұрын
Three thoughts. 1) prof rounded up makes it 2 to 3 the whole game. Just make it a flat 2 and then 3 at level 13 or something. 2) like you said, go int mod and double for restrained for lacerating. And 3) the disadvantage on attacks against you seems pretty strong. Most subclass are disadvantage against others for there tank target me features. Seems a little op in theory, especially at lower levels with lower creature attack bonuses.
@chrisvossler8795
@chrisvossler8795 23 күн бұрын
Half your proficiency bonus rounded up means you only get 1 until 5th level
@TelsMaviston
@TelsMaviston 23 күн бұрын
Subclasses that give disadvantage are also usually attached to a class that has a lot more health, armor, and damage mitigation abilities, like Fighter and Barbarian. Even the Armorer Artificer still has a number of spells to offset attacks, which the Rogue does not. It has uncanny dodge, sure, but that's against a single attack. I think it works fine for this specific subclass, largely because the Rogue itself is so squishy.
@okayhellohihowyadoin
@okayhellohihowyadoin 22 күн бұрын
@@TelsMaviston If it’s straight classed I think it’s fine. If you’re multi-classing it could get crazy powerful.
@kennethpeterson7524
@kennethpeterson7524 23 күн бұрын
*Taylor Hebert has entered DnD* Queue up the "Well, that escalated quickly" memes, we're going to need them
@gEEkyxgAmEr67
@gEEkyxgAmEr67 23 күн бұрын
Playing a spiderman rogue sounds so fun, really wanna try this out in an upcoming detective campaign
@danieladams4235
@danieladams4235 23 күн бұрын
Spider Noir
@akmi1931
@akmi1931 23 күн бұрын
Love the concept. Only change I’d like to see is move their Web Spell up. It’s something they should have at 3rd level. I would switch Thread Manipulation with the Web ability.
@croissantdragon24
@croissantdragon24 23 күн бұрын
really cool subclass, extremely surprised not to see something like the mage hand cantrip though. i know thats kinda the arcane tricksters thing but the first thing i imagined when i saw the title was a rogue sneakily entangling a precious item on a desk 20 feet away. perhaps something like: "when doing something that requires a free action you can extend its range by 5 times your int/dex modifier." i think that'd add some great utility and really adds to the flavor outside of combat aswell. also i feel like its missing something reaction based. webs are supposed to punish you for moving as you'll only end up more entangled, perhaps instead of triggering on the players turn lacerating silk could trigger when an opponent takes moves or takes an action (once per turn per enemy). this really fuels the idea of your prey trapping themselves similar to how real life webs act. having them all trigger at once does make less demanding of your attention though but since you dont have to roll for it i feel like this would really help the fantasy. something else i also really like is perhaps being able to use your reaction to transfer the disadvantage enemies affected by thread manipulation have to an ally. making you a more of a team player that has a hand in every aspect of the battle at the cost of opening yourself up. it really makes you feel like you're playing chess, influencing the different pieces like puppets on a string. (also im really pissed off cus the comment didnt save for some reason so i had to do this thing twice)
@croissantdragon24
@croissantdragon24 23 күн бұрын
nevermind, it seems it did save and now i feel stupid
@madcat1865
@madcat1865 23 күн бұрын
I like the Mage Hand being mobility focused as well. Maybe along with Spider Climb at 9, you could also get a short ranged "teleportation" where you're pulling yourself to that spot with the Mage Hand.
@ADirtyLeviathan
@ADirtyLeviathan 22 күн бұрын
I love this!! 1 recommendation is adding at some point the feature: SILK OF STEEL. - Your webs can no longer be destroyed by fire damage.
@RussGooberman
@RussGooberman 21 күн бұрын
I'm currently playing a 5e version of this character as an Arcane Trickster/ Bladesinger multiclass. Spiderclimb to sneak attack from the ceiling is fun.
@simianbarcode3011
@simianbarcode3011 23 күн бұрын
This build would also make for an intense and unique enemy boss. Well done!
@michaelmuirhead910
@michaelmuirhead910 23 күн бұрын
Cool concept for a rogue. I hope you come back with a video of a playtest review, and any changes.
