Рет қаралды 29,872
IMPORTANT NOTE: THIS TUTORIAL ONLY WORKS FOR UNREAL ENGINE 5.2
Too many things have change in PCG in v5.3 so I will have to redo this video for 5.3 and beyond at some future date.
In this UE5.2 Procedural Content Generation tutorial, I'll show how to use splines to create varied content radiating out from the centre of the spline area, including content on the perimeter such as fencing or other items.
00:00 - Intro
01:08 - Setup Blueprint & PCG Graph
05:39 - Inner Content - Rocks
17:37 - Outer Content - Shrubs
23:06 - Control Parameters
30:50 - Perimeter Content - Small Shrubs