Trickle-Down Balance

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Uncle Dane

Uncle Dane

6 жыл бұрын

So the TF2 dev team has taken to balancing around the highest level of play and you're probably thinking "they're making the game TOO competitive!" But fret not, casual gamer: the ball pit who still works on TF2, & the hardcore TF2ers of the world actually don't want to take the fun out of Team Funtress 2. Compromises are in order, and while they're certainly not the easiest thing to achieve, this video will attempt to explain how they're already on our doorstep and effectively being implemented.
My discord, socials, TF2 servers, merch, information about my in-game settings, and video credits (such as the music used in my videos) can be found on my website at uncledane.com
Thumbnail SFM by ‪@PyBun‬
Soldier SFMs made by Desmond:
steamcommunity.com/id/heythere...
Professional Gamers: • Pop Culture - by Cla

Пікірлер: 2 600
@FlatlandsSurvivor
@FlatlandsSurvivor 6 жыл бұрын
“Every playstyle has its place in competitive” cant wait to see the spycrab buff.
@garrett_the_carrott6728
@garrett_the_carrott6728 5 жыл бұрын
or troldier
@sum1onsteam451
@sum1onsteam451 5 жыл бұрын
@@garrett_the_carrott6728 It's a pick strat, similar to demoknight. Situational, but useful
@mkmasterthreesixfive
@mkmasterthreesixfive 5 жыл бұрын
It can be played as a flank class detector. When the spy crab is shot, or killed, the team will be alerted to an enemy presence.
@Botan-VEVO
@Botan-VEVO 5 жыл бұрын
hoovy can be played as a fat spy, creating a false sense of security only to essentially drop uber with the holiday punch.
@therealakiyama
@therealakiyama 4 жыл бұрын
Spycrab uses DISTRACC
@bounter_
@bounter_ 4 жыл бұрын
"every play style has a place in competitive" *looks at the ban list* So that was a fucking lie
@justanalias5642
@justanalias5642 4 жыл бұрын
That more applies to highlander, less strict weapon bans.
@Bloockackack
@Bloockackack 3 жыл бұрын
Sydney sleeper is the worst case, terrible in a chaotic game where it relies on ur team, godlike free long ranged mini crits that deal upfront damage that’s still significant on anything short of a heavy in competitive
@Ninjat126
@Ninjat126 3 жыл бұрын
@@Bloockackack or just look at the Spy. If you're new to TF2, you'll get completely blindsided the moment a "teammate" instantly kills you from 150% HP. Play for any length of time, and you'll be spy-checking everyone and everything just on reflex.
@Dragon-Slay3r
@Dragon-Slay3r 9 ай бұрын
​@@Bloockackackyaaay everything is long now, I'm not running anymore from today game is over
@thegoose8663
@thegoose8663 8 ай бұрын
Yeah, that was always wrong. Comp and casual were never similar.
@dealerman5955
@dealerman5955 4 жыл бұрын
>Average >Shows footage of him playing Good one, Dane. I’ve always liked the Texan Half Hour Comedy Hour.
@spacesponge8732
@spacesponge8732 6 жыл бұрын
As we all know, Ronald Reagan actually invented Team Fortress 2 in 1986.5.
@trashrabbit69
@trashrabbit69 6 жыл бұрын
"Mr. Gorbachev, _tear down this paywall_ " - Reagan at the release of the Uber Update
@mysoncrumphaseveryinjury3853
@mysoncrumphaseveryinjury3853 6 жыл бұрын
RNB000740 lol that was smart
@whiz8569
@whiz8569 6 жыл бұрын
+RNB00740 Lol. That was a good one.
@DogsRNice
@DogsRNice 6 жыл бұрын
1986.5 was a good year for games
@gunnthunder4500
@gunnthunder4500 6 жыл бұрын
that was actually a good history joke, both from tf2 and of cold war/east german history. Props to you
@gaydes1012
@gaydes1012 5 жыл бұрын
so the caber is never going to be fixed because pros don't use it amazing
@bojackhorseman4176
@bojackhorseman4176 4 жыл бұрын
No, a weapon being so grossly underpowered that no one uses it is also a valid point for analysis and fixing. First, they must ask: why is the Caber not used by the highest skilled players? The answer is simple. The Caber punishes you for utilizing a melee weapon by dealing a lot of damage to yourself, as well as the enemy. Sure, it's a lot of damage, but if you're using a melee weapon as a comp Demoman then you are already in an extremely poor position, and sacrificing a lot of health for a good hit on an enemy is most likely a printed and signed death warrant. That's coming from the eyes of someone totally unexperienced with competitive TF2, so I could be wrong, but it is the start of a proper balancing of the Caber. Analysis, discussion, and then fixing.
@KingHalbatorix
@KingHalbatorix 4 жыл бұрын
@@bojackhorseman4176 "proper balancing" aka making it worse than the sun on a stick?
@linear5695
@linear5695 4 жыл бұрын
@@bojackhorseman4176 well, if you're basically guaranteed to die, what's wrong with bringing a player or two with you?
@bojackhorseman4176
@bojackhorseman4176 4 жыл бұрын
@@linear5695 Nothing, but it's trading a chance at escaping for unreliable damage. Bringing a stock melee or anything else allows you to at least have a hope of escaping with some life left when in such a disastrous pinch, whereas the Caber essentially ensures you'll die whenever you use it - not only because of the damage inflicted to yourself, but also because by pulling it out you're committing to the act of charging into the enemy team, which can kill you before you even manage to hit them with the Caber. It's simply not compatible with the competitive mindset. A Demoman is essential to any team composition due to his potential to deal huge amounts of damage and area denial abilities (so much so that there's a cap of 1 Demo per team). A Demoman should never be in a harsh position, and when he is, should always try to escape alive, simply because not having him around for even a few seconds could already mean a loss for the team in question.
@mohitonon-alco4287
@mohitonon-alco4287 4 жыл бұрын
@Daniel von Strangle ...by getting into melee range and dying. Doesn't Spy do so as well?
@cavemanarthurwalongbeard7395
@cavemanarthurwalongbeard7395 6 жыл бұрын
7:17 His medic... I went to the page I was disappointed *seriously, there's nothing there. 1 star on yelp*
@forkbeater8763
@forkbeater8763 3 жыл бұрын
i was about to, its been two years i might now Edit: Nothing, and they last logged in 12 years ago but it says their account is 9 years old
@lutenantbladey9062
@lutenantbladey9062 3 жыл бұрын
Thx for the review, now I'll go look for other accounts on tf2
@bearisthebest2777
@bearisthebest2777 3 жыл бұрын
ForkBeater how in the hell
@forkbeater8763
@forkbeater8763 3 жыл бұрын
@@bearisthebest2777 no idea
@pharoahman475
@pharoahman475 4 жыл бұрын
"Or just inexplicitly bad at TF2" LOOK MOM IM ON UNCLE DANES!
@JLL_29
@JLL_29 2 жыл бұрын
Count me in
@SirDerpasaurus
@SirDerpasaurus 6 жыл бұрын
this is perfect because it compares a non functioning theory of economics with a non functioning theory of game balance
@chrisdawson1776
@chrisdawson1776 2 жыл бұрын
❄️
@colonelpopcorn7702
@colonelpopcorn7702 Жыл бұрын
@@chrisdawson1776 🎃
@Chiaros
@Chiaros Жыл бұрын
nah, he's comparing bad game design concepts to bad economical concepts
@ME0WMERE
@ME0WMERE Жыл бұрын
unfortunately, this video is very much made from the perspective of a high-skill competitive player
@MrJabbothehut
@MrJabbothehut Жыл бұрын
Parrot
@papersonic9941
@papersonic9941 6 жыл бұрын
One thing most people never bring up for some reason is that casual and competitive play have different formats. Competitive is 6 players, has class limits, weapon bans and frequent communication. Casual doesn't have any of this. This is why I feel that the whole "if it's balanced for competitive it's balanced for pubs" logic is flawed. The Engineer, for example, isn't particularly useful in 6v6. It's a class that performs better in numbers, but he's limited to one. And yet, we all have stories of having to face a nasty nest of sentries in pubs. Lack of communication makes things worse. This isn't to say that Engie is OP, but he's definitely more useful in casual play. And then, we come to the Spy. Pretty much useless in comp no matter what weapon he holds. Does this mean no weapon in his arsenal should be nerfed? Not necessarily. The entire community let a sigh of relief with the DR nerf, yet that thing has never made any impact in competitive (that I know of). Again, not saying that balancing for higher skill players is a bad thing. I think competitive should be kept in mind. However, I wholeheartedly don't think doing so will AUTOMATICALLY make a weapon balanced across all levels of play.
@toastofcatbread3207
@toastofcatbread3207 6 жыл бұрын
When Valve balances around "competitive", they're balancing around both 6v6 *and* 9v9. While you are correct that casual matches and competitive matches are different from each other, the difference isn't as much of a factor as you're thinking it is in this case.
@morisan42
@morisan42 5 жыл бұрын
Dead ringer was used extensively in highlander but was by no means overpowered. Post-nerf it's completely useless.
@simonchoist256
@simonchoist256 5 жыл бұрын
3:00-3:21. The whole point of balancing around competitive play is that players with higher skill won’t be able to abuse a weapon. When you do this, players with lower skill level can still use the weapon but they won’t be able to abuse it either because they don’t have the abilities to pull something like that off
@boomeronet7888
@boomeronet7888 4 жыл бұрын
Poor spee
@Brother_Piner
@Brother_Piner 4 жыл бұрын
Toast of Catbread except that casual play is neither 6v6 nor 9v9, it’s 12v12. Again, you can’t have engie nests in comp, and you won’t have two medics pocketing a heavy, and you won’t have most of the dynamics that play out in casual. Balancing only for comp doesn’t make a good casual game, it just makes a balanced comp game for a small percentage of players, and makes the majority confused at best, or angry at worst. The dead ringer was an example of Casual things not being a huge deal in comp, but there’s the vita-saw, which shows comp things that don’t translate into casual things. The vita-saw was OP in comp, because Übercharge is a huge deal there, and was actually banned. In casual it wasn’t even a thing. Nobody used it, and the organ harvesting thing was seen as making the weapon less useless in casual, before it was implemented.
