Unity 6 & XR Toolkit 3.0 : Features You Can't Ignore as a VR/XR/AR Developer

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Fist Full of Shrimp

Fist Full of Shrimp

Ай бұрын

Discover the latest updates in Unity 6 and the XR Interaction Toolkit 3.0! 🚀 Unity 6, now in preview mode, brings a host of powerful features to VR developers. From the innovative Foveated Rendering API, which enhances performance by optimizing peripheral vision, Adaptive Probe Volumes for dynamic lighting, to the game-changing Composition Layers for crisp and clear visuals, Unity 6 is packed with tools designed to save you time and boost your projects.
The XR Interaction Toolkit 3.0 introduces significant improvements like the new Input System, making VR development smoother and more efficient. Learn about unique hand gestures, and advanced interaction models like the Near-Far Interactor for seamless VR interactions. Enhance your VR experience with upgraded climb teleportation and improved rendering capabilities.
Stay ahead in VR development with these essential updates in Unity 6 and XR Interaction Toolkit 3.0! 🌟
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Written Tutorials: fistfullofshrimp.com/
► 🔗Useful Links🔗
blog.unity.com/engine-platfor...
docs.unity3d.com/Packages/com...
► 📦Assets📦
Free VR template: github.com/Fist-Full-of-Shrim...
► 🕹️More Shrimple Tutorials🕹️
Optimize Your Draw Calls: • Unity VR Optimization ...
Optimize URP: • Your VR Success Guide:...
Unity Lighting Essentials: • Light Up Your Game : U...
🦐Who's El Shrimpo?🦐
I'm Fist Full of Shrimp! I make the most shrimple tutorials about Unity, Game Development and VR Development! My Unity tutorials are beginner friendly, but also tend to get into more details that can be forgotten. I do my best to make my tutorials as quick and clear as possible, so if you've found them helpful so far, consider liking and subscribing for more!
#unity #gamedev #vr

