Listen to me waffle on / @grubbytalks Catch me live all days of the week at: / grubby
Пікірлер: 134
@BroockleАй бұрын
Love the "Hey I'm free, I could do this! 😀"
@veilnebula2411Ай бұрын
the other doctors just looked at each other and went: "as you say Mon"
@nurmuhammadzakibudiprasety5901Ай бұрын
Said noone ever at my office
@tremolo694028 күн бұрын
@@veilnebula2411good choice mon
@Ar1AnX1x28 күн бұрын
wholesome witch doctors on drugs
@ahmedbasic168225 күн бұрын
dam it I watched 3 times just for this and could not spot it ...
@FraggyFresh22 күн бұрын
stuff like this is SO irrelevant for me on my skill level... yet i absolutely LOVE to learn about these kind of trivia gameplay mechanics!
@mardakfernfern1986Ай бұрын
Warcraft 3, made in 2001 it's mind boggling how this masterpiece has created. From small details of unit programming is insane
@ahmadhasanturk776229 күн бұрын
The amount of units and sounds in the world builder is second to none one of the biggest games if all times
@realofficialbrandon29 күн бұрын
@@ahmadhasanturk7762wc3 was truly the golden age of RTS worldbuilding
@flurinjenal37429 күн бұрын
Yes, high degree of perfection.
@NoFutureForG0uda28 күн бұрын
yeah idk, this is probably happening the same way in all rts that allow for shitqueuing.
@derekcheung136228 күн бұрын
Sad to see blizzard now
@kataclysmad106522 күн бұрын
My APM is low enough so that they arrive all before I plant the ward. Rich people problems !
@CryzeHunterАй бұрын
i think most map makers are aware of this, for me this was common knowledge since 2006 but i never played any ladder or interacted with people who do, so maybe thats just knowledge that never escaped the mak maker circle o.o edit: before someone tries to say something like "yeah yeah ofc you did but somehow it magically never was heard somewhere else" -> there is a condition in wc3 to check if a unit has still an active order or has not (this is very useful when making custom hero abilities or alternate building systems), when experimenting with this condition you come across this mechanic pretty easily, thats how we found out.
@Sapreme10 күн бұрын
I knew a lot of random obscure mechanics in WC3 due to map editor too, even though I only played dota. e.g It's common knowledge that WC3 original spells are hardcoded and some atributes can't be changed. Like a lot of custom abilties are just Storm Bolts or Chain Lightning, and that's why Zeus and Luna have mini-stuns on their nukes. If I remember correctly, the minimum stun duration on storm bolt was 0.25 seconds, and if you try to set the stun duration on it to 0 it just becomes permanent lol
@CryzeHunter10 күн бұрын
@@Sapreme actually you can set the duration to 0.001 second, but before the editor got reworked with reforged you could only set it to 0.01 without add ons. seting it to 0 would result in a permanent stun that is correct. but i have to say here that dota is a really old map so they used a lot of really old tech's back then. since 2010 or so custom abilities usually all used "channel" as the base ability because you could modify it to everything you need without it having any added effects. with the implementation if the reforged editor we got access to stuff in GUI that before was only accessable if you knew how to code in vJass liek changing integer/real/string variables in spells during the game. while reforged broke most maps it added a lot of cool things for map makers. its just sad that its broken and instead of enjoying those features you have to use 80% of your time an deffort working around broken things. thats why i quit map making shortly after reforged release. but for sure you get a LOT of knowledge if you were into map making. sadly i always lacked the skill to use that knowledge in melee games xD
@parham1023Ай бұрын
Funny enough, dota2 also uses the same mechanic as well: while playing naga, Lycan, or any other unit/ilu hero, the one that is idle is prioritised for the next action. Of course, this rarely is replicatelble because most units in dota don't have active spells, or you can only have one of them. Chen and Book of the Dead are how I understood this.
@BagginsessАй бұрын
I know that for meepo they will only throw the net for the first one in a control group/selection that doesn't have it on cool down but I've never noticed a movement command to change that to which ever one is idle. Though maybe it's just a skill issue for my smooth brain.
@parham1023Ай бұрын
@Bagginsess meepo is an exception funny enough: his clones are considered separate heroes. So, each meepo is a separate unit and not the same. Much like Arc Warden tempest double.
