Пікірлер
@peterpejanovic2652
@peterpejanovic2652 6 күн бұрын
Nice,thänx! Looks really cool!
@edgubaev
@edgubaev 6 күн бұрын
Thanks, great tutorial 👍
@cg-school
@cg-school 7 күн бұрын
Interesting result and cool English ))
@dreamsprayanimation
@dreamsprayanimation 29 күн бұрын
How do your shadows look so smooth? Mine look choppy and artifacty.
@dreamsprayanimation
@dreamsprayanimation 29 күн бұрын
Up subdivision on the main mesh.
@meme_tunnel
@meme_tunnel Ай бұрын
I barely hear u. Please increase your volume a bit.
@BizarreSelfProduction
@BizarreSelfProduction Ай бұрын
I do apologize, I usually check the sound volume while wearing headphones, so it might be a tad shy yes.
@user-sl309jd90
@user-sl309jd90 24 күн бұрын
@@BizarreSelfProductionI can hear very well even at low volume with nice voice though
@bondell1840
@bondell1840 3 күн бұрын
i think smth worng with your speaaker man
@meme_tunnel
@meme_tunnel 3 күн бұрын
@@bondell1840 👍
@NathanTekaya
@NathanTekaya Ай бұрын
Those waves of blue squares when you use the IPR do not bother you ?
@NathanTekaya
@NathanTekaya Ай бұрын
Great tutorial btw !
@BizarreSelfProduction
@BizarreSelfProduction Ай бұрын
@@NathanTekaya you can hide bucket squares, if i'm not mistaken. Thanks.
@NathanTekaya
@NathanTekaya Ай бұрын
@@BizarreSelfProduction Oh ok !
@vazelevz
@vazelevz Ай бұрын
This is the way )
@BizarreSelfProduction
@BizarreSelfProduction Ай бұрын
This is the way.
@spectrewashere
@spectrewashere 2 ай бұрын
Is there a way to scale the planet without scaling each noise individually?
@BizarreSelfProduction
@BizarreSelfProduction 2 ай бұрын
you can transform the planet after the material assignment, if that's what you're referring to.
@spectrewashere
@spectrewashere 2 ай бұрын
@@BizarreSelfProduction ah that didnt work unfortunately. The noise pattern becomes too small :(. Any other suggestions?
@BizarreSelfProduction
@BizarreSelfProduction 2 ай бұрын
@@spectrewashere try adding transform node inside the shader right after you take P from globals, and set it to from camera to object space.
@spectrewashere
@spectrewashere 2 ай бұрын
@@BizarreSelfProduction It works! Thanks so much, really appreciate the help. Have a great day.
@authenticmuffin
@authenticmuffin 3 ай бұрын
It appears you're using the VEX Material Builder, but when I apply a material made using the VEX Material Builder, it doesn't show up for some reason. Any idea why?
@BizarreSelfProduction
@BizarreSelfProduction 3 ай бұрын
Hard to tell just from this description, you can always try rendering with Mantra and see if that works and then switch to Karma.
@authenticmuffin
@authenticmuffin 3 ай бұрын
@@BizarreSelfProduction Figured out the issue. The VEX Material Builder is only compatible with Karma CPU and not XPU.
@BizarreSelfProduction
@BizarreSelfProduction 3 ай бұрын
​@@authenticmuffin well, yeah, I assumed you tried it with Karma CPU) for XPU use matX shading, approach will be the same.
@authenticmuffin
@authenticmuffin 3 ай бұрын
@@BizarreSelfProduction Thanks yea sorry, this was kinda my first time diving into Solaris. It's funny how simple things can stump you for a minute haha.
@lijingzhang3872
@lijingzhang3872 3 ай бұрын
Noise result only X + Z and -X + -Z , is right?
@BizarreSelfProduction
@BizarreSelfProduction 3 ай бұрын
Depends if you want a variation in that direction. You can use Zero Centered Perlin to go both ways on + and -
@lijingzhang3872
@lijingzhang3872 3 ай бұрын
@@BizarreSelfProduction OK , i try , thx
@StrongmanLi-pz7sl
@StrongmanLi-pz7sl 4 ай бұрын
Really amazing tutorial, I got attracted from the first 1 min to the end.
