Unreal Engine 5 - Landscape Material Paint with Displacement

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Күн бұрын

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Welcome to my Unreal Engine 5.3 tutorial where we'll create a blending between landscape textures with supporting displacement map.
#unrealengine5 #blueprints #ue5tutorial #openworld #openworldgames #gamedevtutorial #gamedevelopment #unrealengine #unrealenginetutorial #unrealengine #environmentdesign #gamedesign #rvt #runtimevirtualtexture #realtimerendering
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Timestamps:
00:00 - Introduction & Final Result
00:18 - Support More Free Videos and the Channel
01:11 - Create The Landscape Material
03:20 - Add Landscape Layer Blend Node
05:20 - Add Textures Coordinate Node
06:10 - Setup the Material on our Landscape
06:30 - Set Painted Layers on the Landscape
07:13 - Enable Landscape Nanite
07:30 - Fix the Displacement Magnitude and Tiling
08:01 - Final Result
09:23 - Outro

Пікірлер: 65
@Yaiko00
@Yaiko00 4 күн бұрын
I will support u on petron, i m creating a game and your videos make me understand many things that I can improve and learn, thank you
@CGDealers
@CGDealers 3 күн бұрын
Happy to hear that!
@bendvfx
@bendvfx 5 ай бұрын
Thank you so much. You really make the hard things in Unreal Engine so easy and simple to understand and implement. Cheers!
@CGDealers
@CGDealers 5 ай бұрын
Glad to help!
@ChrisM541
@ChrisM541 5 ай бұрын
Once again, a huge thank you for sharing this extremely powerful method this with us. All the best for 2024.
@CGDealers
@CGDealers 5 ай бұрын
My pleasure! All the best in 2024 for you and your family! More videos are coming this year :)
@meetmistry9653
@meetmistry9653 3 ай бұрын
Thank You for this great Tutorial it's so Simple and easy method for creating landscape material 😊
@CGDealers
@CGDealers 3 ай бұрын
Glad it was helpful!
@yearight1205
@yearight1205 5 ай бұрын
You are now doing stuff that I benefit from greatly! I make cinematics in Unreal Engine, and I took a gamble a while back and decided to work in Unreal Engine for my film stuff as opposed to Blender. For some reason I've had an easier time working in Unreal than I did in Blender. But it has limitations. But as Unreal keeps getting more and more updates, I have noticed that those limitations are decreasing. I just joined you on Patreon, fingers crossed you consider putting some stuff on there for filmmakers =D
@CGDealers
@CGDealers 5 ай бұрын
I will! Thanks!
@weirdscix
@weirdscix 5 ай бұрын
Another great video, joined the Patreon :)
@CGDealers
@CGDealers 5 ай бұрын
Thanks for the support!
@thomaswindfeld728
@thomaswindfeld728 5 ай бұрын
Very good video. Thanx
@CGDealers
@CGDealers 5 ай бұрын
Glad you liked it!
@BUY_YOUTUBE_VIEWS_d094
@BUY_YOUTUBE_VIEWS_d094 5 ай бұрын
Your channel is a reflection of your hard work and talent, thank you for sharing it with us.
@CGDealers
@CGDealers 5 ай бұрын
My pleasure!
@emrahcoban4488
@emrahcoban4488 5 ай бұрын
Hey, thanks a lot for the great vids man. I got a question though. Would nanite displacement be considerably more performance heavy compared to normal texturing with, say, 4k textures? I am thinking of building my 1kx1k level with one of these but wanted to ask you.
@CGDealers
@CGDealers 5 ай бұрын
Yes, nanite displacement is still not good enough. You will face performance hiccups.
@TxREK
@TxREK 5 ай бұрын
what nodes should i use if i want to control the displacement for an individual material within my landscape material? For example my rock material I want to have a displacement of 2, but for all the other materials the nanite displacement of .1 looks good. Any suggestions would be appreciated!