@BagginsessАй бұрын
@@parham1023 ah that makes sense.
@julespulp214Ай бұрын
Dota 2 always seems to have almost the same code as W3 lol
@kaws87784 күн бұрын
It’s almost as if dota was made in the Warcraft 3 engine.
@kevingriffith6011Ай бұрын
While it makes sense mechanically, I feel like it makes things too janky. I'm trying to think of any time I wouldn't want to override an old command with a new one if it's more efficient... Maybe selecting every peon in your base and just asking one of them to make a building, then the one who isn't busy can do it? I don't know.
@nameundefined4317Ай бұрын
exactly i lost many units to this functionality
@KryptnytАй бұрын
Let's say you have 6 dragonhawk riders. You issue a command to Shackle a unit, and one starts moving towards an enemy to do so. You issue another command to Shackle a unit, instead of the one that is moving towards the enemy to shackle them canceling that order and replacing it with a new order to shackle the other unit, you get a dragonhawk with a move action or a wait action to do so.
@kevingriffith6011Ай бұрын
@@Kryptnyt Fair enough. I do think they managed to square that circle in Starcraft 2, as I've not really seen the same issues with caster units there.
@noobgam633128 күн бұрын
@@kevingriffith6011 no, in sc2 it works literally exactly the same way. The only difference is that move command overriden completely. In sc2 everyone (who isn't completely low elo like below masters) is aware of how it works because this is a crucial mechanic to understand and that you need. The big difference in sc2 is because it is significantly higher pace so the odds of you forgetting to move 4 ravagers you used to throw biles to are virtually zero
@Lightning_Lance23 күн бұрын
@@Kryptnyt that's a good example. I guess the real issue is that it sort of prioritizes move commands over other commands just because of the order you gave the commands in. Whereas with actual tactical commands it makes sense to not override them, but movement - you're probably just going to end up clicking it 4 more times anyway.
@velrex8140Ай бұрын
So the game tries to find a way to give a command without overriding commands that are not yet complete, if possible. Interesting, if not a bit annoying at the same time.
@FollowGrubby22 күн бұрын
Exactly. It has ups and downs
@dabartos471310 күн бұрын
I like it, that way you can queue extra actions on top of shift actions and if you hold ctrl when in group select with multiple unit types you can combine it and just queue everything up in advance. Then again I play against the AI for fun.
@ctackins8874Ай бұрын
My eyes opened like that chick fila girl at the end of the vid
@SulticuneАй бұрын
Mind blowing that we are STILL discovering things about this game today, i love WC3
@herbertherbertson267025 күн бұрын
That smile at the end, the pure bliss of understanding 😂
@bow2deathwish23 күн бұрын
WAIT HOW DID THAT TAKE YOU THAT LONG TO FIGURE THAT OUT?
@CoNteMpTone22 күн бұрын
Its even more impressive that he even noticed it "for many years"
@mickcraftgamingАй бұрын
The more you know! I guess if you want to do that you should issue a quick stop command, place the sentry and then reissue the move command
@Crustee028 күн бұрын
I wonder which one is faster and/or easier, click stop -> use spell -> move; or going : click 1 moving unit -> use spell -> re-move that unit. Id assume the 2nd one dont delay your troops as much, but probably harder to execute in the heat of battle and if its worth that slight extra speed for the troops
@MonoCronic27 күн бұрын
That's kinda the thing that has been going since the "Dune 2" on Sega, iirc
@anisometropieАй бұрын
We need more of these deep machanics videos ! I’d love to see one with the machanics of the peasants on lumber, when they come back to work after milicia
@ruskyhusky6923 күн бұрын
Lol I love the explanation and the curiosity on the subject. I have a bunch of those unanswered questions in my head
@1invisible1lol125 күн бұрын
It took you this long to figure out action queues?
@Ar1AnX1x28 күн бұрын
I used to play a lot of RTS games back in the day(it was all the rage)and when I played Warcraft 3 it immediately felt like on a whole another level and I didn't exactly understand why but now I do
@RoshanSlayer29 күн бұрын
These little things sometimes decide whether you win or loose a fight
@MrAmunai3 күн бұрын
that just seems like the most obvious reason ever. it's been like 20 years since i played wc3 and this was always more than clear to me.
