Why I HATE Modern World of Warcraft and Final Fantasy 14, Moral Choices in Games & MORE

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The Vaush Pit

The Vaush Pit

Күн бұрын

Another day, another stunlock. From Vaush's stream on December 22nd, 2021.
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#Gamers #Vaush #VaushMemes #FinalFantasy

Пікірлер: 589
@AzureGreatheart
@AzureGreatheart 2 жыл бұрын
The point was _supposed_ to be that the Horde aren’t as evil as they seem, and can actually be nicer than the Alliance at some points, before Cataclysm onwards screwed it up.
@MDHDH-iy7nm
@MDHDH-iy7nm 2 жыл бұрын
yup, turns out theyre not stereotypical vicious savages, they have nuance and its like oh shit they were being manipulated
@TheLittlestDuck
@TheLittlestDuck 2 жыл бұрын
@@MDHDH-iy7nm I honestly really fucking hated that Sylvanas took over as the leader of the Horde, she’s so insanely evil and was an awful choice. She’s like Season 8 Cersei
@Nerobyrne
@Nerobyrne 2 жыл бұрын
I don't think that it really did, the game's storyline made it VERY clear that Iron Horde != Regular Horde. One might say that it's usually the Horde characters that go nuts, but imo that's just because they're the actually interesting ones. Aside from Jaina, all the fan favourites appear to be Horde. But, if you dive a bit deeper, I think that's because the Horde was always Blizzard's "protagonist" faction.
@MDHDH-iy7nm
@MDHDH-iy7nm 2 жыл бұрын
@@TheLittlestDuck Oh yeah, WoW lore now is a joke and it makes me sad to see how far they fell in terms of storytelling. Wotlk was the last great bit of story we got and thats when the cracks started to show. Cata had some excellent moments but thats when you could really start to see the writing on the wall... A sad end to one of my favorite stories ever
@TheKnizzine
@TheKnizzine 2 жыл бұрын
Thrall is litterally Jesus
@kittencorp.3295
@kittencorp.3295 2 жыл бұрын
Vowsh complains about having to grind bosses, yet plays Diablo. Curious.
@dustin6206
@dustin6206 2 жыл бұрын
You are very intelligent.
@VikingBadass94
@VikingBadass94 2 жыл бұрын
I'd go out on a limb and say he probably feels the same way about diablo 2(considering a lot of the time, if you want specific loot, you have to grind bosses...a lot.)
@nikkbouchez7394
@nikkbouchez7394 2 жыл бұрын
I feel his problem is fighting damage sponges for 15 mins straight as opposed to grinding levels over and over
@Davzzy
@Davzzy 2 жыл бұрын
Yeah, also he mentioned time gating as being the most bullshit part right?
@Delby5
@Delby5 2 жыл бұрын
@@Davzzy grinding for bullshit is the ultimate time gate.
@campbell682
@campbell682 2 жыл бұрын
Blizzard is comically incompetent. They got a lot of people back by re-releasing popular old content, but they’re struggling to even do that now.
@finleysmurflton4851
@finleysmurflton4851 2 жыл бұрын
Hopefully Microsoft can turn them around
@Carabas72
@Carabas72 2 жыл бұрын
@@finleysmurflton4851 I kinda hope Microsoft just disolves the company, keeps the IPs they want, and sells off the rest for extra cash. You can't turn around Blizzard because they have always been this bad. It's baked into their DNA. To turn it around they'd pretty much have to fire and replace everybody who isn't a minimum wage coder.
@dereinzigwahreRahl
@dereinzigwahreRahl 2 жыл бұрын
After years of rampant abuse and sexual harrassment of their employees, why would anybody expect that Blizzard can turn around at this point?
@wohdinhel
@wohdinhel 2 жыл бұрын
The funny thing is that you actually don’t have to grind shit in FFXIV unless you *absolutely require* every cosmetic in the game, you can very easily gear all classes for endgame content also his bad take on final fantasy *IS* the final straw and he *WILL* be removed from the internet for it
@darkaura019
@darkaura019 2 жыл бұрын
He has summoned the BCBTW mob
@ofanichan
@ofanichan 2 жыл бұрын
I only grind in ffxiv when i want to
@noddlefoodle5691
@noddlefoodle5691 2 жыл бұрын
Vaush bad
@greysnake2903
@greysnake2903 Жыл бұрын
Hopefully XVI is better.
@averyrathbun3859
@averyrathbun3859 Жыл бұрын
The entire game itself is a grind. Like progressing is a grind. The number of pointless sidequests is a grind. Lots of the main quests are the exact same thing and so many of them are pointless like a grind. Lmao you can like the game but its either gaslighting or lack of perspective to act like the game isn't really really grindy
@CardinalSpirit
@CardinalSpirit 2 жыл бұрын
I never thought that FFXIV of all things is what I would see Vaush cope the hardest about
@gentlydirking4912
@gentlydirking4912 2 жыл бұрын
Vaush at the start of this: "i hate time gating" Vaush at the end of this: "ff14 more difficult than wow? Endgame raids in wow take DAYSS"
@Xeridanus
@Xeridanus 2 жыл бұрын
I did catch that too but I think what he means is time gating low level stuff is bad but high level stuff isn't time gated because Those guys are so skilled they don't need the gear behind the time gate anyway.
@booleanillogical4757
@booleanillogical4757 2 жыл бұрын
Right lol. Time is the worst way to compare the 2 games raids because of how different they are. Also the fact that third party add-ons that tell you what to do for each mechanic is pretty much mandatory for wow raiding is, for me, all I need to hear to say ff raiding is better.
@Xeridanus
@Xeridanus 2 жыл бұрын
@@booleanillogical4757 It's no longer third party. It become so mandatory that Blizzard added it to the base game.
@busbee247
@busbee247 2 жыл бұрын
in this video vaush spent the first half describing his ideal mmo that just so happens to be exactly like ffxiv, then in the second half boldly telling everyone that ffxiv is bad because he says it is even though he's absolutely clueless
@payko5262
@payko5262 2 жыл бұрын
The last example of a community at least being cleanly divided by a moral choice (edit:that i remember) was the end of the first Life is Strange game. No spoilers, but there is an objectively correct decision to make and roughly half the people who played it (last I checked) picked the objectively bad ending.
@potentiallyRealWarrenGraham
@potentiallyRealWarrenGraham 2 жыл бұрын
I swear, the mental gymnastics people come up with to go Bae ending is ridiculous sometimes. Just admit that the pretty lesbian is more important than your morals and nobody will complain
@umbra231
@umbra231 2 жыл бұрын
That's a really good example. I picked the bad ending and instantly regreted it, because I wanted to believe there was another way or it wouldn't be thaat bad. And I think so many people picked it because they can relate to the feeling of being unable to let go, not wanting to sacrifice something so important, even if it's the right choice
@quinnrosenberg3500
@quinnrosenberg3500 2 жыл бұрын
@@potentiallyRealWarrenGraham I mean, your time fuckery has caused nothing but destruction. There is little reason to assume that one more dicking will fix everything. It does of course, but I always found the bay ending disingenuous.
@payko5262
@payko5262 2 жыл бұрын
@@quinnrosenberg3500 I certainly won't accuse the game of being subtle, but they made it clear (to me) that Max was meant to get to the cliff with Chloe. Destined to, even. She needed the alternate timeline to solve the disappearances around town, but time travel is weird and love is weird and together you coooould break the timeline... but here's how bad shit goes when you do. It's a pretty standard component of long-running time-travel stories; Flashpoint comes to mind.
@darko1295
@darko1295 2 жыл бұрын
Maybe I just didn't care about the town or any of its inhabitants and just wanted an ending where my girl Max got some ass. Is that so wrong?
@Turbopasta
@Turbopasta 2 жыл бұрын
Ff14 is much more like reading a good book than it is like watching a good movie. There are good voiced cutscenes but there is so much reading in addition, which i personally love, but it definitely does hinder the ability of someone to casually consume it. I think ff14 can be fun even if you ignore the story, but to me thats kind of like going to a really nice restaurant and just ordering to go, if that makes any sense.
@Asurez
@Asurez 2 жыл бұрын
Dunno, the dialogues and especially the pacing for me are just mediocre at best and atrocious at worst. I like the overall story and I like the characters but holy fuck do they take 50 back and forths to tell me that the bad guy I just encountered is a bad guy. I feel like I'm not missing anything by just skimming and skipping instead of sitting through a 5 minute cutscene before the next 10 minute cutscene starts.
@lava172
@lava172 2 жыл бұрын
I just cannot get invested in the story just because at the end of the day it's an MMORPG. Like I can go through all this heartbreaking stuff in these cutscenes but then at the end of it I'm just spat out into the same world with 100k of me that have gone through that exact same thing. Just kills any sort of immersion I can have
@JackgarPrime
@JackgarPrime 2 жыл бұрын
There are people who skip the story, just go right to endgame raiding, and have a fantastic time.
