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Series of videos to learn how to use the Procedural Generation Content plugin in UE 5.2/5.3.
This fifth video talks about:
* How to create generic graphs in PCG with Graph Parameters
* How to create Graph Instances
* How to Generate at runtime, switching graph/parameters
DISCLAIMER: This plugin is still in experimental mode, to learn more about Experimental, see: docs.unrealengine.com/5.3/en-...
Link to GitHub for tutorial material: github.com/Amathlog/TutorialPCG
My twitter if you want to be notified for future videos: / amathlog
Link to tutorial in Epic Dev Community: dev.epicgames.com/community/l...
0:00 Introduction to 5.3.2 and Github Link
0:49 Overview of the base graph
1:46 Add parameter to control Surface Sampler density
3:16 Override parameters on the component
4:13 Add parameter to control scale
4:27 Maths multiply node for Scale
6:32 Add parameter for meshes
7:18 Add Mesh attribute to points
8:03 Spawn meshes using an attribute
8:55 Special case for grass: Template descriptor
9:12 Overriding all meshes
10:08 Saving overrides - Graph Instance
11:24 Switch graph instances in Editor
14:27 Now do it at runtime
15:27 Demo time!
16:06 5.3 only: Set Graph Parameters from BP
19:35 Randomize the seed at runtime
20:26 Demo time again!
21:31 Conclusion
Music from #Uppbeat (free for Creators!):
uppbeat.io/t/adi-goldstein/i-...
License code: W3BFN3L3NUINMK2K