No video

Unreal Engine 4 - Procedural Generation Ladder

  Рет қаралды 8,007

Titanic Games

Titanic Games

Күн бұрын

In this video we show you how to create a procedurally generated ladder for your game, and also how you can start to manipulate the indices of your meshes to create more complex generations.
The link to our meshes is here / free-stuff-free-6841759
If you have any questions or comments please let us know. If you like the video and want to see more, go ahead and subscribe. Or consider supporting us on patreon / titanicgames for more great tutorials and games to come!

Пікірлер: 18
@ecs-p3196
@ecs-p3196 4 жыл бұрын
this is still awesome man, where did you go? we miss you haha
@arielapp9469
@arielapp9469 7 жыл бұрын
% means is the value dividable by another number, in your example, is the index dividable by 3, it will look at the remaining, so 1 divide by 3 is 1/3, 2 divide by 3 is 2/3 and 3 divide by 3 is 3/3 (no remaining meaning == 0 ), simply put, it will divide one number by another, and will return the remaining.
@titanicgames4785
@titanicgames4785 7 жыл бұрын
As you could probably tell I was stumbling over my words a bit trying to explain that haha. But thank you for clarifying so that others can see.
@arielapp9469
@arielapp9469 7 жыл бұрын
Titanic Games no problem, thank you for the great tutorial, learnt a lot of it
@MrDavinciman
@MrDavinciman 5 жыл бұрын
Great tutorial. Wondered if it's possible to make this work with a spline. So when you drag out a spline it creates a wall with section meshes at determined points and begining and end. Cheers
@justadaniel
@justadaniel 5 жыл бұрын
Hey, the link to the meshes doesn't work anymore. Thought I might put that out there. :)
@FranchesLoL
@FranchesLoL 7 жыл бұрын
Hey dude, Great tutorial, it works great. How can I add functionality to it though? I tried to add a trigger volume and play around the BPs a bit, but I didn't figured it out. How would you do it?
@dimitardimitrov7950
@dimitardimitrov7950 5 жыл бұрын
nice tutorial. but i got some strange stuff happening at base looks like it adds on top of bottom piece another one of the straight and i get Z fighting
@brunomilcos
@brunomilcos 7 жыл бұрын
Hi! How can I precedurally generate the collision that I use for the player to climb??? I have a fixed ladder working fine, but I wanted to use this one instead! Thanks!!!
@FlibblyPibbles
@FlibblyPibbles 8 жыл бұрын
Great Tutorial but can you maybe explain how to make the ladder work? :)
@titanicgames4785
@titanicgames4785 8 жыл бұрын
If you mean actually climbing the ladder, I have a tutorial that explains some of the basics behind doing something like that in our Character Movement playlist, but I will try to create a tutorial with improved ladder climbing, based on this current setup. I hope that helps.
@FlibblyPibbles
@FlibblyPibbles 8 жыл бұрын
Thanks mate. :)
@FlibblyPibbles
@FlibblyPibbles 8 жыл бұрын
Actually I would like to ask one more question if that is ok. How would I go about having multiple middle "straight pieces" that are chosen at random. I have a wacky cartoon ladder so it looks strange when the same two meshes are chosen for the middle of the ladder.
@titanicgames4785
@titanicgames4785 8 жыл бұрын
Short answer: just change the static mesh of the "Ladder_Straight" randomly right before the Add Instance node. Long answer: 1) Locate the Add Instance node in the construction script where the "Ladder_Straight" is added. 2) (Before the Add Instance node) Drag off of the "Ladder_Straight" and type "Set Static Mesh". Add that node. (Make sure "Ladder_Straight" is still connected to Add Instance too!) 3) It will have a "New Mesh" option on the node so drag off of that and type "Select". Add that node. 4) It will have a few "Options" on the node as well as a "Wildcard" that takes in a parameter, which determines which option to pick. What you need to do is add options for each different mesh that you have for the straight pieces (so if you have 3 pieces, make sure there are 3 options). To add an option just right click on the "Select" node and choose add option. 5) For the "Wildcard" click the drop down and choose "Integer". 6) Add a "Random Integer in Range" node and connect it to the "Wildcard". Then set "Min" to "0" and "Max" to the max number of options you have. Keep in mind that the options start from 0 so you need to have the Min at 0 and then the Max should be 1 less than the number of meshes you have. For example, if you have 3 meshes, set Min to 0 and Max to 2 (3 meshes - 1 = Max of 2). I hope that all makes sense and if you have any troubles just let me know. I'll probably cover a topic like this in a future tutorial as well.
@FlibblyPibbles
@FlibblyPibbles 8 жыл бұрын
Thank you for the fast and in depth reply, however for some reason it doesn't work for me. :I It always just picks the one mesh i.e the Ladder_Straight and looks like it ignores the options/set static mesh altogether. I will wait for the tutorial if you get round to making it, just in case I am doing something wrong :P Thanks anyway. :)
@arongomarfloreshargrove6981
@arongomarfloreshargrove6981 7 жыл бұрын
cool
Unreal Engine 4 Tutorial - Splines - Spline Meshes
21:21
Ryan Laley
Рет қаралды 218 М.
Unreal Engine 4 - Procedural Generation Floor
12:20
Titanic Games
Рет қаралды 41 М.
Gli occhiali da sole non mi hanno coperto! 😎
00:13
Senza Limiti
Рет қаралды 21 МЛН
А ВЫ УМЕЕТЕ ПЛАВАТЬ?? #shorts
00:21
Паша Осадчий
Рет қаралды 1,6 МЛН
女孩妒忌小丑女? #小丑#shorts
00:34
好人小丑
Рет қаралды 84 МЛН
Unreal Engine - Procedural Static Mesh Generation
15:22
Jamie's Random Hobbies
Рет қаралды 18 М.
Unreal Engine simple procedural generation tutorial (Blueprint)
14:24
UE4 - Procedural Level Generation
14:40
Pub Games
Рет қаралды 121 М.
EA Won't Let Me Play This Game - So I Hacked It
8:49
Nathan Baggs
Рет қаралды 311 М.
Unreal Engine 5.4: Nanite Tessellation in 10 Minutes | 2024
10:56
Reality Forge
Рет қаралды 84 М.
When Your Game Is Bad But Your Optimisation Is Genius
8:52
Vercidium
Рет қаралды 1,5 МЛН
Unreal Engine 4 Guide - Spline component - road, pipe, railroad
9:23
Tefel - Astro Colony
Рет қаралды 133 М.
I Made a Game With Only FREE Assets In Unreal Engine 5
11:45
Smart Poly
Рет қаралды 492 М.
Gli occhiali da sole non mi hanno coperto! 😎
00:13
Senza Limiti
Рет қаралды 21 МЛН