Todd shares some disappointing 'Starfield' news...

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Luke Stephens

Luke Stephens

Жыл бұрын

🔴 Live Channel: / @lukestephenslive
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Starfield is an action role-playing video game. Players can switch between a first-person and third-person perspective any time in the game. Starfield features an open world in the form of an area within the Milky Way galaxy, containing both fictional and non-fictional planetary systems, with players being able to land on more than 1,000 planets and an unspecified number of moons and space stations. The majority of the landscapes within the game were procedurally generated; they were subsequently modified and handcrafted content was developed around them. The game will generate the terrain and the alien flora and fauna of a planet depending on the star of its system and its atmosphere, as well as locations of interest as the player approaches a planet. The largest city in the game, New Atlantis, is the largest fictional city Bethesda has ever developed.[6] As the player explores the game world, they will encounter various non-playable characters (NPCs), some of whom may join the player's crew. Such NPCs may aid the player in combat, carry items, or during confrontations, speak to other NPCs on the player's behalf. Some may comment on choices the player makes. The player may station crew members at any of their constructed outposts. Each companion character has their own unique skills and abilities. Some recruitable NPCs are able to be romanced by the player.
At the game's beginning, the player may customize their character, who is a silent protagonist. This includes choosing their body type, voice type, appearance, background, and (optionally) traits. Choosing the background of the player character will unlock three starting skills. As the player progresses, they will also unlock additional traits which may aid or hinder them. For instance, the Introvert trait grants players more endurance when travelling alone, but reduces their endurance when travelling with a companion. Most or all traits are removable through quests or certain actions. As the player progresses, they will gain experience and level up, allowing them to unlock new abilities found in the game's five distinct skill trees: Physical, Social, Combat, Science, and Tech. Each skill can also be ranked up by completing related challenges. A variety of firearms, explosives, and melee weapons may be used to defeat enemies. Most weapons are customizable via attachments. Equipping a telescopic sight enhances a weapon's accuracy while equipping a suppressor may engender a stealth-oriented playing style. The player is additionally able to equip various jetpacks, which aids the player in both combat and the traversal of impassable or challenging environments. When landed on a celestial body, the gravitational force acting upon the player varies depending upon the body's mass. This may also affect combat.
Prior to landing, the player may scan planets to view their natural resources. These must be extracted or harvested to fulfill many crafting recipes. Outposts can be erected by the player; these can serve as homes or to facilitate resource-extraction operations. In these outposts, the player can install Laboratories to research craftable items and upgrades, which are sorted into five categories: Pharmacology, Food & Drink, Outpost Development, Equipment, and Weaponry. Outposts can be constructed from a first-person perspective and an isometric perspective.
The player may also construct, purchase, or commandeer spaceships. At various "spaceports" located on planets, the player can buy and sell parts and spaceships, or have their own repaired. The game features a modular ship customization system, allowing players to modify their ships' central components, facilities, rooms, paint color, decorations, and weapons. Larger spaceships may possess greater storage capacity and living space but a lower maximum speed and shorter maximum Jump Range. Weapons must be equipped to defend the player's spaceship during ship combat. Ships feature a "power allocation" system, whereby the player must prioritize which systems receive levels of power at any given time. During combat, the player may opt to allocate power to weapons systems rather than their ship's "Grav Drive". Both hostile and peaceful NPC-piloted spaceships can be boarded. The player may plunder the ship, kill its occupants, commandeer the ship, speak or trade with its occupants, or return to their own ship.
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Пікірлер: 4 200
@LukeStephensTV
@LukeStephensTV 11 ай бұрын
Sub to my Live channel or I'll make Todd tell you sweet little lies... www.youtube.com/@LukeStephensLive
@roguedemonhunter2636
@roguedemonhunter2636 11 ай бұрын
fallout 76 was a different studio n pretty sure todd wasnt the lead on that one. yes 76 sucked but it looked shit from the beginning, starfield looks amazing and i trust todd completely to make a perfect game. Also cars dont work in creation engine u should know this, bethesda has never had proper drivable vehicles in creation engine games and NEVER will, the engine isnt built for it.
@jgrigsby8697
@jgrigsby8697 11 ай бұрын
Preach! FO76 ruined permanently my loyalty to this company.
@mohammadashikurrahman7530
@mohammadashikurrahman7530 11 ай бұрын
A fundamental design flaw is the word here. Starfield has that fundamental flaw.
@KratosisGod
@KratosisGod 11 ай бұрын
​@@roguedemonhunter2636 Yeah cause expecting a space rpg in 2023 to have vehicles is just too much they can get spaceships to work in this game but vehicles nah that's just impossible.
@jackrabbitping
@jackrabbitping 11 ай бұрын
No man's sky launch 2.0 I want this to be a good chunk of what star citizen has promised but it won't be the case The lack of planetary vehicles indicates the actual scale of the maps, destiny 1 from 2014 had vehicles for the size of its maps This is gonna bomb and we'll be left waiting for a proper space sim despite the best studio being tasked with making it
@flipcats
@flipcats 11 ай бұрын
Being honest and set expectation is far better than overhyping the game and telling lies before the game even came out.
@Spectacular_Insanity
@Spectacular_Insanity 11 ай бұрын
**coughcough** FALLOUT 76 **coughcough** Excuse me, something caught in my throat.
@KratosisGod
@KratosisGod 11 ай бұрын
I'll give Todd Howard this he's being honest about a game for the first time in his career atleast he's trying to temper some expectations even though the vast majority of people will never hear about this interview 🤣
@steffithemad8327
@steffithemad8327 11 ай бұрын
Todd Howard tell lies????? Where have you been my friend, all he does is lie.
@luhhtee2547
@luhhtee2547 11 ай бұрын
Oooooo the bare minimum lol wtf
@LysergicKids
@LysergicKids 11 ай бұрын
Exactly, I would much rather a company be honest about their upcoming product, even if the truth isn't as attractive. In this particular case, I wasn't even aware that people were making some of these claims about starfield, seems a bit overly optimistic imo. But hey, at least now they've been grounded. Bethesda, and all game studios should be praised when they do good and criticized when they do wrong. Constantly being on the attack is not helpful.
@Lightsaglowllc
@Lightsaglowllc 11 ай бұрын
I feel like it’s refreshing that Todd is being open about the game’s limitations.
@LiveEnd06
@LiveEnd06 11 ай бұрын
I mean he's not but sure lmao
@clumsycaden5708
@clumsycaden5708 11 ай бұрын
@@LiveEnd06 I mean he definitely isn't hiding the fact that you can't do some things in starfield that many people were expecting to be in there.
@EmperorDxD
@EmperorDxD 11 ай бұрын
What do you mean Todd is always open about all his games can't help that the fans run wild and make there own shit up
@TKDBoy1889
@TKDBoy1889 11 ай бұрын
@@LiveEnd06 He admitted there's no land vehicles. He said you can technically have an all-robot crew but it won't be to the same extent as humans. He said there is a radio but it's limited to a certain location. He's clearly admitting to some limitations of the game. Not sure what why you think otherwise.
@tgreaux5027
@tgreaux5027 11 ай бұрын
Yeah like the Low Gravity planets being a "really special thing" lol like that? WHAT AN ANSWER
@Imorep.
@Imorep. 11 ай бұрын
12:49 Todd, the greatest salesman of all time, said in the actual interview, right after the space fishing question, that he was excited to say no to things and thereby lower expectations. I guess that didn't fit the video.
@brendandonohue2398
@brendandonohue2398 11 ай бұрын
Negativity sells I mean the game is looking so amazing the dude needs to make the "issue" of the planet's not working like no man's sky and more like traditional game maps to a 25 minute video
@josphenciso7471
@josphenciso7471 11 ай бұрын
​@@user-vs4qc7yj9syeah no, the real problem is most likely they either design planets to be explored on foot or by vehicles no middle ground, and a lot of y'all seem to be forgetting videogames aren't real life scaled
@abekane7038
@abekane7038 11 ай бұрын
@@brendandonohue2398 Looks mid to me, but I'll wait until I've played it to pass any real judgement
@asimplewizard
@asimplewizard 11 ай бұрын
​@@usualrain7082honestly I hope that's the case. If they found a way to random generate world maps that feel like lived in areas instead of mostly stretches of nothingness, I'd be enthralled. Like outer worlds but done right.
@Maggot39967
@Maggot39967 9 ай бұрын
Did you just call him the greatest salesman of all time unironically?
@martinfilipovic4427
@martinfilipovic4427 11 ай бұрын
I really appreciate the sentence "... no it is 30 fps, but let us show why it is at 30..." I'm a salesman myself and I recognize that there is a difference between glossing over something on purpose ( usually CRVM's do that ) and providing context alongside a mention of the fact.
@xm4339
@xm4339 11 ай бұрын
what's crvm?
@martinfilipovic4427
@martinfilipovic4427 11 ай бұрын
@@xm4339 "Commissioners Reserve Valuation Method" or in simpler, broader term ... marketing.
@jassykat
@jassykat 11 ай бұрын
The reason why achieving 60 fps is out of the question is because the Creation Engine is not designed to run at high frame rates. It's not possible on PC, and what I mean is that the game will have constant frame rate issues regardless of your hardware. So achieving a stable 60 fps is definitely not possible on consoles.
@fuckoffgoogle1657
@fuckoffgoogle1657 11 ай бұрын
>I recognize that there is a difference between glossing over something on purpose and providing context That doesn’t improve the product. It doesn’t make me want something more. It just makes you a snake in the grass, dude. Get real. People hate salesmen for a reason. It’s that attitude right there of “oh but do buy it anyway” nah I’m good. No soliciting. Get fucked 😂
@Emery._
@Emery._ 11 ай бұрын
​@@jassykat You're saying Creation Engine games at 60fps on PC isn't possible, regardless of hardware? Not sure what you mean.
@sumanbiswas9840
@sumanbiswas9840 11 ай бұрын
"I'm not going to give the benefit of the doubt to a company that screwed me over so terribly last time..." this is exactly the same sentiment I have for AC Mirage and any other upcoming Ubisoft published video game.
@gaalanonim4503
@gaalanonim4503 11 ай бұрын
Agreed... although I'm also poor. I can't afford their games for full price xD No way, -50% of discount or I can't deal with it.
@mikeyrocks8664
@mikeyrocks8664 11 ай бұрын
This is kinda how I’m feeling about the Ubisoft Star Wars game. I want it to be good but I really don’t like Ubisoft
@carsonnesbit1178
@carsonnesbit1178 11 ай бұрын
I haven’t been excited for an assassins creed game since black flag, and I used to be a fan of the series since the first game. Ubisoft just kept on making too many games that felt too similar with no innovation, then they killed off Desmond who was the main fucking character which derailed the entire plot. I liked black flag but I remember having a sour taste in my mouth over the fact that we were playing as some faceless nobody at abstergo.
@Drroccy97
@Drroccy97 11 ай бұрын
Honestly I feel that about any AAA title at this point
@johnsmithson4479
@johnsmithson4479 11 ай бұрын
Ubisoft might be cookie cutter, but it’s a wholly different situation than Bethesda and their games. I’ll take formulaic over buggy unplayable cash grabs any day.
@Landscape_
@Landscape_ 11 ай бұрын
i like that we passed the "16 times the detail" era, todd seems way more realistic
@codichor6036
@codichor6036 11 ай бұрын
16 times more realistic even
@yous2244
@yous2244 11 ай бұрын
What's the link to the original Todd video
@jokr3
@jokr3 11 ай бұрын
eh wasn't that mostly taken out of context and was true in its original context
@DevonDekhran
@DevonDekhran 11 ай бұрын
​@@jokr3nah, basic advertising speech
@SirBrandan
@SirBrandan 11 ай бұрын
He's learned his lesson from overhyping something. With starfield he tells you what's what and moves on. No surprise there's no land vehicles. People acting like todd lied about it.
@TheElMuffin
@TheElMuffin 11 ай бұрын
You are the video equivalent of an article that purports to explain how to microwave a hotdog and instead goes on a essay journey that starts with "I was born on a little farm..."