@WithoutException
@WithoutException 2 жыл бұрын
The 2.0 story is held by what was written in 1.0 but 3.0 and onwards are leagues above. There’s a reason people refer to the ARR grind. What I like is there’s an “endgame” for a lot of people. You can just be there for fashion or role play in restaurants and clubs, you can enjoy crafting or extreme raids. Some people just walk around the housing districts with friends and take screenshots.
@opheliagrey2597
@opheliagrey2597 2 жыл бұрын
FF14's story was the blandest thing I'd ever experienced (I got up to the middle of Heavensward I think, this was years ago). And it had some of the worst excessess of Silent Protagonist writing too. Alphinaud is the real protagonist, you're just a person-shaped block of meat that basically stands there, occassionally nods or shakes their head, and then obediently goes and kills whatever the REAL protagonists point at. If it 'got better later', I don't care, if should've gotten good sometime way before the expansions.
@wile123456
@wile123456 2 жыл бұрын
Increase the stun-lock: Action-adventure litterally means nothing as a genre, 90% of video games can fit the description lol
@JackgarPrime
@JackgarPrime 2 жыл бұрын
It's by far my least favorite genre description because it's so vague.
@Monomiknose
@Monomiknose 2 жыл бұрын
Tbh video game genres are kinda dumb in general. Bigger games are oftentimes so long and diverse in terms of gameplay that it's hard to find the right combination of tags to label it with. For example, Red Dead Redemption is a western with some historical fiction, you shoot guns, you use melee weapons, you fight with your fists, you hunt and forage for survival, you build and take care of a camp full of people, you ride and take care of horses, Arthur Morgan is a set character but you can still customize his look and make a few choices here and there, there's roleplaying, there's action, there's puzzles, there's comedy, there's drama, there's horror, it can be played first person, it can be played third person... so on and so forth. So yeah, I can personally see why the industry likes to use terms such as "Action-adventure"
@x999uuu1
@x999uuu1 2 жыл бұрын
@@Monomiknose Reminds me of the difference between "grand strategy" or other strategyesque games genres like 4x. Grand strategy is fairly arbitrary and it usually refers to just "games but more complex" lol Also I find that it tends to be applied to Paradox games specifically. Civ and it's like are 4x, despite the fact you could argue that Paradox games could be considered 4x and vice versa.
@burgermind802
@burgermind802 2 жыл бұрын
@Sandra Penn 4x is turn based, grand strategy is realtime with pause realtime 4x is rts. Also grand strategy has more spreadsheets! Hope this helps
@LimeyLassen
@LimeyLassen 2 жыл бұрын
I feel like genres have expiration dates. They're useful until a new era starts, and you need new genres.
@nahuel3433
@nahuel3433 2 жыл бұрын
Pretty much every hardcore raider I've seen has said FF XIV's raids are harder. And they have pointed out that just looking at clear times isn't a good metric since WoW raids are gear gated so it takes more time to gear up for them while in FF is mostly about pure skill
@gilgongaga
@gilgongaga 2 жыл бұрын
I think that’s a very good point. Raids in 14 are much more difficult because they require a lot more active engagement with the fight. I feel like Vaush Would rage quit lol
@graves141
@graves141 2 жыл бұрын
Yeah last I remember gear in WoW is so heavily gated you could be spending months to fill out your raid gear. On the other hand, I was ready for savage after a couple of weeks in ff14
@rpglover101
@rpglover101 2 жыл бұрын
Looks like Vaush has some FFXIV vs WoW raising videos to watch. They’re both hard for different reasons, and there’s reasons why WoW raids take weeks/months, and why FFXIV raids take days. It doesn’t mean WoW raids are “harder” or that FFXIV raids are “easy”
@younggod5230
@younggod5230 2 жыл бұрын
We all know the REAL reason vaush will never play Destiny 2. The first Destiny in his life was just more than enough. Edit, a better version of this joke would be "Vaush complaining about Destiny? What's new?
@LDsprite
@LDsprite 2 жыл бұрын
Iunno Vaush, that was a pretty cringe and bluepilled take on FF14. You should check out the "Why I Quit Mythic Raiding in WoW to Raid in FFXIV" video from Lynx Kameli for an opinion on this from someone who also explicitly doesn't care about story or glamour or any of the casual stuff. He makes a pretty good case for the high-end content of FF being better than WoW's. Also, I forget who it was but I watched a video on a pretty prominent ex-WoW streamer weighing in on this and saying that he used to judge FF vs WoW based on clear times, but now that he's played both he realizes that metric's a garbage way to compare challenge because of how different the two games are on a fundamental level. Can't find the streamer or clip for that one so take that point with a grain of salt I guess. Another reason to play FF over modern WoW that doesn't involve story or aesthetics or whatever, is that FF actually respects your goddamn time. All the stuff you were complaining about in the first half of this video isn't an issue in FF.
@jeremyn4397
@jeremyn4397 2 жыл бұрын
Vooosh being told that WoW raids aren't necessarily the hardest in the genre REEEEEEEEE!!! lol. Anyone who has raided both Mythic and Ultimates will say they are very different in the ways they are difficult. Ultimates require a much higher individual level of skill and responsibility, but Mythic requires a lot larger groups of people to coordinate well. Personally I found Ultimates to be more skill intensive where Mythics were like crossing your fingers that your other members had 2 brain cells.
@jirojairo90
@jirojairo90 2 жыл бұрын
Ah, yes. The same argument FF14 players have been hearing from WoW players for years lol Ultimate raids are harder than anything WoW has ever put out, even top WoW raiders agree on that. The reason WoW raids take more time to clear is the gearing systems and the amount of players needed to not fuck up. When a new FF14 raid comes out you just buy crafted gear, put some materia on it and you're set, go learn the fights. It'll cost you around 1~1.2mil gill which is nothing. Compare that to all the systems you need to keep up with in WoW to stay relevant and all the timegates you have to deal with and it becomes evident. You can play whatever you want, you don't have to like FF14 or the rest of the series. But hearing the same uninformed criticism again and again from "top-end WoW raiders" who clearly haven't engaged with FF14's late-game is annoying.
@Jedi44Master
@Jedi44Master 2 жыл бұрын
OR The combat in FF14 and WoW is different, and saying x or y is harder is useless and ridiculous. I agree on the gearing, and WoW players constantly say stupid shit about FF14 but lets take a more nuanced approach over WoW bad FF good that the internet seems to shove these days ey?
@diegomo1413
@diegomo1413 2 жыл бұрын
As a big FFXIV fan, I can’t say Vaush’s take is a bad one. After all, can saying words that come from a place of complete and hopeless ignorance even be considered a “take”?
@graves141
@graves141 2 жыл бұрын
I find it really wild that he makes fun of people for enjoying the story. I know that WoW has conditioned him to not pay attention to the story because WoW's is utter dogshit, but not every mmorpg is alike lmao
@Crawver
@Crawver 2 жыл бұрын
@@graves141 I think the issue here is he thinks that there is only the story to enjoy there, as that's all he hears about. He is wrong about it, but I can see why he has just assumed the end game isn't anything to talk about, because he hasn't had anyone talk about it around him.
@graves141
@graves141 2 жыл бұрын
@@Crawver I'd be inclined to forgive him for it if he didn't go so hard against the endgame before knowing anything about it lol.
@Szadek23
@Szadek23 2 жыл бұрын
@@graves141 Paying attention to the story in WoW just makes it hurt more.
@diegoseba12
@diegoseba12 2 жыл бұрын
Welcome to Vaush I guess, ALL of his media takes are garbage.
@shadowhunter1105
@shadowhunter1105 2 жыл бұрын
It’s funny to watch Vaush simp over wow despite the state it’s been in for almost a decade now when ff14 comes up. I’ll bite the bait though and if anyone actually thinks wow is harder it’s because getting 19 other humans with above fridge temp IQ is harder than getting 7.
@rexhurne
@rexhurne 2 жыл бұрын
That really does increase the difficulty of the game :/ Even getting everyone to show up on time is hard with 20. Lots of drama because with such a big group it's extremely rare they all get along. Subgroups forming that think they're better than the rest etc. 8 felt like such a relaxing number to get things done.
@renardTrickster
@renardTrickster 2 жыл бұрын
Every Vaush Media Take on a Metroid stream brings me one step closer to becoming a DGGer.
@epicurusstan3223
@epicurusstan3223 2 жыл бұрын
I was really hoping Vaush could get to shadowbringers, I'd like to hear his opinions on Emet. Oh well
@Dendrago0
@Dendrago0 2 жыл бұрын
He's back to playing it now, but he's also skipping story because "lol story in MMOs" and just gunning for the endgame He's free to do what he wants, but like Massive missed opportunity
@epicurusstan3223
@epicurusstan3223 2 жыл бұрын
@@Dendrago0 oof yeah, as a political streamer I'd have liked to hear his takes on the refugee crises in uldah, the plight of the ala migans, and other such cases that have obvious real world parallels. Oh well, his loss.
