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Tutorial: Rigging an IK Spline Back in Maya

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Jason Baskin

Jason Baskin

Күн бұрын

Follow the link to sign up for a free 7 day trial on Lynda.com:
www.jasonbaskin...
In this tutorial, I describe the process for creating a basic IK spline style back in Maya. Topics include:
- Creating the back joints
- Creating an IK spline solver
- Shaping the IK spline curve with clusters
- Creating back and superMover controls
- Parenting the clusters into the control hierarchy
- Connecting the root to the lower back control (using the parent constraint)
- Making the rig scalable (using the Connection Editor)
Subscribe or check back often as I'll be posting more tips and tutorials soon!

Пікірлер: 97
@calebmills2652
@calebmills2652 5 жыл бұрын
Big thanks. I've been going back to this video for about 4 years now. So simple and helpful.
@sandrobot809
@sandrobot809 5 жыл бұрын
hey dood just letting you know i've probably pulled this up like 50 times over the past 4 years and it's let me create some really cool stuff. thanks for posting this.
@sandrobot809
@sandrobot809 2 жыл бұрын
BACK AGAIN
@iceo4249
@iceo4249 6 жыл бұрын
I want to cry, You help me a lot for my final project. Thank you so much!
@DimaZagorski
@DimaZagorski 8 жыл бұрын
man again a wonderfull tut, really clear and getting to the point quickly without losing any information, THANKS ALOT AGAIN
@ptownsimon
@ptownsimon 7 жыл бұрын
So much clearer than other videos I've seen. And the scaling works! Got any videos on joint orientation and space switching?
@marcamp001
@marcamp001 8 жыл бұрын
Great tutorial man :) it helped me understand better the functionality behind an IK Spline back rig.
@fatmarajab114
@fatmarajab114 8 жыл бұрын
Very well done, thank you so much. I'm new to rigging and this is really helping me out. Thanks again.
@gravidust.2
@gravidust.2 Жыл бұрын
Amazing that this video, is still useful
@filthyweeb52
@filthyweeb52 8 жыл бұрын
you can turn off the inherit transforms of the group where the IK handle and the curve is in then put the group in the main/super controller to make the outliner look cleaner
@CesarMonteroOrozco
@CesarMonteroOrozco 5 жыл бұрын
It would be good to see the continuation for skinning. You know, for those who have never done it :)
@ChaosWolfNinja
@ChaosWolfNinja 4 жыл бұрын
Thank you for this tutorial. Quite simple in the way you broke it down.
@ryanmckenzie1990
@ryanmckenzie1990 8 жыл бұрын
These tutorials have been so helpful! Thank you!
@whenever3052
@whenever3052 6 жыл бұрын
you are amazing. and you have a very nice and clear voice. Thanks a lot for the tutorial.
@RawpowerGroudon
@RawpowerGroudon 6 жыл бұрын
This has helped me a bloody lot. Thank you so much for this.
@sebastianleszczynski3998
@sebastianleszczynski3998 7 жыл бұрын
Hello Jason, and thanks for greate tutorial. I appreciate that you shared your knowledge.
@SewerShark
@SewerShark 6 жыл бұрын
Thanks, I was looking for this. I'm trying to create a Jet Nozzle rig, and I think some info here will be useful.
@MrWaaaaah
@MrWaaaaah 6 жыл бұрын
Thanks Jason, keeping it coming
@betuntun
@betuntun 3 жыл бұрын
Oh my thank you so much!, you saved me cluster things :DD
@helenbucknall2317
@helenbucknall2317 6 жыл бұрын
Thank you so much for sharing this. It's brilliant.
@mpej429
@mpej429 10 жыл бұрын
Thanks a lot, it was most usefull for a project !
@israel_ns
@israel_ns 4 жыл бұрын
Thx, mate
@DoraKage
@DoraKage 8 жыл бұрын
11:20 question: you connected the twist attribute via the connection editor. i was getting stuck on my rig with a weird problem using the advanced twist controls to use the objects up start and end option. Long story short, my Axes are properly set, my up vectors correctly defined, but the wist is already going to all sorts of weird directions. what you showed here could be a workaround to my problem, but it was a 1 to 1 connection with the twist attribute. is there a way i could alternatively control the twist in the same way you did if i wanted to use 2 controllers? 1 say for the shoulders, another for the hip?
@t01kien
@t01kien 9 жыл бұрын
Thanks. Excellent Tutorial.
@DemonNo667
@DemonNo667 9 жыл бұрын
This helped a lot. Thank you!