@peterschulkke6072
@peterschulkke6072 2 жыл бұрын
And just like trickle down economics, it is a complete myth
@psdnmstr4609
@psdnmstr4609 6 жыл бұрын
Fun-fact, trickle down economics doesn't work either.
@leonardo9259
@leonardo9259 3 жыл бұрын
@@water2160 yeah, just look at most of scouts weapons, oh wait Well, maybe look at the base jumper, oh wait Well, looks at the Danger shield, oh wait
@therealdoc
@therealdoc 3 жыл бұрын
@@leonardo9259 Double digit IQ is you!
@leonardo9259
@leonardo9259 3 жыл бұрын
@@therealdoc profile pic checks out
@3van660
@3van660 3 жыл бұрын
Was ready to put on my gas mask to protect myself from the pandoras box I expected the replies to be but was pleasantly surprised that I didn't need it
@OkthenBi
@OkthenBi 3 жыл бұрын
@@3van660 Same
@StickMaster500
@StickMaster500 6 жыл бұрын
Did Uncle Dane smokes all my drugs when making that intro?
@emilygordbort7300
@emilygordbort7300 6 жыл бұрын
Mayyybe
@toottoot8624
@toottoot8624 6 жыл бұрын
StickMaster500 You have no life. I wonder how many hours you use on commenting.
@T0M0K0HIMIK0
@T0M0K0HIMIK0 6 жыл бұрын
StickMaster500 yup and I'm proud of both of you now
@rubendw8316
@rubendw8316 6 жыл бұрын
Get a life...
@colonelcoover
@colonelcoover 6 жыл бұрын
StickMaster500 No offense but go outside you're always on KZfaq commenting on videos.
@SoundSmithTF2
@SoundSmithTF2 6 жыл бұрын
I agree with you, but I'm gonna go ahead and play devil's advocate for the sake of having an interesting discussion: What are your thoughts on things that thrive in a chaotic pub-like setting (like phlog, or hell, pyro in general after JI)? Against an organized team, these kinds of weapons will not be nearly as effective since communication is the norm there, but against a team full of "Joe Schmoes", as you put it, it often feels like there's absolutely nothing you can do to stop it, since they likely don't even know how to use text/voice chat. Of course, the obvious answer here is "just have better communication" or "learn to counter it", but again, in a pub that's *much* easier said than done. Personally I'm of the opinion that people gradually learn to have better communication and learn to counter these types of things, and so the "Trickle-Down Balance" system will eventually work, but I've heard many people make the argument that the constant influx of new players into TF2 means that there will never be a perfect balance between comp and casual. I suppose that's where the compromises need to be made.
@M4C3W1
@M4C3W1 6 жыл бұрын
SoundSmith boy you typed all this shit out and nobody cares
@hanmoamo
@hanmoamo 6 жыл бұрын
Meeson Wronger I am as sad as you are :c
@mrmeowtv6248
@mrmeowtv6248 6 жыл бұрын
Also, competitive 6s and casual are pretty much different games if you take a deeper look into them. Games are played much differently in a 6s environment with different tactics and deeply engrained metas that casual mode doesn't necessarily abide by due to the sizes and chaotic nature of 12 v 12. There is a clear disjoint between the two communities, and accommodating the game for one community will not necessarily be positive for the other.
@krowmoonlight
@krowmoonlight 6 жыл бұрын
no, 51 people care that he's a famous utoober
@americantoastman7296
@americantoastman7296 6 жыл бұрын
No interesting discussion to be had, that's sad
@snowraider8roblox
@snowraider8roblox 6 жыл бұрын
My main issue with balancing towards comp when it comes to tf2 is how different comp is to pubs
@sicker889
@sicker889 Жыл бұрын
he said it in his video, imagine some pro using overpowered weapon. It will make every player upset.
@arciks11
@arciks11 11 ай бұрын
@@sicker889 Pro ruining a game with OP weapon is rarer occurence than Valve blindly balancing a weapon into irrelevancy due to competitive player suggestions (And still keeping it banned in their personal ban list)
@OhNoTheFace
@OhNoTheFace 2 жыл бұрын
I forgot Dane had one pretty wrong video lol Especially when competitive is 6v6 and sometime 9v9 (not often). makes a huge difference. Coming back years later shows how much damage was done forcing more competitive into this old game. Like all trickle down, that thought process only really helps the ones higher up
@raw038
@raw038 2 жыл бұрын
Examples?
@smokedeuch4039
@smokedeuch4039 2 жыл бұрын
@@raw038 "Gloves of running urgently" "Eviction notice" "Base Jumper" "Flying Guillotine" All of these weapons were nerfed into the ground and became massively unfun at the same time with MYM to conform to 6v6
@puddin555
@puddin555 2 жыл бұрын
@@smokedeuch4039 The GRU and the Guillotine work fine and are good, they are an example of how trickle down can work to an extent, the BASE jumper and Eviction Notice are bad, they are an example of how valve is bad at balancing
@yeyo1019
@yeyo1019 Жыл бұрын
It really just doesnt work, the casual tf2 player (Aka, 99% of players) have gotten almost nothing positive out of the competitive changes made to the game
@SmileytheSmile
@SmileytheSmile 6 жыл бұрын
when is volvo gonna finally nerf teh son on a stik?
@turkey4041
@turkey4041 6 жыл бұрын
Smiley the Smile Yes, too op
@ilovekittieification
@ilovekittieification 6 жыл бұрын
never,its like the tough break phlog and I can't play this game because of it
@SmileytheSmile
@SmileytheSmile 6 жыл бұрын
DrIvanRadosivic You must be really fun at parties.
@hammer8771
@hammer8771 6 жыл бұрын
DrIvanRadosivic this was seriously not the thread to post this on.
@mgthedubbs
@mgthedubbs 6 жыл бұрын
+DrIvanRadosivic Lost me at.. Uh. Forgot, too lost. Why don't you complain on forums and not a meme post?
@grantmonsma3569
@grantmonsma3569 6 жыл бұрын
I'd argue that although "trickle-down balance" functions really well for items with high skill scaling (as in higher skill is rewarded with much greater effectiveness, like how the BASE Jumper was easy to airshot in the hands of a novice but near impossible if a pro is using it), it's ineffective or outright bad for items with weak skill scaling, or items which are counterable with more advanced techniques or much less effective in a highly competitive environment. The Phlogistonator is the most obvious offender, since it's a highly effective pubstomper weapon and *annoying* but it's also reliant on walking at people at Pyro speed and you can't airblast rockets away, so it can also be incredibly easy to deal with for any Soldier or Demo with aim. Spy as a whole could potentially be negatively affected by trickle-down balancing - he's counterable by solid team communication and is better in more crowded pubs than 6s where his absence or presence is more obvious. Now, I'm not saying that weapons need to be balanced around pubs and not competitive, or that pubstomping is bad - just that effectiveness in comp shouldn't be the only factor devs look at, because "weak in competitive" doesn't mean "weak in pubs", just like "strong in competitive" doesn't mean "strong in pubs". Item effectiveness should scale well with skill - not exponentially like the BASE Jumper where it's suicidal for a newbie but invincible for an expert, and it shouldn't be the minor scaling of "walking at people with Phlog" vs "sneaking up on people with Phlog and decent map knowledge". I think the Baby Face's Blaster is a fairly good success story; old BFB gave you stupid speed for just doing any old chip damage, making it powerful even if you could barely aim and had terrible positioning, whereas now it's punishing if you take any damage at all, forcing you to play it more safely and rewarding skillful damage avoidance and/or good aim to keep your boost high enough to get in and out. That's a nerf that takes a weak skill scaling weapon and reduces its effectiveness in all scenarios, but still rewards skilled players for playing well. The Reserve Shooter nerf also takes away Pyro's ez combo fun while leaving Soldier's rocket combo intact (again, removing possibilities for low-effort exploitation while leaving more difficult techniques as appropriately rewarding), and the latest Dead Ringer nerf brings it towards a rhythmic, more careful form of gameplay as opposed to Sanic-ing around the map sucking up all the ammo and health packs.
@user-db1uk5we6m
@user-db1uk5we6m 6 жыл бұрын
About The Reserve Shooter. After that airblast change, which makes it harder to blast people upwards, I think they should bring airblast mini-crit bonus back, because right now RS is useless.
@iUseDemFrapz
@iUseDemFrapz 6 жыл бұрын
but the phlog is bad in pubs aswell, its good at mowing down idiots who dont know how to aim or how to luck around, but if its used against any compitent the user will most likely die
@Gameguy602
@Gameguy602 6 жыл бұрын
The phlog is decent if you have a sense of timing and are defending a point that's inside of an enclosed space, such as on suijin. Just activate it while enemies are coming and mow them down.
@aqwkingchampion13
@aqwkingchampion13 6 жыл бұрын
I'm an engie main, and I have to agree with you, Hydrogenn, except on one point. The Scattergun is the 2nd best scout primary. I feel like the soda popper is a more solid choice. It does the same damage per shot as the scatter, fires faster, and reloads faster. Its one downside is a smaller clip, but it reloads the whole clip at once. It is only a half second slower at killing a heavy without a medic, and it's faster at killing anything else from base hp. And you save a lot of time on the reload afterward as well. That makes me believe it's better in more situations, as it still has another upside that I didn't even mention in that explanation. But that's my opinion. The scattergun may actually be the best one for you and your playstyle.