@metaturnal
@metaturnal 4 ай бұрын
Awesome stuff, thank you! Would be nice if the potholes had water in them too.
@BizarreSelfProduction
@BizarreSelfProduction 4 ай бұрын
You can layer water mtl based on the holes mask.
@rishikinesis
@rishikinesis 4 ай бұрын
I recently discovered your channel. The sheer bulk of information I am taking in for houdini, is sometimes overwhelming. Although, I love Solaris and Karma. And cool work. If you can link your twitch or something else in the description will be nice. So, just case of live, would like to follow along :)
@BizarreSelfProduction
@BizarreSelfProduction 4 ай бұрын
Glad to hear. All links are in the About section)
@kamelben_abdelhadi4233
@kamelben_abdelhadi4233 4 ай бұрын
Thanks!
@cg_machine
@cg_machine 4 ай бұрын
Thanks! Solaris looks hard :D
@BizarreSelfProduction
@BizarreSelfProduction 4 ай бұрын
Like anything else, it does require practice)
@agujustice658
@agujustice658 5 ай бұрын
You're basically one of those instructors that forgot about entry level or don't care but all the best it's a free tutorial. 3DS max user here, will definitely check Houdini out someday
@BizarreSelfProduction
@BizarreSelfProduction 5 ай бұрын
There are dedicated beginners training even on SideFX website. This is not one of them. If you want entry level tutorials you need to look explicitly for them.
@adarnia
@adarnia 19 күн бұрын
or your mind simply can't handle it. 😂
@Ali-pi6mn
@Ali-pi6mn 5 ай бұрын
Hey, Can we animate this to move like lava?? Thanks
@BizarreSelfProduction
@BizarreSelfProduction 5 ай бұрын
Heyo. You can potentially just animate noise offset, but it's probably not gonna move in a realistic way you would expect real lava to move. Might be enough for BG, but for hero shot you would definitely need a proper FX simulation.
@_toms3d_
@_toms3d_ 6 ай бұрын
Hi :) thanks a lot for this tutorial, I followed along to the end and now I'm wondering how would I map this setup onto a winding road? (using a curve and a sweep node) Is that possible with this setup? I've managed to use 'rest' in both the SOP and vex shader, which seemed to work when using a bend node on the grid.. but wondering if its possible with curve and sweep? Thanks!
@_toms3d_
@_toms3d_ 6 ай бұрын
I found a solution, not sure if it's the best approach(?). I have 2 separate sweep nodes, 1 is for a winding road curve (the design I want), and the other is for a straight line in Z (like in your tutorial) that is the exact total length of the other curve, and the same number of points. In the straight 'line' node I use the expression 'arclen' in the length parameter and reference the winding road curve's length, and for the number of points I use the expression 'npoints' and again reference the other curve. I connected both into a 'rest' node afterwards, and combined with a 'restpos' node in the material- connecting it directly after 'P' from the surface globals.. then it works!
@BizarreSelfProduction
@BizarreSelfProduction 6 ай бұрын
In case of a curving road I would recommend using a nurbs curve to drive the paint. Then in shader you will need to use minpos + distance and use global position and the position of a curve.
@_toms3d_
@_toms3d_ 6 ай бұрын
@@BizarreSelfProduction Thanks! I'll give this a go, and sorry- I've seen you've already answered this question before from another comment 👍
@bhavinmachhi1999
@bhavinmachhi1999 6 ай бұрын
Omg i have been looking for this since the game released. Thanks a bunch for this tutorial.
@anonimterminstor4179
@anonimterminstor4179 6 ай бұрын
this is mod or will be mod?
@BizarreSelfProduction
@BizarreSelfProduction 6 ай бұрын
Heyo, no that was just a pre-rendered cinematics. I wish it was a mod, lol.
