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In the first part of this short series, learn how to create a functional and game-ready First-Person player pawn, starting with setting up the pawn and weapon blueprint and creating an animation blueprint from scratch. Topics covered: Asset handling, material creation, skeletal meshes, animation blueprints, player pawn blueprints, child actors.
NOTE: The assets in the download pack are provided free of charge for non-commercial use only.
LINKS:
Assets Download - bit.ly/2UD1Qv8
Part 4 - • UE4 Tutorial: Sound FX...
Part 3 - • UE4 Tutorial: HUD Elem...
Part 2 - • UE4 Tutorial: Shooting...
Part 1 - • UE4 Tutorial: First-Pe...
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