@jrggrop
@jrggrop 6 жыл бұрын
It can also be good if you have decent teamwork behind it, like a supportive medic.
@GlassbrainZ
@GlassbrainZ 3 жыл бұрын
you're justifying. my man, the sandman, was murdered, and you're justifying.
@eggsbruhnadict4298
@eggsbruhnadict4298 3 жыл бұрын
Anyone who uses the words “trickle down” un ironically is not to be taken seriously
@josef_fritzl
@josef_fritzl 4 ай бұрын
you are not human and evil
@schmidtyMC
@schmidtyMC 6 жыл бұрын
"Millions of players" That's a funny joke. :(
@mr.scarytheterry5039
@mr.scarytheterry5039 4 жыл бұрын
Don't 'cha know that if 25,000 players play four matches a day it's 1Million?
@hib7295
@hib7295 4 жыл бұрын
@@mr.scarytheterry5039 10 000
@pierreo33
@pierreo33 4 жыл бұрын
@@mr.scarytheterry5039 two wrongs in one sentence, gj
@thatcooldudeisawesome876
@thatcooldudeisawesome876 4 жыл бұрын
@@mr.scarytheterry5039 you mean 40
@aspa3318
@aspa3318 4 жыл бұрын
If you think about it this statement is somewhat accurate because there's consistently 50-70k players each hour. This means that each hour that amount of unique players opened tf2. Taking into account that there's 24 hours a day and not everyone plays each day, if they counted how much unique players played at least once each month im sure it'd be over 1 mil
@nerdo7894
@nerdo7894 5 жыл бұрын
5:09 yes, the razorback completely denies spahs from killing you, not like he has a gun or anything
@billyaepicgamer8642
@billyaepicgamer8642 4 жыл бұрын
In competitive play, Snipers play around the Engineer or stand near a Heavy or Pyro to make gun plays exponentially more difficult.
@lqu
@lqu 4 жыл бұрын
Hmm... now if only there was a revolver that gives free crits against mostly stationary targets...
@leonardo9259
@leonardo9259 3 жыл бұрын
As much as I dislike the idea of trickle down balance, you guys are acting like pro tf2 snipers can't hit a hard flick at close range
@catrielmarignaclionti4518
@catrielmarignaclionti4518 3 жыл бұрын
@@leonardo9259 yeah, just check out fatmagic
@eh2587
@eh2587 3 жыл бұрын
@@leonardo9259 although they can do that, the sniper dosnt have aimbot (maybe)
@claykalmar8131
@claykalmar8131 3 жыл бұрын
It's 2021, still waiting for the Scout mains of high level comp to let Heavy be viable... GRU and Disciplinary Action are still banned...
@neutraldalek4222
@neutraldalek4222 3 жыл бұрын
Just checked and GRU is currently unbanned in all leagues :)
@BanermanArthropide
@BanermanArthropide 3 жыл бұрын
@@neutraldalek4222 Yeeeeeeee
@aetu35
@aetu35 2 жыл бұрын
heavy just slows down matches to a standstill, especially last pushes which are already kinda slow on 6v6 where heavy is problematic. highlander and 6v6 are just not equal to 12v12, people can't understand that.
@42carlos
@42carlos 2 жыл бұрын
@@aetu35 Exactly, Dane just doesn't understand that Casual TF2 (12v12) is very different from Highlander (9v9) and Sixes (6v6). For example, Engineer is usually a great pick for a Casual Defense but he's not played in 5CP Sixes because even with the Gunslinger, he's too slow and a second Scout is usually better.
@TheSpaceCommunist
@TheSpaceCommunist 2 жыл бұрын
@@neutraldalek4222 And all it cost was nerfing the GRU into the ground ;_;
@talosisoursavior4015
@talosisoursavior4015 3 жыл бұрын
as others have pointed out, the issue comes when certain weapons require tons of skill and coordination to use properly, resulting in them being useless in casual, but potentially still getting nerfec since they are strong in the competitive scene. you also have the other end of the spectrum where fighting against certain weapons/classes required communication and coordination with your team, which is basically non-existant in casuals, resulting in that weapon/class being op in casuals but not in competitive. then when it gets buffed to be better in competitive, it becomes super easy to stomp with in casuals.
@lattlekada
@lattlekada 6 жыл бұрын
0:16 Wow the TF2 Dev Team has grown recently!
@willyboi1389
@willyboi1389 6 жыл бұрын
1:18 Hey! I didn’t know you were collabing with After Breakfast.
@tfwnocatgirlgf
@tfwnocatgirlgf 5 жыл бұрын
"in the last wave of balance changes" haha remember when we got those haha
@rhodierider402
@rhodierider402 7 ай бұрын
5 years later: BASE jumper still banned on global whitelist. Just even less useful in casual. Thank GOD Team Fortress is no longer getting balanced by this idiotic system. I didn’t even like it in Overwatch, where EVERYONE IS PLAYING THE SAME GAME. Let the funny weapons stay in TF2, sixes can keep their giant banlists. There, that’s compromise, everyone is happy.
@yeyo1019
@yeyo1019 6 ай бұрын
KZfaqrs gaslighted players into thinking casual and comp could be balanced the same way, turns out that a community made game mode that plays very differently from the main game doesn't mix well with the balance of the main game, the base jumper was a gimmick in pubs because it got shut down hard by a shit ton of things like hitscan and sentries, now it's still a gimmick but a way shittier one, and oh and it's still banned in competitive so what was even the point of nerfing it
@CyrogenicNation
@CyrogenicNation 6 ай бұрын
BASE Jumper wasn't even banned in Highlander before the nerf. The formats and limitations you play in affects a weapon's viability, and the differences between sixes, HL, and 12v12 pubs are far too vast for the idea of "trickle-down balance"
@voidnoodle8911
@voidnoodle8911 6 жыл бұрын
I genuinely never thought of the buffs/nerfs like that. Thanks Dane!
@voidnoodle8911
@voidnoodle8911 6 жыл бұрын
I somewhat agree; Stock weapons have become more or less "Tutorial weapons" in the recent years. In my opinion, stock weapons need to still be viable.
@Ana_Ng
@Ana_Ng 6 жыл бұрын
stock weapons _should_ be equally viable at all levels of play, yeah. for some classes (soldier, scout), this is largely true (at least for their primaries). for others (engineer?), unlockables are _very_ much important if you wanna compete with the other team
@SophiaLilithUwU
@SophiaLilithUwU 6 жыл бұрын
Stock universally viable on all classes though. Except the heavy shot gun. And all melees except the wrench and knife.
@jaxonnobles
@jaxonnobles 6 жыл бұрын
That fucking name + icon is amazing.
@speokeosai
@speokeosai 4 жыл бұрын
@@Ana_Ng The only stocks that are not viable are: syringe gun, bonesaw, shotgun (Heavy), fists, fire axe, and shovel All the stocks are typically pretty good, and are viable on most characters. Even the shotgun on heavy can be used well with certain sets, just off meta ones.
@SmileytheSmile
@SmileytheSmile 6 жыл бұрын
What I can't understand about TFTeam's approach to weapon balancing is why they are doing it in big bursts during big seasonal updates and not gradually,in small updates every 2 weeks or so.There are only a few people working on the game,I know,but balancing weapons without reworking them essentially boils down to changing a few values in the weapon's stats.I'm sure that there are quite a few weapons in TF2's arsenal that can become perfect just by tweaking the numbers in their stats.
@FirstNameLastName-hz4kv
@FirstNameLastName-hz4kv 6 жыл бұрын
Smiley the Smile maybe they're trying to release the weapon balances between the various competitive leagues seasons so those leagues can make determinations before their next season starts? It would suck if you're a comp player and a weapon you liked just got rebalanced but now even though it's balanced, it's still not allowed in your league for the next 2 months or whatever.
@teedeegremlin
@teedeegremlin 6 жыл бұрын
Smiley the Smile How to balance scout’s primaries: Get a smaller clip size How to balance Pyro: make an update about him to make every newbie WM1 How to balance matchmaking: Take 2 hours to ask for team balance and another 2 hours for someone to accept
@rockowlgamer631
@rockowlgamer631 6 жыл бұрын
Valve should just hand TF2 over to the community like they did with CS Go
@SmileytheSmile
@SmileytheSmile 6 жыл бұрын
MC Player I got into TF2 at 2015,so relatively early and at the very start of the update drought. As I recall,in every major update since the summer of 2015 some sort of balance changes were present.Before that summer, major updates were made more often,so by that logic balance changes arrived more often too.If that is true, then I don't think that Valve thinks the same way as you do,though I personally agree with your point. Or if the balance changes really did appear only in certain updates,then I spent the last minute typing this comment for nothing and you are probably right. If you are a veteran TF2 player, educate me on this matter,if you please.
@Mixa_Lv
@Mixa_Lv 6 жыл бұрын
Smaller game changes could be delivered in that way, but for anything larger, it will become problematic because then players won't ever have enough time to flesh out new tactics or let the metagame evolve by itself. In high-level play, less frequent updates are more convenient when you can be almost certain that this is how the game will be played for the next couple of months.
@Mr-Moron
@Mr-Moron 3 жыл бұрын
“If it’s balanced for the highest level of play, than it will be for everyone else.” Overwatch: Well yes but actually no.