@GooglyGook12
@GooglyGook12 2 жыл бұрын
Yo. So when does FF14 start being fun? My girlfriend is *obsessed* with it and I decided I'd at least give it a shot. Admittedly, I'm only Level 20ish...but I haven't like *really* had fun playing.
@SevenHunnid
@SevenHunnid 2 жыл бұрын
I smoke weed everyday so I decided to make my very expensive habit into something productive so i smoke weed on my KZfaq channel to make some money back 😎🏆
@AzureGreatheart
@AzureGreatheart 2 жыл бұрын
@@Dendrago0 I’m all for him playing the game however he wants, but I both love the story of Final Fantasy XIV, and would be really interested in hearing a political perspective on the story, so hearing that he was outright dismissive of the story is a slap in the face.
@arseniykorchevskiy1564
@arseniykorchevskiy1564 2 жыл бұрын
Vaush has no idea about high end raiding in wow if he thinks the reason WF races take longer in WoW than in 14 is because the wow raids are that much harder. Blizzard intentionally makes some bosses pretty much impossible to kill with the gear you have in the first week. Echo Scripe, the raid leader of one of wow’s top 2 guilds recently participated in 14’s race to world first, and if you go to his most recent video on his channel he talks about this exact thing and he says in that video he says that ff14 raiding is just as hard if not harder than WoW, especially if you’re talking about the personal responsibility of each player, since the smaller raid size means each player has more responsibility
@EcoViolations
@EcoViolations 2 жыл бұрын
Vaush: WoW is bad because they time gate all the good gear that you need to beat high end raids Also Vaush: FFXIV is bad because they don't time gate all the good gear that you need to beat high end raids
@jazzerokami2443
@jazzerokami2443 2 жыл бұрын
Vaush, as a warframe veteran, if enemies in late game surivive more than 0,5 seconds, you are doing something wrong. Bosses aren't bullet sponges either, most of them are puzzles at best
@penpenultra
@penpenultra 2 жыл бұрын
I second this.
@weirdo3116
@weirdo3116 2 жыл бұрын
The boss thing is true.
@jazzerokami2443
@jazzerokami2443 2 жыл бұрын
@@weirdo3116 The bosses, as i said, are puzzles, they all depend on you doing something specific to trigger their phases. Bosses that you need to deal health damage to beat, like the liches, sisters, lephantys (normal one or the event one) or the eidolon limbs can be one shoted in multiple ways
@SuperPal-tr3go
@SuperPal-tr3go 2 жыл бұрын
Most good moral choices in video games are easy because the main character is invincible and will never suffer the negative consequences of their idealism. Furthermore since regardless of whether you pick the good or evil routes you'll win the game there's little reason to why that picking the good choice will somehow impair your ability to succeed.
@openthenet6183
@openthenet6183 2 жыл бұрын
In Spec Ops you actually have moments where you can make choices. Like shooting above the civilians rather than at them to disperse them, but overall I see what he's saying
@RevolutionaryLoser
@RevolutionaryLoser 2 жыл бұрын
I like that you can choose to do stuff like that and then get to choose any ending you want. Its like you are writing different themes for the game.
@Xeirus911
@Xeirus911 2 жыл бұрын
Also that game is amazing.
@Argacyan
@Argacyan 2 жыл бұрын
Something I noticed is that whenever people criticize the moral choices in Spec Ops it's exclusively the white phosphorous scene
@lolusuck386
@lolusuck386 Жыл бұрын
@@Argacyan most people are complaining about the lack of choice with the white phosphorus scene in Spec Ops. I get why, but that scene is the focal point of the entire plot so you can't really put branching choices there.
@bobpaige4029
@bobpaige4029 Жыл бұрын
Not really, in one interview devs said that they wanted to give player a choice, but because of the time constraints had to cut it out.
@Ungragu
@Ungragu 2 жыл бұрын
Late-Game Borderlands 2 would get to a point where you definitely could super-murder enemies and bosses, especially with builds like Fibber Gaige which was pretty easy to build.
@nochillwill4667
@nochillwill4667 2 жыл бұрын
A way to make the "Evil Route" better is to separate "what is overall good" from "what the player invest / puts care into". GTA has you robbing banks, stealing drugs, and while you are the protaganist and build care for the people your character interacts with, you are the villian. You would leave 1000 cop families missing people if it means to save a character you like.
@PancakemonsterFO4
@PancakemonsterFO4 2 жыл бұрын
Vaush refuses to play Destiny [2], hmm i wonder why...
@yourewrong9028
@yourewrong9028 2 жыл бұрын
You win the internet today.
@darkaura019
@darkaura019 2 жыл бұрын
Whoever explained D2 to him has no idea how it works lol
@ThoraxetheImp
@ThoraxetheImp 2 жыл бұрын
So happy to hear vaush talk about Guild Wars 2. That game deserves so much more attention. Yes end game is skill based not gear based. Get good, bookah.
@ThoraxetheImp
@ThoraxetheImp 2 жыл бұрын
@Cornelia disagree, but I see your perspective
@nathanholmes816
@nathanholmes816 2 жыл бұрын
The point of Spec Ops was that the choice was to play a military shooter with 'gritty morale choices' (which the bioshock series establishes is just an illusion within the narrative of a videogame). the text of spec ops isn't actually the linear transcription of plot elements that happen during the narrative of the game (that would just be a book), but rather how the game uses the medium of the videogame to critique the dissonance of making military games 'realistic' on one hand, but also 'fun to play' given the traumatic nature of the material
@tgirl_fangs
@tgirl_fangs 2 жыл бұрын
Whoever explained D2 to vaush played it for maybe 5 minutes and went into a raid solo, died, and cried about it. Raids are fucking easy at high levels
@ora5799
@ora5799 2 жыл бұрын
true, idk what bosses take 15 mins to beat unless you are under leveled or you havent got the right weapons, D2s biggest flaw is being really hard to follow what quests you are meant to do as a new/returning player and there is no reward for sherpering friends.
@LearnedSophistry
@LearnedSophistry 2 жыл бұрын
Or doesn’t know how to debuff/buff stack. I swear Vaush got all his opinions on Destiny from someone who hates it and never gave it a proper chance. The discussion around destiny right now is raids are too easy. Day 1 raids in Destiny are cleared before 12 hours, with the one exception of Last wish taking over 18 hours. Raids meant for six are often cleared by fireteams of three or even two players only a few days after they’re released. He complaining about bullet sponges meant to me he hasn’t heard any discussion around the game since like 2015.
@undead9736
@undead9736 2 жыл бұрын
Vaush talking about FF14 was a good meme
@ms6534
@ms6534 2 жыл бұрын
Time decreases in FFXIV are due to faster gear grinds. The difficulty of the raids themselves are harder. But they're different styles of fight. If you fail a mechanic in high tier FF raid content you can't just brute force it. Some content requires 20+ minutes of executing mechanics and DPS check clearing. Oh, everyone needs to DPS too. Healers and tanks are also required to do damage to clear checks.
@Xeridanus
@Xeridanus 2 жыл бұрын
You haven't said why that's harder than WoW content besides the 20 min fight length. Healers and tanks having to interact with the fight besides their assigned role is in WoW too and brute forcing is only available after weeks of grinding previous content.
@ms6534
@ms6534 2 жыл бұрын
@@Xeridanus the mechanics are harder to perform correctly. High level raiders from WoW have already admitted this. In fact, I would bet that the amount of time spent directly figuring out the fight, rather than just grinding gear and leveling is probably close to 2:1 for FFXIV. That might be a bit hyperbolic, but I'd like to see the stats. And I'd bet my life savings that FFXIV takes longer to learn the fights.
@davohnpruitt3513
@davohnpruitt3513 2 жыл бұрын
@@Xeridanus I think ff14 is stricter with banning add-ons and helpers than WoW is. It also feels more like an action game than an RPG in some fights due to all the platforming and interactivity. Then you have batshit good Blue Mage players that solo whole dungeons. FF just throws an entirely different genre of game at you and demands you git gud at that too
@yammez1
@yammez1 Жыл бұрын
It feels like geometry dash. Where messing up is instant death and you basically have to just do it over and over again until you get it right. Also the music slaps.
@hobosorcerer
@hobosorcerer 2 жыл бұрын
Metroid is classified as an FPA instead of an FPS purely for marketing/rating purposes, as Nintendo isn't all too keen on labeling their mainline games under a more adult-oriented description.