@matton9671
@matton9671 7 жыл бұрын
I love you, sir! This was so helpful!
@JasonBaskin
@JasonBaskin 7 жыл бұрын
Haha -- glad to hear it!! Thanks for the kind words, Matton!
@ellychand2661
@ellychand2661 6 жыл бұрын
Jason Baskin aww! Sir Jason, will you also respond to each one of our comments? Please and thx! From your loyal fan too!
@caol95
@caol95 7 жыл бұрын
Muchas gracias por tus tutoriales! Me ayudan mucho :)
@1701032
@1701032 7 жыл бұрын
Did you mirror the leg joints for the right then redo all of the controllers manually or were you able to mirror the leg joints and controllers automatically?
@buttbuttyawn3280
@buttbuttyawn3280 8 жыл бұрын
Youuuu are a genius. Cheers man.
@veagaz
@veagaz 7 жыл бұрын
Thank you very much for the useful video
@davidbrandt5719
@davidbrandt5719 6 жыл бұрын
Hi Jason, Great tutorials. I wish you were still making new ones for Lynda.com. Do you have one showing how you add in the stretchy back? thanks, David
@anotherfool9278
@anotherfool9278 7 жыл бұрын
This is really helpful, thanks. But how would I put a squash and stretch on this body?
@user-zf7pg3qb9x
@user-zf7pg3qb9x 8 жыл бұрын
Very nice, thanks!
@angeldavila7046
@angeldavila7046 Жыл бұрын
chevere tu video
@_alex_theworstpersoninthew114
@_alex_theworstpersoninthew114 6 жыл бұрын
Спасибо большое)))Долго искала подобное))
@Sillymonkeies
@Sillymonkeies 8 жыл бұрын
Hey man your tutorials are great your very wise I'm trying to create an animated video of pikachus dancing. Too bad I have a maya LT (No expression editor) Wish me luck!
@TheSamuel2213
@TheSamuel2213 7 жыл бұрын
Quick question. How would I parent the Backbend controller to the closest Spine controller? I need it to follow the spine as the controllers above in the hierarchy misalign once backbend is rotated.
@sanjibdas395
@sanjibdas395 7 жыл бұрын
ThankYou Sir
@gustionoadidjojo2379
@gustionoadidjojo2379 6 жыл бұрын
sir, could you tell me or provide any useful information about : 1. what is the best methods of spline control besides deformation (cluster to spline, your channel) and binding joint to spline (Maya Learning Channel)? The reason for this is, I wish to make the character to be resistance to history deletion. 2. if it possible, may I know how can I rig such as the quick rig tool in maya 2017 and 2018? A character that if you move your character's hand, the body and leg can go along with it, just like the result of the quick rig tool maya 2017 - 2018. Thank you
@musichaven7598
@musichaven7598 6 жыл бұрын
I stopped doing rigging and animation last 2013 due to personal reasons and now I'm re-learning it again. The spine is kinda complicated to learn for me. When you created Clusters, I don't know if the Relative is turned on or off. I have a tut here that has a relative turned on and the other is turned off. I don't know which is better really :( I tried using the advance twist option which is kinda good but I wanted a tut as simple as yours that'll work. Kindly tell me if the Relative is turned on or off....thank you...
@GIRAWACHHMIX
@GIRAWACHHMIX 5 жыл бұрын
Good
@famas7638
@famas7638 8 жыл бұрын
I'm trying to add a point/parent constraint to the hips but if I select the hip bone it selects everything (its root) how do I fix this so it doesnt affect the entire body?
@KanteeRoad
@KanteeRoad 6 жыл бұрын
Thank you
@hoodedparrot3837
@hoodedparrot3837 9 жыл бұрын
Thank you kindly explain!
@JosephWharton-Brown
@JosephWharton-Brown 7 жыл бұрын
Jason Baskin, each time I complete the rig, the spine area and it's controls keeps unparenting, and I cannot figure out how to solve this without starting over. Could you help me out please?
@svenskayami
@svenskayami 7 жыл бұрын
when i try and parent the root and the lower body control it wont parent. what is the cause of this problem? when i try and shift select the root it selects the entire back but leave the root unaffected once the parent constraint is there
@himanshi869
@himanshi869 4 жыл бұрын
What do you mean by 'each cluster has 2 unique vertices' at 3:33
@AwakeningAnimations
@AwakeningAnimations 7 жыл бұрын
Hi can someone please help me? I have rig working good and i followed this tutorial to set up controls and IK, I am left with my neck and head. I have the Ik handle created and made a curve to control it and parented the two and joined it in the master control curve group, but i have my eyes, a brain and a helmet that id like to follow my head. I can parent it but it doesnt follow the deformation. It moves forward but doesnt literally follow the head? Any help please? Thanks in advance??
