TOP 5 CRAZY Terran race design concepts that didn't make it into StarCraft 2

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Esports Storyteller

Esports Storyteller

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Timecodes:
00:00 Terran concepts
00:24 Veterancy mechanic & structures
01:26 Two units that were discraded &redesigned
02:21 THOR was a different beast
04:01 Battlecruiser individual upgrades and other changes
04:51 A flying STARBASE
05:28 THE TERRATRON
#sc2
#starcraft
#starcraft2
#esports

Пікірлер: 105
@EsportsStoryteller
@EsportsStoryteller Жыл бұрын
PROTOSS deleted units - kzfaq.info/get/bejne/itKhdct_3MW2gok.html ZERG deleted units - kzfaq.info/get/bejne/nJxmqpl7vbe3YZc.html TERRAN deleted units - kzfaq.info/get/bejne/gLp7dsSgyd_eiqM.html Timecodes: 00:00 Terran concepts 00:24 Veterancy mechanic & structures 01:26 Two units that were discraded &redesigned 02:21 THOR was a different beast 04:01 Battlecruiser individual upgrades and other changes 04:51 A flying STARBASE 05:28 THE TERRATRON
@sapprine4534
@sapprine4534 Жыл бұрын
5:34 when the enemy goes double fusion core you know what's coming
@nerdlord2288
@nerdlord2288 Жыл бұрын
Terracon should've have been last boss in heart of the swarm under mengks command. And the flying star ports would have been really good and cheesey if they can build and move same time
@ziephel-6780
@ziephel-6780 Жыл бұрын
That could've been very cool. Better than Amon boss fight
@Anomen77
@Anomen77 Жыл бұрын
Han & Horner eventually got the flying airports, or something inspired by them at least.
@falles155
@falles155 Жыл бұрын
tron*
@onyxthedark
@onyxthedark Жыл бұрын
I'm glad a lot of these scrapped designs were used in the campaign or Co-op. And if anything, a lot of it was used in custom made mods
@F14thunderhawk
@F14thunderhawk Жыл бұрын
tbf, the diamondback was a bad unit design and mostly just hurt the siege tank.
@onyxthedark
@onyxthedark Жыл бұрын
@@F14thunderhawk yes and no. One custom campaign I've seen gave hardened shields to Diamondbacks and they became great to break sieged positions. You send them in first, no micro needed, they'll tank hits and kill armored stuff and you follow with the rest of the army. Making them tankier would easily make them better than tanks for a mobile army
@madtechnocrat9234
@madtechnocrat9234 Жыл бұрын
@@F14thunderhawk Diamondback was boring. But it defacto got into normal matches as a cyclone. becouse it is defacto the same thing. Just less boring.
@xPhoKingAznx
@xPhoKingAznx Жыл бұрын
As a Supreme Commander fan as well. Terratron "reveal" got me so excited. I always wanted a big mecha for Terran. I had to settle with odin version of Thor, but we had to live with special edition wing thor lol.
@CommanderBohn
@CommanderBohn Жыл бұрын
The veterancy mechanic should've been for all three factions. Would've made the game more interesting. And it's sad that the Thor isn't like it was in Alpha. A big mech that could've made into something akin to what the Mothership is.
@XenosImplyer
@XenosImplyer Жыл бұрын
It would give you a reason to keep some units alive. It would be nicer if you could keep some of them for the next mission.
@CommanderBohn
@CommanderBohn Жыл бұрын
@@XenosImplyer Yeah. Like a band of brothers with whom to forge stories with.
@madrox8
@madrox8 Жыл бұрын
i mean C&C had been doing it since RA2 which dustin browder also was lead design in that game as he was in both wings of liberty and heart of the swarm, and most C&C games using that mechanic was relatively balenced with it in it, generals and C&C 3 being prime examples
@dillzilla4454
@dillzilla4454 9 ай бұрын
would have been a problem for zerg
@CommanderBohn
@CommanderBohn 9 ай бұрын
@@dillzilla4454 Armies of Exigo had a veterancy for all three factions and it didn't cause any problems. The Empire and Beasts gained them traditionally and either got auras that buffed units around them (The Empire) or big stat buffs (The Beasts). The Fallen (not!Undead Scourge mixed with not!Zerg) wouldn't gain any veterancy until building a Soul Trap. After that they'd gain veterancy slower than anyone else, but this would be shared among all their military units that could level up and every newly produced. Stat increases wouldn't be big because of this for balance reasons.