@TheSquareOnes
@TheSquareOnes 2 жыл бұрын
Sure, but I think it's a reasonable enough distinction. First person games are extremely varied and so it's a bit deductive to still be lumping in things like prime and Portal in with Doom and Halo as though they really had that much in common mechanically, although granted I only played the first prime so maybe they went in a more FPS-y direction as it went on. Like Bethesda has no such marketing concerns yet surely nobody would consider the Elder Scrolls games to be FPSs just because you're in first person and can shoot people in the head with a bow, shooting in first person is an element but hardly the most important one from a genre standpoint.
@thegrouchization
@thegrouchization 8 ай бұрын
The distinction was made because at the time "First Person Shooter" effectively meant "Doom Clone". So fast movement speed, relatively low player health, with hordes of enemies that rarely required more than pure firepower to beat. Nowadays, the FPS genre has diversified enough in terms of gameplay styles and pacing that referring to Prime as a "First Person Adventure" is unnecessary.
@theknightowl1040
@theknightowl1040 2 жыл бұрын
Oddly enough, Dark Souls accomplishes what Vaush was discussing during the Haze segment. A vast majority of players, myself included, play through the game thinking you’re simply doing what you’re supposed to. Only if you play close attention and dig real deep do you being to realize something is wrong. The game gets a lot of talk because of its difficulty and game structure, but the way it takes advantage of player expectations and agency is what pushes it into ‘masterpiece’ territory.
@TheSquareOnes
@TheSquareOnes 2 жыл бұрын
Good example. To be fair though, the way the game presents narrative information can make it pretty difficult to even tell what's happening or what anything means, technically the player has the means to find out enough to make better decisions but it's easy enough to miss it that I'd consider people making "bad choices" to be more like a toddler crushing ants from a moral analysis perspective. They're wrong, but it's easy to understand why they'd do the wrong thing without realizing it.
@theknightowl1040
@theknightowl1040 2 жыл бұрын
@@TheSquareOnes I agree, and I see the distinction you’re making. While the idea of a world where the propaganda and framing are so strong that you’re lead down a road to make a ‘moral’ choice without even realizing it is definitely present, it isn’t exactly the same as using those tools to coax players into intentionally doing something immoral with the belief that they’re behaving morally.
@just_radical
@just_radical 2 жыл бұрын
Vaush and bad media takes. Name a more iconic duo.
@just_radical
@just_radical 2 жыл бұрын
@Oswald Cobblepot plenty but a pretty simple one is "Alphascape O12S (Omega) what a stupid name. Who's gonna remember this next to Onyxia's Lair" As if the names from one Fantasy series are somehow inherently more dumb sounding than those from another to an outsider.
@matthewwolfe9417
@matthewwolfe9417 2 жыл бұрын
My guy, you play the game that invented grinding to defeat a boss: Diablo
@Vidaxer
@Vidaxer 2 жыл бұрын
I realized that what frustrates me the most about the media takes Vaush has is the generalization of the communities he does. Like how he said that FFXIV fans who enjoy the story "must have only played Final Fantasy games". He can't just say he doesn't like something he has to essentially write off the people who do like it as somehow being in the wrong.
@emilchan5379
@emilchan5379 2 жыл бұрын
I suspect it has something to do with his autism. Like politics usually involves facts and evidence, so it is a lot more objective in the sense that there is an obvious right or wrong, good or bad. No problems for Vaush there. But stuff like media analysis is a lot more personal and subjective, and Vaush doesn't realise that there is no objective right or wrong way to enjoy or experience media. So he comes across as condescending and arrogant because to him there is only his way of enjoying media, and everyone who disagrees with him is wrong.
@rpglover101
@rpglover101 2 жыл бұрын
While I think it’s reasonable for someone to not play/watch everything, you can’t shit on something without having tried it. FFXIV may be a love letter to Final Fantasy, but it’s also a radically different Final Fantasy game. Edit: this marks the beginning of the Asmon-style FFXIV arc, I guarantee it.
@Vidaxer
@Vidaxer 2 жыл бұрын
@@rpglover101 My problem with that is that Asmon sat down and gave the games story a genuine chance from the beginning. While it seems that Vaush skipped to Endwalker and then started talking about how terrible the writing is. Ultimately it's a "to each their own" situation but it seems that once Vaush has a certain notion about a piece of media in his head it's unlikely he'll ever be moved over on it.
@phoenixRose1724
@phoenixRose1724 2 жыл бұрын
@@Vidaxer the funniest thing was when vaush said the reason why FFXIV WF's take so long is because the FF players spend so much time staring at the character models and shit, and are garbage (he said it in a joking manner, but it's nonetheless harsh, and isn't too far off of what vaush actually thinks of FF players) which couldn't be further from the truth, as WF players are insane cutscene skippers, i remember watching a world first prog and the players were actually confused as to who E12S's second boss was, because they didn't bother with the story but yeah, vaush's tendency to just generalize community hurts him, it's a tendency that not only extends to media but also his politics (like characterizing criticism as being from wokescolds). something that's definitely turned me off from him
@wohdinhel
@wohdinhel 2 жыл бұрын
“I’m not mad and it’s fine”, he says angrily and visibly distressed
@kingofmariokart64
@kingofmariokart64 2 жыл бұрын
His Borderlands take is spot on. It makes zero sense to shoot a bad guy for a straight 10 min and have them still wander around. Doesnt help when these type of games have looping voice audio.
@katethegoat7507
@katethegoat7507 2 жыл бұрын
I disagreed on his point about borderlands 2 bosses basically just because borderlands 2 is only bad when normal enemies are bullet sponges, not bosses
@kingofmariokart64
@kingofmariokart64 2 жыл бұрын
@@katethegoat7507 God point as long as the bosses who are sponges change their attacks/defences throughout the 10 min fighting
@dontuserachelslurs
@dontuserachelslurs 2 жыл бұрын
100% true about gw2's gear requirement. The endgame goal of guild wars 2 is to get gear that has the same stats as the gear you were already using but has added convenience and aesthetics.
@TheLittlestDuck
@TheLittlestDuck 2 жыл бұрын
I’m so glad I got out of WoW during Draenor, that expansion was the beginning of the end
@Shyftus
@Shyftus 2 жыл бұрын
Legion was great
@RemixedVoice
@RemixedVoice 2 жыл бұрын
Cataclysm was where is lost the magic for me. Still play it occasionally though lol
@MrRazmut
@MrRazmut 2 жыл бұрын
@@RemixedVoice I could never get back into WoW after the lich king expansion. Halfway through wotlk they made leveling and dungeons way too fucking easy. Leveling and heroics literally became non-content because you NEVER had to fucking concentrate whatsoever. Then cata came out and leveling got EVEN worse and more streamlined and they removed all the cool old quests I used to like. Like, I just can't force myself to play for hours and hours through absolute braindead shit just to get to the endgame content. Just feels like a chore when the journey there isn't interesting anymore
@burkles4456
@burkles4456 2 жыл бұрын
@@MrRazmut leveling 1-50 takes about 10-15 hours casually. Another few for 50-60. Leveling has been shortened dramatically. The game used to be about leveling now leveling is means to an end. Just different.
@harrydresden4661
@harrydresden4661 2 жыл бұрын
Nah legion was probably the best expansion they ever had. Yea sure, it started off rocky as fuck with legendaries being gimped. But once that got rolling... wow. Mythic+ dungeons felt fresh, daily emissary quests that felt rewarding, the cosmetics that came from a really challenging fight in the mage tower WHICH they didn't had to nerf because it became more accessible on its own as people climbed in gear. The raids. each one was really memorable. Although it did trade very heavily on TBC nostalgia so maybe thats why it felt so good. Problem with TBC was a problem with the era of gaming tho, everything had to be super grindy. Yea, artifact weapons were grindy but not for the entire expansion long. Only at the start of each patch.
@conroconro
@conroconro 2 жыл бұрын
The reason WoW raids take forever is gear being a giant lockout issue.
@Redwolf6056
@Redwolf6056 2 жыл бұрын
Destiny 2 really destroyed Vawsh in the marketplace of ideas here in this debate. Also, can't really blame anyone for being conditioned by MMORPGs to skip most of the quest dialogue/cutscenes since most games in the genre treat that side of the content as a road block. It's a hard mindset to break out of so I get why people have trouble getting invested in FF14s story and world building. It becomes genuinely engaging and enjoyable when you're in the groove but MMOs training people to rush to endgame to get to the "actual content" runs totally counter to what 14 is actively trying to do. Doesn't mean you can't still have a good time skipping cutscenes and blazing through the game, and even if you do they've added a bunch of features that let you replay any main story content whenever you want if you do end up later deciding you want to see the story. I've had plenty of cutscene skipping friends who went back and rewatched parts they initially skipped/didn't care about (usually around mid Shadowbringers but ESPECIALLY now with Endwalker tying so many story threads together). Its content you can really take at your own pace and IMO that's what makes it great.
@BlackWavesOfEternity
@BlackWavesOfEternity 2 жыл бұрын
The only game I can think about that fits the description for the “using the bad side as the good side” is Nier Replicant. I can’t divulge more without going into spoilers, but it is a very good game.