@xa-12musk8
@xa-12musk8 11 ай бұрын
Hate this youtuber nonsense
@Pingwinho
@Pingwinho 11 ай бұрын
Thank you! You finally put into words what I've been feeling for ages. The way Luke extends simple videos to 20 minute essays where he just reads emails or articles from other sources line by line is mindnumbing.
@cameron818
@cameron818 11 ай бұрын
😂 So true, anyone who makes a 3 hour review is so far up their own ass they cut the hairs on their balls when they get a regular haircut
@drbeavis4211
@drbeavis4211 11 ай бұрын
@@Pingwinho First time seeing this guys content, I for sure felt this was a bunch of fluff just to stir up controversy. He said something like "hardcore fanboys should be concerned with this" like hardcore Fallout and Elder Scrolls fans don't already know the limitations of the engine. It absolutely has been talked about ad nauseam on forums especially considering Fallout and its silly reasoning it can't have motorcycles considering the BoS faction and their technology. Also, anyone that doesn't know that Todd absolutely is a salesman and has consistently either lied or exaggerated features.. using "puffery" often as shown with the infamous 16x the detail statement. This guy's presentation is legit, but this whole video felt like clickbait.
@Tfjkn
@Tfjkn 11 ай бұрын
I like his content for the most part, but anything past about 15 minutes is too much for me. Maybe part of it is my own attention span, but at some point it feels like I’ve accidentally restarted the video
@Kaenovaplays
@Kaenovaplays 11 ай бұрын
In my opinion, your spaceship is supposed to feel like home because in reality, that’s where you would spend most of your time if your whole goal is explore the world
@andychrist2922
@andychrist2922 9 ай бұрын
You can't explore the "world"
@sator_project
@sator_project 11 ай бұрын
You can't fly around because they're not planets, they're minecraft maps. It's not like No Man Sky where you can zoom in and out of a defined object. Picking a landing zone in Starfield is just telling the game what biome to make the minecraft map.
@r3act3m67
@r3act3m67 11 ай бұрын
As long as it isn't too repetitive I personally wont mind. Something I was wondering is the amount of creatures per biome and if they will be constantly reused on these many planets
@Vadatajs666
@Vadatajs666 11 ай бұрын
yeah and ya not need to make even big map :D
@dorffinbat
@dorffinbat 11 ай бұрын
Honestly I think this is a better system than the NMS one for this type of game. Being able to fly around the planet limitlessly wouldn’t really add anything to this specific game imo
@Roshelt
@Roshelt 11 ай бұрын
@@dorffinbatI agree and if you played outer worlds it has the same system this game will have but starfield will be on a much larger scale with much more exploration and space travel
@marcus3445
@marcus3445 11 ай бұрын
And i think this system is better than the NMS because it allows the devs to hide the problems like the lack of scale and huge distances better. I think the game will have some kind of "storyteller" mechanic, like in RIMWORLD. YOU will land and the game will generate handcraft stuff to do. Again, i feal the game is much closer to Rimworld than NMS.
@brockalderton8203
@brockalderton8203 11 ай бұрын
Just because something is not in the game doesn’t mean that you are being deceived and that your being lied to.
@tgreaux5027
@tgreaux5027 11 ай бұрын
HE NEVER ONCE SAID THEY ARE LYING TO US. Please add a time stamp.
@AIIEYESONME
@AIIEYESONME 11 ай бұрын
It's commonly referred to as fake outrage for views and clicks. welcome to the age of the Internet!
@badger297
@badger297 11 ай бұрын
*you're Do better
@CHMgamemedic777
@CHMgamemedic777 11 ай бұрын
He never said anything about lying. Also You're = You Are. Your = Yours, what is yours
@LilLou97
@LilLou97 11 ай бұрын
@@CHMgamemedic777but you understood what OP said tho right???
@universal_wisdom3416
@universal_wisdom3416 11 ай бұрын
In Elder Scrolls Skyrim I actually loved walking around on foot. I didn’t like riding a horse because I’d miss stuff, and I definitely didn’t like fast traveling because I’d miss even more on the way.
@kristinagraversgaard5328
@kristinagraversgaard5328 11 ай бұрын
The point where i usually begin riding horses is when i get Arvak in the Dawnguard DLC, as it is so late game that i have discovered a lot of stuff.
@pixeljauntvr7774
@pixeljauntvr7774 11 ай бұрын
Did you walk everywhere in Red Dead Redemption?
@universal_wisdom3416
@universal_wisdom3416 11 ай бұрын
@@pixeljauntvr7774 My first playthrough. Yeah.
@paddymuldoon6718
@paddymuldoon6718 11 ай бұрын
@@pixeljauntvr7774since when was red dead a Bethesda game?
@xmailqdk3284
@xmailqdk3284 11 ай бұрын
Skyrim Was just one small World starfiled have over 1000..
@iimJacKaL
@iimJacKaL 11 ай бұрын
I don’t mind walking tbh, the beauty of BGS games is that there is always stuff to do even when you’re walking, you’ll always come across stuff you want to check out, and I have no reason to believe it won’t be different in Starfield with all the materials, and plants, wildlife and dynamically placed dungeons Edit: don’t forget the mods will add vehicles within a month
@ortacreef8557
@ortacreef8557 11 ай бұрын
I wonder how short a time it will be before a modder creates a Millenium Falcon.
@iimJacKaL
@iimJacKaL 11 ай бұрын
@@ortacreef8557 from the moment the CK is released, a week at most lmao
@bossredd-77
@bossredd-77 11 ай бұрын
See that's why it's so hard for me to finish most of their games. 😂
@jafu745
@jafu745 11 ай бұрын
While a modder can add the vehicles, the game itself will not be made to handle that so the mod will be a welcome to Texture pop-in town.
@iimJacKaL
@iimJacKaL 11 ай бұрын
@@jafu745 we’ll have to wait and see, maybe the limitations of the engine can also be adapted to system specs
@brandon_jens6620
@brandon_jens6620 11 ай бұрын
Luke: “I love that Todd is being transparent” After Todd is transparent: “BOOOO”
@fauxhound5061
@fauxhound5061 11 ай бұрын
So we shouldn't criticize someone who's transparent?
@ittybits
@ittybits 11 ай бұрын
Yall want this game to be good so bad huh? You know this game will pale in comparison to all the other triple A games that came out this year already, right?
@brandon_jens6620
@brandon_jens6620 11 ай бұрын
@@fauxhound5061 it’s not a critique though, it a nitpick. A critique requires in depth analysis and assessment of something. In my opinion, you cannot genuinely critique something you have never played, because you just don’t know. Until this game is in the hands of players, we literally have no idea how this will all look in practice.
@brandon_jens6620
@brandon_jens6620 11 ай бұрын
@@ittybits yeah you’re right I totally forgot that Redfall, Forspoken, and Wild Hearts came out this year and were all great. Also, why would I not want this game to be good…? Not really sure what your purpose is with that. It benefits us all if this game is good… right?
@raypalmer5125
@raypalmer5125 11 ай бұрын
​@@fauxhound5061dude Luke's just being a prick
@thejimd
@thejimd 11 ай бұрын
Hot take: the reason is because these aren't actually planets. They're large maps based around central landing zones connected by loading screens. You won't be able to walk or jetpack in one direction and end up back where you started.
@Idontlikeumfs
@Idontlikeumfs 11 ай бұрын
I don’t think that’s a hot take that’s just facts. Idk why some people really think its gonna be a full 360 degrees planet. Bethesdas known for having a terrible engine and some people act that creation engine 2 is revolutionary
@thejimd
@thejimd 11 ай бұрын
@@Idontlikeumfs A universe full of millions of fully explorable, real planets has been a feature of more than one game for years (one almost a decade ago), so its not unreasonable to think that Bethesda may have been able to pull it off it with 1000 planets in 2023. I'm glad we're getting clarity on it at least.
@kishaloyb.7937
@kishaloyb.7937 11 ай бұрын
The system generates a 1x1km tile where you choose to land, and then it lets you explore it. As you reach the edge of this tile, the system generates another 1x1km tile adjacent to the tile you're in. This generation of tiles keeps happening depending on the size of the planet. For example, a small ex-planet like Pluto will have ten 1x1km tiles generated for you to explore, making the total explorable area 10km2. A planet of the size of Jupiter will have hundred 1x1km titles generated for you, making the total explorable area 100km2. Then all of these generated tiles are stitched together and wrapped on a sphere, giving you the illusion of exploring a planet. In this way, the system will always focus on that 1x1km title that you are currently on, but also providing you with a huge area to explore if you want to do it. Also, this allows circumnavigating planets if you feel like it. This system is the direct evolution of the procedural generation system, BGS used in TES II: Daggerfall.
@thejimd
@thejimd 11 ай бұрын
@@kishaloyb.7937 Makes sense 👍
@Spoopy_man
@Spoopy_man 11 ай бұрын
​@@kishaloyb.7937you can't go to planets like Jupiter they don't have any land.
@chaptereight2639
@chaptereight2639 11 ай бұрын
"I don't understand why more people aren't talking about this. I don't get why more people aren't concerned about this." I don't think people haven't mentioned this or said oh that's a bummer. I think it's more that you are so *HYPER* focused on this that no one else can reach sufficient levels of focus to vindicate your feelings. A rover would be cool, but I think most people think that if the biggest issue with the game is that you have to go back to your ship and re-land it at another location, it isn't game breaking or a hill to die on.
@lordaloa
@lordaloa 11 ай бұрын
This i don’t understand the focus on this. I mean jezus do these lads forget we are still talking about games?
@bigbahg
@bigbahg 11 ай бұрын
Bethesda didn't even promise any of this and he's like "People should be concerned"
@Whyouhayden
@Whyouhayden 11 ай бұрын
I think it might be a bit of a dramatic hill to die on Luke. I mean in terms of rendering systems and pop-in. Even in No Man's Sky, I LOVE that game, but flying in atmosphere is ROUGH even sometimes in land vehicles, textures and terrain pop-in is still pretty bad in No Man's Sky. Also even then, the engine for No Man's Sky is technically a little newer and more tailored to this type of mechanic than the creation engine is. And Bethesda seems like they're really trying to avoid rampant pop-in and terrain-loading issues. Also Bethesda has always had a philosophy of making sure people are really spending their time to explore the land. Bethesda has always been at their best when putting the tiniest details in some inconspicuous house. I get it might be annoying not having a bike or whatever, but I get it from a technical standpoint. AND we really still don't know HOW big these 1,000 planets really are, how dense each one is, and how quickly you can travel distance with the jetpack. There's just WAY too many unknowns to be as concerned as you are about this. But still, I get it, on the surface it does sound sucky
@craig2196
@craig2196 11 ай бұрын
especially that Points of interests will be put on your map to land at/near. They made this game to allow time to load everything smoothly without frame drops, pop in etc. in theory at least. then I bet he'd complain about the pop in and any graphic problems if it was implemented fully.
@brianopheikens2049
@brianopheikens2049 11 ай бұрын
The issue most people miss is that the atmosphere of each planet is accurate to that planets type and position from the sun. Imagine trying to code atmospheric entry for each of those atmospheric types and keep it all together. Not to mention all the stuff that you will miss flying from point A to point B. It's a Bethesda game, there are always things hidden in the game that you will never see flying or driving around.
@craig2196
@craig2196 10 ай бұрын
@@AntonKushnir-gy8yn how dare us be excited about something. Truly we are menaces to society.
@gujonalheimsson3632
@gujonalheimsson3632 10 ай бұрын
Pop-ins are not acceptable for a 2023 game, unless it's some indie tier experiment.
@regdexter4014
@regdexter4014 9 ай бұрын
GTA it’s not hard
@kronima6239
@kronima6239 11 ай бұрын
Think of it this way, if they designed the maps where they could be used by vehicles, they would have to scale the maps size accordingly, spacing everything out more. Which would almost mandate the use of a vehicle because it would take too long to get from A to B on foot without it. Obvious example that comes to mind is mass effect 1. That game had many procedural generated planets you could explore but everything was so far apart you HAD to use the mako to get around. Every game I’ve played with a vehicle the map becomes less personal and more spread out because the reality is it’s harder to make a map interactive with a vehicle like the mako. So I can see what Todd is saying, make the maps more condensed, personable and interactive and then enhance movement with the jet pack rather than just spread everything out and have to mess with getting in and out of your vehicle which can be clunky af if you can’t nail it right. (See Mako) even in newer games like Jedi survivor I thought the creature mounting was cool at first but ended up feeling clunky every time you had to mount and dismount to fight something or interact with the environment. This was a calculated decision yall it’s not like this didn’t occur to a professional, seasoned studio lmao get real.