@soundrogue4472
@soundrogue4472 3 жыл бұрын
Overwatch was retarded. I PLAYED ptr and EVERYTHING!!! THE whiny crybaby were listen to first, "buff mercy she's too weak!!!" Bare in mind I Mained mercy and I was telling the noobs with less than 40 hours of play with her, "no." The other problem is Overwatch relied more on the team coming together than being good. That and it felt as if players of a certain hero would advocate for nerfs for abilities more skill based such as Lucio being nerves with backwards wall riding being killed. The problem is Overwatch wanted to KILL raising the skill ceiling making the game boring and lackluster.
@azurabbit12
@azurabbit12 3 жыл бұрын
@@soundrogue4472 tf are you talking 'bout? Mercy was reworked because it was frustarting to invest every damn ult from your team to win a teamfight, and then have all of that cancelled thanks to a random Mercy that just hid in the backlines waiting for the teamfight to end And backwards wallride was never nerfed, idk what are you talking about on that one
@soundrogue4472
@soundrogue4472 3 жыл бұрын
@@azurabbit12 I was a mercy main, holding her ultimate isn't hard and the same with staying alive.
@azurabbit12
@azurabbit12 3 жыл бұрын
@@soundrogue4472 You're clearly missing the point, and actually, affirming MY opinion, Mercy was reworked because it wasn't fair that a Mercy (That you, yourself say, it's easy to charge her ult and stay alive) could just delete all the progress that the enemy made to win the teamfight by pressing Shift + Q on the objective/choke point/wherever the teamfight is taking place
@soundrogue4472
@soundrogue4472 3 жыл бұрын
@@azurabbit12 you said it yourself; YOUR opinion, not the facts, get out of here with your fee fees.
@psy-chorus
@psy-chorus 4 жыл бұрын
A design philosophy like this doesn't work in TF2 because not only is the competitive scene too small to be balanced around, but the gameplay between the two is completely different.
@theresastarmanwaitinginthe5149
@theresastarmanwaitinginthe5149 6 жыл бұрын
Uncle Dane the Engi Main is back.
@UncleDane
@UncleDane 6 жыл бұрын
What the hell...?? You said my name right.
@1Bloxer
@1Bloxer 6 жыл бұрын
Uncle Dane is the weapon balance and important discussions that are not engineer related main Ankel Danonino is the sentry main
@user-eu7zg4nf9c
@user-eu7zg4nf9c 6 жыл бұрын
Even Speedwagon is happy
@lupusgirl64
@lupusgirl64 6 жыл бұрын
Why are you in every single comment section of every video
@dont-feed-ben4833
@dont-feed-ben4833 6 жыл бұрын
you're in TF2 videos too??
@K3rm1tFr0g
@K3rm1tFr0g 6 жыл бұрын
the difference is that your trickle-down system works, the real one DOESNT!
@UncleDane
@UncleDane 6 жыл бұрын
Millennial high-five! *eats avocado toast in a cardboard box*
@cheatsykoopa98
@cheatsykoopa98 6 жыл бұрын
I see uncle dane already got his hands on the nintendo labo
@HexrMage21
@HexrMage21 6 жыл бұрын
its time for the Bolsheviks to die
@turkey4041
@turkey4041 6 жыл бұрын
cheatsykoopa98 gg
@K3rm1tFr0g
@K3rm1tFr0g 6 жыл бұрын
Miiranga r u OK m8?
@aneasteregg8171
@aneasteregg8171 6 ай бұрын
GRU proves you wrong. They made it far worse in casual which made an already mediocre class worse, for the "problem" of Heavy getting to mid quickly in comp and slowing down the game, which is a complete non-issue in casual. Fact is, casual and competitive are completely different, and the vast majority of the playerbase couldn't care less about the latter. We don't want the casual experience most of the playerbase enjoys made even *slightly* worse to satisfy the 1% of comp players and the delusions of TFtubers that TF2 competitive being the focus would somehow save the game.
@cheezkid2689
@cheezkid2689 8 күн бұрын
The GRU is not worse, you just don't know how to use it.
@jaksida300
@jaksida300 Жыл бұрын
TF2 isn’t really a good game to balance for competitive play because the 6v6 format is wildly different to a 12v12 server with no class restrictions and random crits. It’s not like a fighting game where the conditions are the same at all skill levels.
@moonmelons
@moonmelons 6 жыл бұрын
Unfortunately this balancing system does have one flaw, and that is you can't apply it to EVERYTHING. Sure, keep the best players in mind 90% of the time, but there's some aspects of the game that you CAN'T balance that around. In League, this would be something like Teemo or Pantheon, for TF2 it would be something like the Phlog. The problem with these parts of balance is that they, with their current design, will NEVER be balanced in both high-level competitive and for the average player. They have designs that just simply keep them unviable at the highest level of play without being grossly overpowered. That doesn't mean these shouldn't get balance changes, I have seen some people think that, for example, Teemo shouldn't be nerfed if he's overpowered in low level play because he's still not a problem in challenger. That is a terrible way of going about things and will only serve to piss off your casual playerbase. But, make no mistake, it is good to look at pros and the highest level of play MOST of the time, just not ALL of the time.
@Meander101001
@Meander101001 5 жыл бұрын
I think if something will never be balanced in its current design in all levels then it needs a new design. The TF team is no stranger to completely changing up weapons (see: short circuit, axtinguisher), and I believe in their ability to do that well as their recent changes have shown. They’re not perfect but they’re getting there.
@JG_Wentworth
@JG_Wentworth 5 жыл бұрын
That's the issue with the phlog. It's designed to be overpowered within a casual environment, not a competitive one. You won't see many medics ubering a pyro in competitive with a phlog because there isn't a lot to hit with it in comp. He'd have a hard enough time building the oomph to get crits. On the other hand, grab a scorch shot, spam it at the enemy from spawn if you're on attack, and then have a medic pocket you with free crits and uber.
@JG_Wentworth
@JG_Wentworth 5 жыл бұрын
Oh yeah, and the backburner is still mechanically broken. That's something they need to get ontop of asap.
@cogginsnuff
@cogginsnuff 5 жыл бұрын
Did you miss the part of the video about compromise?
@Soupnoodle99
@Soupnoodle99 4 жыл бұрын
Or on the opposite end of the spectrum, the "azir dilemma", although I dont think tf2 has a high probablity of encountering that with the current weapon set. Basically, where a weapon (or in league, champion) has an insanely high skill requirement, as well as an insane skill ceiling. Closest things I can think of are the direct hit, the wrangler, the dragons breath and the crossbow. Although being (one of) the best of their kind when used well, it also harms players who use it without any clue of what they're doing, and who would be better off equipping a stock weapon/other option, even if less competatively viable.
@RogueFreeman2
@RogueFreeman2 6 жыл бұрын
P R O F E S I O N A L G A Y M E R S
@SgerbwdGwyn
@SgerbwdGwyn 6 жыл бұрын
That vita saw justification is utter trash "Who knows how much über they have after they die" if you were actually counting, then 20%. It caps at 20%.
@PrGibus
@PrGibus 6 жыл бұрын
The True Lord Of Thine Cheese what they said is, if you track the enemies uber, then you'll know what % they're at. If you see them die at 14%, you can assume that they will have 14% when they spawn. Now, you don't know if they have 2 organs or 7.
@mohammadwaled409
@mohammadwaled409 4 жыл бұрын
Well it was banned for the risk free uber
@edgarvega5859
@edgarvega5859 3 жыл бұрын
Comp players are scared of doing math, simple
@willowdrakon
@willowdrakon 4 жыл бұрын
7:17 blessed medic
@lqu
@lqu 4 жыл бұрын
how are they blessed?
@willowdrakon
@willowdrakon 4 жыл бұрын
@@lqu twas making a joke about the medic's username (haha its funny bc its a nono website)
@El.Gatito.
@El.Gatito. 4 жыл бұрын
More like cursed
@GrapeJuiceIII
@GrapeJuiceIII 6 жыл бұрын
As someone who has been playing ESEA for coming up on 5 seasons, I’m very glad that you made a video on this topic to try and reach this information out to the masses. Just reading the comments on this video I see casual players who understand some of these changes and why balancing for the highest level makes more sense. These types of videos by you and Funke make me very happy because of how you two actually think about stuff from the competitive side and then give this info to your large audiences. Well done Dane
@Sea-v3p
@Sea-v3p 6 жыл бұрын
What a nice comment.
@ninja8077
@ninja8077 6 жыл бұрын
Honestly I'm just glad that he addressed the joe-shmos of the community. Because while sure the best players know how to break it, you want to keep it fun for everyone. I'm not a pro. But I still want to enjoy the game.
@norahsnewgroove
@norahsnewgroove 6 жыл бұрын
The entire point and reason stock weapons are as widely used as they are is because they don't have the downsides. The entire point of an unlock is that it's stronger in certain situations or with certain playstyles and weaker in others in comparison to stock. Plus, the Heavy ISN'T reliant on unlocks. For me, the only stock weapon in the game that has no value is Medic's Syringe gun, since the crossbow and Blutsager just exist. Just giving stock weapons extra abilities for the sake of it would give no incentive to use an unlock under any circumstance. Your idea for the Rocket Launcher would give no incentive to using the Air Strike and Liberty Launcher, since why would you ever take 5 shots and -25% damage when you could just have 5 shots and stock damage.
@toottoot8624
@toottoot8624 6 жыл бұрын
Grape Juice III i always ask beater to do grape legacy, but no :c
@GrapeJuiceIII
@GrapeJuiceIII 6 жыл бұрын
same lol
@SQU1RRELLYTF2
@SQU1RRELLYTF2 6 жыл бұрын
Shhh don't tell pazer... I totally wasn't trying @ 4:08 xD
@boomeronet7888
@boomeronet7888 4 жыл бұрын
That's my aim with anyone except heavy and engineer.