@genyakozlov1316
@genyakozlov1316 2 жыл бұрын
Yes, Nier Gestalt is a very good game, shame about the remake though.
@eskario
@eskario 2 жыл бұрын
@@genyakozlov1316 Why shame about the remake its a pretty good remake
@ReiEmeraldTakedo
@ReiEmeraldTakedo 2 жыл бұрын
FFXIV: A game with real leftist messaging. Vaush: I would never play a game that names its shit like this. FF Players: We made those names.
@beo3828
@beo3828 2 жыл бұрын
These aren't even the most recent trash takes Vaush has made.
@beo3828
@beo3828 2 жыл бұрын
Lmao Vaush equating time spent beating the hardest content with quality. This is such a surface level take. Then he goes to rant about names...that's when you know he's not taking any of that seriously.
@Chatrbuug
@Chatrbuug 2 жыл бұрын
Vaush continuing his 876000 streak of bad video game takes.
@MabiBhaal
@MabiBhaal 2 жыл бұрын
I think the worst thing about the raid shit at 17 minutes is using "time since release to clear" as the only metric through which to gauge difficulty. It is objectively terrible on its own because it can't account for raid length, fight design, or gear design. Yes, Mythic in WoW takes weeks if not months, but that's also because they tend to be gated on gear, borrowed power, or some other horseshit to squeeze out sub fees, in addition to having more bosses at once in a single area. XIV raids are cleared quickly because people are insanely fucking good at the game, and it is only a skillcheck, never (since Creator) a gear check. There are also only 4 bosses for the primary savage raids (as much as we wish we could have more, they dont have enough battle content devs), in separate instances. Which all skew the time to clear toward the intentionally time-consumption designed ones. But for actual mechanical skill and execution, XIV savage is comparable to at least Heroic, maybe some Mythic, and Ultimates are far and above anything WoW has ever put out.
@rexhurne
@rexhurne 2 жыл бұрын
The only thing i'm missing form wow is a substitute for mythic+. We had regular group of 5 where to tried to complete higher and higher keystones in time, improving rotation and how to do faster pulls. Especially interesting at the point where gear isn't a limiting factor anymore and it's just improving skills. there isn't really something similar in ff14. We just clear savage and that's it.
@TheDoomSheep
@TheDoomSheep 2 жыл бұрын
Yea that part was so frustrating to listen to. There's a Preach video (or two) where he kicks himself for having that exact same take that Vaush just did because he ended up being so wrong about it. The difficulty of raids in WoW and FFxiv just isn't comparable. They're both difficult but in different ways. I'd add that the difficulty of WoW raids is also increased because there are a lot more players to coordinate and who have to execute during a single pull. 20 players all doing their job for the same 5-10 minutes is harder to achieve than 8 players. There's also a lot more RNG in WoW raids, sometimes to the point that it becomes impossible to beat if all the wrong people are picked. And then part of dealing with that RNG factor of WoW is getting addons that can coordinate the raiders automatically so a world first guild has to wait for their programmer to create their weakauras. Also WoW raids tend to be stupidly overtuned when the raid tier opens so the world first guilds end up at a wall and literally need to stop raiding to wait for hotfixes. A lot of this difficulty just feels artificial. I only just started raiding the harder stuff in FFxiv. Savage afaik feels like late Heroic up to late-mid Mythic difficulty. But it seems like it's balanced well and the RNG is never impossible. The fights are also balanced so addons are completely unnecessary and that's really nice that I don't need Bigwigs just because SOME mechanics are particularly nasty. It means I'm expected to be smart and that's a nice feeling. Having the trust of your team that you can execute your job, and that you trust your team will execute theirs. Having only 8 players means each person is given more mechanics to execute in succession too; every boss has like triple the number of unique mechanics which does make it harder for each individual player, which is pretty fun. These raids are so much busier than most of the Mythic bosses I did in WoW. The only one that feels kind of comparable was Fallen Avatar which did feel like a constant choreographed dance that every player had to execute perfectly. But even though it had constant movement, there were only 4 mechanics that were repeated for like 5 minutes straight; it's not hard to understand 4 mechanics, it was hard to get all 20 people to do the dance in the same pull which just made the fight more frustrating than fun. The only "artificial" difficulty FF maybe has is when the most difficult parts of a fight are near the end so you have to drudge through 7+ minutes of easier mechanics just to get to the progression part. Haven't even tried Ultimates yet so maybe my take is wrong too. Oh and unrelated to raid difficulty, I fucking love that BiS lists are a thing in FF. Gear RNG was the bane of my WoW experience. If I had gear that wasn't titanforged, it was always nagging me at the back of my mind, like I should be grinding out mythic+ to "finish" my gear set. Being able to acquire my BiS for an entire gear set is such a relief for my dumb monkey brain.
@ReiEmeraldTakedo
@ReiEmeraldTakedo 2 жыл бұрын
Not to mention, I don't have to walk all the way back to the boss when I die. I don't have to do a fuckton of chores every week to get geared.... I just... Go raid. I fight the bosses (the fun part) until I'm done.
@lunesaveter8521
@lunesaveter8521 2 жыл бұрын
Have to say people needs to stop judging how hard a raid is base on how long it take world first to clear it. Wow design fights with ton of stats that's near impossible to clear with the existing gear and require month of farming/clearing cd for the last boss.Ff14 does not do this, that does not mean wow have harder boss fights.
@Jack-fw4mw
@Jack-fw4mw 2 жыл бұрын
I mean, just because it is bad/unfun difficulty, at the end of the day it is still difficulty. And when people still played WoW, that was less of a thing than you are suggesting. I think it was Battle for Azeroth, where top guilds started doing "split runs", so that within 1-2 weeks most of the raid team was already in near BiS by the time they got to the last boss in the raid. Still took a long time, (and a race change) to actually get it down.
@rexhurne
@rexhurne 2 жыл бұрын
i played both mythic raiding in wow and savage raiding in ff. They have both different aspects that are harder. For wow i had more trouble keeping a good damage rotation up while doing mechanics, and it's harder in wow to play more classes well (in ff a lot of the same role feels a bit alike when playing them). In ff it's more about fast positing and good awareness at all times. Mythic raiding in wow felt for me a bit harder in general than savage ff14 raids(even months after it came out when gear wasn't the issue), i needed less time to prepare for them to clear. But that can be different for someone else. Getting a bit tired of the whole '''which of the two is harder?" discussion. It doesn't really matter.
@djempathicmind8317
@djempathicmind8317 2 жыл бұрын
The problem with engagement mechanics such as time gating loot is that it's usually an attempt to give people a reason to keep playing the game. If you can complete everything quickly then the game has nothing to keep you playing it. Something like Final Fantasy XIV has less time gates because the world and content are so massive that it's able to keep you playing beyond your completion, but not only that, the game's meant to be played, left, and come back to. They don't beg you to stick around forever. That being said, multiplayer games are a very competitive market, and if you want your world to feel alive you have to have something to keep people coming back to that world. Making it so you have weekly objectives causes players to continually return to complete those objectives. It's shitty for the players in many ways, but it's almost necessary. It's the same reason we have Battle Passes in everything multiplayer now days. If you don't have a progression system tied to engagement with a multiplayer experience, that multiplayer experience becomes extremely easy to dip your toes into and then leave. When players do that, the game dies, because the player base isn't consistent enough to foster long term multiplayer accessibility. When WoW was on top of the world 15 years ago it wasn't necessary to have engagement mechanics in that same way because it was THE MMO. After the MMO market got flooded with dozens of MMOs there was a change in how things were handled. A lot of games went free to play and died, but a lot of them tried to learn how to compete for people's time with WoW, and time gating/weekly grinds were one of those. As time has gone on, those systems have developed, evolved, and propagated throughout the market. Battle Passes are the same thing, which is why something like Fall Guys could pop up and keep people playing for a while with a sense of progression and unique rewards for events. These systems aren't fun on the consumer end usually, but that's not because the game developers forgot how to make something fun, it's because it's a genuine attention economy. As someone who loves game design, I struggle to see the next innovation on this subject which can keep people playing but not harm the experience. FFXIV has the luxury at this point of being on the top, which helps it keep the mentality it has with regards to players coming and going, but Idk if it's design philosophy would work for anyone else given how unique that development team is.
@Nerobyrne
@Nerobyrne 2 жыл бұрын
WoW did have engagement mechanics even then. Mostly the raid resets and the fact that you got less XP if you didn't rest at an inn regularly. Although, it's also possible that they were more of an attempt to dissuade people from playing too much, which was considered a genuine problem with MMOs in the 00s. Of course, it's nothing close to the insane micro-management they do with players these days.
