As a Touch guy breaking into Unreal over the last couple months, the timing of these Unreal videos has been awesome. Thanks so much!
@TheInteractiveImmersiveHQ7 сағат бұрын
We're happy to hear that! Thanks for watching :)
@michellemboya6764Күн бұрын
Thank you for this epic tutorial! Qq, when I increase the birth rate on the particle sop from 300, I get an error on my geo saying: All Ops must generate the same number of instances. I'm not sure why changing the birth rate would do this?
@dr0mp507Күн бұрын
I think this tehnique does not work anymore, point1 and point2 variables give same values, the bounding box is a set of points attached to the corner of the qr code, also the point data give errors(left as is in the tutorial), they are expected integers.
@dr0mp507Күн бұрын
if bbox is not None: # Draw the bounding box n_lines = len(bbox[0]) # Number of points in the bounding box for i in range(n_lines): # Get the start and end points of the line point1 = tuple(map(int, bbox[0][i])) # Convert to tuple of integers point2 = tuple(map(int, bbox[0][(i+1) % n_lines])) # Convert to tuple of integers # Debug prints to check the points print(f"Line {i}: point1={point1}, point2={point2}") # Draw the line cv2.line(img, point1, point2, color=(255, 0, 0), thickness=2)
@drioko4 күн бұрын
I’m coming to TouchDesigner from an Engineering background!! This shows the versatility of the software
@heavydirtysoulsibi16965 күн бұрын
Im lost one minute ..
@C0llinsW0rth.5 күн бұрын
Does this use the azure? I have a Kinect 2 and didn't know if it would work as well
@final_animal6 күн бұрын
Would be great to see how to use this patcher to send signals from TouchDesigner to Ableton, that's the part I'm having trouble with personally
@berkvarol14177 күн бұрын
you just saved our project! thank youuu
@TheInteractiveImmersiveHQ6 күн бұрын
Glad it helped! Thanks for watching :)
@zu.kolodziej7 күн бұрын
Thank you for this amazing tutorial! I've been trying to do one extra thing, unsuccesfully though. I wanted to make every letter increase alpha from 0 to 1 every cycle, so that it appears more smoothly when typed in, but the only thing I could achieve is increasing the whole text alpha from 0 to 1 each cycle :( If you could point me to the right way to do this, I would be super grateful!
@thomasleysen29167 күн бұрын
I get the error "We can’t connect to the server at https." following your link after submitting my name and email.
@TheInteractiveImmersiveHQ7 күн бұрын
Just to clarify, this is happening when you try to download the project files?
@Mathews697 күн бұрын
same - server not found
@entopticmedia7 күн бұрын
yeah - I get the server not found page too
@TheInteractiveImmersiveHQ6 күн бұрын
It should be fixed now! Let us know if you still have any issues with it.
@thomasleysen29166 күн бұрын
@@TheInteractiveImmersiveHQ It works, thanks a lot!
@cristiancamacho550611 күн бұрын
How could I do this same thing but connecting an Arduino sensor to the touch and send the information from said sensor to unreal and have the niagara react to the information from the sensor that the touch is sending
@TheInteractiveImmersiveHQ7 күн бұрын
If you set up the Arduino to output the sensor data via Serial, you can receive that data in TouchDesigner via the Serial CHOP. Once it's connected to TouchDesigner, the incoming data will be a CHOP channel which means you can process it in the same way that we do in this video, and then send it to Unreal Engine via OSC with the OSC Out DAT or OSC Out CHOP.
@Future_Sounds12 күн бұрын
Very cool tutorial, interesting way of understanding how to make reactive shapes with music. A little disappointed that the tutorial wasn't as explanatory regarding why certain choices and only a match of whats shown. Nevertheless, very cool!
@ChildeErick12 күн бұрын
Hi thank you for your tutorial. Is it possible to use blob tracking to track the moon in the sky? I'm kinda worried about the clouds
@TheInteractiveImmersiveHQ7 күн бұрын
Haven't tried this one, but it seems possible (although might be a bit difficult)! It would probably be highly dependent on the moon phase and the amount of clouds. That said, processing the webcam image with a threshold or similar filter before using the Blob Track TOP might help balance out some of the impact of the clouds, since you could be filtering out all parts of the image below a certain brightness level.
