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This Battleship Is Getting Weird. 🎈🤔 From the Depths Battleship Diary 2 (Part 3)

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BorderWise

BorderWise

Күн бұрын

I'm not sure anyone should copy what I'm doing here. 😅
Gmodism's Davidos: • Superior Davidos Class...
Second Channel! / @borderrrr
Channel Membership: / @borderwise12
BorderWise Twitch: / borderwise
BorderWise Twitter: / borderwiseweta
BorderWise Patreon: / borderwise
Outro Music: Different Heaven: OMG: • Different Heaven - OMG...
Other music used:
Chris Haugen - Front Porch Blues
Dan Lebowitz - Tiptoe Out the Back
Frank Rawel - Up And Down
Jimmy Fontanez - ChaCha Fontanez
Dan Bodan - Bike Sharing to Paradise
Doug Maxwell - Baroque Coffee House
Doug Maxwell - Invitation to the Castle Ball
Doug Maxwell - Pink Flamenco
From the Depths on Steam: store.steampow...
I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.
#FromTheDepths #Battleship

Пікірлер: 41
@The_K0ala
@The_K0ala 2 ай бұрын
I always compromise and make a medium gauge gun that’s bad at everything
@osiszx5732
@osiszx5732 2 ай бұрын
Too true
@rogaldorn4759
@rogaldorn4759 2 ай бұрын
If you only have weaknesses, can you truly be countered?
@carlborg8023
@carlborg8023 2 ай бұрын
It is "the way".
@goodstormsgames9744
@goodstormsgames9744 2 ай бұрын
So I really enjoy big shell rail aps. Those can punch holes through things on things and inside things.
@SpeiderProductions
@SpeiderProductions 2 ай бұрын
I think you should absolutely add some shrouds to those main props to protect them a bit better
@Attaxalotl
@Attaxalotl 2 ай бұрын
Instead of optimizing my guns for small shells fired quickly or big shells fired rarely, I simply spend 75% of my materials budget on firepower and die before I can use any of it.
@leopardspheel3638
@leopardspheel3638 2 ай бұрын
BorderWise builds thing around function I build things around them blowing up nicely while also being functional enough to use in the campaign
@NearQuasar
@NearQuasar 2 ай бұрын
An event horizon style burst railgun would be epic
@leopardspheel3638
@leopardspheel3638 2 ай бұрын
I think a great name for it would be "Rain Storm" since it spits out such an unholy amount of shells Shrapnel maybe? Again, it spits out metal like mad and it does use frag stuff.
@blacksabbath5300
@blacksabbath5300 2 ай бұрын
Gun
@leopardspheel3638
@leopardspheel3638 2 ай бұрын
I'm very excited to see a new snig. I didn't know a new one was in the works till I saw this, so thats super exciting
@BorderWise12
@BorderWise12 2 ай бұрын
I'm excited to make a new Most Wanted for it! :D
@cheezebagz729
@cheezebagz729 2 ай бұрын
Calling It the Amazonas would be neat, as the guns make for quite the canopy
@Jawzah
@Jawzah 2 ай бұрын
Hmm - since there's empty spacein the middle.. How about jet engines? - use the empty space for clearance and armor them from sides. Could work agains the nose up and balance the propulsion.. Or are those horribly inefficient compared to custom props? A laser system or two in the middle might be cool.. Maybe two systems both feeding to three masts o there'd be redundancy and also while hawing them mainly for damaging but also double as lams set to really short range just in case something get's through the APS CWIZ.. Cram mortars on the sides - because they'd look cool and could help to finish ships that go slow or are mobility killed bit faster.
@alenvire
@alenvire 2 ай бұрын
I doubt it would be a good idea, or necessarily even effective. But, could you make fuel pods? Like under the water water balloons where if the fuel explodes it would cut itself from the rest of the ship to stop any burning? Like the fuel tank, surrounded by 3x3 metal, with a soft block that would disconnect it from the main ship if the fuel explodes. My thought is to have the angle to hit them with them under the hull of this ship being their primary defense. Of course, that may not even slightly be effective. It would just be nifty if we could make section of a ship that auto detach if the payload gets hit, limiting fire damage. Which seems like a very real threat now.
@BorderWise12
@BorderWise12 2 ай бұрын
Interesting idea, I should try that! :D
@alenvire
@alenvire 2 ай бұрын
@@BorderWise12 I assume it depends on whether the fire damage immediately transfers to the next viable block or if the disconnect would end the fire. I would love if it works like it realistically should but there is always game limitations.
@cheezebagz729
@cheezebagz729 2 ай бұрын
Btw the Firepower/1000 Materials for your Cram Turret seems to be about 1.3, Ive made one that got to about 1.7 though its armor is light, but 1.6 should be possible for your gun. I know, cram tetris is a headache, but learning it downright makes your crams better.
@cheezebagz729
@cheezebagz729 2 ай бұрын
Underestimated a bit, your guns more likley to be around 1.45-1.5
@BorderWise12
@BorderWise12 2 ай бұрын
