UE4 Door Puzzle (safe) Tutorial

  Рет қаралды 22,598

It's Me Bro

It's Me Bro

Күн бұрын

This video was requested by one of my patreons.
I this video we shall create functionality that will allow us to unlock the door if we have the right rotation on our wheels.
Join our discord: / discord
Free assets: itsmebro.net
Patreon: / itsmebro

Пікірлер: 49
@MichelangeloBedetti
@MichelangeloBedetti 3 жыл бұрын
Great tutorial! You have a different approach compared to other instructor devs that I follow. You use inputs and functions more often and scatter the code in different blueprints. I am learning new things!
@chickensalad5063
@chickensalad5063 3 жыл бұрын
Great tutorial, simple and direct. Thank you!
@martiespunya3254
@martiespunya3254 4 жыл бұрын
Love your tuts! best on youtube indeed! thank you
@Simon-pi9qx
@Simon-pi9qx 3 жыл бұрын
Very good tutorial, clean, fast & well done.
@ItsMeBro
@ItsMeBro 3 жыл бұрын
Thanks a lot!
@clebo99
@clebo99 9 ай бұрын
Whew....so I FINALLY got this to work. The two mistakes I had was I forgot to connect the component to the Checkpoint component call and my nearly equal variance was too high. Then I just needed to align the cylinders correctly in the blueprint and then align in the scene and it all worked then. So glad I kept with it. Now I just want to add the numbers somewhere on the puzzle so players can see the rotation number vs. seeing it on a print screen. Thanks again!!!
@Darryd
@Darryd 7 ай бұрын
What exactly did you do? Because I'm running into the same problem, anyway I could check your code to see what I'm doing wrong? I've rewatched his video multiple times to skim through if I have anything wrong and still can't solve whats going on.
@LyubomirIko
@LyubomirIko 2 жыл бұрын
Bro, you are the man! It works!
@puri7597
@puri7597 2 жыл бұрын
Thank you so much!
@Ly-yj2rc
@Ly-yj2rc 2 жыл бұрын
Thank you so much ! :))
@bubblyxenali8662
@bubblyxenali8662 Жыл бұрын
Thank You!
@grafikor10
@grafikor10 3 жыл бұрын
Hi! Great tutorial. Do you know how to implement in code opening door as a sequence from sequencer instead of doing it inside Door timeline? Greetings from Poland :)
@thequeenmustdie
@thequeenmustdie 3 жыл бұрын
cheers mate
@yozzahughes3939
@yozzahughes3939 4 жыл бұрын
could we add this to the new series for survival for multiplayer so players can set code locks to there bases? :)
@juliaczarnecka1667
@juliaczarnecka1667 3 жыл бұрын
I don't know why (i'm using ue4 4.25.4) I don't have "Get relative rotation" in variables>transform. Instead I used the one under class>scene component. Another thing, I couldn't choose bp_door, I had to create a child to allow me to choose it from the list. Double checked the tutorial, 'cause I was missing few things and works fine! I'm going to do the same but for platforms so you can step on and rotate buttons
@corypeoples2650
@corypeoples2650 4 ай бұрын
Damn you’re good
@victoriaperkins2407
@victoriaperkins2407 3 жыл бұрын
Great tutorial but for some reason I cannot get the HitComponent to connect to the Interact with Puzzle Component Input?
@lz4090
@lz4090 3 жыл бұрын
Thank you. Sorry I am still learning BPs, may I know why we can't use setrelativerotation for the door?
@ItsMeBro
@ItsMeBro 3 жыл бұрын
Since the door mesh, is the base component. It can't even have a relative rotation. Because everything in the actor is relative to the base component. For the puzzle itself, it's better not to change relative values, because otherwise some of the math that is done is this video, might have to be different (axis might not match).
@risingdagger5416
@risingdagger5416 3 жыл бұрын
the Door wont open, after rotating according to the angle??
@renexthegod4538
@renexthegod4538 Жыл бұрын
Mine doesn't work. The door opens when I press E once on every cylinder.
@jasminderdeep3490
@jasminderdeep3490 4 ай бұрын
Can you make block puzzle where players need to move colored blocks to open the doors in unreal engine 4. Version 4. 2. 7?
@assetzhanaliyev1620
@assetzhanaliyev1620 4 ай бұрын
Why when I use usual variables instead of local it stops working?
@maria_atalla
@maria_atalla 3 жыл бұрын