@PancakemonsterFO4
@PancakemonsterFO4 2 жыл бұрын
Never played WOW, couldn´t afford the subscription model but hearnig about how time consuming it is i most likely didn´t had the time to spend on it either
@harrydresden4661
@harrydresden4661 2 жыл бұрын
It started out as crazy time consuming, then with each expansion that got less and less. Until legion I wanna say. Thats when they added a "you have to farm each day to get player power" to the game. And its been a thing for 3 expansions now. And with every expansion announcement they are like "we arent going to do that again this time folks, we learned our lesson." only to do it again either through points or through upgradable ability items. I am SO glad i quit.
@themanofquagga
@themanofquagga 2 жыл бұрын
To be fair to destiny, he's drastically overstating the time you'll spend staring at a boss shooting it. Most raid boss damage phases are less than a minute long, typically between 30 seconds all the way to as 5 seconds on one of the more recent ones. Between that it's all focusing on the small shit that dies quick and the mechanics of the fight.
@thanatos2980
@thanatos2980 2 жыл бұрын
vaushes take on mythic wow raiding vs ff 14 is kind of off base a bit. While yes most guilds take months to clear a wow mythic tier ff 14 has a much smaller raid size so the individual responsibility is much higher. a lot of wow mythic raiding is just waiting for people to stop licking windows. [the opinion of a former CE raider]
@courygaffney4408
@courygaffney4408 2 жыл бұрын
Only content in D2 with bullet sponges are Grandmasters, which are by no means necessary to play the game, and even they don’t have that much health. Raids in D2 are all fun and engaging with 10-20 second damage phases in between mechanics
@mitchhudson3972
@mitchhudson3972 2 жыл бұрын
Until you are doing it for the 10000th time to get one piece of decent rolled armor
@djempathicmind8317
@djempathicmind8317 2 жыл бұрын
@@mitchhudson3972 Nothing about armor stats is a genuine necessity though. It makes a difference, but points in Discipline and points in a traditional MMO's Strength stat aren't even comparable. Destiny stats help you very passively, and while they're a grind I participate in myself, it's nothing so critical that you should feel in any way compelled to grind for it if you don't enjoy what you're doing.
@mitchhudson3972
@mitchhudson3972 2 жыл бұрын
@@djempathicmind8317 first of all, you need to grind for light level to begin with. Then once you're done with that, if you want to get the best gear (the whole point of mmos) it's shit tons of grinding the same boring ass raid/whatever
@mitchhudson3972
@mitchhudson3972 2 жыл бұрын
@@djempathicmind8317 I've had friends do the same raid a dozen times just to get the one piece of armor they wanted in the first place, regardless of roll
@djempathicmind8317
@djempathicmind8317 2 жыл бұрын
@@mitchhudson3972 I'm familiar with the issues presented, but that's not the same as complaining about how difficult it is to obtain a good stat roll. People do a single raid a dozen times in WoW or FFXIV for a single piece of armor they want as well. It's not 100% the same, but the grinds are similar. The same could be said with Power vs XP grinds. The difference is how it's implemented, but given how much of the XP grind in FFXIV can be Duty Roulettes that send you back into old content, it's not much different than Powerful/Pinnacle grinding.
@somedudeok1451
@somedudeok1451 2 жыл бұрын
Concerning games that pull off "being evil" well, I'd recommend the RPG Tyranny. It gives you choices, but almost all of them are evil in different ways and the final boss is literally you justifying why you did what and if you fail you're convicted. Plus it's a cool take on the roman empire.
@aqdjbcr
@aqdjbcr 2 жыл бұрын
That’s why I like vaush. It all makes sense now. We’re both resto shamans. I quit wow for the same reasons but I did it at the end of WOTLK. My gaming peak was full clearing sunwell at the end of BC
@AaronJL
@AaronJL 2 жыл бұрын
Vaush is that Girlfriend that's says "it's fine" but we all know deep down it's not. 🤣
@necroxisz
@necroxisz 2 жыл бұрын
Every hardcore WoW player that has tried out the hardest content in FF14 have said the FF14 fights are more difficult. You aren't being hand held by 60 addons like you are in WoW where you are essentially mechanized to know exactly what to do, when, and it does it for you. Also weird to just totally dismiss FF14 because the story is good? lol. What. "Only one thing can be good" No, that's just Warcraft brainrot.
@Schwartzbruder1
@Schwartzbruder1 2 жыл бұрын
My last expac was base Pandaria. I'm quite certain I'm not gonna recognize the game if I ever tried to play again. Cataclysm was a huge turning point. And a maddening one at that.
@TheLittlestDuck
@TheLittlestDuck 2 жыл бұрын
The only good thing about Pandaria was the Pandaren finally becoming playable and the unique factor that they could join either side once you finished the starting missions
@penpenultra
@penpenultra 2 жыл бұрын
I stopped at the end of WotLK/ beginning of Cata, came back about 2 years ago for a month or so and it was rough lol.
@JM-mh1pp
@JM-mh1pp 2 жыл бұрын
Why am I not surprised that Vaush was the time of player to run to the endgame instead of enjoying the journey.
@ThePsychoRenegade
@ThePsychoRenegade 2 жыл бұрын
I mean the endgame is the best part in most MMOs. Can't blame a guy for wanting to play the best content.
@nahuel3433
@nahuel3433 2 жыл бұрын
@@ThePsychoRenegade Most, but FF is widely known as the exception.
@Neon_Plasma
@Neon_Plasma 2 жыл бұрын
@@ThePsychoRenegade WoW maybe but FFXIV and City of Heroes it was more of a journey
@MrTalithan
@MrTalithan 2 жыл бұрын
@@ThePsychoRenegade keyword being: most. There's a reason (of many) why FFXIV is experiencing a massive skyrocket in popularity. One of those being it's not like most mmos, in that it's 'best content' is scattered all throughout it's length. Alexander, for example, is one of the game's most popular/beloved raids and it's experienced at lvl 60.
@olledaleskog5439
@olledaleskog5439 2 жыл бұрын
The saddest part was chat actually saying Portal 2 was a shooter
@thineubaut
@thineubaut Жыл бұрын
The Last of Us 2 is a good example of emotional beats not hitting as hard as they could, because the horrible things you do were part of the narrative and not player choice. I saw hours of lets-plays and concluded that the only way to beat the game was not to play it.
@karlthomas2609
@karlthomas2609 2 жыл бұрын
There’s already a top tier game that makes you side with the bad guy and does it so well that many people still don’t realize they played the villain. The last of us.
@etabiansosin
@etabiansosin 2 жыл бұрын
Hey Vaush. I would love to see you make video essays on The Four Species Movies.
@theluchakabuto5206
@theluchakabuto5206 2 жыл бұрын
Voosh video game take: I sleep. “The Legendary Cope Stream” in its entirety for the 8th time: REAL VOOSH HOURS
@rangerwang5436
@rangerwang5436 2 жыл бұрын
As a developer I am surprised to hear that GW2 is mentioned
@Szadek23
@Szadek23 2 жыл бұрын
From what I heard from raiders is, that FF14 the ulimates are mechanically harder than anythng in WoW, but the game itself is far less grindy and therefore the clear rates are higher. Like for the upcoming ulitmate you need full savage gear, which you will get if you clear the 4 savage bosses each week for 2 month. That's all you got to do and it's a lot less than what you would have to do in WoW to be a top tier raider.
@wizzzer1337
@wizzzer1337 2 жыл бұрын
I think you should do once in a while a full retrospectic review on games you played, I know it's a lot of work, but the output will be worth it because I feel like you has a lot of opinions on games and a lot to talk about in pretty great detail.
@Hamieee
@Hamieee 2 жыл бұрын
There's like basically no bullet sponges in destiny 2 unless you seek it out
@Rucarlos
@Rucarlos 2 жыл бұрын
I played Destiny for years to a point of addiction but had to cut it off when I realized the game had became a literal job designed for streamers who played it exclusively full time and execs looking for those engagement numbers
@LearnedSophistry
@LearnedSophistry 2 жыл бұрын
When did you quit playing? They practically removed the leveling requirement unless a new expansion drops
@vrahnkeneisenbach9148
@vrahnkeneisenbach9148 2 жыл бұрын
Dark souls does moral choices pretty good. Immoral choices have lots of selfish immediate benefits like killing npcs to get stuff earlier than you normally would, or sometimes stuff you wouldn't get at all, otherwise, but they can also have major costs to them, too. It adds a lot to the roleplay IMO. Basically, I love my psycho Uchigatana, dark wood grain ring wielding killer darkwraith assassin in Dark Souls 1.
@JackgarPrime
@JackgarPrime 2 жыл бұрын
Trust me, there is a lot more to FF14 than the story. The raiding content is fantastic, and it fixes a lot of the problems Vaush has with modern WoW. And the reason the time to first clear is so much lower is both because the raids launch in an actually properly working state consistently and don't rely nearly as much in gearing. It's also harder on an individual level because it's only 8 man instead of 20, so every individual player has much more responsibility. Just ask the top tier WoW raiders who go to FF14 which is actually harder. Oh, and you don't have to grind for keys to re-attempt a boss. You can just immediately go right into the fight again instantly after you wipe without any artificial timekeeping. Also the raid naming actually works better because you can just say something like "Omega 8 Normal" and "Omega 8 Savage" and its easy to know you mean the 8th boss of the Omega raid in the appropriate difficulty.