@Landscape_
@Landscape_ 11 ай бұрын
5:05 they have already explained how that content will work, you wont have to travel the whole planet, handcrafted content will procedurally appear near you when you land so it feels more natural. you will discover them by scanning the area on foot
@eljefe4258
@eljefe4258 11 ай бұрын
Don't ask questions, just hate product
@D..S..
@D..S.. 11 ай бұрын
The "planets" are also just a 2 KM x 2 KM square wrapped around a sphere so they aren't the size of an actual entire planet
@existentialselkath1264
@existentialselkath1264 11 ай бұрын
Precisely. I wouldn't be surprised if the map you land on is completely disconnected from anything else on the planet, or if it will even be generated the same way when you land in the same spot again. I love how Luke was complaining about how empty whole planets would be, and then Bethesda decides to compress everything into a dense walkable environment and he complains about that too
@Landscape_
@Landscape_ 11 ай бұрын
@@D..S.. that is probably impossible to do lol, but they seemed big enough to make you belive you are in a planet
@Wobbothe3rd
@Wobbothe3rd 11 ай бұрын
Thats garbage for a game that is supposedly about exploration.
@killerkitty2183
@killerkitty2183 11 ай бұрын
I think a lot of people aren't talking about it more is because it really isn't as big an issue as you say it is. No vehicles makes the player slow down and actually explore what's around them instead of zooming on by with a vehicle. Plus there is so much more to this game that this will probably be a tiny nuisance in the grand scheme of things. Only time will tell.
@villisipuli5678
@villisipuli5678 11 ай бұрын
Luke is really trying hard to make a problem of this game doesnt seem like a critic just a hater
@jaredchaney5265
@jaredchaney5265 11 ай бұрын
yes, it makes the player slow down and actually explore miles of emptiness....
@j.d.4697
@j.d.4697 11 ай бұрын
You are missing the point. It all just indicates that the actually explorable areas are going to be tiny. Just think of how far you can get on foot within a day IRL. You wouldn't even make a dent on the map. And this means that the whole "planets to explore" is very misleading and the "thousands of planets" is a completely needless marketing trick, if 99% of each planet can't be visited anyway cause you would need weeks if not months to get around on foot, which means the devs would be stupid to waste their time on putting content anywhere but in the immediate vicinity of landing zones. Whether this matters to you is of course a different story, everyone has different expectations.
@dvsilva5811
@dvsilva5811 11 ай бұрын
​@@villisipuli5678exactly!!! He hates the game and is going out of his way to find fault and badmouth it.
@depressedcheems9961
@depressedcheems9961 11 ай бұрын
@@j.d.4697 they need to delay players so we don't drain excess resources when generating the next cell/POIs. Doesn't mean it's small, rather most players would struggle with hardware limitations. Also since POE's spawn in as you explore, there's not much of a reason to want a blazing fast way of traveling. Any ape with half a brain can see why fast vehicles aren't needed.
@vaibhavpisal
@vaibhavpisal 11 ай бұрын
Keep in mind, once you add a rover, you are no longer asking player to explore the way you do on foot, with small battles on the way, looking around for interesting formations and points of interest. It will be a different game. Also, horses in Skyrim felt pretty slow, a bit faster than your running speed. I dont think engine is limitation, they can do something like that here, but simply decided not to. Cause then it will become Forza horizon game instead of Skyrim in space.
@frvits
@frvits 11 ай бұрын
Good point. This is why I always defended that we didn't need cars in the newer Fallout games, and would in fact be detrimental to what make these games good.
@SynthLizard8
@SynthLizard8 11 ай бұрын
I don't know where people get this bullshit argument from that adding vehicles will deter players from exploring, it's basically the same as exploring on foot but faster, besides, people explore open worlds just fine when theres fast traveling involved.
@vaibhavpisal
@vaibhavpisal 11 ай бұрын
@@SynthLizard8 read again. Nobody said it would deter players from exploring. It will be a different game if cars got added.
@pixeljauntvr7774
@pixeljauntvr7774 11 ай бұрын
Right. They should have removed horses from Red Dead Redemption 2 because it would have made the gun fights better........ Sorry, that's a really silly argument. Also Halo exists.
@jaredchaney5265
@jaredchaney5265 11 ай бұрын
i think people like you really dont realize what a procedurally generated planet will be like. there is not going to be stuff to explore or interesting encounters like in a handcrafted game such as skyrim. go play no mans sky and see how much environmental storytelling you stumble upon on foot. clearly you are expecting skyrim in space, but your expectations of an unreleased game may lead to disappointment.
@ninjason57
@ninjason57 11 ай бұрын
Honestly though after playing No Man's Sky for years I've never traveled around an entire planet, by foot, jetpack, transport vehicles or even my ship at low altitude levels. I pick maybe a half dozen spots to explore then leave. Starfield is just taking out the empty bloat in favor for concentrated exploration zones that have higher amount of content.
@ittybits
@ittybits 11 ай бұрын
Nah trust, it's a bethesda game, there will be plenty of bloat and time waster with nothing to show for it locations.
@kungalexander829
@kungalexander829 11 ай бұрын
@@ittybits as if bethesda games dosent plenty of content into their open world games
@ittybits
@ittybits 11 ай бұрын
@@kungalexander829 Sure it does, but these open wastelands they make are boring asf to explore. Why bother?
@kungalexander829
@kungalexander829 11 ай бұрын
@@ittybits because these open “wastelands” are filled with quests, settlements, npc creatures and cool landscape Its seem to me you just dont like open world games in general
@ittybits
@ittybits 11 ай бұрын
@@kungalexander829 Untrue just other game companies do it way better..even the sales numbers agree with me lol. Nobody wants to play “go here talk to this guy and now go here talk to that guy, mini boss bad AI fight, quest done” 1000+ times. Skyrim was the only notable one in recent memory that was pretty hype at launch and all around minus those random useless dungeons scattered everywhere, but let’s not forget how buggy and unplayable it was either. And they refused to update it for years to fix people crashing over everything, so much so the modding community had to make USP AND USSEP.
@Kaenovaplays
@Kaenovaplays 11 ай бұрын
Being able to travel in a vehicle allows you to appreciate the scale of the planet without making it feel as punishing and tedious
@gujonalheimsson3632
@gujonalheimsson3632 10 ай бұрын
Yes.
@andychrist2922
@andychrist2922 9 ай бұрын
There are invisible walls you can only explore an area around landing areas
@PhotonxShockwave
@PhotonxShockwave 11 ай бұрын
I feel like theres a difference between wanting a game to be bad to confirm your bias and being skeptical. Its similar to having a bad reaction to finding out that there isnt going to be a handcrafted city on each of the 1000 planets you inflated your own expectation dont be surprised when someone comes and lets the air out. Theres no gotcha moment here.
@andychrist2922
@andychrist2922 9 ай бұрын
You do know you can't actually explore whole planets like No Man's sky?
@ElderSnowball
@ElderSnowball 11 ай бұрын
I think the best way to describe how content will work on planets is to look at what daggerfall did but on a much bigger scale. They make handcrafted content but then generate randomly whenever you enter a world. Best way to describe it is to imagine a preset of a building you saved then you add it to a already existing location. So you will see content and locations to explore like we did in Skyrim and fallout 4 etc etc. was all confirmed during the starfield direct so kinda confused as to why it’s a question lol.
@stroyerb
@stroyerb 11 ай бұрын
You hit the nail on the head, in a very old interview Todd even says they were internally taking inspiration from dagger fall for starfield
@jasonstrange4196
@jasonstrange4196 11 ай бұрын
Most people don't think about how Bethesda's always used procedural generation tech and prefab block to build their world's and interior cells. Its very obvious when you look for it but the fact people have not complained at a large scale should show they use it well.
@Smirkassassin
@Smirkassassin 11 ай бұрын
Another planet needs your help general.
@Sonic8577
@Sonic8577 11 ай бұрын
But in Skyrim you could fast travel to an area you discovered, once you find an area you could fast travel to that area or any area you found as many time's as you want. We don't know if they'll add the same thing or not to starfield. If they don't I won't buy it. I think red dead redemption (The First Game) is the best way for any game to handle fast travel. Every high content open world rpg should implement a fast travel system just like RdR in my opinion.
@Henning102
@Henning102 11 ай бұрын
It doesn't sound like Dagerfall at all. It sounds like the planets consist of several separate zones and the reason you can't just hop in your ship and fly between them is because there is literally nothing there to connect them. I'm guessing there won't be invisible walls separating the zones. They'll either use mountain ranges or some "this area is super radio active, turn back now" message to keep you from finding the edges of the contained worlds.
@uyou2tube
@uyou2tube 11 ай бұрын
I always have to watch you at 2.25x speed and yet you still take forever to get to the point
@DubberRucks
@DubberRucks 11 ай бұрын
That's why his videos are so long. Dude takes tons of words and mashes them all together to form his content. I still watch though 😂
@Variableh
@Variableh 11 ай бұрын
And all for a weak "called it" video. Of which was something they've never once said was going to be in the game.
@Peaceiscoming669
@Peaceiscoming669 11 ай бұрын
yup lol. I get what he wants to say but i always run this dude at 1.5x. no way im watching his slow watchtime earning ass at 1x
@ezracramer1370
@ezracramer1370 11 ай бұрын
I watched the whole video and still fail to see any points besides sore from fallout76
@BetrayingLight
@BetrayingLight 11 ай бұрын
@@ezracramer1370 True. Luke is pretty pathetic and needs to get on with his life. Fallout 76 lives rent free in his head.
@Scottoest
@Scottoest 11 ай бұрын
They never showed or spoke about rovers, including during a 45 minute presentation where they showed practically everything. I didn’t expect one to be in the game, and I wasn’t remotely surprised when he confirmed it. If you were expecting one, you were just setting yourself up to be disappointed.
@mirko7587
@mirko7587 10 ай бұрын
I mean, if they are developing a game situated in space with planet landing and exploration THEY were just setting themselves up to be asked for a rover.
@Scottoest
@Scottoest 10 ай бұрын
@@mirko7587 And again - they never provided the slightest hint that one exists, including a 45 minute presentation that very conspicuously featured nothing but adventuring on foot.
@mirko7587
@mirko7587 10 ай бұрын
@@Scottoest Well, I guess the modding community is going to fix that.
@villisipuli5678
@villisipuli5678 11 ай бұрын
That was the best game showcase I have ever seen and Luke can only talk about negative things. Doesnt seem like a critic.. just a hater.
@machoalright
@machoalright 11 ай бұрын
But this is real talk.. you know, real talk is only negative :)
@feetonland6609
@feetonland6609 11 ай бұрын
Best game showcase? You are out if you’re mind it’s not even too 5
@villisipuli5678
@villisipuli5678 11 ай бұрын
@@feetonland6609 opinion
@benhays9727
@benhays9727 11 ай бұрын
I think folks are focusing SOOO much on the exploration of procedurally generated planets that they are missing what will actually be the selling point of this game. The hand crafted cities and worlds, the narrative story, all of that is what will make this game fun. Which for ME will be more than enough. Players wanting a space version of BOTW where they can land on a planet, see a mountain in the distance and decide to go there will likely be disappointed.
@hrtic964
@hrtic964 11 ай бұрын
Yeah, I don't understand this either. It's just that one thing people bit their fangs into and now they are so insistent on getting this right and proving others wrong. It's honestly kind of sad to watch some of these people and how they act. No thought nor reason is put into anything outside their own wild imaginations and dreams of proving others wrong.
@BetrayingLight
@BetrayingLight 11 ай бұрын
You can boost pack to said mountain if you have the time though.