@AyCe
@AyCe Жыл бұрын
It's interesting to learn about how campaign deco buildings and such were at some point a concept for multiplayer. I loved the variety in WoL mission design and graphics. Now stuff like "why is there a flying unit called Scourge in the protoss minicampaign, that only appears once, and can't even attack" make sense. Or the larva-like zerg in the lava commando mission at the end.
@Appletank8
@Appletank8 Жыл бұрын
The 3d model Brood War footage is weirdly cursed.
@sekisc
@sekisc Жыл бұрын
I can't believe after all this time I have not seen this Terratron video yet. This is so amazing, I couldn't trust my eyes
@isaacsteele7986
@isaacsteele7986 Жыл бұрын
I think this philosophy of not trying interesting things in the fear of balance is very bad for a multiplayer game. If you arent willing to fail how can you ever really succeed?
@EsportsStoryteller
@EsportsStoryteller Жыл бұрын
Yeah it's really sad that they didn't push the limits with their concepts and creativity
@errons1
@errons1 Жыл бұрын
Feel like having a balance game is a key component in a high competitive multilayer game. Thats why I credit old blizzard that they added many more units in the campaign and custom games for mote relaxed and unbalanced experience.
@sebastianvroom7595
@sebastianvroom7595 Жыл бұрын
keeping competitive balance is utmost imporant in a game with 1v1 multiplayer in mind, however i would have loved for them to let the campaign have more wacky stuff in it and had been willing to design more campaign exclusive stuff other than the occasional set piece or mission objective. They sort of realized later down the line has coop has a lot of concepts close to this. With Mira's galeons, mengsk's royal guard, stukovs infected bunkers and whatnot. If only the executives hadn't driven out all the developers out with their bullshit maybe we would be having some real wacky stuff in the game by now
@xWildernessss
@xWildernessss Жыл бұрын
Sure, maybe for other multi-player games. Starcraft really hinges on balance though, since it's a highly competitive rts that also has very large gaps in skill. Even now it's almost impossible to perfectly balance all the races since there's just to many factors.
@r.c.8268
@r.c.8268 Жыл бұрын
@@errons1 that's what made coop popular, the opportunity to use broken things, which could never be used in multiplayer, use dehaka as the great kaiju and eat carriers, the Megnsk soldiers who are also workers, it's hard to find the balance in a balanced and fun game
@TheBigBenji890
@TheBigBenji890 10 ай бұрын
I love that the Terratron at least gets use in arcade like in lotto defense and squadron tower strike
@commanderwookiecopc806
@commanderwookiecopc806 Жыл бұрын
Man Beta StarCraft 2 is way more interesting than the actual game mechanically. Screw Esports
@DopolMile
@DopolMile Жыл бұрын
You can still see Thor's "Odin" model tested on the 4th Battle Report shown by blizzard. I could possibly tell why they replaced him by a smaller model.
@Anomen77
@Anomen77 Жыл бұрын
Once they made the smaller model for the Thor they probably didn't want to scrap the old one, so they slapped it into the campaign and created one if the coolest scort missions in RTS.
@Templarfreak
@Templarfreak Жыл бұрын
i wish more of these scrapped ideas would have at least made it into the campaign. the campaign itself also changed a lot and removed or drastically changed a lot of cool ideas, like instead of being awarded specific units after each mission you choose to unlock each one individually in the same way you buy the different upgrades for the units in the current WOL campaign.
@Anomen77
@Anomen77 Жыл бұрын
One of the reasons they automatically give you the units is to make sure you have the right tools to complete each mission. When placing a planet on the progression tree they know which units you'll have at that point and they can balance them accordingly. Without that they would have to account for too many variables and the design would suffer from it.