@lukelblitz3627
@lukelblitz3627 5 жыл бұрын
weird,i played league of legends a lot,and it died out mostly from them trying that "trickle down balance" thing
@catrielmarignaclionti4518
@catrielmarignaclionti4518 3 жыл бұрын
Werid, no one knows what OW is anymore, I wonder why?
@Tadyszok51
@Tadyszok51 3 жыл бұрын
??????????????
@niamh8579
@niamh8579 Жыл бұрын
Just like Trickle-Down Economics, this is a plainly terrible idea.
@thiagomoreira8176
@thiagomoreira8176 6 жыл бұрын
To me the problem with TF2 right now it's not the weapons balancing, but the players balancing. I get into matches that have a team WAY stronger than the other almost every time. To find a balanced match in TF is very very rare.
@Junya01
@Junya01 6 жыл бұрын
It's too bad that your experience is like that. Normally 1 game in 5 is unbalanced for me, with either my team or the other team rolling. But normally what happens is that the rage quitters leave, some good players switch teams and new players slots are filled in, and so for about 2/3 of the unbalanced games I've had, it becomes pretty even for the second round.
@conservative9951
@conservative9951 6 жыл бұрын
Thats like Every single online shooter game ever
@Achiles5th
@Achiles5th 6 жыл бұрын
Not to mention, I'd at the very least I'd like to have an option to play against people of comparable skills. I will have some games where it's fair, others where I'm playing against TF2 Gods and I am but farm, and then there are the games where even with how bad I play somehow there's an engi trying to build in spawn like "What are you even.........."
@ashtongiertz8728
@ashtongiertz8728 4 жыл бұрын
TF2 was originally designed to allow players of different skill levels to play effectively against each other. Unfortunately, things like this video have resulted in the skill gap being increased, making skill imbalances much more noticeable.
@hayward325
@hayward325 6 жыл бұрын
And then there are those spanners in the works like the rocket jumper. You won’t see it anywhere in comp, but hop on your average hightower server and there there will be 5+ soldiers using it.
@Spudcosmiccc
@Spudcosmiccc 6 жыл бұрын
Because it's fun, not because It's effective. That's why it's only used in casual zero stakes hightower where winning and losing is meaningless.
@dont-feed-ben4833
@dont-feed-ben4833 6 жыл бұрын
It's also a training tool. A lot easier for new players to learn rocket jumping without having to use a regeneration script
@cockatoo010
@cockatoo010 6 жыл бұрын
Yomps ran the rocket jumper on the 3rd map of the Rewind II grand finals. Granted, Froyo was rolling at that point
@Fofo-sr2xu
@Fofo-sr2xu 6 жыл бұрын
Yeah, Froyo were just shitting on Ascent at that point... I really dislike their ego but, hey, it is *VERY* much deserved.
@aurumtheend
@aurumtheend 6 жыл бұрын
@Sebastian Thank you for pointing that out, I just had the best 13 minutes of watching TF2 :D
@SpecterMagic
@SpecterMagic Жыл бұрын
It's actually astounding just how terribly this video has aged, cant believe dane actually had a take THIS deplorable.
@dylanisaac1017
@dylanisaac1017 3 жыл бұрын
High skilled players should decide what’s balanced: high skilled player
@shadow50011
@shadow50011 3 жыл бұрын
Yes, because good players know how the game works and bad players don’t. You don’t ask some random hobo to fix your car, you go to people who know what they’re doing.
@no-lifenoah7861
@no-lifenoah7861 3 жыл бұрын
@@shadow50011 yeah but you don't see someone who is skilled at using a car, like a pro racecar driver, you see a mechanic.
@justinendel4292
@justinendel4292 3 жыл бұрын
@@no-lifenoah7861 This is true, but Dane wasn't advocating the pro race car drivers deciding how to build cars to use the same analogy.
@no-lifenoah7861
@no-lifenoah7861 3 жыл бұрын
@@justinendel4292 fair, but I wasnt trying to debate dane with that statement.
@soundrogue4472
@soundrogue4472 3 жыл бұрын
@@no-lifenoah7861 I still trust a pro race car driver more if I had to choose between a hobo and a pro driver.
@parasocks1613
@parasocks1613 4 жыл бұрын
3:14 that “ha!” Almost made me spit out my milk xD
@Tr0lliPop
@Tr0lliPop 3 жыл бұрын
"sometimes literally- " HOH"
@encyclochemeleon276
@encyclochemeleon276 5 жыл бұрын
Trickle down economics did t work for a reason. When you balance things specifically to balance the highest players that can make it so that the playstyle the weapon now encourages is hard or impossible to use for lower skill players, in effect your making the weapons only correctly useable by the people you balanced it for.
@kerbonaut2059
@kerbonaut2059 3 жыл бұрын
there's also the fact that rich people are greedy fucks including reagan
@robboss1311
@robboss1311 3 жыл бұрын
I think we should buff sniper bodyshots because headshoting is too hard for medium and low skill players
@caramelcorn6777
@caramelcorn6777 3 жыл бұрын
There's also the problem that if you're only looking at competitive, you're probably more focused on what's already good so you're not going to pay as much attention to items and classes that might actually need work. Like the new Darwin's Danger Shield solved the tanky sniper issue especially in sniper duels, but the new effect is overlooked. Love or hate how pyro plays, the class is still the most oddball and undefined out of the bunch, relying on weapon combos and gimmicks to compensate for the kinda weak base kit while at the same time possibly having the greatest number of soft counters in the game, and (to my knowledge) is the least played class in competitive. "Trickle down" means that pyro would be dead last to get looked at, where it's arguably the class that's most in need of an overhaul.
@robboss1311
@robboss1311 3 жыл бұрын
@@caramelcorn6777 pyro is not played in comp because the only good thing they have is airblast while not being fast or having good enough of aa attack range to be a generalist and not having enough defensive power to be ran on last point defense
@thegreatqtip4516
@thegreatqtip4516 3 жыл бұрын
Difficulty to learn how a weapon should be used and difficulty to use something properly are two different things.
@chip2508
@chip2508 5 жыл бұрын
7:18 Wow, that healer has got an interesting name.
@angel_aeon
@angel_aeon 2 жыл бұрын
Coming back to this video years later and I have to say this did NOT age well at all and it should've been seen from a mile away considering trickle-down economics doesn't work in real life too. Dane usually has a lot of good takes like his justification for TeamPyro but this definitely wasn't one of them.
@mistralextra9427
@mistralextra9427 2 жыл бұрын
This ^ I'm suprised he based his argument on trickle down economics, when it's widely known just to make the rich richer.
@Jazzcat135
@Jazzcat135 2 жыл бұрын
I know me and my IRL friends will probably never get back into TF2 again over this amazing idea. Imagine coming back after a few years and half of your favourite guns have been made unusable in order to cater for the professional scene who already banned "unbalanced" weapons. I think this might be my 3rd game that has been ruined by the competitive scene.
@angel_aeon
@angel_aeon 2 жыл бұрын
@@Jazzcat135 Exactly, respectfully I will not for the life of me trade fun weapons for 'making them competitively viable' which for most the time they aren't and they get banned either way, it's such a terrible lose-lose situation.
@Jonathan-tv4cc
@Jonathan-tv4cc 2 жыл бұрын
I mean, tbh his system still works. He said out that it doesn't actually have to do with trickle down balance, and that it only relates to the idea that the guys on top should affect the top and it should the affect the bottom. Could you tell me where you disagree?
@Jazzcat135
@Jazzcat135 2 жыл бұрын
@@Jonathan-tv4cc Where to begin. Balancing a casual mode off a competive mode is a dodgy move for any game and thats even if theres no difference in gameplay. There are huge gameplay differences between comp and casual, notably restriction of gameplay modes/maps and the fact that it has half the players. Imagine if MOBAs balanced their game around 10v10s but 90% of the game was played 5v5. The comp community already balanced the game themselves, removing weapons that were broken in *co-ordinated play* something that barely exists in the casual community. People blame Valve's inability to balance as to why so many TF2 weapons got over nerfed but I strongly disagree. Look at any MOBA and you see the exact same thing. Characters that are only OP in very specific competitive styles being nuked for every player in the game even though 95% of players will never experience this problem. Its video game elitism at its finest, where the top 5% of players dictate the balance of the game whether or not it actually makes the game better for the other 95% of paying customers which is often doesn't.
@viceonspice
@viceonspice 6 жыл бұрын
I thought I was tripping in the beggining irl.
@godwin972
@godwin972 6 жыл бұрын
this comment tho
@drazgul9403
@drazgul9403 6 жыл бұрын
I thought I was high, again
@mattbroder2009
@mattbroder2009 6 жыл бұрын
"So a couple years ago, when the tf2 development team, pictured here..." *shows a pic of the DashCon ballpit*
@litenin1v
@litenin1v 6 жыл бұрын
Thanks for writing down the joke made in the video, your contributions to human society will not go unnoticed
@GURGLEGUY12345
@GURGLEGUY12345 4 жыл бұрын
@Ashe Ubert A _Fire Emblem_ avatar commenting on the DashCon Ball Pit in an Uncle Dane video. Greatest crossover since _Infinity War_ .
@quantum6637
@quantum6637 5 жыл бұрын
The problem here is that the very top level of play vs the rest is basically a different game. The number of players, the class distributions, and the game modes are the biggest things here.
@harryunderwood8535
@harryunderwood8535 6 жыл бұрын
Dane, while I appreciate the hope you have for no banned weapons, I feel that some weapons will pretty much always be banned purely due to their function. For example, the Scout's Mad Milk or Crit-a-Cola are both mechanically overpowered bc they interfere with standard combat (mini crit dmg, which includes no dmg falloff, and the health leech of the milk is a get out of jail free card). The Quick-Fix is another example, due to how it trumps stock Medi Gun in all but 8 out of 48 seconds of a medic's life, plus means the Roamer becomes a pocket to help them escape. Patches may make them more balanced (e.g, Mark scout for death upon drinking cola, and Milk slows Scout or whatever), but they are more applicable than standard side-grades than they should be, and will continue to be due to their design philosophy and the mechanics they introduce.