@step6584
@step6584 11 ай бұрын
@@BetrayingLight Yeah, the boost pack is gonna be super fun.😃👍
@JayHaell
@JayHaell 11 ай бұрын
Then why have 1000 planets? The only reason for that big of a scope would be for the exploration aspect. Take no mans sky, for all its flaws, it does have like what? 4-5 different ways to get around while on the planets. To me it seems the only answers here is Bethesda are lazy or just straight up sabotageing themselves with ancient tech
@firepenguin38
@firepenguin38 11 ай бұрын
Ovetyhype will equal a level of disappointment... It looks shiny but how are the core mechanics that make the narrative and characters and the Game makeup. Seems to be forgotten. I hope it's great. I hope it's loved, but with my recent games screw the hype train I wanna see reviews first imo that's just me don't kill me for that
@tronam
@tronam 11 ай бұрын
Disappointing Starfield news? I must’ve stumbled into Luke Stephens’ channel.
@newerax1009
@newerax1009 11 ай бұрын
Lol, yes
@BreeZieDoesiT
@BreeZieDoesiT 11 ай бұрын
Yea kids a pc farm boy
@prestongarvey5374
@prestongarvey5374 11 ай бұрын
Bro knows it gets views lol
@villisipuli5678
@villisipuli5678 11 ай бұрын
That was the best game showcase I have ever seen and Luke can only talk about negative things. Doesnt seem like a critic.. just a hater.
@vijaz5559
@vijaz5559 11 ай бұрын
he's a snob gamer with too much privilege for playing "big comfortable" games. i mean look at his room studio. its spelled "rich influencer tech kid" rather than a gamer
@cpt.tombstone
@cpt.tombstone 11 ай бұрын
For the ground vehicle point - My assessment of the situation is that having a ground vehicle sounds nice on paper, but if the gameplay is anything similar to Fallout 4 and Skyrim, having a vehicle you have to enter and exit every single time you want to interact with the world would become tedious after maybe 45 minutes. I have countless hours in Skyrim, I modded it to hell and back, and every time I get a horse, I find myself ordering it to just follow me while I explore on foot. I imagine it would devolve into a very similar situation in Starfield as well. I will reserve judgment on the topic though, as Starfield' world seem a lot less dense, and having a ground vehicle might make sense there. As the closes analogous game is Star Citizen in this particular area of comparison, in that game, having ground vehicles is crucial in certain missions, like when you want to assault an underground facility, you will have to land out of the range of the AA turrets around the UGF. Having a ground vehicle like an Ursa Rover then will allow you to quickly cover the distance between where you landed and the UGF - and the AA turrets will not lock onto ground vehicles. However, in the exploration context - although Star Citizen is not very geared towards any meaningful exploration at the moment - ground vehicles are not really that useful, given that you can fly around any planetoid with your ship, and you can even fly into some of the caves too. TLDR: based on Fallout 4 and Skyrim, I think ground vehicles would add tedium to the exploration, but the less dense nature of locations in starfield might change the equation. Edit: watching a bit further on, at 06:30 you say "that sounds stupid to me" but in Star Citizen, where you do have ground vehicles, you actually do the same thing, you travel a little by the ground vehicle, sure, but then you go back to your ship and you fly to the next point of interest, even though you CAN drive around the planets (there is actually a player-organized race every year called the Daymar Rally, where players circumnavigate one of the moons with ground vehicles.). So I don't really see this as a huge issue, it's seems to me as legitimate design choice brought on by technical limitations (I assume), because no one else is as crazy as Chris Roberts.
@kgfire247
@kgfire247 11 ай бұрын
I don't understand the griping over land vehicles. What do you think you will find 10 miles away from the landing area that you can't find within 1 mile of the landing area? No Man's Sky has rovers, you land, see a bunch of tress and animals, then you drive for 15 minutes to see the exact same trees and animals that were at the landing area. Land vehicles would be a total waste of time. I'm landing, exploring the area I landed in, then heading off somewhere else rather than wasting time caring that I couldn't drive a rover for 10 minutes to basically see the same stuff I could have seen by the ship This whole debate is nonsense, this isn't real life, its a game, and it looks like a fantastic one at that, I'll be enjoying it while everyone else is crying about not having a little car to play with
@xman777b
@xman777b 11 ай бұрын
post of the day on this channel. Luke should read this and be somewhat embarrassed.
@srslywhathappened
@srslywhathappened 11 ай бұрын
Oh my god Luke I really don't understand why this is a hill you're dying on. They clearly want you to fast travel back to your ship, land somewhere else, get out and explore again. I don't know why you'd want to walk from the desert to the coast anyway when you could just do that faster inside of your ship. I don't know man this is kind of low ball
@justinmadison513
@justinmadison513 11 ай бұрын
Precisely. It's almost like the game isn't out yet and we don't know how the travel dynamic will work yet.
@srslywhathappened
@srslywhathappened 11 ай бұрын
@@justinmadison513 yeah I don't know man. The chronic contrarian schtick is getting old from Luke. This content doesn't really contribute to anything in any way.
@Wobbothe3rd
@Wobbothe3rd 11 ай бұрын
Cope. It's a game about exploring planets. Stop missing the format for the trees. If you can just merely "scan" for everything important then the exploration is pointless.
@srslywhathappened
@srslywhathappened 11 ай бұрын
@@Wobbothe3rd there are 1,000 planets. It's very obvious that they are all not meant to be explored completely. There are hot spots and points of interest on each of them that it makes sense to explore. If you have the desire to drive a space motorcycle across vast expanses of nothingness then that's your prerogative I guess but that doesn't seem to be the intention here. You can say cope all you want but this is a non-issue
@kishaloyb.7937
@kishaloyb.7937 11 ай бұрын
@@Wobbothe3rd Yes, it's a game about exploring planets and space. So use that damn fully customizable space ship the developers gave you to explore the planets and space, instead of whining like a little bitch xD
@marcus3445
@marcus3445 11 ай бұрын
I think the game works much more like the Rimworld. You do not generate a whole planet. You select a location and than the game creates a flat map, based on the planet "stats" , adding handcraft stuff to do after. On Rimworld, there is a planet, but you only generates a map where you will play, and once you decides to travel/move, you selects a new "tile" or "spot" and than the games generates a new map. Rimworld also have "story" missions that you need to accept, and are showed on the world map, on specific tiles, but those missions structures, npc, and animals are only generated once you arrives there.
@aaronhumphrey3514
@aaronhumphrey3514 11 ай бұрын
Yep. I’m surprised that Luke doesn’t seem to get this.
@carsonnesbit1178
@carsonnesbit1178 11 ай бұрын
Yea I face palmed when Luke revealed that he thinks they are making actual planet sized planets. It’s kind’ve astonishing how much people have been misinterpreting the information that we were given at the showcase. They were pretty transparent about everything. I honestly think a lot of people just weren’t listening because they were too busy paying attention to the FPS lol. (Luke)
@AstonishingRed
@AstonishingRed 11 ай бұрын
So are we talking invisible walls?
@aaronhumphrey3514
@aaronhumphrey3514 11 ай бұрын
@@AstonishingRed I don’t think so. I’m pretty sure entire planets are in the game (probably not Earth-size or anything). The planets have many chunks, where content will be generated. If you walk from one chunk to another chunk it probably generates more content for you in that chunk.
@letsgame7460
@letsgame7460 11 ай бұрын
Nope, its an entire planet. You can walk around the entire thing
@thousand_cuts
@thousand_cuts 11 ай бұрын
If the term "skeptical" had never been coined, Luke wouldn't have a career today.
@gracecalis5421
@gracecalis5421 11 ай бұрын
This isn't skepticism anymore. It's cynicism
@josphenciso7471
@josphenciso7471 11 ай бұрын
​@@gracecalis5421it's being a total douche
@pixeljauntvr7774
@pixeljauntvr7774 11 ай бұрын
​@@gracecalis5421In this case cynicism is earned.
@gracecalis5421
@gracecalis5421 11 ай бұрын
@@pixeljauntvr7774 Cynicism is not something to be earned, it's to be avoided.
@Jack_Crenshaw
@Jack_Crenshaw 11 ай бұрын
​@@gracecalis5421tell that to bugthesda.
@markgregory2746
@markgregory2746 11 ай бұрын
"barebones and simple mechanic to add". The quintessential KZfaqr comment from someone who doesn't make games as a profession. That's like a dev trying to tell a KZfaqr about editing, lighting their office, green screens, how the algorithm works, etc
@danfabbrini5506
@danfabbrini5506 11 ай бұрын
My favorite part is when he’s telling us about how traveling on a planet will work when he’s never even played the game😂
@thatguy46744
@thatguy46744 11 ай бұрын
Considering hes directly involved in the project, if he didnt know that would be sad.
@nixtrostrike
@nixtrostrike 11 ай бұрын
​@@thatguy46744😂😂😂
@matthewhearn517
@matthewhearn517 11 ай бұрын
@@thatguy46744he’s talking about Luke
@ittybits
@ittybits 11 ай бұрын
My favorite part is people turning a blind eye to the launch of their other games...acting like vanilla skyrim and f4 did something no other company has. Those games were saved by the community, something Bethesda is hoping happens with this game as well.
@theshrikeer
@theshrikeer 11 ай бұрын
​@@ittybitsWhat I played those games without mods or anything and Skyrim is still one my favorite games of all time
@MeeBoop
@MeeBoop 11 ай бұрын
I didn't get excited for flying around on planets because nobody told me I could in the first place. I don't know why people make these things up and then get upset.
@srslywhathappened
@srslywhathappened 11 ай бұрын
Preach on my dude.
@dread1262
@dread1262 11 ай бұрын
Because it gets the views
@PervySage723
@PervySage723 11 ай бұрын
Maybe because its important and previous games had the option?
@MeeBoop
@MeeBoop 11 ай бұрын
@@PervySage723 This is a new IP, there were no previous games. If you mean totally different games from totally different developers have it, like No Mans Sky, you’re inventing your own expectations and this is exactly why people get disappointed for no reason other than self inflicted hype.
@srslywhathappened
@srslywhathappened 11 ай бұрын
@@MeeBoop previous games, what is he talking about lol. Horses in Skyrim??
@Kojo220
@Kojo220 11 ай бұрын
You may be over-thinking this. In Fallout 4 it only takes less than 15 minutes to run from Salem to downtown Boston if you're avoiding fights, NPCs, quests, etc. I don't think any game looks to have a one-to-one scale of a map when it comes to travel (except MS Flight Simulator). I think I'd rather walk than have a broken or compromised mode of transport that breaks things. Remember how being lazy/overzealous with precombined geometry made most of downtown Boston crash in FO4 until the Series X came along. I'll be glad if Bethesda is honest about their limitations and works within them this time, is all I'm saying.
@EvilTim1911
@EvilTim1911 11 ай бұрын
Bethesda's engine is so terrible at doing moving vehicles that in order to create a moving train in Fallout 3, they actually had an NPC whose head was a train car literally running to create the illusion. I am not kidding. They might be calling the engine something else now but it's essentially been the same engine since Morrowind
@Wobbothe3rd
@Wobbothe3rd 11 ай бұрын
THIS!!! WE HAVE A WINNER. This comment gets right to the heart of the problem, rather than fixing their engine to rise to the scope of the design ambition, they contrived the design to fit their technical limitations.
@TheTreyVidz
@TheTreyVidz 11 ай бұрын
I'll be thankful for just having working space ships in a bethesda game at this point.
@avual1501
@avual1501 11 ай бұрын
​@@Wobbothe3rdwrong, modders alredy did cars in F:NV the engine of which is much more crappy, the engine talk is such a bullshit, people literally have no clue how those things work
@itsGreyHat
@itsGreyHat 11 ай бұрын
@@avual1501 the car mods in new vegas were fucking ass bro.
@EvilTim1911
@EvilTim1911 11 ай бұрын
@@istealpopularnamesforlikes3340 As I just said, it's the same engine. They tweaked it a little and gave it a new name for marketing purposes but it's still just the Gamebryo engine. I've seen vehicle mods in NV and F4 and while it's impressive what the modders achieved it's nowhere near polished enough for a AAA game and I don't believe Bethesda themselves are able to do much better when the game engine simply wasn't designed with vehicles in mind.
@axxessdenied
@axxessdenied 11 ай бұрын
I think the no vehicle thing is a design choice to make the maps feel larger than they ultimately are.