@anonimterminstor4179
@anonimterminstor4179 6 ай бұрын
@@BizarreSelfProduction ok îs cool
@cyraxvisuals6203
@cyraxvisuals6203 6 ай бұрын
how would I go about growing the icicle as mentioned in the vid?
@BizarreSelfProduction
@BizarreSelfProduction 6 ай бұрын
Not sure I understand a question. Do you mean an actual simulation of it growing? You try searching for dop net sims videos on that topic or animate the base shape and apply the same treatment i show here.
@MrZakaliaka
@MrZakaliaka 6 ай бұрын
Great tutorial! Thank you. But version 19.5 does not have a copystamp node. How can I apply the attributes specified in the video at kzfaq.info/get/bejne/qLdhqbhpyrjFfIk.html ? I tried adding them through the attribute create or attribute randomize nodes, but nothing works. I would appreciate your help.
@BizarreSelfProduction
@BizarreSelfProduction 6 ай бұрын
Heyo, sorry for late reply. You can put attribrandomize on to points before copying to points. And make one for each attribute you want to have (pscale, orient, etc.) Or for rotation use a simple VEX expression for quaternion transform like in this video: kzfaq.info/get/bejne/nsppqLCG35PSgXU.html
@-rage-blackout9145
@-rage-blackout9145 7 ай бұрын
Dont abuse cute Probe ❤
@reelinspirations
@reelinspirations 7 ай бұрын
Love this tutorial, however, I'm having a challenge creating the texture in Redshift. Any tips on how I can make that work? Curvature isn't working well for me.
@BizarreSelfProduction
@BizarreSelfProduction 7 ай бұрын
Heyo, you can try using AO nodes: help.maxon.net/r3d/houdini/en-us/Default.htm#html/Ambient%252bOcclusion.html
@reelinspirations
@reelinspirations 7 ай бұрын
@@BizarreSelfProduction Thanks, so would that be using the AO node as a mask or 'material blend' to show the glow areas?
@BizarreSelfProduction
@BizarreSelfProduction 7 ай бұрын
@@reelinspirations yes, you can also mix it with the noise, so that it won't be too uniform.
@rd-cv4vm
@rd-cv4vm 7 ай бұрын
thank you
@anonimterminstor4179
@anonimterminstor4179 7 ай бұрын
beutifull story, i still lvoe freelancer
@erikm9768
@erikm9768 7 ай бұрын
How does this at all resemble a dune? its like just basic lidar terrain of heavily eroded mountains
@minratos6215
@minratos6215 8 ай бұрын
looks very good and easy to set up. i'll definitely try some of these techniques soon.
@ItIsOri
@ItIsOri 8 ай бұрын
Absolutely incredible! What did you do for the atmosphere? material wise?
@BizarreSelfProduction
@BizarreSelfProduction 8 ай бұрын
Check out the pinned comment from me above)
@shivdholakia
@shivdholakia 9 ай бұрын
Really nice, please could you share the hip file on Gumroad?
@BizarreSelfProduction
@BizarreSelfProduction 9 ай бұрын
I showed all of the settings you need to recreate it, why do you need the file? Try making it!
@shivdholakia
@shivdholakia 9 ай бұрын
@@BizarreSelfProduction It’s good to have it as a reference so was just wondering. No big deal. Thanks anyways! 😊
@Todd_Manus
@Todd_Manus 7 ай бұрын
@@shivdholakia It is a big deal... I can't understand why people ask for the project file. The software is right there waiting for you to play with it? If you need the project file so badly, maybe 3d isn't for you.
@shivdholakia
@shivdholakia 7 ай бұрын
@@Todd_Manus I only meant to say it’s no problem if he doesn’t want to share the scene file. Sometimes it’s good to have the scene file so you can use it as a reference and compare with your scene file. Also, it’s good to see exactly what settings he was using to reproduce the effect faithfully. Anyways, all good. No worries. Now let’s leave it at that 😊
@BizarreSelfProduction
@BizarreSelfProduction 9 ай бұрын
Completely forgot to show you guys the ATMOS material, but it's basically just ClassicShaderCore with: 1. Disabled Diffuse, 2. Refl rough at 0.85. 3. Refraction enabled. The rest is at default.
