Trimsheet Techniques for Game Environment Artists

  Рет қаралды 25,696

Beyond Extent

Beyond Extent

Күн бұрын

Join Ryan Lopez as we explore Trimsheets, a crucial environment art technique. He will take us through the planning stage, to how to create on yourself in Substance Designer and finally implementing it into Unreal Engine.
Check out Ryan Lopez' work:
www.artstation.com/ryan_lopez
Find Ryan Lopez on Social Media:
Twitter: / ridiculousryan0
Linkedin: / ryan-lopez-07320a158
SESSION TIMESTAMPS
0:00 - Introduction
9:10 - Planning and preparation
17:10 - Shape Creation in Designer
36:35 - Pro and Cons of different programs
41:17 - Bottom Greeble Section
53:32 - Color Map
56:18 - Edge wear creation
1:04:20 - Roughness Map
1:10:22 - Emissive Map
1:11:11 - Opacity/Mask Map
1:13:35 - Modelling for Trimsheets
1:15:40 - UV Unwrapping
1:28:30 - Checking your engine
1:41:20 - Unreal Engine Material Setup
SESSION RESOURCES
Tie Fighter | Substance Designer Tutorial
www.artstation.com/artwork/8e...
Fundamentals Part 1: Pattern Creation and Natural Scattering (Affiliate)
www.artstation.com/a/17834654
Get access to our Discord community and resources:
/ beyondextent
Check out other Environment Art Resources, Challenges, Articles and more: www.beyondextent.com