@Spacemongerr27 күн бұрын
This guy sounds suspisciously Dutch
@Mene0Ай бұрын
RTSs have a lot of design decisions that may seem small but sometime can make or break the game feel
@IDNeon35720 күн бұрын
I love learning these reverse engineering things
@justinhowe387827 күн бұрын
"one thing at a time, boss"
@topicsrandom619025 күн бұрын
Lol i didn't know that ... All this years 🤯
@stehlifyАй бұрын
AH! I always knew to keep my casters in move to provide dispel in best way, but had no idea this was the rule!
@Dumballa28 күн бұрын
Jesus. It seems so simple, but only once it's explained. Of course in game you're always looking for the closest one to cast. Now we understand exactly why that isn't always the case. Knowledge is power 😀
@theanti-hypemonitor907926 күн бұрын
wait ... took him his entire carreer trying to understand that? i thoght it was super obvious and i dont even play that game
@growthisfreedomunitedearth7584Ай бұрын
wow, I have experienced this, too.
@ep731129 күн бұрын
WC3, daddy of DotA and subsequently League of Legends. WoW was literally a side-project extra campaign that evolved into one of the longest standing MMOs of the last 20 years. Blizzard Entertainment was just different
@war3scecfang26 күн бұрын
grew up watching grubby winning all the titles. and am so happy to know that there is something I have known for years that he doesn't
@bumbaclat_1128 күн бұрын
how can grubby not figure this out alone..u too smart for this lol
@Raecrisos28 күн бұрын
It's actually a very clean and optimized code respect to all the OGs dev
@mr.j7896Ай бұрын
yeah, that makes sense.
@UnderratedRiffs20 күн бұрын
I noticed this even back in RoC era!
@anomanomom23920 күн бұрын
U do be smorc, my mon
@Audon415025 күн бұрын
Isn't it obvious?
@FelbloodStreaming20 күн бұрын
That explains everything.
@Vladivseia29 күн бұрын
It is logical.
@MillencolinSweetMuz29 күн бұрын
Only a wc3 nerd could love this video! Great insight!
@obzornews26 күн бұрын
Grubby expert ! scientist
@coryw333929 күн бұрын
Wc3 is still the best rts and its over 20 years old. It's baffling that nobody has created a modern rival.
@operator98589 күн бұрын
its frustrating for those of us that have known about this since shift clicking became a thing who still couldnt use them as effectively as grub here was before he discovered this :P
@juliantheapostate2263Ай бұрын
Pretty fascinating!
@LeprosuGnome23 күн бұрын
A bit obvious I think
@rompevuevitos22221 күн бұрын
Not really, spells are the only action that gets selectively queued. All other actions are always an override of the current one for all selected units. Cannibalize is a spell.
@bobxbaker28 күн бұрын
i used to do wonky builds as a kid one of which was orc with wolf riders, this would happen a lot trying to micro wolf riders kiting away from the enemy, somewhere i intuitively learned that this is what was happening still it kept happening because i was frenetically trying to micro just clicking very close by just to move a little. but i saw it didn't happen if i was clicking on the minimap and full retreating just the further most back would cast a net, so just assumed that while running it would do as i said if any had stopped it would be wonky. but kid me quickly forgot as i thought it was special to wolf riders as it didn't really happen with the other units i was using when i was playing and i really didn't like using spell casters, too much micro, so never made the complete connection.
@Crustee028 күн бұрын
Thats interesting. I wonder if theres a hidden command-time calculation, that when you click move on far point (i assume thats why u use the minimap) it thinks "the first one to get idle wont get here any time sooner, lets try to find a unit that can cast the spell (with proximity filter/prioritization)".
@bobxbaker28 күн бұрын
@@Crustee0 i just used to click the map to retreat home instead of map scrolling because it was so much more of a hassle to do, i was not a good player. it was just what was shown in the video, if they are all walking then the closest one would go do it, if you have them all selected and one is idle/stopped then that one will go do it walking through the entire group to get there.