@richardcopperwaite433314 күн бұрын
In the interest of new Unreal developers 'learning things the right way', I thought I'd share a couple of points of feedback from a VR veteran with 2 shipped titles under their belt: 1. Please don't use the Level Blueprint! It may seem handy in a pinch for logic that is bespoke for a given level, but because it gets saved in the same file as other level data, it can take ages to load, it can become a source of conflicts for multiple developers working on the same file, AND if that level isn't open in the editor, the blueprint logic won't be searchable with the 'Find In Blueprints' tool (which is a lifesaver). Create an actor blueprint for each of your levels instead, and create links to other level actors by exposing public 'Soft Reference' variables. 2. The moment you create a 'Cast' to a Blueprint class type, you are creating a Hard Reference to that blueprint asset. Hard references cause things to be loaded immediately, which can quickly spiral out of control if blueprints contain chains of hard references to large assets like meshes and textures. Instead, create a Blueprint Interface for your public functions, have your Blueprint class implement the Blueprint Interface, and then have your other blueprint cast to the Interface type. It doesn't matter how many blueprints reference a Blueprint Interface, because a Blueprint Interface literally can't reference anything else. Use the Reference Viewer and Size Map tools to see how many hard references you're creating and how much stuff is being loaded.
@kb47014 күн бұрын
does this work with the original kinect for the 360? i am poor
@TheInteractiveImmersiveHQ14 күн бұрын
Yes! Assuming you've got a Windows machine, TouchDesigner still natively supports the Kinect V1. The CHOP channel names might be slightly different, but you'll have access to the same skeletal tracking features that are required for this tutorial
@sulavtechh302815 күн бұрын
and thankyou so much for your video
@TheInteractiveImmersiveHQ14 күн бұрын
Our pleasure! Thanks for watching :)
@sulavtechh302815 күн бұрын
i cannot understand any tutorial video of touchdesigner but now i get clear more detailed from your video thank but i need to make track one person when more people i made eye flow it distract when two people at a time so please help i made from this tutorial video kzfaq.info/get/bejne/kKeUeNZ7rNzKZYk.html
@cloudlesssnowstudios63315 күн бұрын
hello, how do i add a shape to it. right now its just an invisible circle. But is there a way to make it a solid circle? Thanks :)
@TheInteractiveImmersiveHQ14 күн бұрын
One option is to set up a second Geometry COMP containing a Sphere SOP, and then control the Transform parameter of that Geo COMP with the same CHOP channels we use for the transform1 SOP in the video. This will create a sphere in the scene which is aligned to the movement of the metaball, but also allows you to make further creative decisions like scaling or modifying the geometry, as well as applying a texture. Hope that helps!
@cloudlesssnowstudios63313 күн бұрын
@@TheInteractiveImmersiveHQ aww thank you so much for answering back. I tried this and it worked perfectly! Now I will implement it into my other project. Thanks again and I hope you have a wonderful day!
@mauriciosilva-xi5mn18 күн бұрын
It doesnt work on mine, i dont understand why, i did every step, but on the "feedback loop" thing dont show up the same on my computer...
@TheInteractiveImmersiveHQ14 күн бұрын
One thing to check: have you set the _Target TOP_ parameter of the Feedback TOP to *comp1* ? If the _Target TOP_ parameter isn't set, the network won't generate feedback
@arshinazizi18 күн бұрын
Great and useful tutorial , thanks for sharing your knowledge 🎉
@TheInteractiveImmersiveHQ15 күн бұрын
Our pleasure, thanks for watching! :)
@georgerobozrecursivedigita20719 күн бұрын
A seriously good list! What I also include: HDMI cable, DP Port to HDMI converter, USB C to USB A Adapter, multiple USB keys, Backups of the actual project, a Mouse Trackmat, wired keyboard and mouse
@TheInteractiveImmersiveHQ7 күн бұрын
Great tips, thanks for sharing! The DP port to HDMI adapter can come in handy, you never know when you'll find yourself needing it!
@MickySarge19 күн бұрын
I am so great full for this video and the discussion in the comments! I purchased an extremely cheap projector to experiment with. It has a resolution of 320x240 and just downscaling videos looks terrible. This should help get things looking a little sharper!
@TheInteractiveImmersiveHQ14 күн бұрын
Sounds like a useful application of the effect! Thanks for watching :)
@cedricusmann230019 күн бұрын
Great video!...can this be done via Kinect on hand gesture?
