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Testing a new format to learn specific uses of the Procedural Generation Content plugin in UE 5.2.
This first short video talks about how we can sample on something else than a landscape.
DISCLAIMER: This plugin is still in experimental mode, to learn more about Experimental, see: "docs.unrealengine.com/5.1/en-US/experimental-features"
Low-poly trees from "Aditya Graphical":
sketchfab.com/3d-models/low-p...
I tried to add a subtle background music, give me your thoughts if it is distracting or helped cover the blanks.
Music from #Uppbeat (free for Creators!):
uppbeat.io/t/adi-goldstein/i-...
License code: 21JS4OUE2EFJWDJJ
My twitter if you want to be notified for future videos: / amathlog
Link to tutorial in Epic Dev Community: dev.epicgames.com/community/l...
0:00 Introduction
0:46 Sampling on hand-placed meshes
2:43 Sampling on procedurally generated meshes
3:55 Importance of order of execution
5:13 Notes on collision channels
6:54 Sampling on bottom of meshes
9:22 Limitations of the World Ray Hit Query node
9:46 Outro