my cubes are floating but doesnt feel dynamic like yours, and also if i have water material that use some waves system based on geometry from terrain (optimized tesselation), shouldnt Impact Normal find the changes of shape of the geometry and move object depend on shape collision?
@JeremyFreeman-gc2gq12 күн бұрын
i can scroll through all my structures but when i place one it places but the structure does not change material and it does not properly place and just moves with my camera instead of being placed in the world
@NoKapMan14 күн бұрын
Using this to help me with my MOBA. Excellent so far!
@007LvB18 күн бұрын
This looks to be the same systems in UE5. Very nice - thank you for making this. For anyone still watching some comments: 1) In your landscape tutorial you sample multiple times from the same textures. I don't know maybe the Material compiler will optimize, but it's a really bad idea, especially when you start adding other textures to each layer like normal, AO, roughness, etc. A lot of texture lookups means very slow rendering. 2) Dot product is the cosine to the angle btw. two vectors. Cos(90) = 0, which means that when the landscape is completely vertical dot product is zero; Cos(0) = 1, which means that when landscape is completely horizontal dot product is 1. So you can say IF(DOT(A,B) < 0.1) the landscape is very steep. NOTE: It's not a linear curve btw. 0-1. 3) With UE 5.x it's better to create a Metasound for each footstep material sound so you can also do randomized pitch shifting and procedural mixing with other elements in the game world.
@_Zemlya19 күн бұрын
In GridMenu, if ItemsPerRow = 3, it works properly. But if it more than 3, it starts shrink horizontally, but not vertically. So the items looks stretched vertically. How can I fix this?
@mx-gamesdev828721 күн бұрын
Lack of explanations Also talk to fast slow down, 2 minutes had enough went to find something better with explanations
@betraid22 күн бұрын
Ty learned a lot from the video😀 that's more attractive to learn, instead of reading boring documentation:)
@sucless249027 күн бұрын
Holy fck i swear i looked every Video on KZfaq to save my XP and Level and i find a tutorial, which is 4 years old and it works. Appreciate your work mate, keep it on!!!
@galberger393728 күн бұрын
How to pick up the apples ?
@cmdrschime484028 күн бұрын
Can we use this for another stuff i.e. building spaceship with components .. What im trying to get is something similar to ship builder from Starfield
@user-fd2cr4gp4jАй бұрын
so in ue5, in the backpackmaster event graph, after attach actor to component just drag from it and type, set collision enabled, and attach backpack master mesh to target and leave new type as no collision. the mesh blocks the line trace for some reason and i couldnt pick anything up with backpack equipped until i did this.
@user-fd2cr4gp4jАй бұрын
if your like me and get side tracked easily. at 9:33 dont forget to type the word "Ground" in the add item function. not doing this will cause your item to not get picked up at all. so very important!!!!
@IntrovertInkАй бұрын
OMG you sound like Dr. Heinz Doofenshmirtz cool
@nocz9427Ай бұрын
Great video, have a chance to add different sound to different buttons?
@blakevictor6072Ай бұрын
is there a reason your website directs people to a sketchy scam site?
@ItsMeBroАй бұрын
I no longer own the domain. I will try and remove the links from videos.
@alex-zg7dxАй бұрын
Bro, best inventory tutorial ever
@ASTRAL15293Ай бұрын
hi is there any way to make it work whitout having to let free my router? :)
@egemenyldrm976Ай бұрын
Thank you so much
@arturkozanowski1499Ай бұрын
why your link from descirpition redirected to sth weird virus page?
@_ZemlyaАй бұрын
3:55 I always get Actor Class = None, as specified in the structure. How they can be equal?
@ItsMeBroАй бұрын
Check my discord mate. I replied to your question
@oswuldleofricvivadirr3839Ай бұрын
you know humans need to breathe to stay alive right.......im surprised you didnt faint
@cwooddcsmedia7528Ай бұрын
How could I use AVS to create keyframes for a vehicle/trailer system animation? Apparently it's possible, but I haven't found out how.
@_ZemlyaАй бұрын
For some reasom my "Find Buildable" function always returns False and did not save or load my buildings
@_ZemlyaАй бұрын
8:00 is it performance friendly when each block in the world is "movable"?
@MarioCola2 ай бұрын
Here it's working on everything except the player, what am i missing?
@bills.97342 ай бұрын
I can't wait for the day when Unreal Engine introduces a complex collision for character skeletal meshes. That way we don't have to fumble around with capsules and spheres in order to prevent clothing from clipping.
@yato62672 ай бұрын
dont work on multi
@chupitolepame53572 ай бұрын
Believe or not, from all the tutorials on this simple subject I found, this is the only one that explains it correctly. Thank you so much man, this just clicked now!
@ChaosStep2 ай бұрын
My characters feet are now locked in place and don't animate, off to a good start.
@molin13102 ай бұрын
Thanks for the tutorial. I couldn't get my doors to work via replication, at all. Was about to just remove all doors from the game lol. You saved me.
@neritonreis33402 ай бұрын
Serve para a Unreal Engine 5?
@m1man40042 ай бұрын
Hey friend. I am just wondering, evnen a year later, as I follow this tutorial I am seeing you are going into a BP not mentioned in this or the previous videos. How did you manage to create the BP_PuzzleMaster?
@ItsMeBro2 ай бұрын
Open the channel. Most of my videos are part of a series. So you might need to check a video or two before.
@Nitrousoxide2k2 ай бұрын
The website for the assets doesn't seem to work anymore.
@MrMeow244032 ай бұрын
i do the same thing but it wont open the door
@ItsMeBro2 ай бұрын
You have missed something. There is no cut, nothing done outside the video. It works. It works both for ue4 and ue5.
@MrMeow244032 ай бұрын
@@ItsMeBro I did everything as you instructed for the second time but it still won't open the door. The code to open the door is identical to yours but it doesn't open it,I tried another code but it still doesn't work,after the branch I set "Local Failed" to false but it doesn't open the door
@GrifChan2 ай бұрын
im finally here!!
@GrifChan2 ай бұрын
my items are not going to my backpack anymore heeeeelp !!!
@3djramiclone2 ай бұрын
Bro please could you do it on android
@GrifChan2 ай бұрын
i cant get the itens out of the chest!!! T-T
@logicreasonandevidence3 ай бұрын
You had me at partial nudity.
@assetzhanaliyev16203 ай бұрын
Why when I use usual variables instead of local it stops working?
@RohanCreation53 ай бұрын
it dosen't work !! after changing blend mode to Translucent of InvisibleMaterial interaction doesn't works my version is UE5.0
@corypeoples26503 ай бұрын
Damn you’re good
@jasminderdeep34903 ай бұрын
Can you make block puzzle where players need to move colored blocks to open the doors in unreal engine 4. Version 4. 2. 7?
@chrisbushell37143 ай бұрын
... and we never saw him in the next one... 😢
@StreamwaveProduction3 ай бұрын
struggled on this for days. TYSM
@skalibercaelesti3 ай бұрын
Video starts at 5:35
@totalwar14023 ай бұрын
UE 5.3 This tutorial still working, for all who suffer from any problem - recheck your blueprints, there just should be a mistake
@simplyastery4 ай бұрын
I have a fft wave blueprint, and i want my ship to react with the waves, but al my ship does is float and not react.