@TheInteractiveImmersiveHQ14 күн бұрын
For sure! You could actually set this up with just a few changes to what we build in this video The Kinect or Kinect Azure CHOP provide CHOP control channels from the Kinect’s body tracking functionality. There are a lot of channels coming from the Kinect, so it's best to use a Select CHOP to isolate the tx/ty channels for the left/right hand that you want to control the effect. Then, if you replace the CHOP channels coming from the Mouse In CHOP with these tx/ty channels, you can use the Kinect to control the effect. You may need to add a Math CHOP after the Select CHOP to adjust the range of the values coming from the Kinect, but otherwise it should work just fine. Hope that helps!
@cedricusmann230013 күн бұрын
@@TheInteractiveImmersiveHQ Thank you for the informative reply!
@kyungminjjang527820 күн бұрын
Thanks for making this tutorial! BTW is it possible to connect with Logic Pro X's software instrument or MIDI? I want to use Logic Pro X !!!!
@TheInteractiveImmersiveHQ20 күн бұрын
For sure! You'll need a virtual loopback MIDI port software to do this, like loopMIDI: www.tobias-erichsen.de/software/loopmidi.html
@kyungminjjang527819 күн бұрын
@@TheInteractiveImmersiveHQ Thank you !! Can you make a tutorial video related to this?
@lorenzosala928922 күн бұрын
Excellent tutorial as always!
@TheInteractiveImmersiveHQ20 күн бұрын
Thank you! Cheers! 🙂
@stan621722 күн бұрын
hey do anyone have any idea why there is only three options in my transform panel and i cant find any (RELATIVE CHOP REFRENCE ) when i was parenting my x or y to the over 1
@TheInteractiveImmersiveHQ20 күн бұрын
Great question -- you can use the _CHOP Reference_ option to make the connection. Relative CHOP Reference has been replaced in newer versions of the software. The _Justify Horizontal_ and _Justify Vertical_ settings are greyed out in the newer version because they are not used in any of the Pre-Fit Overlay modes besides the _Native Resolution_ option. If you want to have access to those settings, change Pre-Fit Overlay to _Native Resolution_ . Hope that helps!
@danylkooo25 күн бұрын
thank you
@TheInteractiveImmersiveHQ20 күн бұрын
Our pleasure! Thanks for watching :)
@michaelzo120527 күн бұрын
Thanks Always, BTW can you kindly recommend me a reasonable notebook specification for TD works including Nvidia part?
@TheInteractiveImmersiveHQ27 күн бұрын
There is no right answer here (and no perfect laptop, either): it really depends on your budget and needs. If you're just learning TouchDesigner, the right answer might be the laptop you already have -- there's a lot you can do without a high powered computer. Laptops tend to prioritize thinness or performance, usually not both. It's worth thinking about what your situation requires: a laptop that is lightweight and easily transportable, or a laptop that's really powerful and intended to be a desktop replacement? If you're looking to utilize the recent Nvidia Maxine series of operators, they require a 20, 30, or 40 series Nvidia RTX graphics card, so that could be a good place to start. Here are a couple of forum threads from that past few years that bring up some good considerations: forum.derivative.ca/t/equipment-recommendation/238970 forum.derivative.ca/t/2022-laptop-recommendation/253820 forum.derivative.ca/t/2022-laptop-3080-ti-or-3070-ti/259321
@oatism27 күн бұрын
Hi there! I'm learning Meta Spark AR through your tutorials on KZfaq and have a question. How can I make the results appear separately from face tracking? I want them to pop up and float stably in the center of the screen. Is there any way to achieve this? Thank you!
@SimonHattoriWilson28 күн бұрын
Holy what an eye-opening tutorial! Your vids have just been the greatest, Thank you!
@TheInteractiveImmersiveHQ28 күн бұрын
Glad it was helpful! Thanks for watching :)
@Schall-und-Rauch29 күн бұрын
Thank you!
@TheInteractiveImmersiveHQ28 күн бұрын
Thanks for watching!
@juliottonello568429 күн бұрын
i love u
@michaelzo120529 күн бұрын
Thanks always, Quick question, please recommend me a reasonable, not ideal, specification of notebook for touchdesigner.
@TheInteractiveImmersiveHQ26 күн бұрын
Replied to this question on the _Position Data from Depth Map_ video: kzfaq.info/get/bejne/fLNzeqWIsdXUkXU.htmlfeature=shared
@AbdulAziz-cj4hgАй бұрын
hi so i have a very wide mural, i wanted to have 2 different trigger (target tracker), one on the left and one on the right side of the mural can you show me how can i have 2 traget tracker but still showing the one same wide AR effect ?
