Unreal Engine 5 | Open World Tutorial Using World Partition

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Smart Poly

Smart Poly

Күн бұрын

Hello guys welcome back to another video. In this video I want to show you guys how you can create Open World Maps in Unreal Engine 5, using the new World Partition tools. World Partition, divides the map into a grid, which can be used to stream in and out information on your map. This enables you to create massive open world maps, with very little setup needed.
Here are the heightmaps I created:
drive.google.com/file/d/1cwZK...
Join the discord:
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Пікірлер: 191
@studentefk8309
@studentefk8309 3 жыл бұрын
ue5 tutorial on dedicated server
@AerixArtGames
@AerixArtGames 3 жыл бұрын
Awesome video SP, appreciate the overview, haven't gotten a chance to start messing with this just yet in preparation for my larger open world game project, but all looks super promising and I think it's going to be a massive deal to solo indies like myself when it's all said and done. Thanks again for covering this stuff :D
@dhananjaykupekar6892
@dhananjaykupekar6892 3 жыл бұрын
My favourite part is world partition topic. Now even more effective ☺️
@ruellerz
@ruellerz 2 жыл бұрын
Thanks for making this video. I'm starting over in UE5 and this worked out great! Thanks a billion for also sharing the heatmaps
@RoskoTheDark
@RoskoTheDark 2 жыл бұрын
World partition is enabled by default on official release now, go to window > world partition for window popout
@MrAcarlo
@MrAcarlo 3 жыл бұрын
I've been waiting for a video like this for days! Today I tried everything to create an Open world with world partition. also export each tile from world creator 2 to obj and then transform each obj into nanite. You are great! Thank you
@seansanderson
@seansanderson 3 жыл бұрын
Thank you, really excited by world partition but was having trouble working this out by trial and error. This will have me up and running (!)
@b3dgamedev928
@b3dgamedev928 2 жыл бұрын
The trees popping in at different distances may have something to do with how foliage clusters are generated. One tree may be on a grid that is loaded, but the cluster origin lives in a different grid space, resulting in closer trees not drawing accurately, or culling out too early.
@WeirdOne19142
@WeirdOne19142 2 жыл бұрын
Exactly
@literallyjeff
@literallyjeff 2 жыл бұрын
What is the solution for this? Bigger grid / larger cull distance?
@0KPanic
@0KPanic 3 жыл бұрын
super helpful video! thank you for creating it.
@keithperry955
@keithperry955 3 жыл бұрын
Absolutely awesome video, show us how to add the water system for a Ocean and my life is complete! Thanks for your hard work!!
@watefu1074
@watefu1074 3 жыл бұрын
Great tutorials as always!
@SpaceboyVR
@SpaceboyVR 3 жыл бұрын
Great tutorial!
@Ccccc-mi3tr
@Ccccc-mi3tr 2 жыл бұрын
Fantastic video. I like your teaching style
@tangentarc7477
@tangentarc7477 3 жыл бұрын
Thanks for covering this. I struggled with world composition in UE4. UE5's system looks far easier to use.
@balbo84
@balbo84 Жыл бұрын
Fantastic video, you are very good explaining this. thank you
@ringoondemark6365
@ringoondemark6365 3 жыл бұрын
Great vid! really helped!
@yanovsky62360
@yanovsky62360 Жыл бұрын
I feel 10x more confident in soft soft, thanks!
@ArabUnreal
@ArabUnreal 3 жыл бұрын
Thank you very much. Very useful lesson.. Please continue
@JorgeAndresSerranoArdila
@JorgeAndresSerranoArdila 2 жыл бұрын
I think that cell size should actually be smaller to increase the resolution of what's shown/hidden as the character moves; otherwise, one would see large amounts of assets showing up all at once. With a higher resolution, "tree by tree" would be showing up, which in the end is more natural. Or am I missing something?
@widma333
@widma333 2 жыл бұрын
Nice! Thanks mate!
@terrablader
@terrablader 2 жыл бұрын
This was an awesome tutorial thank you. Assuming the landscape that is not loaded is a low poly proxy mesh so you can see it still? Some of those far away "proxy?" landscape meshes are not loading when your up high they look patchy. Is there a way to make sure all the proxies load
@cheremisenov96
@cheremisenov96 3 жыл бұрын
Wow, that's reminds me Minecraft chunk loading system, really cool!