@iva_creative
@iva_creative 4 ай бұрын
You can use different Texture Coordinate fior different material (texture samples)
@erratiqgaming
@erratiqgaming Ай бұрын
When i make my layers weighted (Normal) the map texture doesnt change from that black hole color for some reason and im trying to figure out how to add these layers into the auto material, do i just add that under an asset in the auto material? because in your example you are just putting the paint onto the entire landscape but i want to use my auto material and still be able to paint nanite materials around the landscape. by the way amazing videos im new and trying to learn and you have helped a lot. thank you!
@CGDealers
@CGDealers Ай бұрын
Well the AutoMaterial paint layers function is available for my supporters at patreon.com/CGDealers You have Paint Layers, RVT function, Footsteps sounds based on surface and Displacement in my last upload there. I didn't have time to record videos on how to add all of those to my master material. Maybe I'll have some in the near future. Otherwise if you deep dive into my Master Material you can do those functions yourself with a bit of research and time put into it.
@JasonAdank
@JasonAdank 3 ай бұрын
would you consider revisiting your auto material to include displacement? And maybe also Roughess and Occlusion?
@CGDealers
@CGDealers 3 ай бұрын
Displacement will be added when 5.4 is released. It's too buggy and not working on .exe build with 5.3
@worbarry9735
@worbarry9735 Ай бұрын
how do you get displacement to work with rvt when rvt is enabled there is no displacement?
@lucutes2936
@lucutes2936 3 ай бұрын
tyyy
@lachlanstanners7457
@lachlanstanners7457 Ай бұрын
i can get the displacement, but it takes away my grasses roughness, please help
@michaelpacheco7421
@michaelpacheco7421 4 ай бұрын
Thanks for this video. Just a question. How can I reduce the terrain shininess? It looks like it was made with plastic
@CGDealers
@CGDealers 4 ай бұрын
Tweak the specular/rughness values
@wachemowe
@wachemowe 5 ай бұрын
Thanks for this! I have a problem, the "Displacement" option is not showin up in the material node :(
@CGDealers
@CGDealers 5 ай бұрын
Check my other video on how to enable displacement!
@UnrealTx96
@UnrealTx96 5 ай бұрын
I have a error, when i apply the third texture dissapear and i can't resolve when y activate nanite, please Help :(
@shankharajdatta4289
@shankharajdatta4289 5 ай бұрын
(1)Bro i do the nanite displacement but there is problem of camera clipping after that and also there are some glitches like landscapes flickering plz cover these problems And i have rtx 4050 with i5 13th gen hx and it works on 45 degree celcius max upto 61 (2)and also if i scale up a nanite object way too much ro put it in a landscape for example a small stone is used as a mountain the collision doesnot work properly these are some major issues i'm facing plz consider solving them
@lachlanstanners7457
@lachlanstanners7457 Ай бұрын
to fix the problem with the flickering, change the u tiling from the .3 to anything else, then swap back and disable nanite and renable
@Georgooo
@Georgooo 2 ай бұрын
Nice video! so i created landscape material from your tutorial but i want to paint on it. Do you know hot do it?
@CGDealers
@CGDealers 2 ай бұрын
kzfaq.info/get/bejne/qN1opKeeq63XgqM.html&lc=Ugy-XI3FM-pi6H5XSdl4AaABAg Watch this video and what you need to do is add paint layers to the mater material. I already did that for my patreon members. If you want to get the material itself with the paint option just download it via patreon.com/CGDealers
@Georgooo
@Georgooo 2 ай бұрын
@@CGDealersyeah i found it, so that tut. helps me thanks😁
@KalistosGaming
@KalistosGaming Ай бұрын
Is material displacement still working on 5.3? I feel like since 5.4 droped with the "new" discplacement I cant get it to work anymore in 5.3. Was is it removed or Im just to stupid to set it up ? Anyone can confirm please , thanks !
@CGDealers
@CGDealers Ай бұрын
It's not removed and it should work. Join our discord the community will help you out there: discord.gg/E2vZwGSxdS
@ulthien
@ulthien 4 ай бұрын
nice video! But seriously, to use materials in the landscape, one has to DRAG and connect each and every of possible 25 and changing materials in a blueprint? This is both tedious and error prone.... and barely useful for large libraries of mats hmhm
@albi-tz4dj
@albi-tz4dj 20 күн бұрын
it is possible to merge it with the other automaterial
@CGDealers
@CGDealers 20 күн бұрын
Yes
@dannygendronhuot7871
@dannygendronhuot7871 3 ай бұрын
i dont have displacement in my material tab why ?
