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Greetings!
This short video shows one example of using Two Bone IK.
With the Two Bone IK Animation Blueprint node, you can control two-bone chains, such as a Skeletal Mesh, character's limbs, to make contact with the Effector Location or an end point, using the Joint Target Location reference point to control the bone chain's middle point.
More details here:
docs.unrealeng...
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