How do your shadows look so smooth? Mine look choppy and artifacty.
@dreamsprayanimation29 күн бұрын
Up subdivision on the main mesh.
@meme_tunnelАй бұрын
I barely hear u. Please increase your volume a bit.
@BizarreSelfProductionАй бұрын
I do apologize, I usually check the sound volume while wearing headphones, so it might be a tad shy yes.
@user-sl309jd9024 күн бұрын
@@BizarreSelfProductionI can hear very well even at low volume with nice voice though
@bondell18403 күн бұрын
i think smth worng with your speaaker man
@meme_tunnel3 күн бұрын
@@bondell1840 👍
@NathanTekayaАй бұрын
Those waves of blue squares when you use the IPR do not bother you ?
@NathanTekayaАй бұрын
Great tutorial btw !
@BizarreSelfProductionАй бұрын
@@NathanTekaya you can hide bucket squares, if i'm not mistaken. Thanks.
@NathanTekayaАй бұрын
@@BizarreSelfProduction Oh ok !
@vazelevzАй бұрын
This is the way )
@BizarreSelfProductionАй бұрын
This is the way.
@spectrewashere2 ай бұрын
Is there a way to scale the planet without scaling each noise individually?
@BizarreSelfProduction2 ай бұрын
you can transform the planet after the material assignment, if that's what you're referring to.
@spectrewashere2 ай бұрын
@@BizarreSelfProduction ah that didnt work unfortunately. The noise pattern becomes too small :(. Any other suggestions?
@BizarreSelfProduction2 ай бұрын
@@spectrewashere try adding transform node inside the shader right after you take P from globals, and set it to from camera to object space.
@spectrewashere2 ай бұрын
@@BizarreSelfProduction It works! Thanks so much, really appreciate the help. Have a great day.
@authenticmuffin3 ай бұрын
It appears you're using the VEX Material Builder, but when I apply a material made using the VEX Material Builder, it doesn't show up for some reason. Any idea why?
@BizarreSelfProduction3 ай бұрын
Hard to tell just from this description, you can always try rendering with Mantra and see if that works and then switch to Karma.
@authenticmuffin3 ай бұрын
@@BizarreSelfProduction Figured out the issue. The VEX Material Builder is only compatible with Karma CPU and not XPU.
@BizarreSelfProduction3 ай бұрын
@@authenticmuffin well, yeah, I assumed you tried it with Karma CPU) for XPU use matX shading, approach will be the same.
@authenticmuffin3 ай бұрын
@@BizarreSelfProduction Thanks yea sorry, this was kinda my first time diving into Solaris. It's funny how simple things can stump you for a minute haha.
@lijingzhang38723 ай бұрын
Noise result only X + Z and -X + -Z , is right?
@BizarreSelfProduction3 ай бұрын
Depends if you want a variation in that direction. You can use Zero Centered Perlin to go both ways on + and -
@lijingzhang38723 ай бұрын
@@BizarreSelfProduction OK , i try , thx
@StrongmanLi-pz7sl4 ай бұрын
Really amazing tutorial, I got attracted from the first 1 min to the end.
@metaturnal4 ай бұрын
Awesome stuff, thank you! Would be nice if the potholes had water in them too.
@BizarreSelfProduction4 ай бұрын
You can layer water mtl based on the holes mask.
@rishikinesis4 ай бұрын
I recently discovered your channel. The sheer bulk of information I am taking in for houdini, is sometimes overwhelming. Although, I love Solaris and Karma. And cool work. If you can link your twitch or something else in the description will be nice. So, just case of live, would like to follow along :)
@BizarreSelfProduction4 ай бұрын
Glad to hear. All links are in the About section)
@kamelben_abdelhadi42334 ай бұрын
Thanks!
@cg_machine4 ай бұрын
Thanks! Solaris looks hard :D
@BizarreSelfProduction4 ай бұрын
Like anything else, it does require practice)
@agujustice6585 ай бұрын
You're basically one of those instructors that forgot about entry level or don't care but all the best it's a free tutorial. 3DS max user here, will definitely check Houdini out someday
@BizarreSelfProduction5 ай бұрын
There are dedicated beginners training even on SideFX website. This is not one of them. If you want entry level tutorials you need to look explicitly for them.
