UE4 4.18: Grass Foliage Tutorial

  Рет қаралды 25,614

Certain Things Studios

Certain Things Studios

6 жыл бұрын

Here's a start to finish walk-through of grass in Unreal, and some considerations for optimization as well as some advanced material settings.
Links:
Another, heavier, grass tutorial:
• Ue4: advanced material...
Great resource for grass (and any other) textures:
www.textures.com/

Пікірлер: 32
@SimmahV
@SimmahV 4 жыл бұрын
I didn’t actually know how to make grass (not without doing this by hand) but this is so much better and not time consuming, so thank you for this
@bibbisbibbis
@bibbisbibbis 5 жыл бұрын
This was a really nice tutorial. I really appreciate that you are explaining what everything is and why it's needed/useful.
@peaceprinceshaxi5978
@peaceprinceshaxi5978 4 жыл бұрын
hey that was a great and very helpful tutorial, its a huge shame that you stopped making those, you are very good at explaining things calmly and thoroughly, i hope you will get back to making tutorials in the future ))
@JoeGunGames
@JoeGunGames 5 жыл бұрын
One of the best guides ive seen for making foliage. Im new to all this and you have lifted the curtain on a few techniques ive been a but if a mystery to me. Going to see if i can use these methods to make some bushes tonight.
@marcthornton2900
@marcthornton2900 6 жыл бұрын
These tutorials are great, thank you so much for taking the time to share. Really appreciated.
@purpledrinkFTW
@purpledrinkFTW 6 жыл бұрын
Yo your channel has been awesome. I coundt get the cell shader tutorial to work from that forum post at first and I spent a few hours on it before I saw you pervious video. This is also awesome thanks for the tips!
@icantthinkofaname2722
@icantthinkofaname2722 4 жыл бұрын
This is the best vegetation tutorial I have seen yet for Unreal 4. And I have looked through a lot of tutorials the last few days.
@TrueTydin
@TrueTydin 6 жыл бұрын
Brilliant! I wish I had seen this sooner. The gradient tip for the wind not affecting the grass base is SO good! I used to just make vector masks in Maya. Your way saves so much time and also allows for a scaler?! Sweet! Great work. Your tutorials are some of the best I've seen recently. You have a subscriber :D Hope you keep these vids coming. PS I wanna see that toon water in action! Looked very wind waker.
@certainthingsstudios1313
@certainthingsstudios1313 6 жыл бұрын
Ha, It's actually a texture from another youtube tutorial, I'll try to find a link here. I believe the texture is actually ripped from wind waker.
@TrueTydin
@TrueTydin 6 жыл бұрын
Yas please! I need ALL the tutorials XD
@certainthingsstudios1313
@certainthingsstudios1313 6 жыл бұрын
think it was this one: kzfaq.info/get/bejne/f9Z1mct9uczVcqs.html although I took it a pretty different direction. I'll add it to the pile of videos to make!
@ArianVik_Art
@ArianVik_Art 2 жыл бұрын
This is severely underrated
@johnfout8943
@johnfout8943 5 жыл бұрын
very nice tutorial. thanks for sharing your knowledge.
@marlo3d288
@marlo3d288 5 жыл бұрын
Great Video, thanks for sharing your knowledge!
@matejholubec3607
@matejholubec3607 5 жыл бұрын
Really quality video and guide for foliage begginer, thumbs up.
@JeremySeiner
@JeremySeiner 4 жыл бұрын
This tutorial is amazing thank you so much!
@1251x
@1251x 5 жыл бұрын
holy shit i finally understanding culling
@tdjohnson82
@tdjohnson82 6 жыл бұрын
Thx man I love this video
@iheb404-notfound3
@iheb404-notfound3 5 жыл бұрын
that is what i can call "tutorial" thank you sir
@garrettmateo3653
@garrettmateo3653 3 жыл бұрын
dont know if anyone cares but if you are bored like me during the covid times you can watch pretty much all the latest movies on instaflixxer. I've been streaming with my brother recently =)
@gregoryaxton9723
@gregoryaxton9723 3 жыл бұрын
@Garrett Mateo Yup, I've been using instaflixxer for since november myself :)
@TheSebledingue
@TheSebledingue 6 жыл бұрын
Thank you very very much.
@t4ky0n
@t4ky0n 4 жыл бұрын
If you add a speed tree color variation node into the mix itll make it look a bit less uniform, worked for me at least.
@marcelocosta7893
@marcelocosta7893 5 жыл бұрын
Is it possible to paint in a straight line? or paint that lawn straight?
@Djmixtacy
@Djmixtacy 6 жыл бұрын
hey mate thanks for your tutorials... Ive been working on different grass methods for so long but I always experience a lighting problem. The normal side will be too brightly lit and the backface is super dark. I tried tweaking it with subsurface but it still is too much of a difference. I use blender to export and some people say its because vertex normals should point up but that seems to make things even worse. Could you please help a bro out!
@certainthingsstudios1313
@certainthingsstudios1313 6 жыл бұрын
Sorry for the late reply (man I tend to say that a lot). The biggest reason that grass will be dark on one side is that 3D lighting engines have to cheat or make simplifications in a lot of ways in order to run well enough in a game. One of these cheats is to cheap out on the calculation for light that bounces off of a surface. UE4 will simulate a couple bounces for static light, and I believe zero (could be wrong) for dynamic lights. This means that your grass looks good when it's lit directly from the front, but dark or even black when it's lit from the back by light scattered off of the ground or other grass. The fix will depend a lot on your setup. If your directional light is "static" or "stationary", which it is by default, you've got some options. One expensive one is to turn up the number of simulated light bounces. I'm not sure if that setting is in the directional light or world settings. This can increase your lighting build times though - it's actually one of the easy changes people do in order to get photo-real scenes for stuff like architecture visualization. Cranking up light bounces can make your scene take ages (as in hours) to bake lighting, and you don't want to do it if you don't have to. This isn't a great solution, and I don't believe it's a solution at all if your skylight is movable. Your better bet is to change some settings in how your foliage interacts with light and shadows. A common setting is to make grass cast but not receive shadows, because casting shadows onto grass can be expensive and can also break the illusion a bit. You can play with the settings in the details panel a bit, to get the right combination of lighting features. You likely also want a "Sky Light" in addition to your directional one. A sky light adds a bit of ambient light from the skybox, and configuring it can get your shadowed areas to feel more correct. Finally, you can make changes in the material. Ensure the lighting mode is "Two-sided foliage" instead of "subsurface". You may need to crank up the subsurface parameter so that light passes through your material more easily. If the lighting conditions are consistent you could kind of use a hack and just make the material unlit, passing the color directly into the emissive channel. Hopefully this helps, I'll be playing with grass again soon here so if I come across anything I'll post another comment!
@everInfinity
@everInfinity 5 жыл бұрын
Thanks, seriosuly.
@prooxy1234
@prooxy1234 4 жыл бұрын
I know it sounds dumb... can you show or explain the process you used making the mesh? I have Blender and Houdini as modelling softwares.
@andrexsintoval3776
@andrexsintoval3776 3 жыл бұрын
man this is complex i was expecting UE4 to have a built in grass
@KYJIb6A6KA
@KYJIb6A6KA 5 жыл бұрын
hi. can you share you grass with alpha texture image?
@KYJIb6A6KA
@KYJIb6A6KA 5 жыл бұрын
used one fom internet. i really like shader complexity and triangles count of that!
@tdjohnson82
@tdjohnson82 6 жыл бұрын
Can you slow down a little bit you going way to fast for me
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