Рет қаралды 7,597
Here is an example of procedural lookdev in Houdini. We're not using any textures at all. And the purpose of this exercise is to develop our approach for creating complex materials. I'd encourage you guys to play around with it and come up with new ways of achieving certain look.
00:00 - Intro
04:05 - Analyzing Reference
05:00 - Road Lines
17:30 - Base Texture
24:15 - Unevenness of the paint
27:50 - Tire Marks
32:35 - Basic Roughness
36:20 - Puddles
41:00 - Cracks