@Templarfreak
@Templarfreak Жыл бұрын
@@Anomen77 i definitely dont agree for one particular reason: most maps *definitely* dont even have any particular requirements to complete and most units each mission gives you pretty much never gets used again except on that one particular mission lol. biggest offenders of that are Firebats, Hellions, Thors, Reapers, Vikings, Battlecruisers, Vultures, Diamondbacks... Well, you get the picture, more often than not the unit you get in a particular mission is pretty much only useful for that particular mission.
@danielbedrossian5986
@danielbedrossian5986 Жыл бұрын
I know we are here for the Terrans, but that classic Toss base before the Terratron clip is sexy! I wonder why SC2 did not retain that style in reliese...
@kevinmurphy4635
@kevinmurphy4635 Жыл бұрын
I like seeing that too. Hearkens back to SC1 structure design, which of course they used as a place holder before they had SC2 design ready. I used to wish SC2 was really just SC1 with updated engine, but now that it's such a different game and has changed so much since release in 2010, I'm just glad SC1 stays consistent. I'll play SC1 when I want the old design and gameplay.
@dennisyoung6122
@dennisyoung6122 Жыл бұрын
So a lot of terran stuff was removed because it wasn't "interesting" or was "boring" yet that pretty much explains most of zerg now. SC1 zerg was so much more interesting than SC2.
@starcrafterdiamond
@starcrafterdiamond Жыл бұрын
I think it would be great if Terran race looked like robots-transformers
@Broockle
@Broockle Жыл бұрын
siege tanks, hellbats, vikings, liberators They do have a good amount of transforming units I think 😆
@bloodydove5718
@bloodydove5718 Жыл бұрын
The rank and kill count has been a thing for all races since SC1 launched in the 90's, a game mechanic that buffs the unit based off that wasnt the reason for it
@Amonicuss
@Amonicuss Жыл бұрын
Man i just wanted the herc to make it in during lotv beta, that unit was so cool and so strong against muta ling bane, it brought tears to my eyes seeing zergs suffer and complain imba after so much zerg domination everywhere
@achromicwhite2309
@achromicwhite2309 Жыл бұрын
True... though muta ling bane ended up not being as strong as a unit comp after HotS anyway (I think mostly due to the economy changes).
@okalwin112
@okalwin112 Жыл бұрын
I just want to thank you for the frequent upload and quality content . You schedule must be insane
@EsportsStoryteller
@EsportsStoryteller Жыл бұрын
Thank you!
@dissolution9843
@dissolution9843 Жыл бұрын
This kind of thing is actually way more exciting than what we ended up getting imo. I remember seeing the mothership's "Planet Cracker" beam. Thought it was the coolest thing ever. And honestly, it would be perfectly balanced in today's SC2, underpowered even - and they wouldn't have to remove anything for it to exist. Nukes are already a niche strategy that usually don't work out at high levels - the Planet Cracker is just a nuke with a much higher tech requirement on a unit that can't cloak. The mothership always felt like it was missing the "ultimate protoss vessel" vibe since they torched vortex. And adding the PC would totally be a step in that direction.
@Templarfreak
@Templarfreak Жыл бұрын
it would be pretty effective at destroying buildings, probably more-so than a nuke, while not costing any supply like a nuke does, and the Mothership could still attack and move while doing the Planet Cracker. so, there are a lot of key differences between it and nukes.
@dissolution9843
@dissolution9843 Жыл бұрын
@@Templarfreak Right, the version I remember had it moving *very* slowly if it all, and only after the initial charge. But of course - the PC does still cost supply equal to the MS. Not to mention a lot of energy I'd imagine. But gradually ramping damage primarily against buildings sounds a whole lot like corruptors, and unlike nukes it'd be pretty obvious so I doubt your army would ever get caught easily. Definitely an ability I could see being used nichely but well in the lategame.