@Toymonkeyjr
@Toymonkeyjr 11 ай бұрын
it's a good idea, vehicles in games makes traveling monotonous; And you spend less time enjoying the "in-between" which are the best parts of Bethesda games.
@kleberson777
@kleberson777 11 ай бұрын
​@@Toymonkeyjrgood point. thata why Kamuurocho in Yakuza game is more memorable than GTA 5 city. Lack of vehicle is a bless in disguise
@VonJay
@VonJay 11 ай бұрын
Why not just have no fly zones or very large areas of a planet that has no good landing zones? So you can park outside of them and then walk on foot? You can fly lightyears across the galaxy but you cannot fly on the planet? That's ridiculous. You should be at least given the choice to walk, drive or fly, and possibly provide incentives like prestige or more story encounters if you use your feet instead of vehicles. This breaks the immersion for me but I'm sure many people wont mind.
@prophismusic
@prophismusic 11 ай бұрын
it's a technical limitation, not a forgotten feature
@beeeazy9818
@beeeazy9818 11 ай бұрын
Bethesda doesn't make choices lmao they do what they can
@hanzo90
@hanzo90 11 ай бұрын
I love how you randomly zoomed in onto a random ancient Sarahan city to land on lmao
@vlum4527
@vlum4527 11 ай бұрын
just imagine, you visiting you aunt Maggie in another city but was told there are no cars there and you do have a pet kangaroo that will hop around and bring you to the seaside nearby..
@nicokliko3587
@nicokliko3587 11 ай бұрын
How did you make such an art of turning small issues into massive problems?
@BetarayBillLover
@BetarayBillLover 11 ай бұрын
Cuz ppl aren’t allowed to be excited anymore even if it has some flaws
@xman777b
@xman777b 11 ай бұрын
​@L3mon1030 yup. Pretty much. That's why games have 8 yr build cycles now. Every game has to be a AAA flawless masterpiece to be deemed "acceptable"
@TerraWare
@TerraWare 11 ай бұрын
It's kind of what he does. He's the only one I think thats portraying the interview as a sort of letdown while most content creators and myself too see it shedding more light onto the game and some exciting mechanics and features we didnt know about. It seems that the flying around the planet and vehicles are important to Luke and that's fine but they already said that you wouldnt be able to seamlessly fly from planet to space. This isn't something that was promised and now taken away. I love space sims, have hundreds of hours on Elite Dangerous, Star Ctitizen and No Mans Sky. The no vehicle or landing thing is a non issue for me mainly because there's so much else Starfield offers that those games that have these mechanics Luke wants dont so it more than makes up for it for me.
@eclipsicalbluestocking1182
@eclipsicalbluestocking1182 11 ай бұрын
The game's not out yet. We don't know how many people will see this as a big problem or a minor nitpick.
@nicokliko3587
@nicokliko3587 11 ай бұрын
@@eclipsicalbluestocking1182 true but by the way he states it as such a mind numbingly stupid decision by Bethesda doesn't let viewers form their own opinion
@beasthercules5807
@beasthercules5807 11 ай бұрын
Luke has been salivating at the mouth to release anything negative about starfield
@Empress_Theresa
@Empress_Theresa 11 ай бұрын
He's right, and you know it. Every single player should be very careful when dealing with Todd "16x the details" Howard.
@beasthercules5807
@beasthercules5807 11 ай бұрын
@@Empress_Theresa keep meat riding luke bruh, I’m skeptical about this game don’t get me wrong but to say that the showcase wasn’t impressive is a lie
@Empress_Theresa
@Empress_Theresa 11 ай бұрын
@beasthercules5807 It really wasn't. I didn't see anything new that I've never seen before in that presentation. The action and exploration look boring, the story is just Mass Effect, all the "dungeons" are going to be the same, like in Skyrim. Again, people are saying things...like this is the second coming of Jesus, but it's just a generic Bethesda RPG. Luke is right in being super skeptical, especially after Fallout 76 madness.
@Bavari90
@Bavari90 11 ай бұрын
Everything about Todd Howard & Bethesda is making this guy salty...smh.
@BoolyK
@BoolyK 11 ай бұрын
Based billion dollar company shill
@Bavari90
@Bavari90 11 ай бұрын
@@BoolyK 🧂
@wales6659
@wales6659 11 ай бұрын
He Twerks for ubisoft, what do you expect 😂
@SirBrandan
@SirBrandan 11 ай бұрын
​@wales6659 ubisoft games are very mid tho. They ruined assassins creed and their world building is beyond bland. Makes me wonder why he's so biased against Bethesda that released 1 bad game vs a company that's made several Mid games.
@christiansargent6053
@christiansargent6053 11 ай бұрын
@@BoolyKu guys definitely bought into fallout 76 without looking into anything about its development so now u pretend that actual funded projects made by the actual Bethesda studio, nota random one in Austin, will be the same bc u got scammed
@Reason4Termination
@Reason4Termination 9 ай бұрын
Called it. Planets in game are NOT actual planetary spheres. Just a bunch of maps with their own borders.
@litterlakegangexe
@litterlakegangexe 11 ай бұрын
I can't purposefully crash my spaceship into a gas giant? That was a weird choice
@wreagfe
@wreagfe 11 ай бұрын
You only "get screwed" when you have expectations. Don't have expectations. You'll be disappointed. Always.
@Mr.Badoogle
@Mr.Badoogle 11 ай бұрын
People just don’t know how to temper expectations. Look through the starfield subreddit. I was just explaining to a guy it’s a space game it’s going to look or be “empty” people expect starfield to be this action pack space opera whereas it’s an space RPG about exploration and what’s out there
@UnknownEX0
@UnknownEX0 11 ай бұрын
I never got disappointed even for cyberpunk
@MagicCookieGaming
@MagicCookieGaming 11 ай бұрын
​​@@Mr.Badoogle exactly, it's the same people complaining about Star Citizen not being a "game"; like maybe, and hear me out, it's not the game for you? I feel like gaming culture has forgotten that you're not supposed to play and like every game. It's supposed to a hobby to relax and kill time, and sometimes I just wanna play a podcast and chill, for me I like worlds more then anything and that's who these games are targeting.
@christiansargent6053
@christiansargent6053 11 ай бұрын
@@Mr.Badoogleexactly. Emptiness is just a feature. The game isn't gonna be 1,000x the size of Skyrim, it will probably be a bit bigger but just stretched across a galaxy that u can traverse around with in a faster than light speed space ship instead of a horse.
@terraconz
@terraconz 11 ай бұрын
​​@@christiansargent6053t's got to be 1000x the skyrim map per the 1000 planets. If the planets are scaled realisticly then it will even be more like 10000x the size off skyrim per 1000 planets. Imho thats just way Overkill. I rather have 1 solar System with 9 planets and maybe 40 moons. That would be plenty off size and you could have "real" content.
@jonathantalley6110
@jonathantalley6110 11 ай бұрын
The way the guy on the right was looking at Todd when talking about the “just wait for starfield” is priceless 😂
@AlexMoscow9mmpr
@AlexMoscow9mmpr 11 ай бұрын
So, the ultimate question is, for long will the game engage you? I got through about 40 hours of NMS before I got bored and dropped it. If Starfield gives me that amount of enjoyment, I'd call it a win.
@t-rexreximus359
@t-rexreximus359 11 ай бұрын
I hope that the creatures we discover are unique to planets - so that we don’t discover the same creatures on multiple planets. That would really break the immersion for me!
@youstupidfoo565
@youstupidfoo565 11 ай бұрын
You know this is Bethesda at the end of the day. You will most likely see some Mirelurks on a few planets repetitively 😂😂😂😂.
@depressedcheems9961
@depressedcheems9961 11 ай бұрын
I think we'll see a basic format of creatures, but they're probably have RNG traits that get swap per planet.
@Brainwashedgoat
@Brainwashedgoat 11 ай бұрын
This is actually really important. Itll feel terrible to come across the same native creatures on different planets
@eljouser
@eljouser 11 ай бұрын
I don't see the problem, actually. I think it's better. Contained open world maps seem better to me, as every part of the map could be meaningfull
@rocstarang5747
@rocstarang5747 11 ай бұрын
Yep, and I bet most of the planets are gonna be empty and boring. Like real life...
@Jm-op6we
@Jm-op6we 11 ай бұрын
@@rocstarang5747 That is the idea, probably. Realism and sensation of scale is made un purpose.
@willsoe
@willsoe 11 ай бұрын
But they're going to be algorithmically generated for most of the planets, so it's not going to be meaningful content
@TheExecutorr
@TheExecutorr 11 ай бұрын
@@rocstarang5747 yeah, I assume that at least half of those 1000 planets are going to be a big space rock where every area looks the same anyhow, so the game just procedurally generates a square tile that you can explore, with the same creatures and ressources everywhere on the planet. Probably also some points of interest like pirate bases or crashed ships that you can see on the planet map, but everything else procedurally generated as you go there.
@depressedcheems9961
@depressedcheems9961 11 ай бұрын
@@willsoe just like 80% of the locations in every open world game.
@philo2189
@philo2189 11 ай бұрын
Luke's hate media tour on Starfield is really weird.
@austinsims
@austinsims 11 ай бұрын
Want to explain how his point here is invalid? Or would you prefer he just shill the game shamelessly?
@philo2189
@philo2189 11 ай бұрын
@@austinsims because he literally has no other real critique other than "haha you expect people to walk around in planets with a boost pack haha boost haha boost haha boost haha". Meanwhile we all walked around in these giant open world games they made for years. That's the point of Bethesda games. And a lot of open world players love slowly walking around worlds and just appreciating it. There's videos on KZfaq of people just walking from one end of the map to the other on the Witcher 3. It's just a dumb thing to say because people love it. Also the trailer looked great and Todd has been pretty straight forward and realistic in every interview he's been in. There's not really much of a reason to hate other than to just be a hater. That's how he comes off.
@Tate_THG
@Tate_THG 11 ай бұрын
@@austinsimsno one is saying it’s not valid, but usually he speaks on two sides. Skeptical optimism, but I haven’t seen no optimism.
@nickhard7615
@nickhard7615 11 ай бұрын
​@@Tate_THGI see very little reason to be optimistic about any Bethesda game after Fallout 4 and 76
@BoolyK
@BoolyK 11 ай бұрын
You should be criticizing billion dollar companies bro, it's not weird
@control4230
@control4230 11 ай бұрын
Walking around a map like Skyrim is fine, lots of POI, setlements, caves, cities etc. Everything is very dense and relatively close by so walking might take time but not stupid amounts. Flying around a map like in No Mans Sky is great.....but you're flying over a whole lot of nothing. It does sound great to have a whole planet to explore and you can program the game to generate buildings and stuff but it gets repetative and after the 10th time you just fly on by.
@halfcow428
@halfcow428 11 ай бұрын
Yeah! 10000 planets with everything "dense". I'm so excited ☺️
@nissa-tz8tb
@nissa-tz8tb 11 ай бұрын
@@drkasdeath2042 Easy kid, I don't think you need to use another account to reply. Based on your first comment, I think that dude just thought that Starfield will allow us to explore entire planets with hand-crafted content, unlike No Man's Sky, which uses procedural generation
@gonwyte8534
@gonwyte8534 11 ай бұрын
I actually hate it when there are six locations close together because I get OCD thinking I will forget about them
@gujonalheimsson3632
@gujonalheimsson3632 10 ай бұрын
"Walking around a map like Skyrim is fine, lots of POI, setlements, caves, cities etc." Nah, the textures and details are all so simple. It's just pseudo-viking lore, and usually nothing interesting going on. Roaming wovles and trolls, usually, at most. That game aged really bad, and I hope they make an improvement. No more half-empty territories and Bethesda jank!
@gonwyte8534
@gonwyte8534 10 ай бұрын
@@gujonalheimsson3632 tbh sometimes I do just like the roaming around and sightseeing - if there's stuff around every corner that's great for content density but going fir a walk through the forest and I can't go six feet without talking to an NPC or discovering four instanced areas to discover at once? Sometimes that's pretty annoying
@drndrfnz8786
@drndrfnz8786 9 ай бұрын
People are actually giving Todd credit for being honest and not a sleazy liar. If your standards are that low I’d hate to see what your spouse looks like.