@williaminnes6635
@williaminnes6635 22 күн бұрын
It seems I had an idea for a Rogue subclass that does AOE stuff one year and three weeks ago. (based on the timestamp on the .txt file:) Blaster Rogue This was inspired by the SW5E sharpshooter rogue who does not work with shotguns. Level 3 Whenever a creature fails its saving throw against an effect originating from you, you may cause it to take additional damage of the same type as any damage dealt by the triggering spell or attack equal to half the roll of your sneak attack dice rounded down. You may not use your sneak attack this turn. You may forfeit your next ASI to be able to conjure a blaster. This weapon may be loaded with a number of charges up to your proficiency bonus plus your dexterity modifier every short rest. You are assumed to be able to find all necessary components for this process. It has a range of 90' and fires a number of adjacent 5' cubes equal to your proficiency bonus plus your dexterity modifier Creatures covered by these cubes must make a dexterity save. Any which fail take damage equal to half the roll of your sneak attack dice rounded up. You choose the appearance of the blaster and the type of its damage. Level 6 You may substitute your dexterity modifier for the modifier used in the DC formula for any effect calling for a save you possess. If you have spellcasting from any other sources, you may use dexterity in lieu of your spellcasting modifier. This applies to all of your spellcasting types. You may forfeit your next ASI to be able to cast Fireball once per long rest without using a spell slot and to add it to the spell lists for all your classes Level 13 Add "creatures who pass their saving throw take additional damage of the same type as any dealt by the triggering spell or attack equal to one quarter the roll of your sneak attack dice" to your Level 3 feature. If you took a blaster at Level 4 in lieu of an ASI, add "and/or 10' cubes" to its effects. You may choose the damage type of the 10' cubes fired by your blaster. Level 17 You learn two level five spells of any class which you may cast once each per long rest without using a spell slot. They are added to the spell lists of all your casting types and you may also cast them with any spell slots you have. (for instance, using a potion of mana, or by shepherding Sorcery points out of Warlock spell slots each short rest) If you have a blaster, you may use it as an focus for these spells.
@cherry_buzzsaw
@cherry_buzzsaw 23 күн бұрын
I noticed one mistake. Web causes effect only on the start of the creatures turn. So there is no BA web + immediate sneak attack. Also I can predict a very powerfull multiclass with barbarian: str based rogue, shield, rapier and totally ignored debuff from reckless attack. And expertise in athletics, of course. There are no things that stops your work at the subclass, but I'm pretty sure, you should make som thoughts about it
@croissantdragon24
@croissantdragon24 23 күн бұрын
yeah, also my concern, multiclasses are gonna be crazy. i think the best fix would be moving one of the effects from thread manipulation to level 9
@okayhellohihowyadoin
@okayhellohihowyadoin 22 күн бұрын
Yeah this one really only works in a balanced way a single-classed Rogue. If you did a Bear Barb / Web Rogue you’d be an insane tank.
@croissantdragon24
@croissantdragon24 23 күн бұрын
extremely surprised to not see a feature that allows you to interact with objects from a distance similar to the mage hand cantrip, i know its a key feature for the arcane trickster but the first thing that came to mind when i saw the title was someone sneakily entangling a precious item on a counter 20ft away. perhaps something like "when using a free action its range is extended by a number of feet equal to 5 times your int/dex/prof modifier." also i feel like its missing some reaction ability, webs should punish people for moving but if you add more abilities its gonna get too strong and all the abilities you got right now fit really well. perhaps the lacerating silk could trigger when an opponent takes an action or moves (only once per opponent per turn) instead of at the start of the players turn. doing it per oponent instead of all at once does make it more demanding to keep track of so i get why its on the players turn. instead maybe you could use your reaction to transfer the disadvantage on attacks against you to an ally. opening you up but also making you a great team player for whom battle is like chess, playing with ally and enemy alike like puppets on a string.
@TheTenzen12
@TheTenzen12 23 күн бұрын
I definitely think, this rouge should have been able use web to help his movement. Maybe not necessary going full spiderman, but if your gimmick is webs and can't even climb or swing on them, that's bit immersion breaking.
@glitchking666
@glitchking666 23 күн бұрын
Love this idea , its fun for a different style rogue . It's funny when i was first trying to make a gish sorcerer subclass, i used very similar features to this rogue, i guess great minds think alike
@TelsMaviston
@TelsMaviston 23 күн бұрын
Ah yes, John Smith, the legendary weaver of intrigue and plots, sometimes known as the Eminence in Shadow.