@Templarfreak
@Templarfreak Жыл бұрын
@@dissolution9843 the mothership itself costs supply yes, but using the planet cracker does not. it's not the same. a ghost costs separate supply *ontop* of the nuke. the nuke also costs minerals and gas which the planet cracker does not. as far as i can tell, in the original trailer using the planet cracker doesnt affect the mothership's speed at all, the mothership was (and still kind of is) just really slow in general. im not saying it'd be supremely overpowered or anything, though, like you were kind of suggesting in the OP it's a pretty easily avoidable thing much like a nuke, so it would rarely get a lot of actual damage done much the same as a nuke. i just thought i'd mention all of this is all lol
@RickySama240
@RickySama240 Жыл бұрын
I still vividly remember that TerraTron April Fool joke. Really takes me back to the 2010s. 😊
@simplysmiley4670
@simplysmiley4670 Жыл бұрын
Honestly i wish Thor was actually something bigger then a glorified goliath with an ability.
@adolfhipsteryolocaust3443
@adolfhipsteryolocaust3443 Жыл бұрын
At that point they should have kept goliaths
@omegapsi847
@omegapsi847 Жыл бұрын
5:31 That transformers stuff would have been really cool, never knew about this
@Tyranix97
@Tyranix97 Жыл бұрын
I love all this crazy stuff!!
@stevef68
@stevef68 Жыл бұрын
The Terratron looks like the basis for the Balius in the Nova Campaign and in Co-Op.
@Ffbn-bq4io
@Ffbn-bq4io 8 ай бұрын
im late here but i do would like to know what happened to all of these old models and cut units, i mean they are removed entirely from the game right? There is still some leftover units from the alpha like the BC with plasma weaponry but there is something wrong with the plasma weaponries textures. They made the map editor and support for custom modes, why the heck then remove all of these goodies from the game entirely? Maybe they didnt want to have another version of sc2 closer to the alpha in the custom section out of their control? Its so sad, we could still play with these units one way or another but now everything would have to be recreated. An arcade sc2 would be the best thing ever, maybe not for comp players but im not one of those, i love direct strike and it would be the perfect place for all of this the photon cannons, their projectiles and protoss artstyle in general was so much better cause it was closer to the original, i really loved how protoss looked in alpha. Why they reworked protoss design so heavily is another big question i have, i know all races got a visual touchup but its the most noticeable with protoss, they look so chunky, generic and just plainly bad in my opinion now. The Golden Age skin made it ALOT better though
@michaelbarnard8529
@michaelbarnard8529 Жыл бұрын
A: they should have made defense buildings that had the siege tank cannons, and B: that and the missile turrets should have been able to fly like the other Terran buildings.
@Cawfeesomething
@Cawfeesomething Жыл бұрын
Terratron shouldve said “it’s terrans-forming time”
@Hopelek
@Hopelek Жыл бұрын
Ok so I have been following SC2 from the announcement and I have to ask, where did you get the footage from 4:49? Honestly I've never seen that and would love to see more.
@Hopelek
@Hopelek Жыл бұрын
Same with the beginning footage please.
@EsportsStoryteller
@EsportsStoryteller Жыл бұрын
This video kzfaq.info/get/bejne/sJqcpapitqqaaIE.html
@Hopelek
@Hopelek Жыл бұрын
@@EsportsStoryteller Thank you! Man I was so hoping that an alpha or beta build has surfaced somewhere... The shield effects were so much better in the original Protoss demo.
@caelestigladii
@caelestigladii Жыл бұрын
Hoping to see mods feateured here. Lots of good mods right now.
@tezereth
@tezereth Жыл бұрын
LET’S GO IT’S TERANING TIME #TERRARRONSWEEP
@seamuspink9098
@seamuspink9098 11 ай бұрын
The defensive matrix ability was broken af but they could've kept the missiles, choosing between high damage one target (yamato) or low damage splash doesn't sound broken at all
@Kevin-jb2pv
@Kevin-jb2pv 3 ай бұрын
Terratron was from a brighter era in -Activision- Blizzard's history. From the before times. Long, _long_ ago in the hearts of mortal men.
@metal_fusion
@metal_fusion Жыл бұрын
Terracon = ITS MORPHING TIME!