@ismailgaleb2292
@ismailgaleb2292 3 жыл бұрын
I love your vidoes!! not sure it's my pc but your videos are usually always low volume compared to other vidoes
@Rafael-wv8wk
@Rafael-wv8wk Жыл бұрын
It's working thanks my friend
@GES1985
@GES1985 2 жыл бұрын
Is there a version of world partition, that is following / centered on player, that reaches beyond the world partition edges, to buffer the adjacent "cells" since a players versions radius breaks a world partion barrier before the player does. Or is this handled automatically with LoD, and nanite?
@MrLarsalexander
@MrLarsalexander 3 жыл бұрын
You need to check the box for prompt convert on open level. It will then let you convert you landscape to partition.
@samuelkilik8233
@samuelkilik8233 3 жыл бұрын
when is that
@GES1985
@GES1985 3 жыл бұрын
Can you combine this with data layering? Maybe that could add "instances" of each world partition, so if players want to build housing in a space that is already built in, they could choose to have their current world partition phased out/a new one for them to build on? Etc
@ReidsChannel
@ReidsChannel 3 жыл бұрын
Do you know if it works vertically as well?
@tgykurtulus
@tgykurtulus Жыл бұрын
hey, thank you for detailed tutorial. I want to ask something. In streaming level approach, we could create a Blueprint level which contains the bluprints, it always streams. In world partition, if we put some blueprint actore -for example they are using by a quest, does this actor return invalid?
@hideShort
@hideShort 3 жыл бұрын
I love your videos omg
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 2 жыл бұрын
Do you know if UE5 can auto cut a landscape height-map or does it HAVE to be a tiled landscape. For example if one has a 4033x4033 landscape that would be lighter on resourse's if it was 1009x1009 tiles , I'm guessing setting the grid to approx 1009x1009 it would cull objects outside the radius right to lighten the load on exsisting maps
@amiralisepehri1315
@amiralisepehri1315 2 жыл бұрын
It was very useful
@mirrorunreal3675
@mirrorunreal3675 2 жыл бұрын
Hi smart poly. Do you know if it’s even possible to import biome regions along with heightmaps in UE5. When I try to use a multi-layered material, I get a blank grey landmass. No option to import regional heatmaps/biome maps.
@Steveiisler
@Steveiisler 2 жыл бұрын
Dude you'r life saver
@primus0348
@primus0348 2 жыл бұрын
Hi i want to know something, if you were to turn Something like this into a planet For Ground to Space Type Games, is there a way to Turn it into a Giant sphere while Having all the Terrain Intact?
@rjs3590
@rjs3590 2 жыл бұрын
Thank you for making this tutorial! I have a problem where my landscape tiles will disappear and reappear at various distances... some tiles will spawn FAR out, and others closer to the player will be missing...... Do you know why they would be acting up?
@davidfails2866
@davidfails2866 3 жыл бұрын
10:22 do you thing we will be able to have a fps counter convert these numbers on fly for cell size and load range based off of what fps you want in a given location? static dynamic chunk knowledge of world to optimize say big city vs desert automatically?
@graemepalmer2306
@graemepalmer2306 Жыл бұрын
Thanks for the tip! :)
@ThrillDaWill
@ThrillDaWill 3 жыл бұрын
more tutorials, please!
@Unknown-hb7un
@Unknown-hb7un 3 жыл бұрын
Thank you 😊
@davidfails2866
@davidfails2866 3 жыл бұрын
I try importing old level and it says it failed to convert... how long do you think till this will be fixed I believe it has to do with a lot of old code for plugins and my pre-made terrain? should I just scrap old maps wait for solution-specific convert settings?
@eggZ663
@eggZ663 2 жыл бұрын
Have you managed to get this working with texture weightmaps, I see no way to import/export those?
@sarahlynn7807
@sarahlynn7807 Жыл бұрын
So if I wanted to make a larger map I'd just import more tiled landscapes and put them next to each other to an arbitrary amount? Is there a limit to how large you can make the world?
@Beyond-Studios
@Beyond-Studios 3 жыл бұрын
What's the maximum size a map can be using world partition? Can we still use world origin rebasing?