@adarnia19 күн бұрын
or your mind simply can't handle it. 😂
@Ali-pi6mn5 ай бұрын
Hey, Can we animate this to move like lava?? Thanks
@BizarreSelfProduction5 ай бұрын
Heyo. You can potentially just animate noise offset, but it's probably not gonna move in a realistic way you would expect real lava to move. Might be enough for BG, but for hero shot you would definitely need a proper FX simulation.
@_toms3d_6 ай бұрын
Hi :) thanks a lot for this tutorial, I followed along to the end and now I'm wondering how would I map this setup onto a winding road? (using a curve and a sweep node) Is that possible with this setup? I've managed to use 'rest' in both the SOP and vex shader, which seemed to work when using a bend node on the grid.. but wondering if its possible with curve and sweep? Thanks!
@_toms3d_6 ай бұрын
I found a solution, not sure if it's the best approach(?). I have 2 separate sweep nodes, 1 is for a winding road curve (the design I want), and the other is for a straight line in Z (like in your tutorial) that is the exact total length of the other curve, and the same number of points. In the straight 'line' node I use the expression 'arclen' in the length parameter and reference the winding road curve's length, and for the number of points I use the expression 'npoints' and again reference the other curve. I connected both into a 'rest' node afterwards, and combined with a 'restpos' node in the material- connecting it directly after 'P' from the surface globals.. then it works!
@BizarreSelfProduction6 ай бұрын
In case of a curving road I would recommend using a nurbs curve to drive the paint. Then in shader you will need to use minpos + distance and use global position and the position of a curve.
@_toms3d_6 ай бұрын
@@BizarreSelfProduction Thanks! I'll give this a go, and sorry- I've seen you've already answered this question before from another comment 👍
@bhavinmachhi19996 ай бұрын
Omg i have been looking for this since the game released. Thanks a bunch for this tutorial.
@anonimterminstor41796 ай бұрын
this is mod or will be mod?
@BizarreSelfProduction6 ай бұрын
Heyo, no that was just a pre-rendered cinematics. I wish it was a mod, lol.
@anonimterminstor41796 ай бұрын
@@BizarreSelfProduction ok îs cool
@cyraxvisuals62036 ай бұрын
how would I go about growing the icicle as mentioned in the vid?
@BizarreSelfProduction6 ай бұрын
Not sure I understand a question. Do you mean an actual simulation of it growing? You try searching for dop net sims videos on that topic or animate the base shape and apply the same treatment i show here.
@MrZakaliaka6 ай бұрын
Great tutorial! Thank you. But version 19.5 does not have a copystamp node. How can I apply the attributes specified in the video at kzfaq.info/get/bejne/qLdhqbhpyrjFfIk.html ? I tried adding them through the attribute create or attribute randomize nodes, but nothing works. I would appreciate your help.
@BizarreSelfProduction6 ай бұрын
Heyo, sorry for late reply. You can put attribrandomize on to points before copying to points. And make one for each attribute you want to have (pscale, orient, etc.) Or for rotation use a simple VEX expression for quaternion transform like in this video: kzfaq.info/get/bejne/nsppqLCG35PSgXU.html
@-rage-blackout91457 ай бұрын
Dont abuse cute Probe ❤
@reelinspirations7 ай бұрын
Love this tutorial, however, I'm having a challenge creating the texture in Redshift. Any tips on how I can make that work? Curvature isn't working well for me.
@BizarreSelfProduction7 ай бұрын
Heyo, you can try using AO nodes: help.maxon.net/r3d/houdini/en-us/Default.htm#html/Ambient%252bOcclusion.html
@reelinspirations7 ай бұрын
@@BizarreSelfProduction Thanks, so would that be using the AO node as a mask or 'material blend' to show the glow areas?
@BizarreSelfProduction7 ай бұрын
@@reelinspirations yes, you can also mix it with the noise, so that it won't be too uniform.
@rd-cv4vm7 ай бұрын
thank you
@anonimterminstor41797 ай бұрын
beutifull story, i still lvoe freelancer
@erikm97687 ай бұрын
How does this at all resemble a dune? its like just basic lidar terrain of heavily eroded mountains
@minratos62158 ай бұрын
looks very good and easy to set up. i'll definitely try some of these techniques soon.
@ItIsOri8 ай бұрын
Absolutely incredible! What did you do for the atmosphere? material wise?