@lazarkatanic8886
@lazarkatanic8886 9 жыл бұрын
Sorry for posting this so long after your upload date, but whenever i try to move my lower and upper back controls, they only move up and down. When I rotate them, its fine.
@lazarkatanic8886
@lazarkatanic8886 9 жыл бұрын
wait lol. I fixed it
@joshrobles7301
@joshrobles7301 4 жыл бұрын
You're Awesome!
@jintarokensei3308
@jintarokensei3308 8 жыл бұрын
I'm a bit confused, why not parent constraint the controls to the clusters? I mean yeah parenting works clearly, but why not? To be honest i'm confused about the whole constraints vs parenting thing. I know what they do, I know the idea behind them, ie, regular parent doesn't eliminate child freedom, but when to use what is the hard part for me. Any tips?
@tamirinhas
@tamirinhas 3 жыл бұрын
I love you
@ellychand2661
@ellychand2661 6 жыл бұрын
Please tell me how to rig the "right" leg? Big Thx beforehand!
@akdsmrt
@akdsmrt 7 жыл бұрын
thanks
@jacquescorral895
@jacquescorral895 7 жыл бұрын
Hey Jason may I ask what's the root joint for? thank you
@julietsalve4865
@julietsalve4865 6 жыл бұрын
Can you please teach both Ik Fk joint setup?
@miruzatv
@miruzatv 4 жыл бұрын
after finishing the rig, why i cant skin the bone to the mesh ?
@harikiran687
@harikiran687 4 жыл бұрын
hi jason Can’t View IK Spline Handle CVs, even though i set number of spans to 4
@NiroVonPirro2455
@NiroVonPirro2455 9 жыл бұрын
I'm having a problem, and I'm pretty sure that it's because of the spline and clusters. When I rotate either the upper or lower body control, that part of the body does not rotate as far as the control itself. This is causing problems elsewhere, which might be fixed if the rotation was on a 1:1 ratio.
@DITERSA
@DITERSA 8 жыл бұрын
+NiroVonPirro2455 I know it's been a long time since this problem was issued.... I found the solution and I'm sorry for responding so late but I have just hours of started following this tutorial and actually making the rig. I found out that the problem resides in the curve created for the back as mine had only 3 vertex and you need at least 4. In order to make this work you just have to turn OFF the AUTO SIMPLIFY CURVE in the IK SPLINE HANDLE TOOL.. then you'll get a lot of vertex, just take half and half for the clusters or even you can take 4 and 5 (in case there are 9 vertex) doesn't matter. Then do everything again and it'll work...
@NowrajKhanAlin
@NowrajKhanAlin 6 жыл бұрын
thnx
@noneyafkn
@noneyafkn 7 жыл бұрын
Is there a way to make an additional controller to gradually rotate the back instead of keeping the root separate from the clusters?
@noneyafkn
@noneyafkn 7 жыл бұрын
nvm it was next on the video lol
@johannaklein3695
@johannaklein3695 5 жыл бұрын
When I apply the ik spline the affected joints get rotation values. This is normal? Is there away to avoid that? I guess that this happens because of the few control vertices. The curve can't match the joint position exactly. But working with more than 4 cv would be impractical... suggestions?
@johannaklein3695
@johannaklein3695 5 жыл бұрын
In the video the joints flip a little too. Right?
@knightfilms4082
@knightfilms4082 9 жыл бұрын
Hey Jason, do you prefer Blender or Maya? Maya is a bit unreasonable for the price but I'm now so used to the modeling, rigging, animating, and know all the basic with even professional terms and skills of Maya. Any advice on the products? Should I just save up for a perpetual license of Maya 2015 or wait for Maya 2016 to come out and buy that as perpetual license? Or learn blender? Much help appreciated, I'm very skilled in what I do.