@yourewrong9028
@yourewrong9028 2 жыл бұрын
I play Destiny 2 a lot, it’s probably my favorite game. It’s honestly just the best-feeling and most stylistically competent (in my opinion at least) shooter on the market. And while I kind of get what you’re saying about time-gating content, it’s not really that bad MOST of the time because there’s enough things you can do every week that you can level up a shit ton. Also, I’m not actually sure that the bullet-sponge bosses apply the way you think they do, except maybe in a few pieces of content. Like, there’s no raid boss in the entire game where the way you kill it is just sit there and shoot it for 5 minutes. For almost all of them, it’s mechanically-activated damage phases that last maybe 20-30 seconds, and you kill the boss over 2-4 phases. The only place in the game where you really get what I’d call bullet sponges and where leveling is an issue would be Master and Grandmaster level content. Which I don’t really play that much, and honestly is NOT required at all to enjoy the game.
@djempathicmind8317
@djempathicmind8317 2 жыл бұрын
Even with Master/Grandmaster, talking about bosses being bullet sponges is like talking about an MMO Raid Boss having too much health because you only have 1 DPS on it. I play Destiny 2 for a living, so I'm a bit biased, but Master/Grandmaster bosses can be melted in an instant, it's just a matter of coordination and buffs. If you have a Well of Radiance and use appropriate weapons it's quite easy, the only real prevention is immune phases and even those can be worked around. The Corrupted for example, you can break the boss' shield at the end, kill all of the adds, then get in position and do DPS. You can even hold an extra orb to break down the boss' shield again if you don't do enough burst damage, giving you nearly twice as much time to finish her before she moves to the second battlefield and summons more adds. Destiny doesn't expect or demand teamwork when you're playing alone, because you're meant to be capable of playing alone, just like enemies in most MMOs aren't insanely tanky outside of Dungeons/Raids, because they're meant to be taken on alone or in small groups. When you go into team content, you're asked to play as a team. Destiny has taken time to figure out how much teamwork should be expected in easy content, that's why early on bosses had "too much" health, because they expected the team to work together. Now, teams can be relaxed to clear most things and only require actual teamwork when doing endgame.
@yourewrong9028
@yourewrong9028 2 жыл бұрын
@@djempathicmind8317 I mean, that’s kind of true, but the problem with Master/GM content isn’t necessarily that you’re flat-out incapable of melting bosses, but rather that you’re incapable of doing it without both grind that can get time-gatey AND coordination/skill. Like, if you don’t have a “Bonk Titan” or any of the few other builds that one shot bosses, no amount of skill is going to let your team one-phase GM Sedia. Basically what I’m trying to illustrate here is that GM’s have one of the two problems that Vaush outlined here, and you can kind of pick your poison. Either the bosses are bullet sponges, or you’re going in with weapons and gear that it probably took you a month + of soft-timegated grinding to get.
@djempathicmind8317
@djempathicmind8317 2 жыл бұрын
@@yourewrong9028 "Like, if you don’t have a “Bonk Titan” or any of the few other builds that one shot bosses, no amount of skill is going to let your team one-phase GM Sedia." Sorry, but this is just incorrect. I was farming last week with nothing but random Linear Fusion Rifles and a Well of Radiance for boss DPS. Sometimes we used Sleeper, sometimes we just used Threaded Needles and Taras. For context, I do Recoveries, so I'm used to working with various weapons. That being said, while I understand your general point, I simply think it's wrong to say that even in GMs bosses are bullet sponges. Most teams who are experienced with GMs can take down their health rather quickly, to such an extent that Lake of Shadows, Warden of Nothing, and a few others have had a history of boss melts being the go-to method of handling the boss room of a GM. Also, given the nature of Destiny's design, I don't think anyone who's played less than a month should really be expecting to hop into the hardest content in the game either. That's not because of time gating, but because of all of the moving parts that you need to learn. Trying to play Destiny like Call of Duty or Halo would be a travesty, and you wouldn't expect a FFXIV or WoW player to understand how to do endgame raiding with limited knowledge of their abilities and only a short amount of time to explore and learn it. That's not to say people should have to dedicate great deals of time to it for them to participate, but rather that through your journey to reach endgame you'll get Legendary weapons that'll make endgame at least mildly accessible.
@emilchan5379
@emilchan5379 2 жыл бұрын
I feel like Vaush is missing several points here: About Spec Ops, I think the lack of player agency is the entire point. Because the game is not just an introspective critique on modern military shooters, but also on the people who are drawn to them. Because let's face it, a lot of us love to play those games to get the power trip of mowing down dozens of people wihout having to think of the consequences of our actions. I know I do. But in Spec Ops we are forced to see the results. On a meta level, by making the excuse that we didn't have a choice not to use the WP, we as players are doing the exact thing Walker does in the game - distancing ourselves from what we did by shifting the blame. The truth is, both Walker and the player always had an option to not use the WP, but it was an option we never considered - just not continue with game. At any point in the story, Walker had the option of gtfo'ing from Dubai. His original mission was just to do recon, not to solve whatever was going on. But he continued on because of his self-imposed mission creep. Likewise for us players, we could have taken the option to not continue. But as players we are conditioned to see games as something that is meant to completed, objectives to be fulfilled. About choosing to be evil in games, I think the issue is that in many games, choosing to be good is often rewarded. Or at the very least, the game isn't that much more difficult for choosing the moral route. The only exceptions I know of are This War of Mine and Frostpunk. In those games, being ethical is a lot harder and the unethical route is certainly very tempting. Frostpunk shows how easy it is to slip into a totalitarian dictatorship when the situation is sufficiently dire. And about games in which you play as the bad guys thinking you are the good guys, a very good example would actually be the Nier series, especially the first Nier. This is spoiler territory but those who have played the game will know what I mean. A fun fact is that series was directly influenced by the events of 9/11, and the game's story is an exploration of how someone who is so blinded by their own rightenous can commit horrible acts without ever realising it.
@christopherstathis4419
@christopherstathis4419 2 жыл бұрын
The whole WP was meant to show the reality of your war crimes. Where doing that in a CoD game would be portrayed as a hero moment for the player. So many people miss that,even though.the game constantly mocks you after that expecting a big hero moment.
@taragnor
@taragnor 2 жыл бұрын
Yeah I like to see the evil route being the easier one, since it mimics reality a lot better and provide that temptation. This War of Mine did a good job with that. As for Spec Ops, I don't know if it really had the intended effect on me. My reaction was similar to Vaush. By not giving the player an active choice (besides shutting off the game), it does take away your responsibility, because it separates you from the persona of Walker. Since the player couldn't choose for Walker, then Walker did those things, not the player. And therefore you don't bear any responsibility for what happened. You're just watching Walker's story play out.
@Frankthegb
@Frankthegb 2 жыл бұрын
alphascape o12s = **Alphascape** (the raid tier) **Omega** (the expansion's raid story) **12** (the number of the raid in the series, 1-12) **Savage** (the difficulty). It's not that crazy
@Frankthegb
@Frankthegb 2 жыл бұрын
@Cornelia It seems that way at first, but it’s standard shorthand for all normal raids so it becomes intuitive very quickly
@klong977
@klong977 2 жыл бұрын
I'm just curious, if Vaush is not interested in story and wants to go into end-game raiding, why doesn't he get the story skip?
@temerianlillies
@temerianlillies 2 жыл бұрын
I feel like his problem with most games is that he just likes action games. I’ve tended to notice that if there’s any shred of a story in a game he’s playing he just does not care or won’t engage with it.
@MrCarpelan
@MrCarpelan 2 жыл бұрын
I thought the lack of decision-making in Spec Ops added to its message. I mean, it's what that type of game is "supposed" to be like, and when the fuck did you get options in the army?
@emilchan5379
@emilchan5379 2 жыл бұрын
Precisely. Also on a meta level, by complaining about the lack player agency and decision making, we the player are essentially doing the same thing as what Walker does in Spec Ops - shifting the blame and refusing to take responsibility. Both the players and Walker had a choice, but one which we never actually considered - not continuing with the game/mission. Walker could have easily at any point in the story just turned around and gtfo'ed out of Dubai. It was only his self-imposed mission creep that kept pushing him forward. His original mission was just to do recon after all, not to single-handedly solve whatever was going on. Likewise the player could have at any point just said enough is enough and just stopped playing. But we don't, because we as players have been conditioned to see games as tasks to be completed, objectives to be fulfilled.