@collector_bLAZE
@collector_bLAZE 23 күн бұрын
Loving the Concept, I always enjoyed a thread like character a lot, I would definitely play this 100% If my D&D group wouldn't be so incredibly inconsistent.
@chasegrant7916
@chasegrant7916 23 күн бұрын
Instead of quadrupling the damage, you could do triple if it feels like too much. usually works for my homebrew
@deepsea5266
@deepsea5266 21 күн бұрын
Already love it. Danger Sense as a Feature. Gain Tremorsense
@thedeaderer8791
@thedeaderer8791 23 күн бұрын
Mixing this with ancestral gaurdians barb would be sick. Barb/rogue is a sick combo as it is now with this ud be making them have disadvantage on everyone
@lesleyt013
@lesleyt013 23 күн бұрын
I love this unique flavourful subclass idea! I might tweak it a bit. Pull barbed bloodlust to 13, but instead I would say, you are able to divide your sneak attack dice to the creatures connected to your web, leveraging sneak attack but going all in on the "multi-target" damage and cc. Then Lacerating silk would be the capstone, dealing int mod in damage to anyone connected to the web, each time someone receives damage from your sneak attack. Maybe double it against restraint targets but I haven't run the numbers so.. 😛 Also, maybe the disadvantage only triggers when you willingly sever the connection, but then there should be a better way to reapply it to multiple creatures, however 2 attacks or an attack and the web spell do help.. things I'll need to consider 🤔 🙂 Very cool, thanks!
@KuaEtus
@KuaEtus 17 күн бұрын
So, i would use a Whip with the Slasher feat. They get their speed reduced by 10 ft, i get away up to 30 ft, and now they can't reach me. That or use crossbows and get on the hige grownd, cealing or whatever (Dampire).
@jeffreyweevers3919
@jeffreyweevers3919 23 күн бұрын
for a build that i was doing (max damage posible), i really wanted to make a 2 dip into monk work for flurry of blows (cus 2 attacks could be allot more cus of all the bonusses we have on, but because neither smites nor the angelic weapon trait worked with normal unarmed strikes it wasnt worth it just yet, so i did some digging and found out that you can actually do those things if you use natural weapons. now, later i thought about that video of yours with the worst multiclass, specificly the paladin/monk one, i thought you could probably redo it with this knowledge in mind, and that is exactly what i did, here it comes. now before we do that tho, we gotta know what natural weapons to use, since every race reprinted in monsters of the multiverse had a change in the text making their claws/bites/hooves/horns no longer natural weapons, rather just normal unarmed strikes, and im not sure what the rules are on if you need to use the most recent prints of a race, but for this build i am going to assume so yes. with this in mind, we have the following options for gaining natural weapons dhampire leonin simic hybrid the dragonhide feat (prereq: dragonbron) 15 lvl dip into warlock for the master of myriad forms 14 lvl dip into moon druid for thousand forms 3 lvl dip into beast barbarian for form of the beast i am going to go with the dragonhide cus i like the flavor of it, but if you dont want to take a feat i would recommend going leonin since the other options are either nonpermanent, to heavy dips (15 lvls is slightly to much to my taste), gets them only at lvl 5, or is a bite of which i dont really like the flavor (aldo dhampire would be quite stat efficient) so with that out of the way, lets talk stats, imma assume pointbuy here but to really play this effectivly you'd probably just wanna roll high on 5 stats. so with pointbuy our stats are gonna be like this str:13 dex:14 +2 con:13 int:8 wis:13 +1 cha:13 and we are a metalic dragonborn now we are going to start the build out with 5 lvls in monk, for our subclass we are going open hand (since we want the unarmed flavor) and for our first asi we're taking dragonhide with the +1 to con. then we're taking 4 lvls into paladin, specificly vengeance bc we want any source of advantage we can get and we take +2 dex for our asi now we go back to monk for the next 6 lvls taking atleast a +1 to wisdom, posibly with a halffeat, or a +1 to con (to later take a half con feat) and now for our final 5 lvls go into sorcerer (unless you want to do an only paladin/monk then just go paladin but this way we get more smiteslots) i'd say abberant but you can go whatever. for our final asi we'll either be taking +2 dex or feat, like cartomancer so we can get a find greater stead and a once a day 4th lvl sorc/pala spell now if your dm allows small respecs of a character or if youre playing this at lvl 18 or above only, you can remove 1 lvl of paladin for a 6th lvl into sorc, and if you took abberant you can now cast hex with sorcery points, and have advantage on saves against charms and frighteneds which is great also and thats it, hope you enjoy
@augustus1138
@augustus1138 21 күн бұрын
I am REALLY stuck on this subclass! 😁😁
@KoNusteling
@KoNusteling 22 күн бұрын
Love the subclass! I would play it with a multiclass in Battle Smith Artificer, PC lvl 8 (5 artificer, 3 rouge). Take a half feat in INT via race for an 18 INT, flavor the defender as a spider, pick up pole arm master with your ASI on lvl 4, at 5th lvl get extra attack and the webspell and after that straight rogue. You'll attack with INT and with pole arm master + extra attack, you'll make a boat load of attacks for your arcane webs feature. I love this build concept, going to ask if I can play it in a next campaign.