Пікірлер: 40
@pvncher
@pvncher Ай бұрын
Hey, I'm one of the developers of XRI! Really happy to see you talk about our package in this video. A few thoughts and answers to your questions: - Why isn't XR Hands a part of XRI? XRI is meant to be an optional package that lets devs build rich interactions for their XR apps, but it's not a core input package, like the OpenXR package. The idea is that whether or not you use XRI, you should still be able to use hand tracking. - Input readers, your example showed referencing interaction events. This was supported before. The new readers are meant to replace the action based controller, where you had to decide all the input actions you'd ever need, and the interactors would have to read their transform and input values from this. Its was problematic because, notably with hands, you'd often have different poses for different interactors, and you rarely needed all input actions for all interactors. This makes it a lot more modular. - Near Far Interactor - a huge benefit of the new design is that casting is modular and it's easy to implement new strategies for getting valid targets without having to override the whole interactor. We also pulled out attach transform manipulation, and added a push/pull gesture. It should be easier than ever to implement custom behavior, like say the gravity glove mechanics from half life alyx, just by making a custom attach controller. For extra info btw, we finally published our GDC talks online. Here's a link to the playlist, including my talk about XRI 3.0. kzfaq.info/sun/PLFg9suyZ1OnI2HreqpoBoXsrbpfDZES7L I'll also be doing a livestream tomorrow, for anyone who wants to ask questions and watch me dive into XRI 3.0 kzfaq.info/get/bejne/kMmIodJ8ubTXeZs.html
@ScareFire
@ScareFire Ай бұрын
Nice ! Thank you for your work !
@squashi2701
@squashi2701 Ай бұрын
banger
@vojtechbruza
@vojtechbruza 29 күн бұрын
Haha, just wanted to say those exact same things. Except the last point...the near far interactors are actually cool. I've been missing these feature for quite some time already. Thanks 👌
@HassanKaraouni
@HassanKaraouni Күн бұрын
Eric - appreciate so much that you're basically everywhere that the work appears to try and help out devs. So awesome - thank you!
@beardordie5308
@beardordie5308 Ай бұрын
"Four-vation level". 10/10 pronunciation. Lol 😂
@citan554
@citan554 Ай бұрын
four-vetted
@abrahamdrinkin6550
@abrahamdrinkin6550 Ай бұрын
Adaptive probe volumes look sick, and I realized I'm not using nearly enough light probes. Thanks for the video!
@FistFullofShrimp
@FistFullofShrimp 22 күн бұрын
I'm super excited for them. I'm sure they'll be issues starting out, but the potential for quicker iteration will be fantastic. Thanks for watching!!!
@SamOnTehsea
@SamOnTehsea Ай бұрын
I can't wait for your updated tutorial. After it my project will stop yelling at me.
@Saeburg
@Saeburg Ай бұрын
Great Man!!! i would love to see your tutorials on this man
@kpr2
@kpr2 Ай бұрын
🤣I keep wanting to & trying to use U6, but... it's new, so about 80% of my assets don't want to play nice with things. Ah well, it all looks promising at least. Oh, and there's no R in foveated: "foe-vee-ate-ed". Thanks for the update! 👏
@FistFullofShrimp
@FistFullofShrimp 22 күн бұрын
It really does look like the new engine will be a ton of fun! I've also accepted my internet sin of mispronouncing words. The comments are roasting me 😆. Thanks for the correction!!!
@kpr2
@kpr2 22 күн бұрын
@@FistFullofShrimp ROTFL! Nothing but love, my friend. You've got this ;)
@sappalele_dev
@sappalele_dev 28 күн бұрын
Love your content my dude, hands down one of the best unity XR explainers in the game.
@FistFullofShrimp
@FistFullofShrimp 22 күн бұрын
Thank you for the kind words! I try my best as a little shrimp can 🍤 🍤 🍤
@thorsten9211
@thorsten9211 Ай бұрын
I am looking forward to it. The current Interaction with inheritance is a bit to complex for my taste. If you want to have different behaviour you needed have multiple objects and turn a lot of stuff off and on to get the designed behaviour. (At least how I made it to work..) I hope it is getting better and more structured, that making adjustments gets easier.
@keirvr3318
@keirvr3318 Ай бұрын
What is the colorful space game in the intro?
@pooyasabeti8892
@pooyasabeti8892 7 күн бұрын
Hey, thanks for hard work.
@tufanaydin6340
@tufanaydin6340 20 күн бұрын
Thanks for this video but Quest 3 can handle these APV, Gpu Residant Drawing or Gpu Occlusion Culling?
@lunarvoidvr
@lunarvoidvr 13 күн бұрын
can you make a tut0orial on how to add physics hands
@DigitalAdamTech
@DigitalAdamTech Ай бұрын
Do you know if the XR Toolkit uses Meta's MultiModal, allowing a game to be created with both Hand Tracking AND controllers?
@pvncher
@pvncher Ай бұрын
Unfortunately not. We target openxr mainly, and multi modal requires the meta all in one sdk to use in Unity.
@CactusVRstudios
@CactusVRstudios 29 күн бұрын
I upgraded my existing project to XRI3 and everything stopped working. Now I gonna rebuild a new code foundation based on Unity6 + XRI3 for the next installment of Cactus Cowboy.
@FistFullofShrimp
@FistFullofShrimp 22 күн бұрын
I'm already sold on the name cactus cowboy 🤠 🌵
@CactusVRstudios
@CactusVRstudios 22 күн бұрын
@@FistFullofShrimp The existing games still use device based input, hence it's such a big task right now. But feel free to check the series. Desert Warfare is a good example for custom interaction on top of XRI. No other VR Input SDK is used. XRI and lots of protected override voids :D
@twisky3751
@twisky3751 24 күн бұрын
Whats the game you showed at 0:23?
@FistFullofShrimp
@FistFullofShrimp 22 күн бұрын
This is from Unity's free URP sample project. You can download it and test this scene out!
@twisky3751
@twisky3751 21 күн бұрын
@@FistFullofShrimp Wow it's so impressive looking I thought it was from some indie VR game I never heard of
@dfadir
@dfadir Ай бұрын
I would love a series of 3 videos of max 10min each where you speedrun the creation of a veeeery simple Immersive Sim using the XRTK 3.
@FistFullofShrimp
@FistFullofShrimp 22 күн бұрын
I love this idea! Thanks for the suggestion 🍤
@hightidesed
@hightidesed Ай бұрын
its pronounced fo-vee-ated rendering
@SimanSlivar
@SimanSlivar 28 күн бұрын
... It's a buzz word it's just fov rendering
@FistFullofShrimp
@FistFullofShrimp 22 күн бұрын
I've brought shame upon my shrimp family. Forgive me and thank you for the correction 🍤 🦐 🍤
@MrMycelium
@MrMycelium 29 күн бұрын
1:00 It's pronounced "FOH - VEEH- ATE - ED"
@FistFullofShrimp
@FistFullofShrimp 22 күн бұрын
Forgive the shrimp. English is second language and shrimp is first. Thank you for the correction 🍤
@spyboy_
@spyboy_ 21 күн бұрын
Foveated (foe-viated), not fore-vidded
@oldgrampacowboy
@oldgrampacowboy Ай бұрын
first :3
@cirusMEDIA
@cirusMEDIA 23 күн бұрын
Your pronunciation needs some work but good video!
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