@-TPLT
@-TPLT 6 жыл бұрын
I've never seen that B.A.S.E. Jumper strafe strategy. I feel kinda bad whenever something gets nerfed or removed, not so much because I'm disappointed with the changes because it's always meant to change with TF2. I'm disappointed because I never get to try out or even witness these wacky shenanigans until after they get patched. Sorta like the Ardanian Soldiers' lines.
@EnderNecro
@EnderNecro 6 жыл бұрын
Yeah, it was really fun jumping around with the B.A.S.E Jumper. It allowed for really unortodox jumps. Too bad it's not possible to do those anymore, but you can check some of my videos if you wanna see how it could be used.
@theempty268
@theempty268 6 жыл бұрын
TPLT Don't.... forget......... *cries *
@novavirus7497
@novavirus7497 6 жыл бұрын
I joined in november, so i look at things and go "that looks fun wish i couldve done that"
@gordistador
@gordistador 6 жыл бұрын
Gosgdarn comp players!
@Tyneher95
@Tyneher95 6 жыл бұрын
and no-one even plays it!
@dingus1787
@dingus1787 6 жыл бұрын
we must seize the means of game development
@emilygordbort7300
@emilygordbort7300 6 жыл бұрын
I hear the sound of helicopters
@isaacargesmith8217
@isaacargesmith8217 6 жыл бұрын
We kind of already do to an extent with all the workshop stuff and fan updates. We need to revolt to gain total control of the game development
@eltiolavara9
@eltiolavara9 Ай бұрын
coming back to this video, this was such a bad idea
@maskofthedragon
@maskofthedragon Ай бұрын
3:41 Comp players really trying to pretend nowadays their bitching wasn't the sole reason the BASED Jumper became the cringe jumper
@c.aleb6
@c.aleb6 6 жыл бұрын
I knew I shouldn’t have taken that candy from that uncle in an alley
@fcnth
@fcnth Ай бұрын
The damage that this video has dealt to fun weapons in TF2 is still palpable to this day.
@viket8316
@viket8316 Жыл бұрын
Competitive players just used one weapon anyways and the same ones why they had to touch them
@maxscribner1743
@maxscribner1743 6 жыл бұрын
The noob tube is a perfect example of how you’re wrong. At high levels it is less than average, while at low levels it is overpowered.
@tectonical5347
@tectonical5347 4 жыл бұрын
Sry for being dumb but which weapon is that
@adrianjaroszewski8955
@adrianjaroszewski8955 4 жыл бұрын
@@tectonical5347 its what they call the grenade launcher in call of duty
@gabrielgarcia9822
@gabrielgarcia9822 4 жыл бұрын
@@tectonical5347 black box I think
@hostofemberstimbo7500
@hostofemberstimbo7500 4 жыл бұрын
Loch and load guys
@mohammadwaled409
@mohammadwaled409 4 жыл бұрын
I think he means the plog and But just because there's one exception doesn't mean the whole theory is wrong And can you really consider the plog overpowered just because peaple have a problem countering it? i mean if there is a sentry on the objective the pyro isn't going to do anything too amazing If there is a good demo or soldier they will kill the plog pyro every time unless he ambushes them effectively
@BobStuntsville
@BobStuntsville 6 жыл бұрын
Love the name in 7:20
@pepp7073
@pepp7073 6 жыл бұрын
Ronald Reagan would be a great developer for valve. He was also known for being a really good engie main like you.
@areadenial2343
@areadenial2343 6 жыл бұрын
Now I'm picturing Ronald Reagan doing a TF2 let's play as engineer, this made my day.
@notoverwatch6991
@notoverwatch6991 6 жыл бұрын
Pepp707 Gorbachev, tear down this sentey nest.
@Fatsaver
@Fatsaver Жыл бұрын
"Balance" It was the nerf or nothing update lmfao
@famtomerc
@famtomerc Жыл бұрын
This video has hurt tf2 more than all the bots and cheaters combined
@MatF1
@MatF1 Жыл бұрын
If you really think this, it means that you never played tf2 at all
@BonelessBacon
@BonelessBacon 6 жыл бұрын
You used the ball pit image from dash-con. 11/10 you get an extra hour in the ball pit
@seronymus
@seronymus 6 жыл бұрын
[Vietnam flashbacks]
@motorcycleman115
@motorcycleman115 6 жыл бұрын
2:16 what steam chart are you looking at cuz when I look at the player count for TF2 I see that at its all time high the game was at 117k. That was in july 2012. On average approximately 50 thousand people play it still today.
@UncleDane
@UncleDane 6 жыл бұрын
The number of simultaneous players is around 50k-60k at any given time. Total individual players in any given year is in the millions. steamspy.com/app/440
@genroynoisis6980
@genroynoisis6980 6 жыл бұрын
*Ahem* The ambassador didn't deserve such a bad nerf. *sees pitchforks* well nobody complained about it for like 2 millenia... *sees even more pitchforks* I'll just get out now.
@sajurf
@sajurf 6 жыл бұрын
Thank you. Someone with a memory of over 3 seconds.
@router_BasedUser
@router_BasedUser 6 жыл бұрын
~~~~~~~~~~~∈
@viccyyboii3308
@viccyyboii3308 6 жыл бұрын
Yes, people did complain about it alot. And it deserved a nerf, a big one.
@sajurf
@sajurf 6 жыл бұрын
Bilmo It was worse than stock at most ranges and was considered worse than stock. In fact many people said it needed to be buffed.
@Waskomsause
@Waskomsause 6 жыл бұрын
A lot of people I've talked to said it was good to nerf it, stock was always better and yet the Amby got ALL the attention because it was a "skill" based weapon. Spy isn't a sniper, but people still played him like one with the DR and Spycicle to combo with the Amby. I'd say just reverse the current nerf and give it another nerf, such as a maximum distance for it to crit from, or lower BODYSHOT damage instead of just lower damage in general, perhaps 40% less bodyshot damage and give it a flat 100 headshot damage.
@ofekzuckerman3892
@ofekzuckerman3892 5 жыл бұрын
When i left ow there was a problem, the pro players knew how to counter bastion and so he was pretty much useless (so he should get a buff) But the new players didnt know how to react to a bastion, and to them it wad OP (so he should get a nerf) but blizzard didnt know how to help and what you said in this video didnt make a lot of sense
@xXMemelord
@xXMemelord 4 жыл бұрын
Ofek Zuckerman well thats overwatch, where a single character is good but not good enough to be viable, because people arent shit anymore at higher levels of any game even. tf2 isnt really like that at all, there isnt one single class with certain equips that i cant handle.
@catrielmarignaclionti4518
@catrielmarignaclionti4518 3 жыл бұрын
@@xXMemelord "that I cant handle" plhog in pubs is completly op, nobody watches flanks and nobody can hit shit, I can deal with it, but not my teammates, in high level play, yeah, sure, just shoot a rocket up his ass.
@soggycheeseball4629
@soggycheeseball4629 6 жыл бұрын
I don't care about balancing that much, but i want the old panic attack back.
@gordistador
@gordistador 6 жыл бұрын
And caber
@MediArgentum
@MediArgentum 6 жыл бұрын
There's only 1 thing. Many people are confused by it, and it seems you are too, so let me clarify: Old Vita-Saw stat: keep up to 20% uber upon death. This does NOT mean that you keep 20% of whatever you had. This means that you can keep maximum of 20% of total uber. Which means, if you have vita-saw equipped and you had 5% uber when you died, you will respawn with 5% uber. If you had 13% uber when you died, you will respawn with 13% uber. If you had 20% uber when you died, you will respawn with 20% uber. If you had 25% uber when you died, you will respawn with 20% uber. If you had 73% uber when you died, you will respawn with 20% uber. If you had 100% uber when you died, you will respawn with 20% uber. This mechanic is still the same with new Vita-Saw except the percentage limit is determined by how many organs you have collected, but it is still the percentage of TOTAL uber and NOT of the amount which you had when you died.
@efgee9873
@efgee9873 6 жыл бұрын
Under 20%, back in the days, it was pretty difficult to track the übercharge, while now you can count the number of hits
@thunderball11111
@thunderball11111 Жыл бұрын
Yeah, balancing around the 1% of people who have put a lot of effort and time into being the best at a game generally ruins it for normal people because you have to castrate things beyong reason to keep them in line. Casual and competitive balancing should always be kept seperate.
@treese_
@treese_ 3 жыл бұрын
I've always liked this video, especially for its tone. The music is super laid back and subdued, the VO is quieter and more "librarian-like" than usual, and the pacing is much more explanatory and scientific your typical videos. It's always had such a unique vibe to it that I wish was more prevalent in your content.
@gentlecat7735
@gentlecat7735 6 жыл бұрын
But trickle down balancing will never fix problems on the lower end of your bell curve that isnt an issue in higher levels of play. it cant fix *insert random weapon here* turns mister blind with no ears guy who installed the game 2 minutes ago into someone who is more or less invincible against newer players because there are things that they dont know about or cant abuse to win. Pyro is a pretty good example. if you're viewing it from a high tier competitive standpoint then he is pretty weak and could still use more buffing/tweaking but from a completely new players perspective hes just a instant I don't need to aim to kill people machine with pretty decent move speed and health, and i dont think the solution comes from only viewing it from the more experienced players perspective. It might not be a problem for the competitive player but a VERY bg problem for the newer ones. and saying git gud is not a solution when they give up and start playing a game that cares about their new players instead.