@JeffreyMoniz13
@JeffreyMoniz13 11 ай бұрын
This is a good design choice imo. Flying on planets in No Man’s Sky gets monotonous after 2 planets.
@TimeIsMine93
@TimeIsMine93 11 ай бұрын
You ever tried that 5 hour walk to an objective marker?
@katalistic
@katalistic 11 ай бұрын
I think the reason there is no vehicle is because they can’t handle loading in the new map area and any POIs in the area you are Geri of. So essentially there would be nothing. But it makes it easier to load in in fauna and floral when you select an area to land in.
@EmperorDxD
@EmperorDxD 11 ай бұрын
Nobody expected vehicle Yiu people did Bethesda from the beginning said there won't be vehicle
@katalistic
@katalistic 11 ай бұрын
@@EmperorDxD it’s not that people expected vehicles. People are asking why isn’t there any vehicles.
@Variableh
@Variableh 11 ай бұрын
@@katalistic Because they craft their worlds to be explored on a more personal, on foot basis.
@Macheako
@Macheako 11 ай бұрын
@@Variableh like Oblivion or Skyrim......which both had mounts.....like those ones? like are those the ones you mean? 🤣❤
@tronam
@tronam 11 ай бұрын
I’ll be curious to see how much you can talent boost your jet pack. You might be able to move pretty quickly, especially with lower gravity. If CE2 can stream in landscape data fast enough with a good SSD, maybe they’ll add faster vehicles in future DLC or perhaps it’ll be modable.
@Savon_the_gallent_knight
@Savon_the_gallent_knight 11 ай бұрын
When people find out that 90% of planets in the real world, which this game is based off of are Baron with no life 😱🤯
@ajesco
@ajesco 11 ай бұрын
Or, dare I say, "Barren".
@randomuserame
@randomuserame 11 ай бұрын
IIRC all of the planets we can study have zero life. Except ours. There was that one time when they said they found microscopic bacteria. And then they said it wasn't a planet anymore.
@matheus-kirchesch
@matheus-kirchesch 11 ай бұрын
Your excitement and happiness when Tod says something you can nitpick on is what takes your credibility away little boy
@VintheBandit
@VintheBandit 11 ай бұрын
I don’t understand why Luke’s suprised? Fallout never had mounts, Skyrim did but really who went out their way to use em?
@ittybits
@ittybits 11 ай бұрын
Yeah we should all just accept Bethesda games will be disappointing at launch until the stockholm syndrome modding community saves it once again. I agree
@VintheBandit
@VintheBandit 11 ай бұрын
@@ittybits yeah because that’s what i said. Luke has an weird obsession with this game having land vehicles and I don’t know why he was expecting it 0 of Bethesdas modern day/futuristic setting games have vehicles. Part of the whole “exploration” of a Bethesda game is walking around and looking at the environment and World building. They upped the ante by allowing you to hop in a fucking SPACE SHIP and explore literal solar systems. Not to mention the new mechanics they showed off already, some include boarding and pirating ships, ship combat, space combat (zero gravity combat), more in depth weapon modding. And all Luke can say “uhh no vehicles, that’s baffling to me😬😬😬” as if it’s like needed for the game to be up to standards
@ittybits
@ittybits 11 ай бұрын
@@VintheBandit So from 2015 (Fallout 4) till now, all they could do to "up the ante" of their games is now fast travel has a fancy space ship cutscene whenever you do it? Think about what you are saying my man. I think Luke is annoying when he acts like that too, but is what he asking for really expecting that much after 8 years? In 2023 we are impressed by spaceship fast travel cutscenes?
@ittybits
@ittybits 11 ай бұрын
@@VintheBandit All that other stuff is good and well but that has nothing to do with "open world space exploration" which is what this game is marketed as. The ship pirating are instances that's novelty will wear off after the 5th time you do it.
@VintheBandit
@VintheBandit 11 ай бұрын
@@ittybits you can control the flight idk what you’re talking about, only cut scenes are traveling different solar systems
@drumlion2005
@drumlion2005 11 ай бұрын
Im going to reserve my judgment about planetary exploration until i can get my hands on the game. Im more interested at the moment to find out if the story is captivating and engaging. Will i care about the characters etc. One of my favorite series is Mass Effect (the original trilogy specifically), mainly because of the story and how engaged you are with commander Shepard and the Normandy's crew.
@Silverken
@Silverken 11 ай бұрын
Bethesda games and story? Are you serious? 😂 nah man it’s all about gameplay in these games. The story is gonna be meh.
@TheUltimateHacker007
@TheUltimateHacker007 11 ай бұрын
I doubt they're making a good single player story game and more a live service game with an addicting gameplay loop
@youss7317
@youss7317 11 ай бұрын
@@TheUltimateHacker007 90% of their mainline games were great singleplayer focused open world games. At most it might have Creation Club in the corner of the main menu but none of them aimed to be a live service game except Fallout 76 which was more of a side project than anything.
@TheUltimateHacker007
@TheUltimateHacker007 11 ай бұрын
@@youss7317 But that's where almost all games are heading. Fallout 76 style bs. I haven't seen a glimpse of a single player story or heard it even mentioned. But we'll see once it comes out
@duskknight45
@duskknight45 11 ай бұрын
@@TheUltimateHacker007 They've talked about the story before, though? With the alien artifact thing.
@cosmiccowboy9358
@cosmiccowboy9358 11 ай бұрын
I remember seeing several leaks that they had tons of issues trying to create a vehicle to move around on the planet surface
@normannseils3936
@normannseils3936 11 ай бұрын
Of course they have, planets are huge and they have to fill a thousand of them with content. So they just giving you the illusion of a explorable planet by randomly generating tiles of soulless content every time you try to land. I really don’t get why they didn’t just make 1 planet and fill it with content. 90% of this games „content“ is just filler. It ends up that you fast travel between the quest areas.
@Bimmerboybobby
@Bimmerboybobby 11 ай бұрын
@@normannseils3936low iq comment. “Why does a game about space exploration only have 1 planet” lol
@normannseils3936
@normannseils3936 11 ай бұрын
@@Bimmerboybobby even lower iq comment….That was not my question. Why make a space exploration game where you can’t even explore a single planet without getting into menus. I’d rather have 1 planet but can freely move - of course it’s not a space game anymore - than those little pockets of random content. For me starfield might be good in the part that it’s actually letting you go, but it doesn’t evoke the freedom of exploration in me when such a basic functionality is not given.
@Jack_Crenshaw
@Jack_Crenshaw 11 ай бұрын
​@@Bimmerboybobby low iq fanboy defending bugthesda in 2023? Dont make yourself look even dumber man. Im sure you'll love 16 times emptiness.
@mirko7587
@mirko7587 10 ай бұрын
@@normannseils3936 bobbyrackz's comment wasn't lower iq, he hit the nail. If it had only 1 planet it would be stupid for a space game. Or you can have 3-5 planets like Jedi Fallen order but only 1 square meter for walking. They made 1.000 planets dude, 100 with life - or at least they say so - and it's not a surprise to find thousands of tiles of soulless content because thats what planets are actually. Now, maybe if in one of those 100 planets with life allegedly, you should find only a certain area actually with life and caves and settlements and such, and the other side is soulless, that would be a mistake. As far as I'm concerned it won't be like that, and it would be really nice at least for me to find out that you can actually walk miles and find caves, locations, loot, enemies, and just them neverending in a planet (besides flora & fauna).
@ashcartwright96
@ashcartwright96 11 ай бұрын
I think you're out of your mind to expect these planets to be the size of Earth. The biggest planet in the game probably isn't even the size of the moon.
@philo2189
@philo2189 11 ай бұрын
"it seems unreasonable to have a player walk everywhere" I love walking everywhere and just losing myself exploring.
@BoolyK
@BoolyK 11 ай бұрын
Some don't. See RDR2 for example. People hated how much travel there was
@NiMonYo
@NiMonYo 11 ай бұрын
that really depends on the game tho. walking everywhere in skyrim and exploring that map is cool and fun, but walking everywhere and exploring a planet like in no mans sky is torture.
@philo2189
@philo2189 11 ай бұрын
​@@BoolyKtheres horses and fast travel in rdr2. That's the point of open world games is the travel. If you're complaining about traveling in gigantic maps literally just stop playing open world games it's not for you. That's like me complaining about a linear side scroller game being a linear side scroller game.
@UnknownEX0
@UnknownEX0 11 ай бұрын
Right it’s like they never played a Bethesda game before 😂 we never even used the horses in Skyrim
@beggingbugger
@beggingbugger 11 ай бұрын
@@philo2189 Its not.
@bucky5534
@bucky5534 11 ай бұрын
pretty sure you're supposed to land, explore the area around you, and go fly somewhere else in your ship. not sure if the point is to walk around the whole planet lol
@Tate_THG
@Tate_THG 11 ай бұрын
I looks like people who enjoy exploring don’t care, but the people who probably won’t walk 5 minutes away from their ship are moaning over no rover.
@Wobbothe3rd
@Wobbothe3rd 11 ай бұрын
​@THG118 do you even know what the word "exploration" means!? The COPE coming from these comments is insane...
@EH_1995
@EH_1995 11 ай бұрын
Exactly. Fallout is great and has no vehicles.
@DeShawnMcDonald
@DeShawnMcDonald 11 ай бұрын
@EH_1995 its also a small map that everyone hates on hardcore mode (the one with no fast travel) and isn't about exploration its a story based game about building a thousand shitty bases you'll never care about
@EH_1995
@EH_1995 11 ай бұрын
@@DeShawnMcDonald you won’t be wanting/needing to explore an area of a planet that is bigger than the map of a fallout game anyway. Well many of us love base building in games so that’s a you problem. Plus if you actually listened, you’d know you can mine resources and build trade routes between the bases too, they aren’t pointless.
@salvadortorres7449
@salvadortorres7449 11 ай бұрын
The ad after the “boost, boost, boost” 😂
@DanOates1
@DanOates1 11 ай бұрын
You scared me half to death as you zoomed in right on my house..... in Mauratitilikiliki
@reality_is_sin
@reality_is_sin 11 ай бұрын
the only issue is no vehicles, having 10% of planets having life on is still a lot of planets, and it makes sense not all planets will, as well as chances are u aren't going to every one
@D0NU75
@D0NU75 11 ай бұрын
that's a red flag then, because it means that if you don't have vehicles maybe you don't need them, maybe the planets themselves are just randomly generated sectors that you can travel by foot?
@reality_is_sin
@reality_is_sin 11 ай бұрын
@@D0NU75 I mean I think it’s possible to walk entire planets, but even if it’s not, if they said you can’t then they didn’t lie. Hell at least they’re being honest this stuff isn’t in the game
@existentialselkath1264
@existentialselkath1264 11 ай бұрын
@@D0NU75 I mean, yeah, that's probably what they are. Unless you were going in expecting no man's sky, then what's the problem? I'd rather have all the content I need in walking distance in a single sector than spread it out over an entire planet. This isn't a space Sim, this in an rpg
@smarterthanall1659
@smarterthanall1659 11 ай бұрын
​@@D0NU75Of course you don't need them. BGS has said on multiple occasions they want you to explore but not explore a whole planet. If you want to spend months of real world time walking around a planet then you do you.
@r.daneel.90
@r.daneel.90 11 ай бұрын
@@smarterthanall1659 "BGS has said on multiple occasions they want you to explore but not explore a whole planet." Tell me the source pls. Because I have NEVER heard them say this.
@SoldierXXL
@SoldierXXL 11 ай бұрын
In all honesty with each planet having their own gravity ground vehicles would be a nightmare "imagine hitting a rock and flying 200m up in the air" thats exactly what would happen.
@merrakul894
@merrakul894 11 ай бұрын
A million times agree with you. Todd loves his on foot travel, but damn... walking entire planets? Not sustainable. Modders have to fix this ASAP
@MrMorden00
@MrMorden00 11 ай бұрын
What's the problem with taking back off and selecting a new landing zone? The only difference between that and atmospheric flight is you don't see the land skimming underneath you. Who cares? This just sounds like snarking for snark's sake.