@vectorhunter4659
@vectorhunter4659 9 ай бұрын
looks cool! love your tutorials
@paoloricaldone6273
@paoloricaldone6273 9 ай бұрын
thanks!
@kir11
@kir11 9 ай бұрын
Very cool!
@a.n.1167
@a.n.1167 9 ай бұрын
Which software is this?
@BizarreSelfProduction
@BizarreSelfProduction 9 ай бұрын
Side FX Houdini, it's in the title ^^`
@Ugly_Baby_Gaming
@Ugly_Baby_Gaming 9 ай бұрын
This is mega good, even the quick slung together job looks great. I'm just trying to figure out how to fill the holes with water but still have the holes under it. Thanks for this
@philippwelsing9108
@philippwelsing9108 10 ай бұрын
PERFECT So much to learn here, thank you very much. Would you suspect any obstacles if you changed to Karma XPU for this workflow?
@BizarreSelfProduction
@BizarreSelfProduction 9 ай бұрын
Nodes might be different, not sure if MatX has exactly same ones, as last time i checked it was fairly limiting compared to native VEX nodes.
@MichaelHalsell
@MichaelHalsell 10 ай бұрын
These types of discussions improve my creative and technical IQ. Thank you for the time investment and share. Looking forward to the next installment.
@paoloricaldone6273
@paoloricaldone6273 10 ай бұрын
Thanks, good work very useful to me
@monocore
@monocore 11 ай бұрын
the critical thinking is essential. Getting to know how to approach things. Tweaking existing shaders is fun and all but tackling a difficult problem knowing exactly where too look is where is at. I really appreciate when people take the time to explain the road to get there. Thank you, subscribed.
@Nicolas-lm6ic
@Nicolas-lm6ic Жыл бұрын
Awesome
@incrediblebat
@incrediblebat Жыл бұрын
still out here hoping blizzard gives starcraft another expansion
@musayazar3069
@musayazar3069 Жыл бұрын
hello great lesson thanks. can you make a fluid version of lava? There are no lessons on this.
@BizarreSelfProduction
@BizarreSelfProduction Жыл бұрын
Heyo, unfortunately i don't specialize in simulations for houdini)
@benjaminsmelov3797
@benjaminsmelov3797 Жыл бұрын
Freelancer - это лучший космос!!!
@RMAFIRE
@RMAFIRE Жыл бұрын
Keep going 💪✌💥
@arnaudclement6192
@arnaudclement6192 Жыл бұрын
Hello thx for your tutorial ! I have error copy Stamp Unable to evaluate expression (Bad data type for function or operation (/obj/sphere_object1/copy1/val1)). what is a problem ?
@BizarreSelfProduction
@BizarreSelfProduction Жыл бұрын
Heyo, seems like you've made a mistake in the expression you've put in there. Maybe missing a bracket, or a coma.
@RMAFIRE
@RMAFIRE Жыл бұрын
you are an expert at this👀
@RMAFIRE
@RMAFIRE Жыл бұрын
Terrific !!✨⚡
@morgan6563
@morgan6563 Жыл бұрын
Great tutorial! It would be more helpful if you walked through it step-by-step rather than simply displaying the nodes.
@BizarreSelfProduction
@BizarreSelfProduction Жыл бұрын
Latest tutorials do exactly that. I agree.
@vfxeriksen8694
@vfxeriksen8694 Жыл бұрын
Hey! I don't have the render shelf that you have. Do I need to download it somewhere? I'm super new to Houdini, I appreciate you putting this tutorial out there.
@BizarreSelfProduction
@BizarreSelfProduction Жыл бұрын
Hello, yes, if you want to use Renderman specifically, you can get a non-commercial version for free. Just follow the instructions: rmanwiki.pixar.com/display/RFH24/Installation+of+RenderMan+for+Houdini