@juice4613
@juice4613 6 жыл бұрын
GentleCat consider that the lower end of the bell curve is a minority, 2/3 of the player base aren’t in that group, and because they’re new they have a skewed view of what the game is and how it works, so balancing for them isn’t really possible. Personally I learned real quick how to counter pyros, sentries, etc. and from what I’ve seen people become part of the majority pretty fast. The game is easy to pick up (after a few tries) but hard to master
@gentlecat7735
@gentlecat7735 6 жыл бұрын
I was more trying to say that there are problem with this design philosophy rather than specific things being problems. so if say avarage - low skill players have a specific problem that the higher skill players do not then that will never be adressed if you strictly follow how dane puts it
@gentlecat7735
@gentlecat7735 6 жыл бұрын
and in the end the people who are the best have played for 1000s of hours (I have done so myself) but it is unreasonable that that is supposed to be a requirement to have a good time playing the game and for you to have a problem free experience. there are things you can do in order to make the experience better for the newer players and not affecting the high levels of play. just like dane explains with his examples for how these new designs doesnt affect the lower levels too much
@juice4613
@juice4613 6 жыл бұрын
GentleCat if the lower to middle section of the player base have a problem with a weapon and the professional scene does not it is not a balance problem. this system Is about keeping items balanced, you can change items to be more fun without “balancing” them either way, ideally you could change a weapon to be more balanced while ALSO making it fun to use in casual. This is the case with most weapons. Any problems that the average player has with a weapon being over powered can be applied to pro gamers. If the pros find it overpowered then it will get fixed and the system is working as intended. If they don’t find it overpowered than It isn’t overpowered Edit: this video doesn’t address the lower levels, but that doesn’t mean the system highlighted in the video ignores them
@gentlecat7735
@gentlecat7735 6 жыл бұрын
When you say its not a balance issue, would you say then that different weapons and classes are equally good at all skill levels? and would you also say that increasing/reducing the skill floor for something is not rebalancing it? I'd argue that the different tiers of players have a differing meta game as to which weapons are good and which weapons are bad. Take the sapper for instance. ask any pubber, even the best ones. 99,99% would say the the normal sapper totally outclasses the red tape recorder and would probably like it to be buffed so it at least gets a use, since destroying sentries with a red tape is about as useless as throwing mad milk at it. IE they have a balancing problem because one is clearly better when there is no one that you can trust to help you take down a sentry. But pros would argue the opposite. because the sapper is used primarily for stunning the sentry so the rest of the team can kill it since any team worth its salt can remove a sapper easily. but with the red tape, even if you destroy the sapper it was still stunned (just the same as with a regular sapper) but it might also be a lvl 2 or even level 1 after a failed push making it pretty much a straight upgrade. With this trickle down philosophy we would then straight up nerf the red tape becayse you listen to what the pros have to say, you can't "keep it balanced in pubs" because its already much much weaker than the regular sapper in pubs. and after the fact it would be even more useless than it was before (even if its a minimal change for pubbers). But if we look at it from both perspectives we can see that rather than having one problem, we actually have two. one where its too weak and one where its too strong, and one where its too weak. then we can come up with a solution that satifies both sides rather than nerfing something so that it will be balanced at the highest tier and then pretending like its the best thing for all skill levels
@ruktipp2627
@ruktipp2627 3 жыл бұрын
Vita-saw was just straight up a bad change and will now see practically no use in either format. The old vita-saw was fine if you took into consideration that all classes are available to play and use. Pyro being a particularly powerful counter to Uber with airblast. (Sorta bullshit but whatever.) Now the vita-saw will see no use since the reward of preserving Uber is nowhere near as powerful as just having 25% right now. Especially considering the fact that you have to gather a decent amount of organs to even say the vita-saw was worth it. Competitive balancing and metas are so disconnected from the vast majority of people who play TF2 and I don't want my game balance / experience tailored to fit someone else who doesn't use 70% of the other weapons or sometimes half the classes for that matter.
@42carlos
@42carlos 2 жыл бұрын
no pyro to counter uber in sixes. the conundrum is that weapons are very hard to ballance for both sixes, highlander and casual at the same time, making competitive hard to get into even without getting into the fact that the game doesn't bother to teach you anything outside of the bare minimum
@citrus5797
@citrus5797 2 жыл бұрын
Old Vita Saw was literally impossible to play around because medic gets free Uber for dying. This is especially problematic if you can't count the exact percent they're at and if both medics end up dying at the same time, since the Medic that's using the Vita Saw automatically has Uber advantage (forcing the other medic to run it as well.) New Vita Saw is just a worst ubersaw that only sees niche use on non-stock mediguns (especially the kritzkrieg.) It's beyond useless and will often harm you more than help. As for how they could fix it, there's no simple answer other than reworking the weapon completely.
@taptiotrevizo9415
@taptiotrevizo9415 2 жыл бұрын
@@citrus5797it was free Uber it was a safety net so you lose 80 instead of 100 of your uber
@spamson7413
@spamson7413 Жыл бұрын
There should be a tv show where you get hit by different cars every episode.
@NameIsDoc
@NameIsDoc 6 жыл бұрын
I'd agree with comp tf2 if they actually played tf2. Instead they play a bastardized version of it which supports their own biases. Like the stickes. It took ages for players to finally get valve to give the damn thing a slap on the wrist nerf. The weapon was basically the poor man's rocket launch but nearly better in everything but reload. It's slightly better now but having something that helps I. Checks and balances would be great. Like that glorious 3 week period after they finally implemented sticky breaking where heavy or well timed and really accurate shotgun players could shoot stickies out of the air. Demos needed to know when to use the stickies and pipes then rather than have their spam cannon.
@ravebiscuits8721
@ravebiscuits8721 5 жыл бұрын
Isn't this missing out the situations where an item is shit unless you have high skill, making it underpowered in low skill teirs. Or where an item is hard to play against unless you have high skill, making it balanced among skilled players and unbalanced among lower skill players. Ie a powerful but dodge-able rocket. So I'm not sure that 'trickledown balance' works as a concept although it does sound like it's generally true.
@billyaepicgamer8642
@billyaepicgamer8642 4 жыл бұрын
Let's take Sniper as a class as an example. He is objectively the most difficult class to pick up. Bad Snipers are a wasted slot on a server. But boy... when the Sniper "gets it", he has a lot of power. If we buffed Sniper because many noobs can't play him, you'll have an unfun experience if you're unlucky enough to be put against a really good Sniper. "It takes skill" is not a valid argument against nerfing a problematic weapon.
@ravebiscuits8721
@ravebiscuits8721 4 жыл бұрын
@@billyaepicgamer8642 That's exactly my point, it's really hard to balance things in situations where something, be that an item or a class, is highly skill dependent. Because if you balance it for the low teirs then you make it overpowered in the high teirs, and vice versa. And usually balancing for the high tiers and just letting something be shit for low tier players like you describe is best. But I was thinking particularly about a subsection of that issue, with items or classes who's power is dependent on the skill of the target and not the user. Such as an easy to shoot, but dodgable attack, with very high damage. Which means that if you balance something to make sense among players who are highly skilled at dodging, and are able to avoid much of the damage, then low tier matches the weapon will be far too effective. Which would be one way that trickledown balance wouldn't work.
@leonardo9259
@leonardo9259 3 жыл бұрын
@@billyaepicgamer8642 boy oh boy the bazar's bargain is pretty OP once you get past the 6 heads
@dantespekken3549
@dantespekken3549 2 жыл бұрын
Personally I'd say the first point is really a non-issue, the absence of a weapons because it is too weak does not create an unbalance in the actual match as the weapon is not present. The second thing can be an issue and is something that I think only looking at high level really overlooks. If something is too strong against casuals then casual matches get filled with it, creating frustration in a large part of the players until they either leave or join them. This only further increases frustrations with the remaining bad player base which will quit or join too, creating very monotonous servers. A not too good example I could give is spies is low level play. People don't know how to deal with them and thus they think that they are overpowered, the easiest thing to do when spies annoy you is to go play spy as well, you would be equally overpowered (so not all that much...) and it has the benefit of not having to deal with spies. I think this is part of the reason so many new players flock to spy. (also because they are not good at the game, so they are not good at interacting with their opponent and the least interactive class in low level play is spy since he either one shots or gets one shot)
@ravebiscuits8721
@ravebiscuits8721 2 жыл бұрын
@@dantespekken3549 Point 1 is not a game-breaking issue of course (at least in the short term) but it's still an issue with balancing. A game spending time and money adding weapons to a game that are then never used by the majority of players is definitely not a 'non-issue'. If a game did this too much then it'll undoubtedly fail to keep people interested and will collapse.
@secondblackjack1051
@secondblackjack1051 5 жыл бұрын
The only instance where I can see this reasoning fall appart is when buffing a weapon _specifically_ to be more viable at a certain level of skill. I'm gonna have to bring up Overwatch to give a decent example. Simplifying things, the Reaper (a character that's basically a slower Scout for those not playing Overwatch) recently gained a buff that allowed him to gain back a substantial amount of damage dealt as health, not too different from the effect of the Mad Milk. Apparently the reasoning for this change was to make him more resistant to chip damage while still making him vurnerable to a quick burst of damage from a combo or similar. Since better players could more reliably execute burst damage combos the buff initially appeared balanced. However, because newer and lower skilled players sometimes have a hard time simply aiming, let alone combo-ing moves and abilities, this buff lead to Reaper becoming an absolute monster in both "casual" gamemodes and lower skilled competitive games.