@okayhellohihowyadoin
@okayhellohihowyadoin 22 күн бұрын
No sneak attack with this build?
@KoNusteling
@KoNusteling 21 күн бұрын
@@okayhellohihowyadoin You could, just imbue a ranged or finess weapon with Arcane webs also and use that to proc sneackattacks if you value damage more then the utility. Sneack attack says you need advantage and the attack has to be made with one of those types of weapons. It states nowhere that you have to use Dex for the attack/dmg roll, and Battle Smith lets you use INT for those instead of STR or DEX as long as the weapon is magical, which you can make it with your infusions. Sneak attack isn't the focus here but it's an option for sure! I would start using sneackattack after most of the enemies are bound within my webs
@Blaidd101
@Blaidd101 23 күн бұрын
Great class Keep up the good work
@elliotbryant3459
@elliotbryant3459 23 күн бұрын
Rogue subclasses are usually pretty conservative on their combat power budget, and this one is bringing a lot right now. The Lacerating Silk damage seems like it should be halved for starters, especially if it's going to be proccing 2 times a turn eventually. There should probably be a means for a creature to sever an arcane web, given the consequences [disadvantaged attacks against you from the get go, and especially once lacerating silk comes online. Maybe if it's exposed to fire like the web spell, and when they succeed on their strength save to move it breaks the web? With the save being automatic rather than at the rogue's discretion. The second bullet is really strong and also seems hard to justify mechanically from its circumstance, especially for non-melee attack, [and only against you, it also makes the benefits of restraining a little redundant. But I there are some other areas that can be buff. For one, the restrained condition only lasting 1 round seems really short. I think it would be fair to have it last until the end of your next turn. [Though this might be overkill] if you can apply webs using ranged attacks. A bonus action to attempt to pull them back towards you 10’ (str save) could be cool too. I think you should be able to get more uses of the restraining aspect of the web part. That seems like the iconic aspect of the subclass. Like at level 3 when you finish a short rest you regain 1 use. And then at level 9 or 13 it could improve to "if you roll initiative with 1 or fewer uses remaining you regain 2. Also at level 13 the size limit of restraining should increase to huge so that it's not as limited in application. And I agree with the other commenter that suggested an out of combat mage-handesque feature is deserved. If not the mage hand cantrip since it's kind of saturated in the game right now, then maybe something like "as a bonus action you can retrieve a small or tiny unattended object that is with an unobstructed line of effect within 30' of you", or something Anyways, these are just some thoughts, and I'm not sure I would recommend adopting all of the combat buffs.