@user-ct2dj4bg6sАй бұрын
Seems legit
@jomardepedro27 күн бұрын
DAT BE GOOD CHOICE MAN! 👍
@alexanderkuznetsov419029 күн бұрын
When the design decision is made by a programmer and not a designer
@whitechocolate01727 күн бұрын
RTZ BKB situation
@seanclements620629 күн бұрын
Are you shift commanding the spell after moving the five witch doctor's in that example? That would certainly force the units to finish the previous command before casting the spell. If you are try not shift commanding the spell
@FollowGrubby22 күн бұрын
No shifts at all. Lot of commenters think I held shift here, when I didn't. It's some deeper OG coding magic by Blizz
@seanclements620622 күн бұрын
@@FollowGrubby I figured you weren't but had to ask
@wesmorris352928 күн бұрын
Wait......it took you that long to figure that out? I don't even play warcraft and I coulda told you that.
@JorgeEscobarMX26 күн бұрын
Wow. Like 20 years late but wow
@brianvanmaanen189728 күн бұрын
It does make sense, you give them a chain of orders, so the proximity checked only for the witch doctor who's on that step of the journey. In this case the witchdoctor who completese task #1 first will be the first to start task #2.
@BagginsessАй бұрын
I wonder if this was fixed in Starcraft 2, and if not, if it will be fixed in Stormgate? Or do you think it should stay? I'm not good enough to judge lol.
@drJhowPhd28 күн бұрын
When tier list ?
@Drizzle5269329 күн бұрын
Long story short: it’s an engine that was made 25 years ago
@spimm3x25 күн бұрын
Makes sense 🤷
@Raducu2oo529 күн бұрын
How’s this work in Warcraft 2 ? :p
@alexpal14957 күн бұрын
Throughout your carreer ?
@coldfire789726 күн бұрын
Yeah! :))
@brunospasta25 күн бұрын
Solution is to not move your units
@JuliusCeaser_Ай бұрын
Just press the S or stop button for a split second, problem solved.
@dbua474810 күн бұрын
Ye its hard to be dumb
@estevaomaia640529 күн бұрын
So… keep your units moving? 😂
@harrellt1405Ай бұрын
Hindi na kasya yung ugok ni lemer
@AsgardinhoАй бұрын
now explain the pathing issues
@KarjalolАй бұрын
wow
@tdawgluxor106028 күн бұрын
Hey, I'm free, I could watch this video game instructional video of a game that I last played 15-20 years ago
@boonyboonboon24 күн бұрын
there is no way you didn't key onto this for like 20 years bro
@kendreamer637615 күн бұрын
Soundw like how it was scripted. Software is like building somthing fround the ground up.
@Maxmilian666Ай бұрын
Thought Grubby was a pro. Not knowing 20 year old mechanic is kinda mehh.
@bibytom86327 күн бұрын
Вполне логично.
@Benck24 күн бұрын
cool
@atcera871427 күн бұрын
I thought everyone knew that
@icze8829 күн бұрын
it's not. you've gotten the wrong logic.
@quitte1505Ай бұрын
🤷
@aaabatteries9948Ай бұрын
Weird how you can play a game for most of your life but still miss such a simple detail lol
@mozhou8935Ай бұрын
For people who don’t do it themselves everything is simple
@FlokiTechАй бұрын
@@mozhou8935 Maybe I should become a pro then
@karolk771127 күн бұрын
Hello, please dont refer to viewers as twitch chat, not everyone watching on twitch is typing on chat
@FollowGrubby22 күн бұрын
Right... but it's the ones that problem solved with me, by typing in chat, to help me find the reason!
@DukeApples24 күн бұрын
So, you control 5 units, and expect them to function as a single unit...and after years of doing this, you have finally learned that they are 5 different units.
@NiteSaiya21 күн бұрын
Protip: Any time you catch yourself saying, "So..." and then vomiting up a reinterpretation of what was said, you're probably a fool that has wasted your time twisting something into a strawman to make it easier for you to judge or to enhance your petty feelings of righteousness or superiority. It's pathetic and childish. Knock it off.
@DukeApples21 күн бұрын
@NiteSaiya That makes sense, thats an easy thing to change, thank-you.
@tomyk9233Ай бұрын
You needed others to tell you to figure it out?? 😂
@quarlmephystodot220120 күн бұрын
this is trash programming
@jimday226425 күн бұрын
Wow… nobody cares. Games ancient and nobody playes it anymore
@kataclysmad106522 күн бұрын
There are very few toxic people in the WC3 community. It's better to have a few million players worldwide in a competitive and mature atmosphere than a billion people on a pay to win modern game IMHO.