@digital_syanidetv4552
@digital_syanidetv4552 3 жыл бұрын
Now if I have a map I already created with grass and trees and I bring it into this will it automatically make levels for it? So I don’t have e to again?
@X400DYL
@X400DYL 2 жыл бұрын
Does using tiled Landscapes give you any benefit over a single large landscape, now we have World Partition, asking as I'm creating a new landscape, in WM ?
@dominikfabos4520
@dominikfabos4520 3 жыл бұрын
Do we know what is the size limit of this system? Compared to normal ue5
@Roboticgladiator
@Roboticgladiator 3 жыл бұрын
Can you have more than one landscape tiled to make huge worlds?
@rinner2801
@rinner2801 3 жыл бұрын
Good. thanks.
@NehezTheWrackful
@NehezTheWrackful 2 жыл бұрын
Is there any way to swap far terrain tiles with low res mesh ? so actually u have a far distance view but in distance instead of terrain teh tile is swapped with 3d optimized model of that tile. Does UE5 got something like this? In Unity there is asset called World Streamer that does that autmatically with a click of a button, it takes terrain, splits it and generates 3d optimized model for it to swap unloaded terrain tiles with its 3d model optimized representation
@cloudwolf3972
@cloudwolf3972 3 жыл бұрын
I believe the reason why trees were popping up was because you placed them in one grid and then hold and dragged the mouse from one grid to another. Even tho they were placed on a different grid, they were bound to the grid you first clicked on.
@mmalicki101
@mmalicki101 3 жыл бұрын
Yaaaaa the foliage tool is a bit of a mess right now especially with World Partition, you also cant remove or delete objects placed with foliage tool and what you've stated looks correct. Definitely need some good QOL updates especially around foliage tool.
@excel8022
@excel8022 2 жыл бұрын
am i able to import more than one heightmap into ue5? Im trying to make a very big landscape and am stumped.
@mateuszabramek7015
@mateuszabramek7015 3 жыл бұрын
What are you using for building big maps? World Machine or something like that?
@mindped
@mindped 2 ай бұрын
what happens to collisions when an area, landscape area, or meshes are streamed out? If collisions disappear how can i retain collisions for characters in the area?
@G4Direct
@G4Direct Жыл бұрын
Any idea what happens when you level instance a World Partition map into a normal old-method map?
@Utopia2023Game2
@Utopia2023Game2 7 ай бұрын
thank you
@IchBinJager
@IchBinJager 2 жыл бұрын
Does this let you make infinite world sizes? Theoretically at least, beyond the puny limmits it used to be?
@BCuzz4LIFE
@BCuzz4LIFE Жыл бұрын
Hi.. Smart Poly.. I Have A Quick Question?.. My Question Is what Program did you use to Create the 3 Tiled Maps?.. Thanks In Advance..
@guri-hz5tw
@guri-hz5tw 3 жыл бұрын
hey do each cell generates automatic imposters or hlods ??
@Someone-pg3rn
@Someone-pg3rn 2 жыл бұрын
just asking, the hightmaps are the mountain maps right?
@KingHattimus
@KingHattimus 3 жыл бұрын
@SmartPoly Do you know if it's at all possible to have Looping World Partitions? So If I ran in a straight line, eventually (after a specified size) I'd end up back where I started.
@krz9000
@krz9000 3 жыл бұрын
Just do some teleporting of the player via blueprint
@KingHattimus
@KingHattimus 3 жыл бұрын
@@krz9000 Doesn't work, looks too clunky and obvious. I've tried before. I'm looking for something smooth and natural
@cryptoholicdad2588
@cryptoholicdad2588 2 жыл бұрын
Is there a way i can turn the world partition on in an existing level/map that i have already made?
@MrAcarlo
@MrAcarlo 3 жыл бұрын
I have a question: I would like the tiles of my landscape to be visible from any distance but with hierarchical LODs, like in world composition. Is it possible with world partition to always have the farthest tiles visible at low resolution? Thanks
@mattweber24
@mattweber24 3 жыл бұрын
Brand new to unreal. Your tutorials are fantastic. You deserve a lot more attention. Keep up the good work. 👍
@MrAcarlo
@MrAcarlo 3 жыл бұрын
@@mattweber24 😓 I'm not SmartPoly. But i love this channel, just like you.
