UE5 Control Rig | Aim/Look_At IK |

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TechAnim Studios

TechAnim Studios

Күн бұрын

/ techanimstudios
Control Rig allows you to create custom controls on your imported skeletal mesh in which you can generate new, or modify existing animations within the Unreal Editor.
In this video i'm using Control Rig to Procedurally Aim/Look At the Character to the specific object.This is the Part1 in which we setup control rig for LookAt (Aim_Node).
00:00 Tutorial Intro:
00:45 Creating Control Rig Asset:
01:40 Creating LookAt Arrow Ctrl:
02:35 Creating Head Bone LookAt IK(How to Setup Aim_Node):
05:20 Creating Upper Body LookAt IK:
08:10 Ending

Пікірлер: 28
@gaceele
@gaceele 3 ай бұрын
The only one tutorial in the whole internet that explains you what are the axis for
@Baleur
@Baleur Жыл бұрын
This is unbelievably simple and great dude... With such a tender voice, you're outdoing what loudmouthed tutorials cant accomplish. SO much better than setting up infinite stupid preset animation poses.
@iva_creative
@iva_creative Ай бұрын
Thanks you! This is what I needed!
@carlosrivadulla8903
@carlosrivadulla8903 2 жыл бұрын
finally a good tutorial from scratch that I can follow. Ty very much, i hope to see this turned into a series
@TechAnimStudios
@TechAnimStudios 2 жыл бұрын
Thanks 😊
@WorkbrandAssets
@WorkbrandAssets 2 жыл бұрын
Great tutorial, I never knew how to think about Primary and Secondary Axis.
@Cloroqx
@Cloroqx 2 жыл бұрын
This was a really good tutorial. You rock!
@BurnNoticeChris
@BurnNoticeChris 2 жыл бұрын
works like a charm, thanks for the tutorial
@GlassesAndCoffeeMugs
@GlassesAndCoffeeMugs 2 жыл бұрын
This is awesome dude, way better than the animBP solution I was using for head/eye tracking. Thanks a lot.
@jaberneto
@jaberneto Жыл бұрын
Awesome! Exactly what I was looking for!
@user-kp9kz5qn2v
@user-kp9kz5qn2v 2 жыл бұрын
Great tutorial thanks!!!!!!
6 ай бұрын
Thank you so much! This is great! and you have a really nice voice
@drega7077
@drega7077 2 жыл бұрын
Thanks dude, saved my life.
@Manadono
@Manadono Ай бұрын
amazing help !!
@mch43856
@mch43856 2 жыл бұрын
amazing ty!
@MichaelEmbers
@MichaelEmbers 2 жыл бұрын
Thank you keep it up
@mihaiwilson
@mihaiwilson Жыл бұрын
Excellent. Thanks! Anyone else have a problem where 'Use Specific Animation' does not work? EG: Set it to an animation but the preview remains in default bind pose?
@user-je8dl1bz5k
@user-je8dl1bz5k 6 ай бұрын
you are god thanks so much Blessings be upon you
@markuskernocker392
@markuskernocker392 9 ай бұрын
Amazing tutorial, have you tried using this for a dynamic aim offset as well? It would be amazing to have a tutorial to show how the gun would rotate towards the center of the screen.
@reoo5736
@reoo5736 Жыл бұрын
How to use Aim Constraint in UE5.1?Aim Constraint is not used
@KWang-yy2qk
@KWang-yy2qk 2 жыл бұрын
Thanks for sharing! This is the only tutorial work for me :) but my montage is no longer playing correctly. Any hint on what might cause it?
@KWang-yy2qk
@KWang-yy2qk 2 жыл бұрын
Nevermind, it is because of the default slot, I need to move it before the bool. 😁
@dcad6934
@dcad6934 2 жыл бұрын
Will eveything here work the same for UE4?
@serkansevimli1250
@serkansevimli1250 2 жыл бұрын
how we can do this for camera location?
@Shi1ny1749
@Shi1ny1749 2 жыл бұрын
Hi, I use another skelete mesh which import from maya , it doesn't work ,I know the head bone axis is different from this , I try to modify Aim Node ,but seems never work
@george_sepetadelis
@george_sepetadelis Жыл бұрын
Did you find the solution?
@codeslacker77
@codeslacker77 2 жыл бұрын
Can I implement this in 4.26?
@modoonline8816
@modoonline8816 Жыл бұрын
Does the DBZ game use this system for attack?
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