@r3act3m67
@r3act3m67 11 ай бұрын
I'm not super worried about traveling across planets with or without a vehicle, I've played plenty of fallout 4, 76, New Vegas, Skyrim to know that running around is generally fine. When the first trailer débuted my first thought was that it was going to be, Fallout 4 but in space with some engine improvements. Granted the next trailer got me more excited because I was ready to experience a Bethesda RPG that wasn't set in a "bizarre" alternate timeline or universe (fallout and skyrim respectively). I mean when I saw that you can get an AK I got pretty excited. I personally got bored of No Man's Sky pretty quick, and didn't really think that traveling from the ground to space in real time added anything for me. How ever, in starfield being able to see your ship from an angle taking off into space sounds really neat. Now A concern that is valid, is lets say you want to hop around a planet to find things. How clunky is it to do that? Can I press M on my keyboard and then warp to another part of the planet? Or do I have to run back to my ship, watch the take off cutscene, get into space, then pick a landing zone. That would make traveling around a planet most annoying
@harry1178
@harry1178 11 ай бұрын
What you said doesn't make any sense, in Skyrim of the Fallout games, you weren't exploring a whole planet...
@r3act3m67
@r3act3m67 11 ай бұрын
@@harry1178 but if, what others is predicting is right. Where you land, then you have a certain zone you can travel in (similar to borders in the maps where the game will say something like you are too far from your ship turn back) then I don't really see it having a huge effect on how the game plays. What I'm more concerned about is how fast traveling to these "zones" will be. But if we are allowed to walk, and walk, and walk. I at least hope we can call our ship to our position.
@EmperorDxD
@EmperorDxD 11 ай бұрын
​@@r3act3m67no you can travel the whole planet
@EmperorDxD
@EmperorDxD 11 ай бұрын
​@@r3act3m67the game has a fast travel system
@r3act3m67
@r3act3m67 11 ай бұрын
@@EmperorDxD so yea if you can quickly jump place to place on a planet, not being able to drive or what not is nothing new to bethesda games (albeit still disappointing, but nothing that should rip the game apart.) I much rather pray for good roleplaying elements and replayability
@SalvaChannel
@SalvaChannel 11 ай бұрын
In your example, you would have to drive hours and hours into nothingness to reach the coast, would that be fun?
@skippymidnight
@skippymidnight 11 ай бұрын
designers create games to have a balance and if a land vehicle isn’t a mechanic there’s probably a reason for it. he doesn’t seem uncomfortable, he seems very confident in on foot traversal. lower gravity planets probably allow you to traverse faster.
@skippymidnight
@skippymidnight 11 ай бұрын
we don’t know, as consumers, the limitations of bethesdas in house engine but i think starfield is going to be an amazing experience, with hand crafted traversal for a meaningful reason
@mirko7587
@mirko7587 10 ай бұрын
@@skippymidnight I mean, they can create a 1.000 planets, handcraft very many things, develop for 25 years, give you the possibility to transform your ship into anything you'd like, but they do not have a rover?
@skippymidnight
@skippymidnight 10 ай бұрын
@@mirko7587 with all of those things being said, they hand crafted them... who's to say that ground traversal wasn't hand crafted/intentionally built to not include a rover or land traveling vehicle?
@mirko7587
@mirko7587 10 ай бұрын
@@skippymidnight May I ask you to reformulate that my non-native english speaking mind got confused.
@skippymidnight
@skippymidnight 10 ай бұрын
@@mirko7587 if they’ve hand-crafted all of that other stuff, wouldn’t it make sense for the traversal to be hand crafted as well*^?
@andreasosterberg2028
@andreasosterberg2028 11 ай бұрын
I think it's a totally valid discussion to talk about them not having vehicles on the planets. It's very important to note that since it is procedurally generating with handcrafted locations scattered around the planets, you will most likely see some sort of interest in the area. If you look carefully in Starfield Direct you can see point of interests being close to the player after they have "landed" on the compass in the left corner. They did discuss ships flying in atmospheres and did try to have space ships being able to fly around it, but as I understand it they did remove it because they thought it was not good for the game, wether if it was because of technicalities or not, we don't know. The same thing was mentioned about manual landings on planets, they thought it wasted the players' time. They also removed having fuel in the spaceship since they found it to stop the player from having fun since it would force you to destroy asteroids in space, but they did consider adding it in a future Survival Mode. While not having vehicles being in the game on planets were disappointing, I think not being able to ride and fly alien creatures were a huge disappointment. It is already confirmed you can tame them and use them on outposts and so this begs the question... Why can we not ride aliens. I would rather have rideable creatures so I could store them in my ship and pull them out to my outposts or when I need them for fighting enemies. (Sidetracking here) That's also a thing they didn't grasp a lot about in Starfield direct. They mentioned taming aliens, but not if you could keep them in your ship. Use them as a secondary follower like a guard dog. Like can I register my pet at a city? Can I have illegal pets which can be scanned as contraband? Or would they just be as boring as taming aliens in No Man's Sky where they barely have any use except for farming. At least Fallout 4 you could tame creatures and they would fight you, but as far as I know you could not store them and allow them to follow you into buildings. (Sidetracking gone) Sorry got side tracked. Rovers or whatever would not be feasible due to the fact that it's procedurally generated and as you said the engine cannot handle it. But if it did, would I like to have it? Yes, but rideable creatures would be much cooler and would show adaptation to the planets you inhabit which would make you wanna explore for more quote "Pokemons". I liked the video. You showed footage about what you were talking about like for example when you supported 30 fps you mentioned games like Spider Man which you then showed while still letting the conversation go. I do concur when it comes to the game being 30 fps, though I do not think they should not be forced to tell you it would be released in 30 fps. They've done so in the past and then over the years upgraded the games to keep up to date, I'm expecting same treatment here. Anyways, I think that's all I have to say and thank you for reading : )
@barkdawg
@barkdawg 11 ай бұрын
As long as the exploration is good I'll be happy
@ElderSnowball
@ElderSnowball 11 ай бұрын
It’s Bethesda. That’s literally what they do best.
@styeiwehdeisfdo
@styeiwehdeisfdo 11 ай бұрын
Y​​ep, no one really liked the Mako in Mass Effect yet Luke is acting like a Rover is some kind of deal breaker when roving around a procedurally generated planet gets old after about an hour. It's a space game. People want spaceships not glorified Honda Accords.. If I want to drive I'll play GTA.
@LiveEnd06
@LiveEnd06 11 ай бұрын
Well considering this game literally doesn't want you to explore, I doubt it will be. The way people explain it is that the game just gives you missions around where you land instead of the player having to naturally explore and find missions
@LiveEnd06
@LiveEnd06 11 ай бұрын
​@@styeiwehdeisfdoI think it's more so the fact that he expects this to be some special open world like RDR2 or Elden Ring, because in those games you actually do need to explore and find the missions and just random events. Starfield is just handing out the missions to you by spawning them around where you land, giving no reason to actually want to explore at all
@nixtrostrike
@nixtrostrike 11 ай бұрын
​@@demetter7936Facts.
@silverheart7964
@silverheart7964 11 ай бұрын
"The boost almost works like a vehicle". "The low gravity planets are just really something special in the game." "All of this just works." I'm getting the most curious case of deja vu right now...
@poeperdhe
@poeperdhe 11 ай бұрын
Yup nms 😂
@WayBackWayBackHome
@WayBackWayBackHome 11 ай бұрын
I think if it works like Elex 2 to any degree this is a non issue. A fast jet pack solves the terrain aspect for those that want it
@AveenFernando
@AveenFernando 11 ай бұрын
7:06
@carsonnesbit1178
@carsonnesbit1178 11 ай бұрын
I think y’all are overestimating how big these maps are going to be, they are not actually planet sized planets. I’m assuming the planets are at a size where moving around in a vehicle might feel like overkill. You’re not exploring the entire planet, the idea is that your character lands at POI’s and explores a tiny section of the planet. That’s why there’s no vehicles, which is actually a more acceptable reason than fallout imo. Because Luke was wrong, fallout actually does have cars in the lore, they just didn’t make them in the Bethesda fallout games because you’d be moving to fast for the game to keep up with.
@GuitarGuy17tolife
@GuitarGuy17tolife 11 ай бұрын
This guy gets it
@Abyss.8
@Abyss.8 11 ай бұрын
No one is bringing all this shit up is because people are capping so hard for this game,, this game will be good but only good, nothing more, I bet no man's sky will have more in it
@griffen8313
@griffen8313 11 ай бұрын
people keep forgetting that this is a bethesda game. no one is looking at this game and going “yeah the game kinda sucks because you can’t fly into the planet.” everyone is more hyped for the world building, not only that but the mod support
@navyrayne
@navyrayne 11 ай бұрын
This dude would say to NASA, "Hey, what's there fun to do on the moon? What's the point? Why go to mars? Nothing to do there!" Luke would just rock up to NASA and go, "There's no point, nothing fun to do in Space, so let's not have a space program anymore."
@James-gj8rn
@James-gj8rn 11 ай бұрын
To me it just looks like Fallout in space
@SirBrandan
@SirBrandan 11 ай бұрын
I see this as a W honestly.
@EvilTim1911
@EvilTim1911 11 ай бұрын
And Bethesda's Fallout is just Oblivion with guns so this is just Oblivion with guns in space
@ElderSnowball
@ElderSnowball 11 ай бұрын
I’m curious as to what you think Elden ring looks like.
@joebob8713
@joebob8713 11 ай бұрын
I think they are just generating ‘maps’ like any other Bethesda game for each landing spot… speaks to the absence of vehicles and atmospheric flight. Not exactly a planet, but a series of procedurally generated maps-creative use of existing technology, going back to Daggerfall. Could be wrong.
@porkyp1845
@porkyp1845 11 ай бұрын
In Lex Fridman's interview, Todd said that terrain was generated akin to how Daggerfall worked.
@jcaashby3
@jcaashby3 11 ай бұрын
This is what im expecting. Like huge maps but if you go to a certain point you can't...or have to launch and land on another area (map)
@sejecem
@sejecem 11 ай бұрын
No the planet is round. You can walk from one spot all around the globe and end up in the same location you started. The reason there is no in atmosphere flight, is because of a limitation with the engine. They wouldve had to make it possible for you to want to land anywhere and bump into everything like towers, trees and mountains. Calculating all that takes up a considerable amount of power. And creating that tech wouldve taken up a lot of man hours. Im glad they actually took those resources and spent them elsewhere. Now you just go in your ship, go into orbit and select a different landing spot. If the planets are close to planet-size this method of travel would make even more sense than travelling across the land. It's way faster.
@hrtic964
@hrtic964 11 ай бұрын
I mean, do we need atmospheric flight? I feel like it doesn't offer much more than a generated cutscene does. It honestly cuts a lot of worthless clutter in that regard. I never found it interesting in No Man's Sky or Space Engineers to just enter a planets atmosphere to land. I also don't see the reason for rovers and why some people seem so bummed about it. Again, in Space Engineers or No Man's Sky you either A. Travel via ship to your point of interest or B. You travel those 150 meters by foot because it's honestly not that bad when you have a jetpack. Why would you want to whip out your rover for 30 seconds of walking?
@porkyp1845
@porkyp1845 11 ай бұрын
@@hrtic964 Vehicles in No Man's Sky were also my problem, but for different reasons: They sort of remove the fear of the harsh climates in planets because bringing a vehicle such as the exosuit would make you invulnerable to all forms of climate. Sentinels, some of the handful of enemies in the game, still don't have the AI capable of even consistently dealing damage to the player, much less when in a vehicle. I digress, but what I'm saying here is that the space genre can be too complicated and diverse. Setting restrictions is important for now. Adding too many features that doesn't seam well in the gameplay loop could ruin the fun. And that happened to me with No Man's Sky.
@Upsidedowndog27
@Upsidedowndog27 11 ай бұрын
Bro I’m skeptical about games but god damn man. Never have I picked up a game and said “I bet the mode of transportation in this game sucks ass” and then put the game down. Are you seriously worried about the way we will move between objectives? So what if we have to run? Then we get to explore more and get more resources. So what if we get a rover? Then we will be able to get everywhere faster. I feel like this is such a small part of the game they are trying to make that it should honestly have no influence on wether or not you buy the game. That’s just insane. I didn’t quit Skyrim because the horses were slow. I didn’t quit borderlands because of all the vehicles they created. Nobody stopped playing halo because you had to do a mission in a warthog. Do you understand what I’m saying?
