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Пікірлер: 69
@XerangeloАй бұрын
5:00 Can confirm, almost went insane implementing the library, and then I gave up and then simply called ffmpeg executable through a pipe from C.
@cthecheese1620Ай бұрын
That's why I chose to buckle down into it, ffmpeg is used in so many systems that I figured it would be a good resume piece to write something using ffmpeg as a library At the very least, you'll know I'm persistent and can work in complex environments lol
@jonohiggsАй бұрын
@@cthecheese1620 I managed to write an ffmpeg encoder that captured an opengl framebuffer, it was 200 lines of code that cost me an entire week of repeatedly hitting my head into a wall
@poderosoexcalibur-yp3klАй бұрын
I embedded ffmpeg as a lib in a mobile app, fried my phone and served it with fries and soda
@mobkiller111Ай бұрын
Tried that yesterday for like 8 hours... I just wanted some more logging for the video encoding.
@shrddrАй бұрын
LOOKS LIKE WE ARE ALIVE
@bashbarash1148Ай бұрын
ffmpeg arguments look like a separate programming language with its own abstractions and programming patterns
@dutchdykefingerАй бұрын
to be fair ,many linux CLI programs do lol
@OuterProduct351Ай бұрын
with chatgipity writing the commands, ffmpeg is really smooth to use with pipes
@multicoloredwizАй бұрын
Okay, it's insane how good he is at beat boxing holy That buffer overrun was so fun to see visualized. I love it
@drdca8263Ай бұрын
Oh wow, I was thinking “yeah he’s shown that he’s pretty good at it before” but then at 1:50:40 or so I saw what you meant
@javierflores09Ай бұрын
19:02 "if I was programming in Rust, I would just accept as a slice in here" followed by "I could create a struct but I am kinda lazy so w/e, let me maybe C" made me chuckle lol, kind of an accidental joke
@omarabuabdullah4862Ай бұрын
using blender as a video editor is something cursed.
@belst_Ай бұрын
blender videoeditor is actually quite decent
@txorimorea3869Ай бұрын
As is only natural when dealing with such amounts of power.
@D-V-O-R-A-KАй бұрын
using blender for anything is cursed
@omarabuabdullah4862Ай бұрын
@@D-V-O-R-A-K based maya3D user
@dutchdykefingerАй бұрын
@@D-V-O-R-A-K eevee says hi
@cheebadigga4092Ай бұрын
man C is around 50 years old now and I have like 10ish years of experience with it, but I'm still learning new things just watching your videos
Ай бұрын
C 50 years ago was nothing like it is today
@cheebadigga4092Ай бұрын
true but how does that invalidate my point?
Ай бұрын
you're implying said things are 50 years old when they're not
@cheebadigga4092Ай бұрын
C was created in the 70s, so it's 50 years old. There have been a couple of revisions/versions, yes, but that doesn't change the fact that C itself is 50 years old.
Ай бұрын
C is 50 years old, yes. You said you learned new things today, at a time when C is a completely different language. Chances are those things didn't exist back then.
@MyManJohnnyАй бұрын
I feel like it would be interesting to not hardcode the tape movement transformation and instead give each step of the animation a function pointer. That way you could have different transformations play during your animation and you could even extend this concept to the cell animation. Also if you decide in the future that you're going to turn this into a library, people would be able to implement their own transformations to finetune the animation to their liking or use the default ones that you've implemented.
@aniketbisht282321 күн бұрын
There is no need to store "resource" pointers in the Plug struct. Plug struct, as far as I understand, stores data that needs to be persistent between reloads, like animation data, but resources like images and fonts (if you're loading/unloading them between reloads) can be pulled out from the Plug struct to be global variables. This way you can add/remove resources without doing that "resize" trick of yours (which only works one way).
@c4llv07eАй бұрын
>>1:49:45 Sometimes I want to see a video "Tsoding without context"
@aniketbisht282321 күн бұрын
18:55 In C++, it's called span. In this case it would be std::span. It's basically a pointer-size pair. But you can also specify the size at compile-time like : std::span. Then it only stores a pointer. CAN YOUR C DO THAT. I think not.
@baranjan696922 күн бұрын
6:25 I like how serious tone got here.
@berndeckenfelsАй бұрын
With the animation state machine you have a Turing engine again so you can just make it directly evaluate a Tula script :)
@manucaouetteАй бұрын
1:40:56 voidf is coming 👀
@neshkeevАй бұрын
You should've showed how you import the MP4 file into blender, otherwise the stream feels incomplete
@hubstrangers345029 күн бұрын
Thank you.......
@TurtleKwittyАй бұрын
The more you worked on it the more it felt like it would have been better to just visualize the memory of tula directly rather than a manual animation system haha
@apppplesАй бұрын
Is there a chance you can just upload all vods here with no editing? I only ask because I watch everything you stream but as a vod since you stream while I work and I hate having to use twitch. Also I know editing is time consuming.
@aaronspeedy7780Ай бұрын
Recent vods are available on Twitch, and they have no editing. I'm also sure there's a tool to download videos from Twitch
@apppplesАй бұрын
@@aaronspeedy7780 I watch them all there already. I just don't want to
@xravenx24feАй бұрын
Then what do you want? What you ask for makes no sense, if you really want a copy of a previous stream unedited that you've already seen just because you don't like where it's hosted, you can just download it yourself lol.
@apppplesАй бұрын
@@xravenx24fe I want all of the vods on youtube? Kinda what I said...
@animowany111Ай бұрын
@@xravenx24fe Also twitch deletes older vods, youtube doesn't
@christianedouardoАй бұрын
Can you create a task's automate using win32 c api? :)
@khuntasaurus8828 күн бұрын
Windows bad
@lukehjoАй бұрын
Crazy.
@blackhaze3856Ай бұрын
Catfooding.
@andrehedesand681Ай бұрын
Product types in tula when?
@OuterProduct351Ай бұрын
1:58:03 Totally disagree. ATM I'm hyping on taking other developers code, and violating it into my creation. Understanding other people's code is hard, but it is a skill.
@apenaswelligntonАй бұрын
Peg Pog Pug Pig Paug
@isaactfaАй бұрын
Peg (me)
@thediskostarzАй бұрын
nice video as always
@thunderdeer6073Ай бұрын
First
@yooyo3dАй бұрын
Link libavcodec, libavformat and libavutil... Don't be a chicken.