Tuning up the next GASLANDS expansion...

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Planet Smasher Games

Planet Smasher Games

Ай бұрын

I just got some playtesting feedback for GASLANDS XL, an upcoming expansion for Gaslands. As I need to work through it, I figured I'd share my thoughts as I do. Grab a cup of coffee and a spanner and let's have a tinker. [Dev Diary 24.021]
I don't know exactly when I'll be releasing GASLANDS XL, but if you subscribe here, or join my Patreon, you'll be the first to know!
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Planet Smasher Games makes boutique miniature games for the highly-evolved tabletop gamer. I share my design and development process so you can see what I'm up to.
Check out my games: planetsmashergames.com
Check out my podcast: / ruleofcarnage
Support what I do: / planetsmashergames
Music by Chris Hutchinson.
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For the search juice: this video was made by Mike Hutchinson, the multi-award-winning designer of miniatures games such as Gaslands, Gaslands: Refuelled, and A Billions Suns, all published by Osprey Games, and Hobgoblin, published by Electi Studio.

Пікірлер: 37
@ragedrako
@ragedrako
while it isn't very glamorous, it is actually really nice to see the grindy dev work on top of all the fun in the concept phase. Really inspiring to see
@harryberning3621
@harryberning3621 14 күн бұрын
Having a large collection of cars the way we play is by doing an endurance race style. We decide what and how many cars to use normally around 10-15 each. Then randomly decide what cars we each start with 3 each. Every time a car dies it is replaced with a random one. The winner is the person with the most total laps when one team is out or cars but first to three laps would also work
@benh8235
@benh8235
I've considered the idea of creating Hobgoblin-style units for mass Gaslands (Masslands?), i.e. a number of cars on a single base that move in unison. Something like 3-4 lightweights, 2-3 medium weights, and 1 heavyweight to a base. Or perhaps a minimum of 40 and maximum of 60 cans per base.
@WastelandsRaceway
@WastelandsRaceway
When it comes to new game modes etc I'd love to pitch drag races to you 😀
@aaronglaab6304
@aaronglaab6304
I love the idea of massive hoard battles, and giant gangs of cars. It does get tricky when it comes to sponsors, even if it is only the heroic that can earn an audience vote. It does feel geared towards specific factions. Plus, I love Beverly 😢 I would opt to just remove sponsors and have a more generic way to earn audience votes. This mode of play feels more like novice drivers fighting to get noticed, and it would not involve the sponsors yet. I did a little bit of canon lore when I entered the silva challenge that would fit right into this. However, you end up writing it. I look forward to playing with some new rules. We are constantly homebrewing ideas to keep thegame new and exciting everytime we hit the table.
@andersonfaleiro6527
@andersonfaleiro6527
A very interesting approach for those who enjoy game design and the game itself. Looking at the kitchen is always cool, it makes the flavor richer. I'm already waiting for the next dilemmas haha, make a series dealing with feedback, I would really enjoy it.
@dr.masquesretroelixir5360
@dr.masquesretroelixir5360 21 күн бұрын
New to the channel. The intro makes me think of the WWE Bludgeon Brothers tag team 😀 As someone who has designed a bunch of games(so far unpublished) it is interesting to see the problem solving going on. Just wording changes can help. I used to play a lot of Heroclix and the problem was the ever changing rules, too many corner cases and too many exceptions. It got to the point where getting a new person into the game was difficult because the rules became overwhelming. I like how you also give thoughts to broken combos. Do a lot of these come out during the play testing ?
@markbigney2956
@markbigney2956
I think about Gaslands nearly every morning, it seems!
@rDunfee
@rDunfee 28 күн бұрын
This is an insanely useful video as a fellow game designer.
@KingmanHighborn
@KingmanHighborn 28 күн бұрын
What about just doing squadron specific perks for the sponsors like Rutherford squadrons lose 'x' from the regular game, and gain 'y'. (Or just have a 'when in a sponsored squadron vehicles are given 'this perk') And I do like the idea of hazards being shared through the squadron in regards to blast, as it's sending shrapnel and heat and other stuff all over the place.
@aaronwilkinson2519
@aaronwilkinson2519
Love Gaslands.. like its almost a religion.... tell the misses i need this car..... and shes like "Is it for Gaslands" .... tooo bloomin right it is :D
@wombora
@wombora
the "more then medium from all other vehicles" sounds to me like if one car of the sqaud is farther away all cars are farther away then medium from all other cars because the furthest car is in the squad - is it maybe "more then medium from any other vehicle"?
@00marrow
@00marrow 28 күн бұрын
Have you considered picking a few sponsors that best suit the mass combat style and tweaking their rules to be locked down for XL then have a couple of new ones? What if not all sponsors would want/be capable of supporting these giant warzones?
@ET-mr4iu
@ET-mr4iu 21 күн бұрын
Reminded me of studying in university 😂 interesting ideas👍
@HoteiTV
@HoteiTV 21 күн бұрын
To much new rules for gaslands XL , the most easy way is like the old warhammer army building ruls, 50% of cans has to be spend on your hore has standard cars 20% are special cars 0-1 warrick or bus or heavy truck 25% may be light bikes. Or buggy or light cars. Enz enz,
@Trueflights
@Trueflights 28 күн бұрын
If a squadron is reduced to just a single vehicle, why not add a rule to simply treat it as just a normal single vehicle at that point? It would remove the need to have any special rules or anything for single vehicle squadrons.
@meepmeep7634
@meepmeep7634
hello
Where to get Gaslands bits?
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