@eggZ663
@eggZ663 2 жыл бұрын
You can override the partition on meshes if you like
@pawpotsRS
@pawpotsRS 2 жыл бұрын
I tried whole one height map not split and the engine split it for me, i think this is much better than the other method, worried is that you no longer have the option to add tessellation on landscape :( I just notice that it becomes gray.
@BusyBody69
@BusyBody69 2 жыл бұрын
Can you not set the landscape to be drawn randomly as the "grid's" are loaded?
@samuelkilik8233
@samuelkilik8233 3 жыл бұрын
can we place like adjacent layer to it like if we want to extent it
@LucianoJacomeli
@LucianoJacomeli 3 жыл бұрын
In Import landascape have a setting about "world partion grid size"
@AdrianoFerreira-nb8cd
@AdrianoFerreira-nb8cd Жыл бұрын
is there a way to add more tiles with a different height map?
@mmmmmm9387
@mmmmmm9387 2 жыл бұрын
Tankyou
@TheF4c3m4n
@TheF4c3m4n 2 жыл бұрын
Why is it if you do Stand Alone Game Player falls through the map? Any Idea as how to stop loading character long enough to let everything load first, then load the player? Thanks for Great Videos!
@arcarcarc376
@arcarcarc376 2 жыл бұрын
Help! how to use contour lines? this must converted necesary into depth map?
@akashicrecords9672
@akashicrecords9672 2 жыл бұрын
What is the MAX_World size we can create now with World Partition? It seems they limited the scope of what kind of world you can create with this new feature in UE5. smdh.
@danimusbar
@danimusbar 3 жыл бұрын
Hei, i have a laptop Lenovo Legion i5 with GTX1050 but when use UE5 in play mode, the game graphic show slow, in UE4 run smooth .. help me please
@GameDevAraz
@GameDevAraz 3 жыл бұрын
Awesome Work !
@MaxStudioCG2023
@MaxStudioCG2023 Жыл бұрын
hey man ,i just discovered your channel (oviest what i was searching for) ....so i created this big world map for a tps and i filled it up with all (houses,trees, Ai enemys, etc etc )_ ....so what i do now because game is realy laggy ..is world partition recomanded or that level streaming volume ...how i do to make it less laggy besides the settings (sublevels, etc,... ) and i dont have world partition in my settings
@fobypawz418
@fobypawz418 3 жыл бұрын
can we build universes with solar systems like Star Citizen with this?
@TheGeezaz
@TheGeezaz 2 жыл бұрын
How did you prepare the tiles?
@jh-lp7cg
@jh-lp7cg 3 жыл бұрын
Solution: I had to make my ThirdPersonCharacter set to "Always Loaded" in details panel. lol Thank you for this tutorial. Can you think of any reason why my streaming isn't working? I have one green square. When my streaming area no longer contains the green square, that square unloads (turns red) and I can no longer move. None of the other squares turn green or red.
@nawidnawid9773
@nawidnawid9773 2 жыл бұрын
Is it possible to create Red dead redemption game size with UE5 ? or how big is the UE 5 map size maximum ?
@terrablader
@terrablader 2 жыл бұрын
what happens if the landscape is in a level, and there is a persist ant level?
@zzej
@zzej 2 жыл бұрын
At 15:34 you mention about better ways to create trees, grass etc. Can you teach us? Thanks! great tutorial, this helped me a lot
@Ugly_Baby_Gaming
@Ugly_Baby_Gaming 2 жыл бұрын
I'm currently using Houdini giving procedural rules for tree types (dead young old and what breed of tree by altitude slope occlusion group etc) to make point clouds for them to spawn from a mask or a spline. this also allows the trees to lift the terrain like the roots would deform the ground.... look for the farcry / rainbow six bad lands talks
@ablasttv
@ablasttv 3 жыл бұрын
Does World Partition work in Z axis too? Hoping to use it someday for real size planets.
