UE5 - Basic Locomotion: Metahuman Integration (All Body Types)

  Рет қаралды 3,683

Native Coder

Native Coder

Күн бұрын

Perfect locomotion system for your game!
Thank you for watching! Please subscribe for more!
Explanation:
- Method 1: (Average Size Body)
Glue entire metahuman body with setMasterPose/setLeaderPose.
- Method 2: (Short or Tall Bodies)
Use RTG_metahuman_anim_bp to live retarget animations and glue metahuman clothes with setMasterPose/setLeaderPose
(Hand sockets don't match, visuals only)
- Method 3: (Short or Tall Bodies)
Use metahuman blueprint directly and enable live retarget.
(Hand sockets don't match, visuals only)
(We used the "UE5 to UE4" retargeter on the last 2 methods but the best would be to create a new retargeter called "UE5 to MH" so that we can keep things organized)
Previous Episode:
• UE5 - Basic Locomotion...
Tutorial Playlist:
• Unreal Engine 5 - Loco...
Discord Channel:
/ discord
IMPORTANT NOTES:
UE 5.0 has a bug using blendmasks which makes the overlay states not working when the project opens for the first time.
To solve this issue just open the ThirdPersonCharacter, Compile, Save, and everything will be working. This is not my fault sorry, the problem was already reported to Epic. This will work just fine when you package your project.
Epic Report: forums.unrealengine.com/t/som...

Пікірлер: 15
@BlueSpork
@BlueSpork 8 ай бұрын
Thank you! You did a great job explaining it.
@bandit4493
@bandit4493 4 ай бұрын
Love this content man, Thankyou
@johnremp3470
@johnremp3470 8 ай бұрын
Awesome!
@RemanSaman
@RemanSaman 8 ай бұрын
Thanks man
@ruchirlives
@ruchirlives 28 күн бұрын
Hi. I just get a crash when trying to implement method 2 on compile when changing the animBP to the rtg one.
@NexusManUA
@NexusManUA 3 ай бұрын
Hello friend, I'm just learning how to work in UNREAL, this is a question, I don't have the Set Master Pose function... And also Parent: Construction Script
@touristhawk
@touristhawk 3 ай бұрын
its leader not master
@CBB_MARCELINE
@CBB_MARCELINE 29 күн бұрын
Click RMB to Construction Script and then press "Add Call to Parent Function" 😁
@eruakin5293
@eruakin5293 8 ай бұрын
I noticed that if you have aiming on and try to twist your character very quick he warps at his waist until the animation starts and turns his lower half back to normal..how can we fix this?
@nativecoder
@nativecoder 8 ай бұрын
Im working on that, but for now a quick fix would be going to the Animation Blueprint, open event graph, then on the aimoffset calculation, after you multiply the Z-Yaw value by -1, you can add another node after that, called "Clamp (Float)" and set its values between -45 and 45 then return that value to the aimoffset instead, feel free to join our discord if you need any additional help
@eruakin5293
@eruakin5293 8 ай бұрын
@@nativecoder yeah nice workaround man..like the way you do this..hope you keep it up
@MCMDEVELOPMENT
@MCMDEVELOPMENT 5 ай бұрын
same for me
@melvyn1970
@melvyn1970 5 ай бұрын
For some reason, while crouched and aiming, when I move, the hands and forearms glitch. It doesn't happen with the default model, just the metahuman, I used the 1st method as described. Any suggestions?
@nativecoder
@nativecoder 5 ай бұрын
How do they glitch exactly? Can you send a video on our discord to be able to help you?
@kennethwilliams3778
@kennethwilliams3778 7 ай бұрын
😡 *PromoSM*
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