@hakonschug9311
@hakonschug9311 8 жыл бұрын
+Eduard Brichuk Do not get Blender, you may learn about basic modelling in blender, but its useless since nobody uses this software, ( trust me you'll just get laughed at in the company ) . But MAYA is the superior software in all industries in any kind of 3D production. the second would be 3dsmax also from autodesk. Maya is the better choice even if it costt alot, and if you just plan to use it as a hobby, don't buy it just get the free student version. if you try to be a freelancer, Modo could be a good substitute to Maya since it only cost about 1,500$ and is used quite often by freelancers. But Please Stay away from blender :D
@jethex3542
@jethex3542 7 жыл бұрын
this is only halfways true. yes, Maya or Max are used in most companies, but knowing how to use Blender has one huge advantage: Free commercial use, which is not the case for the other ones. Especially for smaller companies and indie studios, this is a great advantage.
@TheBrokenSolstice
@TheBrokenSolstice 8 жыл бұрын
For some reason whenever I parent my clusters beneath the control curves, it groups them "to preserve position," but this isn't happening for you. Do you know what is going on with this?
@TheBrokenSolstice
@TheBrokenSolstice 8 жыл бұрын
Huh. For some reason the action of MMB dragging differs from pressing P. Nevermind, i guess >< Thanks!
@larvenkarlsson440
@larvenkarlsson440 5 жыл бұрын
Mi rig is sliding?? :O
@MausBastion
@MausBastion 7 жыл бұрын
When I parent the clusters to the controllers, they just don't work. Anyone with the same issue?
@DavidSelva024
@DavidSelva024 7 жыл бұрын
Parent the cluster with the controller, Dont parent clusters with the controllers
@greendyser1
@greendyser1 8 жыл бұрын
Thanks for helping noob like me
@HBProductions.
@HBProductions. 9 жыл бұрын
For some reason, when I try to parent the back clusters to the back control circles, the body/spine/curve won't move along with the controls. I see the cluster icon follow the controls & I can select the cluster individually and then move the upper/lower back as long as they are in world space, just not patented under the controls. Did I miss something here?
@HBProductions.
@HBProductions. 9 жыл бұрын
"Parent" meaning mm drag & drop into the respective body control curve.
@JasonBaskin
@JasonBaskin 9 жыл бұрын
Hugo R. Becerra Sorry for the slow response. You'll want to make sure that your cluster options are in the default setting. If the "relative" option has been turned on, the back won't function properly. Also, make sure that you haven't accidentally deleted history on your IK spline curve. Hope that helps.
@viciousandchaotic
@viciousandchaotic 8 жыл бұрын
+Jason Baskin Im having a problem that sounds the same as Hugo's. I checked the cluster options as well as the history on the curve, but those didn't fix it. anything else you can think of that I should check? I've deleted and remade it twice with the same results. maybe I'm doing it wrong, or maybe my skeleton has something else interfering with it. just to clarify, the cluster and the curve moves fine, but the bones of my back stay stationary. they don't seem to be connected to the spline?
@HBProductions.
@HBProductions. 8 жыл бұрын
Unfortunately it's been a few months since I touched this project I had issues on this with, but I did solve the issue at da time. I'll have to pull it up n refresh on this, then I'll post what I did to resolve this issue. Hopefully it'll help you too.
@viciousandchaotic
@viciousandchaotic 8 жыл бұрын
Hugo R. Becerra awesome, thanks!
@El-xt9oo
@El-xt9oo 3 жыл бұрын
nice asmr
@samson2342
@samson2342 7 жыл бұрын
Can this be used to make a squirrel tail?
@pixelfuneral
@pixelfuneral 7 жыл бұрын
kzfaq.info/get/bejne/jq-YlcxknLmvnac.html
@mabeklvista
@mabeklvista 9 жыл бұрын
Can somebody explain me why we delete the histery?
@utubeDiode
@utubeDiode 9 жыл бұрын
The history is a network of maya-nodes that make the current state of your object. You can delete all these nodes by deleting the history. It leaves you with a clean object that doesn't have a cpu intensive network of nodes on it. Maya won't have to calculate all those previous nodes anymore.. You should always delete the history when your done with an object and when you're ready to move on to use that object a scene or rig. Tidy up! :)
@RugiadianL
@RugiadianL 2 жыл бұрын
😭👍
@bzsgzs
@bzsgzs 9 жыл бұрын
Antonin Ganner brought me here
@natashayonara304
@natashayonara304 6 жыл бұрын
i've found my enlightment....
@bilguunbek6777
@bilguunbek6777 Жыл бұрын
please republish arm control tutorial
@christianraxo7535
@christianraxo7535 2 жыл бұрын
Great tutorial and all but... if you listen to this at 1.5x it sounds like ben shapiro
@jwjwjwjw2997
@jwjwjwjw2997 2 жыл бұрын
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