@antoniobastos780
@antoniobastos780 2 жыл бұрын
Interesting question here
@primus0348
@primus0348 2 жыл бұрын
i want to make a Planet to, and most tutorials dont go really in depth about it, and i dont want to use Plugins or Peoples work to make one, i hope it does
@Denguir
@Denguir 2 жыл бұрын
As far as I know on UE4 u could predetermine your grid before u create your landscape
@wyattparks4151
@wyattparks4151 2 жыл бұрын
But can I actually make a huge open world?? It seems in theory it would work based on this, but like can I load in multiple landscapes next to each other and use this?
@MrMallak6666
@MrMallak6666 3 жыл бұрын
so for the tiled landscapes you only loaded one of you maps sections(0,0), to import them all do we still just select them all or is there a new process? for example I have a 8km x 8km(64 sections)map for my project, do I have to import them one at a time or can I still import them all at once?
@eggZ663
@eggZ663 2 жыл бұрын
It scans whatever's in the folder and imports all of it based on the naming
@nighthawk_77nachtfalke93
@nighthawk_77nachtfalke93 3 жыл бұрын
Do you have to make the heightmap tiled before import for UE5 to tile it, or can you use a single heightmap without tiles and let UE tile it for you?
@nighthawk_77nachtfalke93
@nighthawk_77nachtfalke93 3 жыл бұрын
@Charles Nicholson Thanks!
@eggZ663
@eggZ663 2 жыл бұрын
@@nighthawk_77nachtfalke93 You can still import a single large heightmap and it will chop it up for you, but if you need to export it then it will export it as tiles
@davidfails2866
@davidfails2866 3 жыл бұрын
9:59 why isnt there partition streaming? using network... or just load streaming what ever area the cameras in... is this to save load times for level... why not stream nothing in and have chunks load as camera moves to place... idk
@kyleb3316
@kyleb3316 2 жыл бұрын
wow this video was playing in the background but I didn't notice until I went to watch it because the volume was so low
@akselmarmol9807
@akselmarmol9807 3 жыл бұрын
i just wanna be the first comment once in my life
@SmkAslt
@SmkAslt 3 жыл бұрын
I'm really wondering how large of worlds this will allow for? 🤔
@LordAlanttt
@LordAlanttt 2 жыл бұрын
how did u created this landscape in .rar format?
@FlockersDesign
@FlockersDesign 2 жыл бұрын
oke and what if i whant to add extra tiles to the map the seem not to be using the world partition
@yawnywawnys788
@yawnywawnys788 2 жыл бұрын
If I am doing a massive huge map. Say three times bigger then fortnite. What would be be a good size for the partition cells?
@Domthegamertherealgamer
@Domthegamertherealgamer 3 жыл бұрын
Where did you get those meshes at 15:52 I've been looking for a theme like that for the longest time. It looks like fortnight.
@SmartPoly
@SmartPoly 3 жыл бұрын
free on the marketplace for the month
@ted7919
@ted7919 Жыл бұрын
Hi i have a question, can you use unreal engine 5 with this laptop: Acer Nitro 5 AN517-54-79L1 Gaming Laptop | Intel Core i7-11800H | NVIDIA GeForce RTX 3050Ti Laptop GPU | 17.3" FHD 144Hz IPS Display | 16GB DDR4 | 1TB NVMe SSD | Killer Wi-Fi 6 | Backlit KB | Win 11 thanks
@Luckytron
@Luckytron 2 жыл бұрын
You have a good voice for these videos. No homo.
@Someone-pg3rn
@Someone-pg3rn 2 жыл бұрын
and do you need winRAR to import them to UE5
@michelsantos4236
@michelsantos4236 Жыл бұрын
These trees, where did you buy them? I would like to buy too. Thanks!
@KnucklesEmerald-wj9vo
@KnucklesEmerald-wj9vo 8 ай бұрын
Stylized Forest by TomkaGS
@LucianoJacomeli
@LucianoJacomeli 3 жыл бұрын
Do some tutorial about HLOD too, i read about it and not will work with landscape, but try to use in others static mesh they talk about Automatic HLOD and Impostors in UnrealFest but i not find in Documentation.
@guri-hz5tw
@guri-hz5tw 3 жыл бұрын
@luciano that is what i am wondering about yes they said that ue5 would generate automatic imposters and hlods but i think its not there
@lingjunxie7811
@lingjunxie7811 2 жыл бұрын
you metioned it better to generate trees rocks procedually, what about grass, instance count will be really high, thank you for the greate video.
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