Пікірлер: 39
@terryperehinec
@terryperehinec Жыл бұрын
Been searching trim sheets for a long time for environments. I just came across this and it is an amazing tutorial. This is like the holy grail of trim sheets for substance designer. It looks so confusing! I am still learning designer and this is a great help. Thank you for sharing. I also subbed
@BeyondExtent
@BeyondExtent Жыл бұрын
Thanks so much for the comment and subbing Terry! Wishing you the best in your Substance Designer Journey :D - Timothy Dries
@terryperehinec
@terryperehinec Жыл бұрын
@@BeyondExtent thanks Timothy! I noticed you have quite a bit of environment vids on your channel. I am looking forward to watching and learning from them. Keep up the great work!
@Ubreakable-lr2dk
@Ubreakable-lr2dk Жыл бұрын
Finally! Was waiting for it
@yashmalhotra9202
@yashmalhotra9202 Жыл бұрын
Thank you soo much for this..Very Nicely explained.
@3DWithLairdWT
@3DWithLairdWT Жыл бұрын
This is a great front to back overview of trims! Love your use of floaters, and the final piece is great quality too. Looking forward to any more vids you make
@george8582
@george8582 Жыл бұрын
What is a floater?
@its_meryan5971
@its_meryan5971 Жыл бұрын
@@george8582 A floater is any geo that is floating just above the mesh but not attached to it. I use them a lot in this tutorial for the smaller detail such as bolts, vents and panel lines. The greeble section is the creation of floaters, though I call them greebles and not floaters.
@qp_fa
@qp_fa 7 ай бұрын
Thanks alot. It's really helpfull. Now I'm a fan.
@johns8862
@johns8862 Жыл бұрын
Thanks for all these useful informations. I am always happy to get some information about mid-poly workflows :) I have just a question about the mirroring you use from time to time, as it will inverse your normal map. It is not too a big deal ? I would have thought it would be rejected by many studios.
@SirEpifire
@SirEpifire Жыл бұрын
I've used Designer a bit, enough to get a moderate understanding of it. I always end up modeling my trim sheets out. Namely because I'm way too impatient with the Substance Designer workflow. The same mindset still applies to modeled details though.
@justanothernobody7142
@justanothernobody7142 26 күн бұрын
One of the other cons you missed is that if you are creating for something that needs baked lighting, like a mobile or VR title for instance, they are not going to work. At least not unless you're using them in areas where the baked lighiting is repeated.
@mopozuJIko
@mopozuJIko 9 ай бұрын
Very useful tutorial! Can also recommend tutorial on trims from Polygon Academy. They are a bit more beginner friendly and are also applied to a different style which is always great to explore.
@BeyondExtent
@BeyondExtent 9 ай бұрын
That tutorial is amazing for beginners, like you said! We love it too :D
@macronomicus
@macronomicus Жыл бұрын
Nice useful array of info on topic thanks for sharing, I love trim sheets, its only been somewhat recently ive learned about them & started to tinker when I have time. Personally ive only used blender for all parts of the process, sculpting & modeling & baking & all there is easy, that said, as you were showing the substance bit I couldn't help but be inspired to try using blenders geometry nodes to make a trim sheet, seems like it would give that modular aspect you showcased although in a different way.
@BeyondExtent
@BeyondExtent Жыл бұрын
That's always the interesting thing about game dev workflows, there are so many options and routes to pick from. I've personally done the same too, sculpting/modelling in blender and then texturing in Substance Painter. I would love to see what you can do with Geometry nodes though! - Timothy Dries
@macronomicus
@macronomicus Жыл бұрын
@@BeyondExtent I see what you mean, ive been exploring areas of 3d design for a while, tinkering in different apps & workflows, thankfully the fundamentals are similar, its more a matter of taste, speed, budget, preferences, etc, its like there's infinite ways to do things. Im simply comfortable in blender having used it the longest, but ive enjoyed tinkering in other apps too. There's usually a time and place for all of them to have merit. I think i'll experiment with geometry nodes soon, im not entirely familiar with it yet, but it seems like one could make modular trims perhaps, should be fun to try!
@NightVisionOfficial
@NightVisionOfficial 10 ай бұрын
My favorite addon for doing UVs in Blender is Zen UV, then there's also UVP, i cannot work without them, they have great features really. :) I searched for UV Toolkit 2.0 , but apparently it's gone.
@Just-CDR
@Just-CDR 9 ай бұрын
Nice video! Just wanted to ask about what to do with seams? When i use trim sheets (or if i don't use them) i get seams between modular mesh pieces like a wall and a wall with a door cutout. They're not that obvious but if you're nitpicking you can make them out. Is there a trick for those seams?
@BeyondExtent
@BeyondExtent 9 ай бұрын
There can be a number of cases that can be the issue there The most common ones being: 1 - Textures not tiling perfectly (Either a noise, texture or layer might be introducing a little seam, very common with using transformation nodes in Substance Designer for example) 2 - Normals not being fully aligned to each other (Make sure to check the geometry normals and which direction they are pointing, weighting your normals properly can help a lot) 3 - Vertices not being perfectly snapped to each other in the models creating a tiny split (Use vertex snapping for these issues, super quick to do it!) Hopefully these couple tips might help! :D
@Ben_Ghost
@Ben_Ghost 3 ай бұрын
Thank you for making this video. It is full of incredibly useful information that I took a lot of notes on, and I make project planning google presentations similar to yours! I learned a lot and I'll be trying out trim sheets in my workflow. It makes me beyond irritated that people would focus on superficial and irrelevant things like voice and speech patterns in an educational video. I did not notice anything out of the ordinary about the way you talked, I hope you don't think that there's anything wrong with it. If any other commenters read this; Please think about the human on the other side before you comment something. He uploaded a 2 hour long video for free, to help teach you something that he does not have to. Why you would react with anything but gratitude and kindness is beyond me.
@BeyondExtent
@BeyondExtent 3 ай бұрын
Thank you so much for your positive comments! This was amazing to read - Timothy
@artfreak2074
@artfreak2074 3 ай бұрын
You know, I'm not defending people who are rude and ungrateful in the comments, but there are people who suffer from misophonia, which in some cases makes it intolerable to listen to constant lip smacking, swallowing, wet mouth sounds, for example. This tutorial is great with respect to the information presented, I really want to follow it, but it is really hard for me to listen to this for more than 10 minutes at a time, because the presenter's vocal fry is so excessive. I might not even notice it when talking to him in person, but recording technology often exacerbates the problem. In every course on public speaking, you learn about the importance of speaking clearly and minimizing 'uh' and 'um' etc. Not putting any effort in things like this could also be regarded as disprespectful to your potential viewers. Offering this for free is great and all, but nothing is really free. Channels like this still want to gain an audience of subscribers, artists want to get their name out there, some channels are monetized or act as platforms for advertising paid courses. Again, I don't condone leaving rude or hurtful comments, but I wish that some people would be a little more mindful about the way they publicly speak.
@BeyondExtent
@BeyondExtent 3 ай бұрын
@@artfreak2074 Thanks for bringing it up and it's definitely something we try to keep in mind in more recent videos. Thanks for the reply! - Timothy
@octaviordz9160
@octaviordz9160 7 ай бұрын
what about the meshes that are crashing? I mean when you make a complex model and there is pieces that have to be attached to the other one how do I have to create the mid-lowpoly?
@Jofoyo
@Jofoyo 10 ай бұрын
I personally would only work in Designer if you're gonna make a bunch of variations of one trimsheet, and ideally had a good library of specialized node graphs. Otherwise it's just too damn slow and mentally taxing. You're still at a net time loss with it even if you have to go making changes. Any changes bigger than small variable adjustments will take even longer.
@hazchickgames2840
@hazchickgames2840 Жыл бұрын
For whatever reason, Alex Dev has taken UV Toolkit 2.0 off sale. Wasn't on their Gumroad, so I copied the URL from your video and it has "This product is not currently for sale". :(
@BeyondExtent
@BeyondExtent Жыл бұрын
Damn, that's unfortunate! Tried looking for some more information but it seems to be taken down from all sources I could find.
@TheTimeProphet
@TheTimeProphet 2 ай бұрын
My problem with Trim sheets is that I make one, and then I realise there is something I need that I forgot to put in the Trim sheet LOL.
@stefana.jansson32
@stefana.jansson32 2 ай бұрын
A tip for everyone watching this. it Helps to speed it up to 1.25 -1.50. YW
@estamostacticos
@estamostacticos 7 ай бұрын
que vocecita no ? ufffffff 17 minutos y me dormi me acabo de despertar recien,....continuo a ver cuanto duro.....................por DIOS, no lo puedo terminar......DESPUES del Designer, se pone MUY INTERESANTE la verdad
@SketchyScribe
@SketchyScribe Жыл бұрын
All these people with the "bad voice" comments are salty af. This is great info thanks for the video!
@kettenotter
@kettenotter 8 ай бұрын
Damn people are jerks. I like his voice. And everything was clear to understand.
@thvk98
@thvk98 Жыл бұрын
Voice is too annoying 🥴 btw very good information 💯
@BeyondExtent
@BeyondExtent Жыл бұрын
Thanks for the feedback! - Timothy
@skwadfpv5450
@skwadfpv5450 Жыл бұрын
Vocal fry is really not nice to hear bro
@BeyondExtent
@BeyondExtent Жыл бұрын
Thanks for the feedback! :D
@2ndBirth
@2ndBirth 8 ай бұрын
How well is your free trim sheet tutorial doing?
@_lostclub
@_lostclub 6 ай бұрын
weird how every point I clicked on through this video it started out with you saying "uhm.. uh.."
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