@catrielmarignaclionti4518
@catrielmarignaclionti4518 3 жыл бұрын
or lol, where nasus if unchecked can get 1k stacks un 20 min and carry the win alone, all bc you lo level jg can do shit, but in high level play, a nasus is forced to go offmeta to do shit, or feed like a jackass.
@hmmm2359
@hmmm2359 3 жыл бұрын
7:21 don’t go to the link... don’t go to the link.. Don’t go to the link... GODDAMMIT RICKROLL
@Magglet
@Magglet 6 жыл бұрын
I love your Economics references and how you reference the Lorenzo curve for the player base. Great video
@ashenveil6759
@ashenveil6759 6 жыл бұрын
The B.A.S.E. Jumper was nerfed far too much. It used to be viable for a professional-level players and frustrating for below-average players when faced with them in a pub. Now it's viable to no one and basically dead weight on the game since nobody uses it. Instead of balancing around pubstomping, the TF team should make sure that weapons can be used two different effects depending on skill level.
@AshnSilvercorp
@AshnSilvercorp 6 жыл бұрын
I agree. I liked it's advanced level of play you could use it for. Now it's just a glorified "I'm an air target!" tool. The best they can do is allow redeploy so you get some level of control back. They could even add a 0.25-0.5 second cool down between deployment status change, giving it some consistency.
@TrickyRover
@TrickyRover 6 жыл бұрын
The no re-deploy nerf was justified. The air control nerf was kinda harsh IMO... and its still banned in 6s. Let that sink in.
@demophone9580
@demophone9580 6 жыл бұрын
TurboTails - I don't get why its still banned. I saw a post on the December whitelist changes where someone said that its still banned because it lets Soldiers spam out rocket like crazy and safely hover above enemies from a distance. If that's the reasoning, the weapon will need a rework or it will never be unbanned.
@taylorontheinternet
@taylorontheinternet 6 жыл бұрын
"I'm glad Reagan dead" - Killer Mike
@EllieCollie
@EllieCollie 2 жыл бұрын
Trickle down economics doesn’t work, do you think this worked?
@mrhat1073
@mrhat1073 5 жыл бұрын
what I learned from this video is that if you aren't competitive enough, your opinion is invalid.
@justanalias5642
@justanalias5642 4 жыл бұрын
Yes, valve nerfed the ambassador for new players who complained on reddit who haven't played over 500 hrs on spy. While people with over 1000 hrs arent being considered.
@speokeosai
@speokeosai 4 жыл бұрын
@@justanalias5642 haha no, amby was really dumb pre nerf. Though it did get nerfed a little too hard.
@TheTheThe_
@TheTheThe_ 4 жыл бұрын
Yes.
@mohammadwaled409
@mohammadwaled409 4 жыл бұрын
@@justanalias5642 but people didn't complain about the amby untill valve brought up that they weren't happy with the weapon
@telesnow
@telesnow 4 жыл бұрын
Yes, exactly. Why should the game be balanced by a person that isn't invested in competitive. You know, where balance actually matters?
@Omeg1
@Omeg1 Жыл бұрын
This applies ok other games but in tf2 12v12 and 6v6/9v9 are completely different formats plus balance and fun are 2 different things
@guffingtonreal
@guffingtonreal 6 жыл бұрын
The intro was like "I've snorted cleaning products"
@gretchling5012
@gretchling5012 6 жыл бұрын
loved the editing style in this! very laid back and minimalist. reminds me of stabby's vids
@zun-viik
@zun-viik Жыл бұрын
man trickle down economics worked so well we better start putting it into all of our games. 5 years old and still one of the worst takes. games are still trying to do this, it's why can't take overwatch seriously.
@femboypeek3410
@femboypeek3410 6 жыл бұрын
I miss the old panic attck they shouldve just splt the weapon in two
@FunnyLariat
@FunnyLariat 6 жыл бұрын
No idea why, but that intro had me laughing my ass off. Gud jobe ankle din.
@ryangood5002
@ryangood5002 6 жыл бұрын
So far this system of balancing has been effective in my eyes, but I wish The Gloves Of Running Urgently weren't sooooo punishing to use now. I understand they only got nerfed due to comp roll-out times but in a pub they were not op at all. And now if you decide you want to get back to the fight a little bit faster from respawn, you will get there with 150 hp and die in 2 seconds. At this point the negative out ways the positive so much that it isn't worth equipping, and this made heavy even less fun to play in TF2 pubs. I think the drawbacks need to be re imagined and changed as I don't think this balance made both comp and pubs happy.
@Weldedhodag
@Weldedhodag 5 жыл бұрын
I mean, they were still punishing to use before the nerf. Given that you're going to be playing against 12 people in a casual setting, thats more people that could sneak behind you and catch you off guard. Taking 35% more damage even after you've switched to a different weapon would still see you dead in less time than if you just slowly walked to the frontline with your minigun out. The only way to really get the full advantage out of the GRU, even now, is to use a shotgun or the Tomislav.
@ludwigiapilosa508
@ludwigiapilosa508 5 жыл бұрын
Sirinterweb - eat some chocolate, run most of the way there, eat some more chocolate. Ready to go. If you have a medic, even better. They can also perform the same function as the Escape Plan quite well and are great for closing the distance between you and enemies/sentries when ubered. They are a great option when used properly.
@greasehardbody4018
@greasehardbody4018 5 жыл бұрын
A perfect example of why comp and casual weapon balancing should be separate
@Weldedhodag
@Weldedhodag 5 жыл бұрын
@@ludwigiapilosa508 fair point
@boomeronet7888
@boomeronet7888 4 жыл бұрын
And this is the story of why I use buffalo steak and holiday punch. I never see anybody on the way to where people are fighting, so why not have a speed boost *I GOT RID OF MY THIRD AND FINAL SANDVICH TO MAKE THIS FOR A JOKE SOMEONE HELP ME BUFFALO IS ALMOST COMPLETELY USELESS APART FROM ON DEGROOT*
@Ethan11892
@Ethan11892 4 жыл бұрын
1:05 Ganondorf in Smash Ultimate: *Are you sure about that*
@Archimo
@Archimo 6 жыл бұрын
Now my big question how would this work to make something balanced thats underpowered. Seeing as there's quite some classes and/or weapon options that could use a boost.
@abczfj1691
@abczfj1691 6 жыл бұрын
short answer, give it some buffs and test it. Also some weapons ultimately are just inherently flawed to the point that nothing can save it (sun on the stick, carbiner's cleaner, etc.) but honestly some weapons being a challenge to use make that weapon fun to use. ultimately only buff a weapon if it also would add a new element to the game
@SnivyTries
@SnivyTries 6 жыл бұрын
How to buff the Amputator?
@pandemonium2536
@pandemonium2536 6 жыл бұрын
The cleaners isnt to flawed to fix, they could change the mini crit on activation gimmick to something else such as, idk, when activated gain a massive increase in fire rate and reload rate, and make it rage is gained only through headshots, essentially making it a defensive tool for good snipers to defend themselves against someone running up on them....or to just get it loaded up then go rambo style like a moron. As for the sun on a stick...yeah its pretty crap but maybe they could change it to allow scout to take less fire damage and do increased damage while active but when active you lose the ability to double jump or somethin.
@pandemonium2536
@pandemonium2536 6 жыл бұрын
I've got an idea, make it so that right clicking with it at full uber allows you to use 25% of your uber to release a sort of large healing shockwave, maybe about 75 hp per blast or something. Or just make the healing increase passive and ignore ramp up
@abczfj1691
@abczfj1691 6 жыл бұрын
for the cleaner's carbine I meant to include the smg as well, it is more effective to just noscope bodyshot someone rather then switch to your smg and have to hit 4 - 5 bullets or more on that thing. and the sun on the stick would still be a bad alternative since a meatshot would do more damage and other melees would have better ultities over the sun on a stick (includes the bat as well being just bad).
@Lucy_Ferrr
@Lucy_Ferrr 6 жыл бұрын
He forgot to mention the part where reganomics became an enormous dumpster fire shortly after its implementation
@vinnisvidya
@vinnisvidya 4 жыл бұрын
something something eat the rich
@toasterr4238
@toasterr4238 4 жыл бұрын
I'd hate to be political, but Chicago school/Reaganomics has almost never worked in the U.S. It makes sense in theory, except that it *can* be abused by the same people who are able to implement it (the powerful). Keynesian has usually worked, from early-mid 20th century to Obama era. Source: econ major sorry for hijacking a tf2 vid, but econ education is important for everyone :D
@imptooth
@imptooth 4 жыл бұрын
I think he only intended to draw parallels to the philosophy of concept rather than how it actually works, lol. Actual trickle-down economics is undoubtedly ass since it makes the richer get rich and the poor poorer, but in regards to videogame balance? It makes sense, at least imo
@attackfighter
@attackfighter 4 жыл бұрын
@@imptooth Revelation: the economy is a positive-sum game. When a businessman makes a successful investment, he's expanding production or developing new technology or somesuch (at least some of the time). I don't know how Reaganomics was sold to the public, but if there's a benefit in reducing taxes for the rich it is so that they will have more money to invest. The alternative is taxing their money to fund social programs for mainly the middle-class through a dysfunctional bureaucracy. That is vitriolic, sorry; I cannot help myself. Note: I am poor.
@ashtongiertz8728
@ashtongiertz8728 4 жыл бұрын
@gigi nonsense. For videogames, it will make the good players better and the poor players worse.
@purplehaze2358
@purplehaze2358 5 жыл бұрын
Dead ringer: *Wasn’t balanced after nerfs* Valve: Hello, darkness, my old friend. I’ve come to nerf you again.
@bigjoe4770
@bigjoe4770 4 жыл бұрын
Good it was
@eh2587
@eh2587 3 жыл бұрын
@Brian Treves Dead ringer can be pretty easily detected if you can do math
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