I literally make tutorials on CRAM tetris and I was using the most material-efficient form already. XD Problem is, CRAM is better in a more boxy shape and those turrets are too tall: too many connectors for their volume.
@shawnreed343
@shawnreed343 2 ай бұрын
For a name suggestion, how about the Ribit or Ribbit? Ri(sky)-Bi(g)-T(hing)? XD So, if you find that you want to use batteries, the fastest way to fill them is by using Steam generators. Large steam generators, most specifically, double sided. Upsides: Most power generation possible. Not very block-dense. Downsides: Only puts energy into batteries- doesn't produce non-battery energy. Large, so generally big target. Also just checking- is your shell and frag amount maxed out? I mean in settings. If not, I'd definately suggest putting them to max to allow as many shells (and fragments) as possible before they'll despawn. Another potentially weird suggestion- if you need to problem-solve the amount of shells without wanting to lower the rate of fire, it -might- be possible to add a timed fuse to the shells (the kinetic ones too) which is set for a time-to-distance beyond reasonable expected engagement, but far before the natural despawn range of the shell. It means that misses- which are major culprits in active shell numbers, aren't clogging up the shell numbers for as long as they otherwise would. Downside, of course, is that it weakens the shell. So it's a solution for only if the shell limit is being grossly exceeded in a manner where shell number reduction is an implausible solution.
@sgxbot
@sgxbot 2 ай бұрын
i personaly prefere to keep my guns at around 60rpm to not have to deal with the problem with projectile limit. but in the end it shouldnt really matter. except for you big rapid fire guns they defenitly are to much i think. with 8 miniguns. the game cant really handle that i guess
@Paytrolah
@Paytrolah 2 ай бұрын
15:00 did you word it the wrong way? Ie, ships tend to be better than thrustercraft?
@BorderWise12
@BorderWise12 2 ай бұрын
Nope. Airships/thrustercraft are generally better than surface ships in FtD, because: - They're easier to make fast-moving and maneuverable due to the lack of water drag. This therefore makes them more evasive, survivable and tactically responsive. - Naturally torpedo-proof, because they fly. - They never beach themselves, 'cos they fly over the beach. They might drive into a mountain, though. - It's easier to absolutely cover them in weapons: top, bottom and sides. - Buoyancy isn't a worry, since they just use MORE POWER to fly. Even weight isn't usually an issue because of CJEs. - Because of the aforementioned CJEs making weight a non-issue, it's ironically easier to make airships more heavily armored than surface ships (especially frontsiders). I kind of touched on this in the video, but the only real advantages that surface-displacement ships (not hydrofoils) have over airships is: - Ships can be cheaper to keep running, because they don't have to burn materials to maintain their altitude. - They can keep flammable blocks below the waterline so they don't go up like a torch when their steam engines or fuel tanks get hit. Hope that clears things up. :)
@Paytrolah
@Paytrolah 2 ай бұрын
@@BorderWise12 Thank you for writing this up!
@BorderWise12
@BorderWise12 2 ай бұрын
@@Paytrolah You're welcome! :D
@user-hu1kt5hm9t
@user-hu1kt5hm9t 2 ай бұрын
Idk whats he is talking about its very good to comperd to mine
@mrgruntpocalypse3396
@mrgruntpocalypse3396 2 ай бұрын
21:23 but all of those radiators are connected to each other the back of a radiator connects to the side of an other radiator.
@BorderWise12
@BorderWise12 2 ай бұрын
But not to the engine next to it, is the point I was trying to make. The FRONT of a radiator doesn't connect to anything. 👍
@titaniumsmasher1419
@titaniumsmasher1419 2 ай бұрын
why not pitch up the props on v7? it could have the same effect at the rear prop on the v8
@BorderWise12
@BorderWise12 2 ай бұрын
That would use too much power to correct pitch rather than go forward. The problem is also drag, not just prop location.
@BorderWise12
@BorderWise12 2 ай бұрын
Gun?
@Posiinugs
@Posiinugs 2 ай бұрын
Have you ever tried hallow point cap + 2 sabo body + 17 gunpowder At 200+rpm with 60ap it’s a hilarious confetti generator.
@leopardspheel3638
@leopardspheel3638 2 ай бұрын
My current favorite gun I've made is my 130mm frag spammer. Great damage for cheap and it's small. Fits into a 126k resource cruiser, 3 turrets 1 barrel each. Would highly recommend it for consistent damage
@NearQuasar
@NearQuasar 2 ай бұрын
Ek sien die Croissantslang.
@dripwastaken7884
@dripwastaken7884 2 ай бұрын
Gun
@humon-le3mh
@humon-le3mh 2 ай бұрын
Gun
@TungNguyen-gl2rb
@TungNguyen-gl2rb 2 ай бұрын
Gun
@nobunagaoda8439
@nobunagaoda8439 2 ай бұрын
Gun
@yesnowhat2069
@yesnowhat2069 2 ай бұрын
Gun
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