Unreal Engine - Procedural Static Mesh Generation

  Рет қаралды 18,065

HoarderOfHobbies

HoarderOfHobbies

3 жыл бұрын

In this video I dip into the world of game development using the Unreal Engine - one of my other many hobbies - and show you how I do some procedural static mesh generation thingy to aid in level design!

Пікірлер: 34
@DurgasiMuralidhar
@DurgasiMuralidhar 3 жыл бұрын
The way of ur explanation is awesome thanx for the tutorial
@HoarderOfHobbies
@HoarderOfHobbies 3 жыл бұрын
Thanks - I need to make some more of these - they are fun :)
@DurgasiMuralidhar
@DurgasiMuralidhar 3 жыл бұрын
@@HoarderOfHobbies please make a video on how to create a dynamic building props along side the road on runtime
@HoarderOfHobbies
@HoarderOfHobbies 3 жыл бұрын
@@DurgasiMuralidhar Sure I can try to do something for that - cool idea
@DurgasiMuralidhar
@DurgasiMuralidhar 3 жыл бұрын
@@HoarderOfHobbies can I get ur mail id so that we can communicate through mails or LinkedIn
@HoarderOfHobbies
@HoarderOfHobbies 3 жыл бұрын
@@DurgasiMuralidhar it should be on my about me page, but sure it's jamie@hoarderofhobbies.com anyway - email me anytime!
@unstablesun8179
@unstablesun8179 3 жыл бұрын
Great video, clear and to the point. Although 1080p would have been nice :)
@HoarderOfHobbies
@HoarderOfHobbies 3 жыл бұрын
Thanks - I'll have to check my settings on the OBS Studio that I use to record these - maybe I can fix that!
@cgunnification
@cgunnification 3 жыл бұрын
This is a great tutorial. Much appreciated! Would be possible to show how you could use the gizmos to change size (length) for height instead of typing it in?
@HoarderOfHobbies
@HoarderOfHobbies 3 жыл бұрын
Hmmm the way I am doing this one you don't have access to the gizmo for the generated meshes - but let me think of how you might be able to accomplish that idea and if I figure it out I'll make a video :)
@sebastianangelo2054
@sebastianangelo2054 2 жыл бұрын
i know it is pretty off topic but does anyone know of a good website to watch new series online ?
@eddiekamryn621
@eddiekamryn621 2 жыл бұрын
@Sebastian Angelo Ehh I use flixportal. You can find it by googling:D -eddie
@sebastianangelo2054
@sebastianangelo2054 2 жыл бұрын
@Eddie Kamryn thank you, I went there and it seems like they got a lot of movies there :) I really appreciate it!
@eddiekamryn621
@eddiekamryn621 2 жыл бұрын
@Sebastian Angelo Glad I could help xD
@BerserkPk
@BerserkPk 3 жыл бұрын
This is great, you should do more with UE4.
@HoarderOfHobbies
@HoarderOfHobbies 3 жыл бұрын
Thanks! I plan to do more game dev stuff - I also get into a lot of Houdini procedural stuff too and I might do a Houdini/Unreal video as well - but thanks, yeah I'll do more!
@pesaladesilva1105
@pesaladesilva1105 3 жыл бұрын
Wow this is a great video which I was able to make a road using this concept. But I am now working with getting points from a csv file to and set the spline point location before get the location. But I cant manage it how to get these point without the loop count and repeat width properties
@HoarderOfHobbies
@HoarderOfHobbies 3 жыл бұрын
Sounds pretty tricky - I'll have to play around with importing csv point data and see if I can offer any help!
@pesaladesilva1105
@pesaladesilva1105 3 жыл бұрын
@@HoarderOfHobbies sure thanks
@sergeyinozemcev1070
@sergeyinozemcev1070 3 жыл бұрын
I have an unusual task. I need to send a static mesh in the form of text to the emitter in real time. I managed to set up the emitter to work with meshes in real time. Also connected the plugin 3D text. It remains for me to figure out how to make a static mesh from 3D text actor in order to give it to the emitter. The plugin uses C ++ and has a scene component inside itself that can give a static mesh description. Is that enough for procedural generation?
@HoarderOfHobbies
@HoarderOfHobbies 3 жыл бұрын
Are you using Niagara? I don't think that my methods here can help you much with that - in these methods I show here you'd need a pre-existing static mesh, so you'd have to bake out that 3D text into something permanent for my ideas to work on them I think.
@kekike7971
@kekike7971 Жыл бұрын
hi if my mesh is a actor BP, how should I modify the blueprint?
@HoarderOfHobbies
@HoarderOfHobbies Жыл бұрын
HI - I'm not 100% sure but play around with changing the type of the repeating item - you'd have to try and pass through any variables that you need to, but if you expose them as public you should be able to
@konodioda1268
@konodioda1268 2 жыл бұрын
I did everything you did and it won't show the mesh for some reason. I'm using UE5. I've been stuck with this for hours now with no luck.
@HoarderOfHobbies
@HoarderOfHobbies 2 жыл бұрын
Sorry I have not tried UE5 yet, so they may have changed something about procedural meshes - I'll try to download and check it out
@stephenhidalgo7608
@stephenhidalgo7608 3 жыл бұрын
Hi can it make a instance vertical? like a building floor
@HoarderOfHobbies
@HoarderOfHobbies 3 жыл бұрын
Sure - you could add a loop and offset the Z location based on the loop index and that would make all the stuff duplicate upwards as well - I'll make sure to add that idea to my next video! :)
@stephenhidalgo7608
@stephenhidalgo7608 3 жыл бұрын
@@HoarderOfHobbies and if you can make the instance editadable that will be cool!
@HoarderOfHobbies
@HoarderOfHobbies 3 жыл бұрын
@@stephenhidalgo7608 HI - do you mean editable as in being able to change the mesh that's used for that second floor?
@stephenhidalgo7608
@stephenhidalgo7608 3 жыл бұрын
@@HoarderOfHobbies yeah, like this one kzfaq.info/get/bejne/qLVhdcajrpbSZmQ.html
@HoarderOfHobbies
@HoarderOfHobbies 3 жыл бұрын
@@stephenhidalgo7608 Interesting idea he has there - I'll keep that in mind when making my next one too! thanks!
@CorkyGarko
@CorkyGarko 3 жыл бұрын
Is there anything you don't do? ;)
@HoarderOfHobbies
@HoarderOfHobbies 3 жыл бұрын
LOL I don't wash windows! :)
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