@shadow-faye
@shadow-faye 20 күн бұрын
There is a way for a creature to break it, they just have to pass the strength save and move away
@elliotbryant3459
@elliotbryant3459 20 күн бұрын
​@@shadow-faye In its current state it has a really strong effect [movement control -and disadvantaged attacks against you, and later on automatic damage] with few means of ending it and w/o anything like concentration. Also it's very likely that the creature affected by the web won't want to move 30' away from the rogue to get their save but would rather attack the creature hindering them, or someone else within the range [-who doesn't give them disadvantage], so they would get no means of a save. Also they don't really have any means of knowing that this is how they would get a save [or what's causing any of this] given that the web is invisible and they probably haven't encountered it before. Compelled Duel has a similar effect but it's only for one target, w/o an effect if they make their initial save. It can be ended if concentration is lost and it ends if you target another enemy or if your allies target it. It's also limited by your number of spell slots. Crown Paladin's channel divinity is basically this but without the disadvantaged attacks against you and it's only one save and one use per short rest versus unlimited. Armorer artificer can give disadvantage with their Thunder gauntlets to creatures that want to target others [rather than the aiding their own defenses], but it's limited to melee attacks and only lasts until the start of your next turn -and never deals automatic damage or limits mobility.
@joeysherman5529
@joeysherman5529 23 күн бұрын
That disadvantage feels overturned at 3 the rest of it looks great but I'd Def love to see weavers proffeciency.
@benjamincrowley9919
@benjamincrowley9919 23 күн бұрын
This subclass is begging to be played on a deceptive Loth sworn drow character that either grows to doubt the spider queen or doubles down and hides the truth of their darkness from the party until their betrayal reveal makes the plot twist like a twizzler. I could also see this fitting right in with Naruto 5e.
@Lola-qc3ou
@Lola-qc3ou 22 күн бұрын
I absolutely love IT!
@obsidianchilly
@obsidianchilly 23 күн бұрын
Im curently DMing a Soulknife rogue that rolled 18 as startinf Dex and is really lucky. So the very thought of giving rogues more AoE damage is making me a bit crazy lol. Subclass looks cool and interesting! Worth a try for sure
@foodman9000
@foodman9000 23 күн бұрын
Amazing subclass!
@PyroGobbo
@PyroGobbo 23 күн бұрын
That's pretty well designed.
@BridgerArner
@BridgerArner 10 күн бұрын
Hear me out: putting 6 levels into battle smith artificer, 14 into creation bard, and flavor everything as taxidermy to make a pseudonecromancer
@Pandormu
@Pandormu 23 күн бұрын
love this!
@Mordechay98
@Mordechay98 21 күн бұрын
j. jonah jameson: we need more pictures of this spider rogue! the spider rogue doing his best: i sorry sir he stealthed away before i could take more.
@ElCombusto
@ElCombusto 2 күн бұрын
This is great
@theorycrafters7281
@theorycrafters7281 23 күн бұрын
This is really awesome
@theorycrafters7281
@theorycrafters7281 23 күн бұрын
I would definitely play this. I am also play testing my subclasses now for my own book
@CMG700
@CMG700 22 күн бұрын
Looks cool, where can we find it to playtest it ?
@DnD_Daily
@DnD_Daily 22 күн бұрын
It is available for free on our Patreon page
@CMG700
@CMG700 21 күн бұрын
@@DnD_Daily oh nice, thank yoh
@zaraizabella
@zaraizabella 18 күн бұрын
is this going to be a mess to track? if there are a whole bunch of enemies who have some webspinner condition attatched to them trying to keep track of that stuff as enemies enter and leave the area as the webspinner rogue leaves the area partially and drops the condition on some of the enemies but not others it sounds like a massive headache for any game that is running in theatre of the mind, and doesn't happen to be a battle map game, or a virtual table top game I think this subclass is incredibly inefficient when it comes to the amount of thinking and planning that it would take and I'm worried that this subclass would significantly slow down the game, as the players try to keep track of which enemies have which conditions active, and going through activating damage on each of them individually whenever the rogue activates their sneak attack AOE ability I love the subclass as a concept, and I think it's incredibly cool it's just that this subclass would be a massive effort to play as in a TTRPG where the game is GMed by a person, rather than by a computer that is able to keep track of all of these different conditions and variables I think this type of subclass would work amazingly in Baldur's Gate 3, because there is no GM other than the game mechanics inherent to the game. This sort of calculation heavy subclass could work really well in a game where a computer can roll those dice, and crunch all these numbers in a milisecond without taking up any significant part of the game's playtime
@arcanerecovery2567
@arcanerecovery2567 23 күн бұрын
Hmm... as an Arcane Trickster how quickly can I get the ability to cast the Web spell?