@CGDealers
@CGDealers 3 ай бұрын
You need to enable it in the engine.ini file it works only for Unreal 5.3 and up
@murderman2594
@murderman2594 3 ай бұрын
how can i add this to your auto material ?
@CGDealers
@CGDealers 3 ай бұрын
Displacement in 5.3 was not working good. As now Unreal is dropping 5.4 I will integrate it into my auto material.
@sinamohamadi65
@sinamohamadi65 5 ай бұрын
❤❤❤😊
@KittySwagBoss
@KittySwagBoss 16 күн бұрын
Does this work with UE 5.2 as well as 5.3?
@CGDealers
@CGDealers 16 күн бұрын
Yes
@KittySwagBoss
@KittySwagBoss 16 күн бұрын
I’ll give it a shot! Thank you 🙏
@Phraxas52
@Phraxas52 3 ай бұрын
How do I do this with auto landscape painting?
@CGDealers
@CGDealers 3 ай бұрын
I have full video on how to do that: kzfaq.info/get/bejne/qN1opKeeq63XgqM.html&lc=UgyIfYJ8IuZpA-t2IRl4AaABAg
@Phraxas52
@Phraxas52 3 ай бұрын
@@CGDealers Oh yeah, I watched that entire video. I think when I posted my comment it was when I was actually trying to figure out how to automatically use PCGs for different biomes based on the terrain material. When using an auto material it doesn't recognize the individual materials that make it up. I believe that may be one of the reasons you're creating all the different masks in your 3 hour long video? Is that video still up to date with 5.3 methods? I'm not sure if it being a year old matters. My end goal is to not be using 3rd party software such as Gaea and to have many biomes that don't appear at a glance like a splattering of perlin noise (Like Valheim, Factorio, etc.), and to randomly generate without having to manually paint anything. Thanks for the response and great tutorial.
@Youshisu
@Youshisu 3 ай бұрын
Why you blend each channel separately?? But normals you do not? And where is that other video? I don't see link 🙃
@CGDealers
@CGDealers 3 ай бұрын
Because ORD textures containing 3 type of textures in 3 different channels and you need to separate them and plug them. Check my YT channel for more videos.
@Youshisu
@Youshisu 3 ай бұрын
@@CGDealersok, I though you did that to prevent some weird blending. I would personally use BreakOutNode and single blending node, as its easier if you got more textures to plug in :D
@SadiqAuwaluSani-ds7lb
@SadiqAuwaluSani-ds7lb 5 ай бұрын
Hi can you make a game and publish it
@CGDealers
@CGDealers 5 ай бұрын
This is the last game I've made :) play.google.com/store/apps/details?id=com.SevenBulls.CounterAttackShooter
@ZephrusPrime
@ZephrusPrime 5 ай бұрын
How does a channel teaching Unreal get demonetized?!
@CGDealers
@CGDealers 5 ай бұрын
They wanted documents to verify my bank account. I sent them 10 times the documents, talk with the support multiple times. They just dont approve them. Its a kind of AI behind… idk. That is why i switched to patreon to keep the channel alive and grow.
@manuel.camelo
@manuel.camelo 5 ай бұрын
​@@CGDealers And I'm paying for KZfaq.. Absolutely RIDICULOUS !
@tevx9670
@tevx9670 3 ай бұрын
​@CGDealers yes it's very hard to get to human.write a ticket daily,and keep trying support.
@CGDealers
@CGDealers 3 ай бұрын
I did that for 3 weeks. Called them over the phone and so on. Zero result. At this point I just gave up and moved on to Patreon.@@tevx9670
@KingSkrap
@KingSkrap 10 күн бұрын
@@CGDealersreally? There’s literally like 80 ads per video. Ridiculous
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