@SemiIocon
@SemiIocon 2 жыл бұрын
People don't usually play the evil path because the good path feels like the correct path. I like to play evil path most of the time, just to see what will happen.
@EditRealityGaming
@EditRealityGaming 2 жыл бұрын
A lot to respond to here: Genre labeling has always been bad for some reason. Like, people who quibble about the difference between Rogue-like vs Rogue-lite feel like a psy-op. There are infinite games they will call rogue-lites but none they will label rogue-like. Progress outside each run is an innovation within the genre rather than a whole new genre. It's like if you tried to claim the OG Doom and the modern reboot are different genres because the X-Axis matters more. I agree that having weekly timed stuff, especially in games that have subscription models, is a total bummer. (Also fuck you for the anti-goblin propoganda.) The best Borderlands game is Tales From The Borderlands. All others tie for second. Spec Ops the Line and TLOU2 both have people insisting that players should be able to undermine the ending and I never get this point. It's even worse in Spec Ops since the game clearly represents a silent hill style time loop. Think PT, its exactly like that. Walker already made these choices, he's just doomed to only realize his mistake too late. It's bleak and dark and represents a doomed timeline.
@darkaura019
@darkaura019 2 жыл бұрын
He 100% got misinformation about Destiny lol. There is 0 bullet sponges. Raid bosses in D1 and2 are not long 20 minute shoot the big guy, its a phase of puzzle/combat solving with ads and usually 30 second to 1 minute damage burst phases and repeating mechanics to keep getting damage opportunity. Even in Master Raids and other max level content you can destroy high health enemies with builds and exotic weapons.
@yourewrong9028
@yourewrong9028 2 жыл бұрын
Eh. Some of the bosses in Master and Grandmaster content edges up on that "bullet sponge" line, but yeah, in normal difficulty raids the bosses definitely aren't "bullet sponges" unless you're going in with less people than intended.
@darkaura019
@darkaura019 2 жыл бұрын
@@yourewrong9028 Yeah but even in GMs you can build to delete them. You cant call a game full of bullet sponges when sometimes one specific mode has like a few high health enemies
@yourewrong9028
@yourewrong9028 2 жыл бұрын
@@darkaura019 I agree, but they do exist. You can definitely grind out builds to make them way easier, and they’re rare, but they do exist.
@muriomoira
@muriomoira 2 жыл бұрын
Enemies take to long to die in destiny?? Fist vaush bad moment of the year...
@zennim125
@zennim125 2 жыл бұрын
13:10 TYRANNY BY OBSIDIAN great game where you start as an "inquisitor" for the evil overlord and you have to go out of your way to get a "good" path, the default options are different shades of fascism
@ironickrempt
@ironickrempt 2 жыл бұрын
Me from the future: knowing Vaugle will become terminally addicted to ffxiv
@consciousrat1416
@consciousrat1416 2 жыл бұрын
New Vegas isn't talked about enough in terms of morality and philosophy in games. Determining whether the NCR, House, or Legion is better overall for the future of the world can inspire incredible introspection
@malte3756
@malte3756 2 жыл бұрын
Or if you think you have all the answers and pick Yes-Man
@consciousrat1416
@consciousrat1416 2 жыл бұрын
@@malte3756 Right. It's a really special experience I think
@lucillefrancois150
@lucillefrancois150 2 жыл бұрын
Spec Ops doesn’t force you to drop the phosphorus. Players see that they’ll have to do something horrible to continue on in what is likely a doomed quest, and *choose* to keep going. Konrad even says at the end that at any time you could’ve stopped. The choice given is to simply accept doing horrible things and keep going, or choose not to and “turn around and go home” as Konrad says you could have Your choice was to keep going in spite of monstrous actions, and blame circumstances for the fact you did them, just like the main character
@taragnor
@taragnor 2 жыл бұрын
But you couldn't have stopped. Not within the context of the game. Sure you can get all meta and say you could stop playing the game, but that's dumb. Having the option to continue or stop watching are the equivalent choices you get when watching a movie. So if you have those two as your "choices", you're just watching a movie and have no actual agency, so you don't have any of the blame. At least unless you want to put the blame on the viewer for all the people Jason kills everytime they don't shut off a Friday the 13th movie.
@lucillefrancois150
@lucillefrancois150 2 жыл бұрын
@@taragnor Spec Ops The Line is an objectively *INCREDIBLY* meta game. Characters will literally just *talk* to the player. When the game says “If you think this is terrible then you should’ve stopped” they’re literally telling *you* that this is your fault for continuing The game *does* treat you stopping as a legitimate option. Players are the ones that don’t
@andrewsad1
@andrewsad1 2 ай бұрын
I love how quickly the editor gave up trying to censor the fucks in this video
@MisterRorschach90
@MisterRorschach90 2 жыл бұрын
I played a p2w game for a very long time and got to the top 10 players at one point on the server. The top 3 spent hundreds sometimes thousands a month. I remember taking 10 minutes to defeat a boss being that strong in the game and when I’d team up with the top 3 who were around the same level but with all special gear and moves, they would take the boss down in seconds. So the best thing to do was wait for them to log on and ask them to do the daily events. You could speed through them in minutes rather than hours. But then they merged a bunch of servers. Then I realized how much people were spending on other servers. Some of those people were spending 10s of thousands a month if not more. I assumed they had to be cheating, but I never found a single working cheat for the game. These people were literally impossible to beat. Even for the top player on our original server. It got to the point where they became so powerful that it was pointless to even start the game new because it would be impossible to ever catch up to the levels the events were at. So then they had to make new servers and kept making new servers. Then the game turned to crap. I held on for way too long.
@truthiz2805
@truthiz2805 2 жыл бұрын
Fun fact, there is more catchup mechanic now in WoW than ever. Vaush is soo convincing tho. A good rhetoric is so strong.
@quincyquincy4764
@quincyquincy4764 2 жыл бұрын
I've never played guild wars 2 but I was absolutely in love with guild wars 1.
@IHSchwingo
@IHSchwingo 2 жыл бұрын
1:11 the moment the FBI censor gave up.
@burkles4456
@burkles4456 2 жыл бұрын
Ehhh Vaush is slightly talking out of his ass. Just exaggerating a bit. You always had to grind for gear in vanilla. You couldn’t just jump into naxx with molten core gear lol. Maybe if you were carried but vanilla was brain dead easy. Better players just pressed buttons faster lmao.
@MsMoonDragoon
@MsMoonDragoon 2 жыл бұрын
Thanks, someone finally fucking said it. and I'm confirming this as a WoW vet.
@aqdjbcr
@aqdjbcr 2 жыл бұрын
He said that didn’t he? “It’s tiered so you have to do the raids before it to have the gear and no matter your skill you can’t do some content mathematically”
@burgerkingas7027
@burgerkingas7027 2 жыл бұрын
13:00 Would the first Dark Souls apply to this? Most players light Gwyn's bonfire at the end without a second thought because they don't even realize there is another option. Now whether or not the other option is "moral" or not is definitely up for debate, but I think the player is definitely lead to believe lighting the First Flame is morally good by everyone pushing them in that direction.
@epicurusstan3223
@epicurusstan3223 2 жыл бұрын
Game genres are a social construct
@tylerihrke4657
@tylerihrke4657 2 жыл бұрын
I always had more fun playing Sith in SWTOR and being as mean as possible. Their abilities just felt more punchy than the Jedi's and all the black and red gear was more aesthetic imo
@zennim125
@zennim125 2 жыл бұрын
nothing beats sith inquisitor storyline, it is the most fun story and you are just such an unapologetic egotistical villain it is delicious
@dariodetresfigueroa3445
@dariodetresfigueroa3445 2 жыл бұрын
I think what vaush is saying is basically at 13 36 is that for example like in 40k where being part of the imperium of man is seen as a good thinh when in reality as a reader or consumer of this fantasy world you can infer is the bad guys as well and taking a choice against that dosent include being a weird ass cultist or joining the tau would be the "good" choice, if not making your own faction to idk try to make everyone calm down and talk. Or for another example the indie game helldivers where it has that vibe starship troopers you can say your the good guy because the only interaction you see with an opposing force is hostile, while in the background you can smell something is not well with the helldivers faction and you would have to also take the decision of going against them.
@thewitchcoven
@thewitchcoven 2 жыл бұрын
Metroid Prime has Lock-on? I do not remember that when I was a kid
@stubt4322
@stubt4322 2 жыл бұрын
What you're describing has been the case forever. You could only do any given raid once per week from the very start. It also sounds like you're describing rep grinding to unlock certain stuff, which has come and gone throughout the years, but has also been around since the start.
@gvirusqueen3559
@gvirusqueen3559 2 жыл бұрын
Dragon Age Origins is probably my favorite RPG ever because of the immense amount of choices with branching consequences that game has.
@MarieAvora
@MarieAvora 2 жыл бұрын
I'm gonna start getting VDS over Vaush's video game takes
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