Turning Our Game Into A Painting | Quiet On Set - Devlog 08

  Рет қаралды 7,237

Skookum Arts

Skookum Arts

Жыл бұрын

Here's the 8th development episode of our game Quiet On Set!
Twitter: / skookumarts
Facebook: / skookumart
Website: www.skookum-arts.com/
Music: www.purple-planet.com

Пікірлер: 33
@BadTunes.
@BadTunes. Жыл бұрын
This is the best content a devolaper can watch☺️
@LevelLabsGameDev
@LevelLabsGameDev Жыл бұрын
These are the kind of tools that are going to really pay off in the long run of development. Love the innovation guys!
@naitikmundra6032
@naitikmundra6032 Жыл бұрын
Hey, pretty great and one of the best recommendations KZfaq has shown me so far, I learned game development around 3 to 4 years back, I am working as a professional web developer right now, but I still got a huge amount of interest in game development, Would be amazing to watch the journey of this game. I believe it it gonna blow up, subbed :D 🔥
@b33tler
@b33tler Жыл бұрын
There is no way you guys only have 4k subscribers, you deserve way more with videos of this quality. Amazing to see how things shape up with this cool tech, looking fowards to the upcoming videos!
@Jesse_Dawg
@Jesse_Dawg Жыл бұрын
I love your videos! PLEASE MORE VIDEOS
@keizsp
@keizsp Жыл бұрын
Nice idea and looks great, love when things are generated
@joebranderhorst8164
@joebranderhorst8164 Жыл бұрын
this project looks like so much fun to work on, i wish i had a project this cool
@egementon
@egementon Жыл бұрын
Such an underrated channel! I am gonna share it with my all developer friends.
@SkookumArts
@SkookumArts Жыл бұрын
Thanks for sharing!
@Jesse_Dawg
@Jesse_Dawg Жыл бұрын
This whole devlog is extremely well made
@keithparker5625
@keithparker5625 Жыл бұрын
Fantastic!
@unspi554
@unspi554 Жыл бұрын
Awesome !
@nikkrail2959
@nikkrail2959 Жыл бұрын
Great work. You can also get some nice procedural painterly effects using noise/voronoi textures
@SkookumArts
@SkookumArts Жыл бұрын
Interesting. We'll have to look into that. thx!
@swrcPATCH
@swrcPATCH Жыл бұрын
Thats really sick!!!
@tw1tch09
@tw1tch09 Жыл бұрын
This is so dope
@ahmadjames151
@ahmadjames151 Жыл бұрын
Use unity 👽🏃‍♂ What a nice video can’t wait you guys to upload another video best wishes !
@clownhunter
@clownhunter Жыл бұрын
The started in Unity but switched to Unreal for this game early on. More info in this video: kzfaq.info/get/bejne/Zq10mNipzZPdn3k.html
@mxm460
@mxm460 Жыл бұрын
Looks really good, only nitpick is that it looks bad for non-hard surfaces. The plant pot and leaves look nice, but the dirt looks very out of place. Maybe just because it was glossy, but it looks more like a wood texture than dirt. Other than that it looks pretty cool, might play around with this strategy on my own. Once you get your process down a bit more I'd like to see a more in-depth explanation, thanks and good luck.
@memyselfishness
@memyselfishness Жыл бұрын
Looks awesome! I bet the art style will look even more painterly if you use some more extreme and less realistic colors!
@SkookumArts
@SkookumArts Жыл бұрын
Very true. We have done some experiments since, and it look pretty great with splashes of abstract coloring. We'll definitely be pushing that further.
@LowQualityGames
@LowQualityGames Жыл бұрын
I want to help you guy so much
@LucasBE1
@LucasBE1 Жыл бұрын
The idea is great, and you guys are using Nanite to its full potential. What I'm worried about is that maybe using specific shaders for every single object in a scene might get a bit more taxing with more objects using said shader for generating textures? Or maybe you guys are only just reusing a single shader and not proprietary ones set per object to solve that issue. Would definitely love to hear more. With that said I absolutely love the concept, it looks great, it's definitely unique, and it seems to be working well for you. Excited to see future development =)
@SkookumArts
@SkookumArts Жыл бұрын
Hey Lucas. Thanks for commenting! The materials(shaders) are actually shared. We can probably get away with having very few materials and just creating more material instances when we need different textures/colors for specific surfaces. The goal is to create different types of surfaces with material instances, so different woods, metals, ceramics etc. These materials will be generic and tillable, but when applied to a model will have a lot of variation based on the vertex colors. Also, the textures (made in photoshop) are generic and should be able to be shared between a lot of the surface types.
@LucasBE1
@LucasBE1 Жыл бұрын
​@@SkookumArts That's reassuring, I thought you would use one shader per objects instead of a common one. Glad to hear that's not the case!
@gameworkerty
@gameworkerty Жыл бұрын
This is a cool effect but it seems like you could have gone immensely further with the 'paint' effect, since you're generating a texture without really doing much to the plasticky unreal lighting that determines the whole feel of the object.
@DroolRockworm
@DroolRockworm Ай бұрын
And the result is... ?
@PollyCot
@PollyCot 11 ай бұрын
Reminds me a bit of Disco Elysium
@LuiDeca
@LuiDeca Жыл бұрын
wow, what a technical feat!! (actually, LOTS of technical feats) shoot me an email if you ever need someone to make music for it. I'd love to work on it! It looks so inspiring!!
@alaslipknot
@alaslipknot 10 ай бұрын
I think am pretty late and your pipeline is already setup, but this method could produce excellent results, the demonstration was in blender but I think it can easily be taken into Unreal/Unity kzfaq.info/get/bejne/qZ5-Y5Ojz8_Qj2g.html
@01296501923654
@01296501923654 Жыл бұрын
Really cool solution! I'd love to have this as a programmer to be able to sketch assets that actually look pretty good in spite of my questionable artistic abilities.
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