What changes do I need to make in order for this to work in the third person character level? I have enabled the mouse and mouse actions, but it still doesn't work. There is no interaction between the player and the cylinders.
@ItsMeBro
@ItsMeBro 3 жыл бұрын
With third person its harder to hit the stuff using line trace. 1st enable Draw Debug Type in the Line trace node to see the trace, so you know where are you shooting. 2nd I would suggest using a sphere trace instead of a line trace for third person.
@maria_atalla
@maria_atalla 3 жыл бұрын
@@ItsMeBro Thank you!
@amanbiswas7151
@amanbiswas7151 Жыл бұрын
vector*int option is not showing only vector*vector,please help
@alexdenning7491
@alexdenning7491 Жыл бұрын
i've followed the tutorial exactly but still seems to get stuck and it wont rotate past 80 degrees
@cameronjoseph605
@cameronjoseph605 3 жыл бұрын
I tried this tutorial and for some reason, the objects wouldn't rotate. I followed the tutorial exactly but I couldn't get it to work. Should I add inputs for both Q and E in the project settings?
@ItsMeBro
@ItsMeBro 3 жыл бұрын
No, thats not a must. I didnt add them there
@nassergreatdeveloper3745
@nassergreatdeveloper3745 2 жыл бұрын
I have same problem. did you fixe it
@illusivesbd
@illusivesbd Жыл бұрын
Hi, I am facing an issue with this mechanics. Basically i want to add sound when it complete each successful rotation. But when i add the success sound in the true node of the for each loop's branch it play the sound first time when rotation value matches. But after that on each rotation for the next circles it play the sound which i don't want. Basically i want for each mesh rotation value matching with my set rotation in the code variable it will play success sound. without value matches for next meshes it won't play sound until value matches. Is there anyone who can help me in this issue?? Thank you
@rabbaniprottoycodes
@rabbaniprottoycodes Жыл бұрын
i am also facing same problem and need solution
@snowsteward8340
@snowsteward8340 Жыл бұрын
Hi, you may want to try a branch to that =)
@brexdz6719
@brexdz6719 3 жыл бұрын
is there any way of me getting this to work with third person?
@ItsMeBro
@ItsMeBro 3 жыл бұрын
Ofc. Just make it in 3rd person project. The linetrace should be bigger but other then that, its the same.
@hernangomar5445
@hernangomar5445 3 жыл бұрын
its working for me but i can only rotate +90 -90 and need to do it 360
@ItsMeBro
@ItsMeBro 3 жыл бұрын
It should work +180 till -180... Did you rotate your meshes? They should stay at 0 0 0 in relative rotations. And you can later rotate the whole actor in the gameworld.
@hernangomar5445
@hernangomar5445 3 жыл бұрын
@@ItsMeBro thanks for the fast reply. i may have rotated the meshes, that must be it, anyway i changed the add relative rotation for addlocalrotation in the Rotate function and its working for what i needed. Im new to ue4 and ill be trying to make this work in multiplayer now, if you can make a video about it will be helpfull for sure
@ItsMeBro
@ItsMeBro 3 жыл бұрын
@@hernangomar5445 like i mentioned at the start of the video. This is offtopic of what im working on right now. So if you want that to be created in a few days, you need to support me on patreon. Also you can always join my discord where you can ask for help for free.
@Ka0Razvan
@Ka0Razvan 3 жыл бұрын
for me not working
@ItsMeBro
@ItsMeBro 3 жыл бұрын
It does work. You've missed something. For more help, feel free to join my discord and send in screenshots from what you've made in the help section.
@Ka0Razvan
@Ka0Razvan 3 жыл бұрын
@@ItsMeBro okay, thanks man.
@mgul0600
@mgul0600 Жыл бұрын
10.53
@fruerak
@fruerak 6 ай бұрын
GREAT TUTORIAL!!! IT'S NOT WORKING!!!
@ItsMeBro
@ItsMeBro 6 ай бұрын
Then you made a mistake... Because it does work...
@fruerak
@fruerak 6 ай бұрын
@@ItsMeBro Sorry for being mean…
@glenfernandes1204
@glenfernandes1204 2 жыл бұрын
Bro please activate windows man 🙄
@lisatapelefond7755
@lisatapelefond7755 12 күн бұрын
Pretty bad, you don't explaint anything
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