@sexylazercatwizard
@sexylazercatwizard 11 ай бұрын
All the planets are going to be a puddle wide AND a puddle deep. Thats why you can just boosterpack around everywhere.
@robdurfee6861
@robdurfee6861 11 ай бұрын
“HUGE GLARING PROBLEM!!” Translates to “I wanna drive on a planet because I’m lazy even in a game and I don’t get to, waaaahhh”
@luhhtee2547
@luhhtee2547 11 ай бұрын
Or he actually wants to play a real space game and do space shit lol like what
@iamhuaru
@iamhuaru 11 ай бұрын
The no land-vehicle/mount thing is not an issue for me because: 1) When you land anywhere on a planet, the procgen quests and locations are generated around your landing area, so you don't even have to venture far out to reach a P.O.I. 2) Realistically, if these planets are scaled to be the size of a real planet, having a land vehicle isn't much help because it will still take you hours to travel relatively short distances with that logic 3) I will admit, not being able to hop in your ship and fly to a new area is a bit of a missed opportunity...for the people that like that sort of thing. Personally, playing games like NMS, I find the function of traveling back to your ship, taking off, and then landing to be quite tedious (especially if you're doing it multiple times on one planet). So in this instance, I still prefer the "fast-travel" landing mechanic they've arrived at.
@luhhtee2547
@luhhtee2547 11 ай бұрын
Did you really say if the size of these planets are 1:1 with real planet a vehicle isn’t much of a help anyways? JESUS the brain on some of you people lol.
@Nemesis-222
@Nemesis-222 11 ай бұрын
So basically, Starfield is a fast travel game.
@iamhuaru
@iamhuaru 11 ай бұрын
​@@luhhtee2547No, that's what Luke said. Did you even watch the video? You don't have to be so passive aggressive bro, it's just a game. (edit: initially misread your comment as critiquing the planets being 1:1 in scale, my bad, but I do still stand by my opinion that a vehicle isn't going to be much help).
@iamhuaru
@iamhuaru 11 ай бұрын
​@Ian-re8sz Yeah, choose to ignore everything else, I guess.
@LiveEnd06
@LiveEnd06 11 ай бұрын
1) So the devs literally made the game so you don't have to fully explore or find things, they just point things out to you and detail them around. 2) Obviously these planets won't be planet sized, but that argument is still dumb. Driving 15 miles is still a lot better than walking 15 miles, so if the game was actually planet sized, vehicles would still help regardless. 3) That's basically like saying you don't actually like playing the game, you just want to press a button and be fast traveled around and have shit spawn around you
@NightingaleBrawlhalla
@NightingaleBrawlhalla 11 ай бұрын
My guy made a 2 minute thing into 24 minute video for no reason. i think this comment "You are the video equivalent of an article that purports to explain how to microwave a hotdog and instead goes on a essay journey that starts with "I was born on a little farm..." said it best
@AVClarke
@AVClarke 11 ай бұрын
6:45 "Such a bare bones, simple mechanic to add". Actually, that doesn't sound that simple to me. Considering at a minimum you're going to have hundreds of planets to explore over the course of the game, having the game engine auto-generate miles and miles of continuous terrain for a vehicle to traverse sounds like it would be very taxing on the game engine.
@spreadator8276
@spreadator8276 11 ай бұрын
He makes it sound like it's more work to go back to the map and pick a new spot to land, instead of flying there. Even if you could fly in atmosphere it would still be quicker to go back to the map.
@A_Random_Ad
@A_Random_Ad 11 ай бұрын
It can't be that bad, I mean obviously just hop in the cockpit and select another landing area and I'm sure there's a cutscene for it. People like this guy are just baiting hate for views. We don't know until it releases.
@vahlok2568
@vahlok2568 11 ай бұрын
Its not that its more work. Its that its completely counter to the idea of exploring the planets.
@weiner_hands-guy914
@weiner_hands-guy914 11 ай бұрын
People like this guy are bringing up valid concerns. the game not being able to fly the ship or have a vehicle in planet sized maps or have a good way to explore them is really stupid. Like you said we will have to wait and see but the way it's been explained so far is that you'll be able to explore a small area then get back in your ship to go to a new one. that doesn't sound very fun or immersive to me. I want this game to be as great as it can and this will hold it back. Modders will fix it like always with Bethesda games but it's something that should be in the game.
@spreadator8276
@spreadator8276 11 ай бұрын
@@weiner_hands-guy914 they said that's how they expect/want people to explore planets, not that you can't walk around the whole thing. But any faster mode of transportation would defeat the whole scanning / exploration aspect because you'd just be zipping from POI to POI
@spreadator8276
@spreadator8276 11 ай бұрын
@@A_Random_Ad yeah especially since you can fast travel back to your ship at anytime, and if it's on an ssd taking off and landing somewhere else would take under a minute
@SuspiciousBox
@SuspiciousBox 11 ай бұрын
Why do you think the planets are actually planet sized? I don’t think they’ve ever said that. The maps are probably no bigger than usual
@Wobbothe3rd
@Wobbothe3rd 11 ай бұрын
They've literally said that many times, including in the very video shown here. The famboys are being willingly blind and obtuse at this point.
@dread1262
@dread1262 11 ай бұрын
​@@Wobbothe3rd Are u sure you're not confusing that with no man's sky
@k--music
@k--music 11 ай бұрын
@@Wobbothe3rdtime stamp?
@kishaloyb.7937
@kishaloyb.7937 11 ай бұрын
@@Wobbothe3rd source?? Timestamps??
@Equinoxium
@Equinoxium 11 ай бұрын
@@kishaloyb.7937 They have no timestamp because they are wrong. The size of the planets are several times the size of their previous games. I'd say probably like... 10x the size of Skyrim. Not planet sized. Its 100% possible to pick a place and land where you want... just like you pick any location in Skyrim and fast travel there. Its mostly Sony Ponies complaining they don't get the game.
@Grimjr7
@Grimjr7 11 ай бұрын
Also, based on what you just described that sounds faster than trying to drive to the coast based on the distance you just showed. Yeah cuz Im pretty sure you can access the map without taking off into space and just pick a new spot on the same planet.
@raidermaxx2324
@raidermaxx2324 11 ай бұрын
pretty sure, huh? lol
@adam551982
@adam551982 11 ай бұрын
Dude, your pc room looks awesome. What color are the walls?
@AA_OnTheEdge
@AA_OnTheEdge 11 ай бұрын
You can only truely experience 16 times the detail on foot.
@EmperorDxD
@EmperorDxD 11 ай бұрын
What did Todd Howard mean when he said 16 times the detail you are using it tell me because I know I want you to tell me
@Macheako
@Macheako 11 ай бұрын
@@EmperorDxD TELL ME MF!!!!!!! 🤣🤣❤
@EmperorDxD
@EmperorDxD 11 ай бұрын
@@Macheako lje was talk LOV and FOV
@EmperorDxD
@EmperorDxD 11 ай бұрын
@@Macheako that simple
@NicholasAdamDemonte
@NicholasAdamDemonte 11 ай бұрын
@@EmperorDxDHave you ever heard of Google?
@karthanok6859
@karthanok6859 11 ай бұрын
I prefer walking than having mounts or vehicles I want Starfield to keep the exploration feeling the Elder Scrolls games have I prefer to be forced to explore something I see in the distance on foot, if I want to get somewhere I can't see, I can just use my ship to land nearer to where I want to go
@plannein
@plannein 11 ай бұрын
lol
@plannein
@plannein 11 ай бұрын
This is really just cope. Elder Scrolls games are nowhere near this size. You want to go through the loading animation of taking off and landing every time you want to go somewhere on these planets... The fact that you prefer to walk is meaningless, because you could do that even if there were vehicles. The people that want a vehicle are just fucked.
@karthanok6859
@karthanok6859 11 ай бұрын
@@plannein it would be a nightmare to implemented a vehicle in creation engine And as told in the showcase the exploration is meant to be done on foot. I don't think it'll be bad, you won't be jumping to a new location every 2 minutes. And there will probably be fast travel if you need to go to a discovered place.
@Variableh
@Variableh 11 ай бұрын
@@plannein Dude, the game is designed around exploring on foot. So wherever you land, unless its one of those barren resource planets, things will be generated within reasonable distances to you and your ship. That's how its going to work. There wont be a need for vehicles. If you're looking for a total life immersion, full space sim type of game, you're looking at the wrong game for it. Its a RPG first and foremost.
@NewsofPE
@NewsofPE 11 ай бұрын
>I prefer walking than having mounts or vehicles >I want Starfield to keep the exploration feeling the Elder Scrolls games have >horses exist
@count_dcinamon
@count_dcinamon 11 ай бұрын
5:42 im pretty sure its always been how the game is presented and designed around, so idk why some are surprised by this. and if anything, this prob would make people that believe in the game more confident since the scope still make sense for a game (not overly ambitious)
@hierox4120
@hierox4120 11 ай бұрын
Every night this guy will be praying that Starfield will turn out bad. Coz if it turns out to be good, everyone will know he is just full of nonsense.
@dralberthofmann
@dralberthofmann 11 ай бұрын
My only complaint really is the lack of vehicles but you are far from the only person bringing it up. Tons of people are talking about it. I’m disappointed in the lack of vehicles and it’s a significant disappointment but it’s only one disappointment and it isn’t the end of the world. BTW Todd didn’t seem awkward or uncomfortable answering any of the questions. He seemed matter of fact. He even said his goal is to reduce expectations. I thought he did a great job actually and I think if you honestly see him acting uncomfortable then possibly you were projecting what you wanted his reaction to be. As far as others complaining about “only” 10% of planets having life this is a very good thing. I hate in NMS how every planet has life. Life should be special and rare. Not that 100 out of 1000 planets is exactly rare but at least it’s much more reasonable and a good balance for a game IMO. It sounds like you are thinking along the same lines on that.
@johnbrockenbrough4520
@johnbrockenbrough4520 11 ай бұрын
When the game engine can not support I would sweat too. land vehicles? Are you going to drive or drive your ship there?
@dralberthofmann
@dralberthofmann 11 ай бұрын
@@johnbrockenbrough4520 I’m not understanding your question?
@brandonwooldridge1877
@brandonwooldridge1877 11 ай бұрын
It honestly looks and sounds too good to be true. Bethesda being Bethesda I can guarantee it certainly will be.
@Gerlaffy
@Gerlaffy 11 ай бұрын
What part specifically do you think may not be true?
@Mmlujan
@Mmlujan 11 ай бұрын
Like when? Bloombergs report pretty much confirmed they were forced into making GaaS games. Before that every Bethesda game has been a huge success and critically acclaimed. So stop having recency bias.
@uhuhuh1966
@uhuhuh1966 11 ай бұрын
@@Mmlujanfallout 4 sucked too, and even though Skyrim & Fallout 3 were great games they were always glitch laden messes too, this is not a recent thing they’ve always been effed up
@uhuhuh1966
@uhuhuh1966 11 ай бұрын
@@Gerlaffyhow well it runs for one thing
@Mmlujan
@Mmlujan 11 ай бұрын
@@uhuhuh1966 again your opinion is that. Funny that people think their opinion is the one that matters.
@MrRonock
@MrRonock 11 ай бұрын
I actually hate this line of thinking especially when its framed as a problem within the game, just saying ''There is no reason there aren't vehicles, why aren't there vehicles'' is so dumb. The game has clearly been made without vehicles in mind and the exploration process definitely takes that into account. It's like watching a movie and complaining a side character didn't get more screen time, clearly its not part of the creative vision and if you wanted a game with planet exploration and vehicles go find another game? Every game ever made will omit certain things in order to align with the design goals and their absence shouldn't be perceived as a negative ESPECIALLY before you've even played it, how do you know whether you need vehicles or not? maybe the travel is seamless without it, maybe exploring a whole planet isn't considered a key part of the experience. Any form of interactive media finds reasons TO include a feature or idea, not the other way around having to explain why things aren't part of it It. Just seems like such a minor problem to make an entire video about, its not like you've been misled or lied too it just fundamentally isn't part of the game
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