VFX Graph: Six-way lighting workflow | Unity at GDC 2023

  Рет қаралды 22,809

Unity

Unity

Күн бұрын

Want to create great-looking smoke effects? In Unity 2022.2, VFX Graph introduced the six-way lighting output and DCC tools that you can use to create compatible textures so you can create volumetric-looking smoke under any lighting conditions. In this hands-on session, a VFX Graph senior technical artist walks you through the process of creating six-way lighting textures and using them in VFX Graph.
Learn more about VFX Graph 6-way lighting:
on.unity.com/3Lo0nBm
Get the Definitive guide to visual effect e-book
on.unity.com/41XyoPJ
#unity #vfxgraph #vfx

Пікірлер: 24
@Jorge-hn1ye
@Jorge-hn1ye Жыл бұрын
Unity needs to see a presentation about the use of noise impression.
@awesomeniac
@awesomeniac Жыл бұрын
oooh can wait for the particle shadowing, that's looks cool
@jeffkuipers6552
@jeffkuipers6552 Жыл бұрын
Very nice presentation. It's a very in-depth exploration for the limited time you had available. Well done!
@kingbling7571
@kingbling7571 Жыл бұрын
How did u comment 4 weeks ago when it was just released 😮
@StinkySteak
@StinkySteak Жыл бұрын
@@kingbling7571 unity employee detected
@kingbling7571
@kingbling7571 Жыл бұрын
@@StinkySteak lol xD
@jeffkuipers6552
@jeffkuipers6552 Жыл бұрын
@@kingbling7571 Time-travel. 😁
@praveenb-xr
@praveenb-xr Жыл бұрын
Would be good to show how to export flipbooks from blender or embergen to unity
@korystanley567
@korystanley567 20 күн бұрын
I wonder if they have a demo scene of VFX six way
@GameDevNerd
@GameDevNerd 4 ай бұрын
I love this and think it's awesome, and I'm getting some nice-looking results from a quick smoke simulation in Houdini rendered out ... but the problem is, there's NO explanation anywhere (at least that I have been able to find) that explains how Houdini tech artists should render/process their work and how that maps to Unity shaders and features ... I used Lab Flipbooks, but it seems to be designed for Unreal and nothing else ... lots of places where Unity and VFX Graph and special tools are mentioned, zero explanations and no way to find it and be sure it's the right thing (much less how it's intended to be used) ... This issue also isn't limited to just this scenario: I find Unity + Houdini resources sorely lacking across the board ... and I keep having to just invent new tools and workflows to get from Houdini to Unity ... and I guess it's just gonna require a bit of extra production time & effort to tool ourselves up properly to take advantage of our full potential. I wish it weren't like this and that Unity and Houdini were a bit more seamless with more clear paths and workflows, but unfortunately, it's like you're on your own exploring strange frontiers lol. But I'm so enthusiastic and excited about the idea of proper Houdini -> Unity integration I would literally take a job for either company to work on this, haha 🤓
@noisecrime
@noisecrime Жыл бұрын
Good presentation, but the extensive dimming outside of the focused area was really distracting, especially when quickly moving between UI items, causing the whole screen to constantly dim and brighten. It also made it much harder than necessary to read elements that were on screen.
@DesmosediciDK
@DesmosediciDK 7 ай бұрын
Hi. The VFX Graph DCC Exporter fore Blender don't seem to work. Is there a guide on how to install it ?
@Lex4art
@Lex4art Жыл бұрын
Still, no way to use it with ray traced GI :(
@user-mp3so9dx7x
@user-mp3so9dx7x 5 ай бұрын
如何使用旧版的粒子系统和ase实现这个效果
@SylkieDev
@SylkieDev Жыл бұрын
Why are there so many people talking in the background...
@NoTimeLeft_
@NoTimeLeft_ Жыл бұрын
These aren't held in a conference room they are in booth on an enormous conference floor. The sound you hear are all the other people walking and talking about Think Comic-Con but for game and development.
@Nebulaoblivion
@Nebulaoblivion Жыл бұрын
@@NoTimeLeft_ Yeah but, usually you have a directional mic just on the speaker, or just use the audio channel from his headset. This sounds like they're using an omni mic attached to the camera.
@impheris
@impheris Жыл бұрын
looks cool i guess, tg there is a free pack that i can use because i'm not going to spend more time on that complicated (in my opinion) workflow
@shikhermyv
@shikhermyv 11 ай бұрын
It is not complicated if you use external software for creating maps
@mikeb3172
@mikeb3172 Жыл бұрын
Wouldn't voxel smoke be better than flipbooks now?
@GameDevNerd
@GameDevNerd 4 ай бұрын
Not necessarily ... this technique is designed to give really high quality at super cheap cost and scale well in large games. If your performance budget can afford more complex, intricate and expensive techniques then you can no doubt use/implement those if you feel it's worth it, but I find the results from these to be breath-taking when properly done. 🙂
@GameRocker
@GameRocker Жыл бұрын
Why is every Unity GDC talk produced so badly? Such a massive company needs to be good at these things.
@seventeendegree
@seventeendegree Жыл бұрын
They could do these kind of presentations in a studio. No need to wait for conventions everytime.
@shikhermyv
@shikhermyv Жыл бұрын
They are in open. What do you expect?
6-Point Lighting Explosions | Real-Time VFX | 2023
0:22
Ferran Benavente
Рет қаралды 56
I CAN’T BELIEVE I LOST 😱
00:46
Topper Guild
Рет қаралды 93 МЛН
Osman Kalyoncu Sonu Üzücü Saddest Videos Dream Engine 170 #shorts
00:27
Can You Draw A PERFECTLY Dotted Line?
00:55
Stokes Twins
Рет қаралды 93 МЛН
Gigaya - Wondu - Gym
3:55
Andy Touch
Рет қаралды 377
Developing a Pick-and-Place Robotic Arm
6:35
Kai Nakamura
Рет қаралды 8 М.
Кабан и Гвоздь, история про хулиганов в Роблоксе
11:17