This video is part of the Visualization guide for Virtual Production. It talks about ways to add secondary dynamics to real time characters, especially motion capture performance. #unrealengine5 #controlrig #virtualproduction
Пікірлер: 22
@trickdiggidy19 күн бұрын
super inspirational, thx Tony!
@onesilverleaf67814 ай бұрын
This is single handedly one of the best control rig videos out on the internet.
@lorenzo_cgi4 ай бұрын
Incredible! is possible to have a full tutorial about it ? or the files like epic did with the dragon in the marketplace?
@cryzenx.7 ай бұрын
this is incredible ! thank you so much for the good tutorial, having control rig driving some physics bones is i think the best looking inside unreal
@Megasteakman11 ай бұрын
Amazing explanation of these nodes! I'm definitely going to try some of these out, thanks so much!
@Tr0tim3 ай бұрын
Knowing the "To World" node exists would have saved me hours of troubleshooting why my rig didn't do anything ingame but worked perfectly in the preview window...
@Drahoslav_Lysak11 ай бұрын
Awesome, Thank you :)
@RictorScale4 ай бұрын
Wow great tutorial!
@warehousevirtuals8 ай бұрын
Thank you so much
@matiasmarek73777 ай бұрын
Hey, awesome tutorial thanks a lot! I was wondering how to set up the amazing dynamic car suspension you showcase towards the end. Any hints on where to start learning that?
@JonCG11 ай бұрын
This is great bro.Awesome.could you give a simple one but from setting it up from the start so we can understand most especially for begginer.thank you
@tbowren11 ай бұрын
I think that's a great idea. I will do this.
@mrhmakes11 ай бұрын
@@tbowren this please! I'm just getting into stuff like spring controllers (specifically for toon style hair). I'm also curious as to whether it's possible to add and rig bones to an existing control rig in UE or does the whole skeletal mesh need to be rigged before importing? Thanks!
@hotsauce712410 ай бұрын
@@tbowren can we have a tutorial that also shows how create a Control Rig switch to turn off the secondary dynamics and let the animator take control for a bit, then switch back to secondary dynamics?
@Gaamer_9329 күн бұрын
this looks cool , but as a beginner i am not sure how to find or set the nodes myself
@alexrybin3798Ай бұрын
awesome tutorial, thank you so much!!! I'm also trying to rig control physics assets, but seems like there is no way to do it. is it?
@Exsulator23 ай бұрын
Awesome video! I have a question: could you say something about how to setup the "Sphere trace by trace channel" because I would really like to try it out but I don't know how to make it work on my control rig character
@moalo78395 ай бұрын
Hi thanks for this tutorial. I've a problem when attache AttachChainToSpline character tail rotate in weird way and when i try to see tail effect in animation i can't see it. Hope you have time to check those picture and if you can tell me what i did wrong thanks in ahead.
@andyfedak39776 ай бұрын
Hey Tony - is this video from a longer series? I'd love to see how you rigged the elephant in full. thanks:)
@tyrheo73811 ай бұрын
3:26 I don't know why you use difference Items in Attach chain to spline ? Pls you explain that ? Why be trunk_06_crtl to trunk_05 why not trunk_06 ?
@shivangipriya41533 ай бұрын
How I make this animals speaking like movie : Jungle book" on Unreal Engine?? thank you