@Broockle
@Broockle Жыл бұрын
Such nostalgia 😆
@justincronkright5025
@justincronkright5025 Жыл бұрын
Make it kind of hermaphroditic too maybe. Starports as breasts that release vikings like interceptours. A rocket penis whose head spins because it's a missile turret. But also the capital ship that builds ships... could it really produce massive battlecruisers? Like the mothership should be able to make carriers or just giant interceptour bays at least.
@mahlawn2808
@mahlawn2808 Жыл бұрын
2:43 I _really_ wish turning speed stayed as a mechanic.
@EsportsStoryteller
@EsportsStoryteller Жыл бұрын
It's still there with some units but that's really negligible
@Anubis1993KZ
@Anubis1993KZ Жыл бұрын
I liked when Terratron said it's transforming time and transformed all over terran base. Truly the best video!
@gabrielgardner4572
@gabrielgardner4572 Жыл бұрын
It be nice if they added more options to pvp rather then the boring repeating the same 2-4 tatics per race
@loltrope3266
@loltrope3266 Жыл бұрын
4:25 bassicly the bc'S ability of wol campaing?
@EsportsStoryteller
@EsportsStoryteller Жыл бұрын
Yes If I remember correctly
@BLsurprise
@BLsurprise Жыл бұрын
Well ever since the merge with acti, things got even more safe for the sake of bullshit and now we sadly have gotten a more cheesy and sterile starcraft 2, I'm pretty sure over time even with the most insane ideas and abilities people would have found a way to still outplay the most insane units and changes.
@pablovirus
@pablovirus Жыл бұрын
Where is the footage from 5:17 from? An alpha/beta for Sc2? Is it available?
@EsportsStoryteller
@EsportsStoryteller Жыл бұрын
I think it's not, it was from the developers' diaries
@Templarfreak
@Templarfreak Жыл бұрын
search up "SC2 Engine Development History"
@sushestvobezvolnoe
@sushestvobezvolnoe Жыл бұрын
Did he said "it's morbin time"?
@EsportsStoryteller
@EsportsStoryteller Жыл бұрын
Yes
@kasothronos4434
@kasothronos4434 Жыл бұрын
Next up, Zerg, then Protoss
@double2254
@double2254 Жыл бұрын
Now all I want is to make terratron…
@CeriTsujimura
@CeriTsujimura Жыл бұрын
would been funny if they made an official mod that contains all removed or drastically altered content
@F14thunderhawk
@F14thunderhawk Жыл бұрын
Terran: can we have an Anti Air Upgrade for the Siege Tank: WoL 100% smartsiege Tanks: Put two Thors behind us with HIPL. WE ARE THE HAMMER AND THE ANVIL.
@ATUQ777
@ATUQ777 13 күн бұрын
What about the Tauren marine?
@kingsalver
@kingsalver Жыл бұрын
Interesting some of them may be game breaking butt some may have been cool to see 😎 But oh well you can't have everything can you
@mheekkim2901
@mheekkim2901 Жыл бұрын
TBH I was really disappointed by the introduction of the disruptors and ravagers, as they took out the uniqueness of siege tanks. Ranged poking was the one unique thing about Terran, Zerg was about swarming and macro and Protoss was trying to hold on until late game.
@blahblahcv
@blahblahcv Жыл бұрын
honestly i think building the thor with an scv is cooler
@deathcraft2299
@deathcraft2299 Жыл бұрын
alg
@TrampyPulsar
@TrampyPulsar Жыл бұрын
It really is a shame that catering to the korean sc1 competitive scene scrapped so much unique content in favor of early cheese late blob gameplay, only for them to all go back to sc1 anyway
@blazeGMS
@blazeGMS 11 ай бұрын
This video is nothing special. He is simply retelling old StarCraft 2 news and updates from the late 2000's that were freely available... But I guess he has to keep making that content...
@MonkeyTube333
@MonkeyTube333 Жыл бұрын
Can’t understand half this clip cuz of this guys accent. Subtitles helped barley.
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