@BizarreSelfProduction8 ай бұрын
Check out the pinned comment from me above)
@shivdholakia9 ай бұрын
Really nice, please could you share the hip file on Gumroad?
@BizarreSelfProduction9 ай бұрын
I showed all of the settings you need to recreate it, why do you need the file? Try making it!
@shivdholakia9 ай бұрын
@@BizarreSelfProduction It’s good to have it as a reference so was just wondering. No big deal. Thanks anyways! 😊
@Todd_Manus7 ай бұрын
@@shivdholakia It is a big deal... I can't understand why people ask for the project file. The software is right there waiting for you to play with it? If you need the project file so badly, maybe 3d isn't for you.
@shivdholakia7 ай бұрын
@@Todd_Manus I only meant to say it’s no problem if he doesn’t want to share the scene file. Sometimes it’s good to have the scene file so you can use it as a reference and compare with your scene file. Also, it’s good to see exactly what settings he was using to reproduce the effect faithfully. Anyways, all good. No worries. Now let’s leave it at that 😊
@BizarreSelfProduction9 ай бұрын
Completely forgot to show you guys the ATMOS material, but it's basically just ClassicShaderCore with: 1. Disabled Diffuse, 2. Refl rough at 0.85. 3. Refraction enabled. The rest is at default.
@vectorhunter46599 ай бұрын
looks cool! love your tutorials
@paoloricaldone62739 ай бұрын
thanks!
@kir119 ай бұрын
Very cool!
@a.n.11679 ай бұрын
Which software is this?
@BizarreSelfProduction9 ай бұрын
Side FX Houdini, it's in the title ^^`
@Ugly_Baby_Gaming9 ай бұрын
This is mega good, even the quick slung together job looks great. I'm just trying to figure out how to fill the holes with water but still have the holes under it. Thanks for this
@philippwelsing910810 ай бұрын
PERFECT So much to learn here, thank you very much. Would you suspect any obstacles if you changed to Karma XPU for this workflow?
@BizarreSelfProduction9 ай бұрын
Nodes might be different, not sure if MatX has exactly same ones, as last time i checked it was fairly limiting compared to native VEX nodes.
@MichaelHalsell10 ай бұрын
These types of discussions improve my creative and technical IQ. Thank you for the time investment and share. Looking forward to the next installment.
@paoloricaldone627310 ай бұрын
Thanks, good work very useful to me
@monocore11 ай бұрын
the critical thinking is essential. Getting to know how to approach things. Tweaking existing shaders is fun and all but tackling a difficult problem knowing exactly where too look is where is at. I really appreciate when people take the time to explain the road to get there. Thank you, subscribed.
@Nicolas-lm6ic Жыл бұрын
Awesome
@incrediblebat Жыл бұрын
still out here hoping blizzard gives starcraft another expansion
@musayazar3069 Жыл бұрын
hello great lesson thanks. can you make a fluid version of lava? There are no lessons on this.
@BizarreSelfProduction Жыл бұрын
Heyo, unfortunately i don't specialize in simulations for houdini)
@benjaminsmelov3797 Жыл бұрын
Freelancer - это лучший космос!!!
@RMAFIRE Жыл бұрын
Keep going 💪✌💥
@arnaudclement6192 Жыл бұрын
Hello thx for your tutorial ! I have error copy Stamp Unable to evaluate expression (Bad data type for function or operation (/obj/sphere_object1/copy1/val1)). what is a problem ?
@BizarreSelfProduction Жыл бұрын
Heyo, seems like you've made a mistake in the expression you've put in there. Maybe missing a bracket, or a coma.
@RMAFIRE Жыл бұрын
you are an expert at this👀
@RMAFIRE Жыл бұрын
Terrific !!✨⚡
@morgan6563 Жыл бұрын
Great tutorial! It would be more helpful if you walked through it step-by-step rather than simply displaying the nodes.
@BizarreSelfProduction Жыл бұрын
Latest tutorials do exactly that. I agree.
@vfxeriksen8694 Жыл бұрын
Hey! I don't have the render shelf that you have. Do I need to download it somewhere? I'm super new to Houdini, I appreciate you putting this tutorial out there.
@BizarreSelfProduction Жыл бұрын
Hello, yes, if you want to use Renderman specifically, you can get a non-commercial version for free. Just follow the instructions: rmanwiki.pixar.com/display/RFH24/Installation+of+RenderMan+for+Houdini