Unreal Engine 5's Player Controller for Immersive Developers

  Рет қаралды 945

The Interactive & Immersive HQ

The Interactive & Immersive HQ

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Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial
As immersive developers flock to Unreal Engine, there are some new and tricky concepts that we need to master. These concepts, like the Player Controller, are main stays in game development but quite foreign to developers coming from TouchDesigner, Notch, or similar immersive media application.
In this video, Conner Torres of Dotware Games sits down with Elburz to go through the idea of a player controller, why it exists, what you should use it for, and how to best understand its role in the bigger project pipeline.
Chapters:
00:00:00 - Introduction with Connor from Dotware Games
00:02:26 - Understanding Player Controllers in Unreal Engine
00:04:57 - Detecting User Input Devices and Changing Game Icons
00:07:27 - The Power of Blueprints in TouchDesigner
00:09:54 - The Purpose of Higher Level Concepts
00:12:06 - Changing Properties in Unreal Engine
00:13:55 - More TouchDesigner and Immersive Content

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