@elliotbryant3459
@elliotbryant3459 23 күн бұрын
Level 8, or 7 if you replace your previous non-illusion/enchantment spell
@finalfantasy50
@finalfantasy50 23 күн бұрын
I think that the aoe damage comes on far too late, it should be third or 9th level feature for int damage with a damage upgrade later (if 2x/4x int is the decent damage line where it is good but not too overpowered) The int based Web is interesting but I think that it should work in conjunction with Thread Manipulation to extend the threatened area, An enemy bound with Arcane Webs cannot move 30 feet away from you or the web, when Web is cast on them, Arcane Webs is applied to them as well and you gain a new way to manipulate the webs, you can force enemies bound by Arcane Webs to be drawn towards you or the web as a bonus action, those enemies are forced to make a STR save and moved 10-15 feet closer to you or the web, this pull is also only used limited to prof or int I also had an idea that since AOE damage is the goal, when you make a sneak attack, you can opt to split the damage and use it on a second target up to 15 feet away from you as an arcane web shaped like your weapon shoots out from you (it does steal a bit from phantom but since it is halved on the original target, it doesnt have to have restricted uses). This could be upgraded to three targets at 13th level
@lexmtaylor
@lexmtaylor 11 күн бұрын
The subclass feels narrow in theme. It’s is very spider focused.
@alessandroamici7337
@alessandroamici7337 23 күн бұрын
Very interesting, all rogue subclasses sound to me boring and not so different there is a lot of space for homebrew; anyway challenge! Rick from rick and morthy, specifically inspired from the battle of the ricks
@douglaspope-gz1eq
@douglaspope-gz1eq 22 күн бұрын
Congrats you made spider man
@SLlNKl
@SLlNKl 17 күн бұрын
i have an urgent thri kreen build i need you to make. how much do i need to donate haha, but seriously.
@SuperHbkforever
@SuperHbkforever 23 күн бұрын
You keep saying "more tanky rogue" but they feel just as tanky as regular rogue. Unless i missed a feature where they have higher AC. But if they dont have a feature like that, then they have the same AC as every other rogue, which doesn't actually make them an AC tank. Maybe if they have a shield feature? The best AC i can come up with without dipping into another class is getting martial adept feat for defence fighting style, and the feat that gives you shield proficiency (can't remember the name) or duel wielder feat giving us a ac of 21/20 with max dex, 13 base light armour, and 2 feats used. But any rogue can do that.
@elliotbryant3459
@elliotbryant3459 23 күн бұрын
Webs are giving enemies disadvantage on their attacks against you, which makes you harder to hit, but it's only against you, so you're not going to be "tanking" in the way of drawing their aggro unless they are unable to get to other targets
@SuperHbkforever
@SuperHbkforever 23 күн бұрын
@@elliotbryant3459 yeah, no I understand that part. I'm still not getting the AC tank vibe. Usually when I think of AC tank I'm think 24 AC type of thing If the class inherently had a way of increasing AC, then I would 100% get the vibe he's going for
@jorenthar9186
@jorenthar9186 23 күн бұрын
Ran out of 5e official builds finally eh? 😂
@xiongray
@xiongray 23 күн бұрын
Where's the fluff? Where are the Proficiency in Weaver's Tools? Also, the webs being nearly imperceivable... It's either perceivable or it isn't. Should have a DC to be perceived, otherwise as a DM, it is always perceivable. Y'know what I mean? Maybe it's your Spell Save DC vs Passive Perception. Also, have the webs usable against objects. It's kind of silly that these webs don't affect objects at all. Na-da. Zilch. Nope. AND it's mostly combat based. The 9th level feature is okay but it's basically a Climb Speed. Have it be an innate Web Climber's Kit. Like above, if it affect objects, you can theoretically web sling with your Arcane Web Weapons, granting a unique movement with an attack where if you attack the ceiling 30 feet away, you could hang from it OR using the momentum to swing a total of 60-ft in a straight line. I would like to see more mobility and positioning aspect, as well as retractable Arcane Web Weapon because they're connected to your web. Effectively making returning weapons. Overall, it's a great design. I love subclasses that focuses on a single Spell and runs with it (looking at you Sun Soul Monk). Rogue's 9th level is so late and should be brought in line with traditional caster's at 3rd level.
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