@subhashreesahoo8595Ай бұрын
i'm getting CUDA error .showing failed to initialize CUDA .how to resolve it
@TheInteractiveImmersiveHQАй бұрын
Here are a few things to try: - Make sure you've updated to the most recent version of TouchDesigner. The ZED operators had a major overhaul with the TouchDesigner 2023.11290 release. - Make sure you've updated to the latest drivers for your GPU - Make sure you're running version *4.0.7* of the ZED SDK, which is the version that TouchDesigner was last upgraded to. If you're running 4.0.8 or beyond, you'll likely run into issues.
@alikamenshchikova6119Ай бұрын
Crazy amazing case ❤️ thanks for sharing it
@TheInteractiveImmersiveHQАй бұрын
Our pleasure! Thanks for watching :)
@apoeticpaperАй бұрын
Thanks for your great guidance. I have the same problem as @islavidal. Render1 only automatically connected with light1 and cam1, except geo1. I tried dragging geo1 to render1 and checked 'Parm: Geometry', but nothing happened. How can I render geo1 in this situation?
@apoeticpaperАй бұрын
Oh, I solved it. The Render button of 'geo1' had been turned off, I turned it on and the problem was fixed.
@TheInteractiveImmersiveHQАй бұрын
Glad to hear you were able to solve the issue!
@schmelfhelplessАй бұрын
I had a conflict with the neopixel library and the cplayground library. I fixed it by removing the neopixel library and using Adafruit_CPlay_NeoPixel to define the strip
@TheInteractiveImmersiveHQАй бұрын
Thanks for sharing! Might be helpful for anyone else running into the same issue.
@gianniskaragiannis4300Ай бұрын
Great tutorial! what a smart way to be able to make MR content in TD! Sadly I run to crazy performance issues when plugging the VR in (fps drop from 70 to 10) (I run on a good laptop with 3070rtx so I don't think that's the problem), any tips? Thank you in advance!
@TheInteractiveImmersiveHQАй бұрын
Check out this forum post for some recent suggestions for improving performance: forum.derivative.ca/t/fps-when-activating-vr-instantly-drop-from-80-to-36/484018/2 If that doesn't end up solving your issue, it's worth posting about it to the forum. It could be related to the way the project is outputting the content (as mentioned in the post above) or the graphics configuration of the computer. Hope that helps!
@gianniskaragiannis4300Ай бұрын
@@TheInteractiveImmersiveHQ this is my post haha thank you tho very much!
@arshinaziziАй бұрын
Great turorial.tnx for your time🎉
@TheInteractiveImmersiveHQАй бұрын
No problem, thanks for watching!
@outsandatvАй бұрын
What a clever kinect manoeuver, You could also place the filter after the switch instead of the sprinkle if you wanted it simple. Great tutorial !
@TheInteractiveImmersiveHQАй бұрын
Great tip, thanks for sharing! :)
@hindusplАй бұрын
thanks for another great tutorial !
@TheInteractiveImmersiveHQАй бұрын
Cheers! Thanks for watching :)
@user-ql3th8ih7bАй бұрын
Hi, I want to purchase HQ PRO subscription, but the 50% discount coupon is not available, what should I do?
@TheInteractiveImmersiveHQАй бұрын
Hey! It should be working now, try this link: interactiveimmersive.io/lp/hq-pro-full-trial/
@user-ql3th8ih7bАй бұрын
@@TheInteractiveImmersiveHQ it shows Invalid coupon🥲
@puntila8Ай бұрын
Your tutorial is great and thank you! I would like to ask, is there a tutorial that I can use macbooks camera? Or how ti get the video feed in TD? Thanks!
@TheInteractiveImmersiveHQАй бұрын
You can access the MacBook webcam using the Video Device In TOP. It should automatically pick the appropriate driver. Here's some more info: docs.derivative.ca/Video_Device_In_TOP Hope that helps!
@puntila8Ай бұрын
@@TheInteractiveImmersiveHQ Thanks a lot for your reply! I will look into it!
@user-pt6mq9ff2sАй бұрын
Houdini user here, the simalarity is uncanny.
@TheInteractiveImmersiveHQАй бұрын
Pretty interesting, right? Coming from Houdini you can really see where a lot of TouchDesigner's workflow originates.
@jessjabrАй бұрын
so helpful thanks
@TheInteractiveImmersiveHQАй бұрын
Our pleasure! Thanks for watching :)
@jessjabrАй бұрын
great beginner tutorials
@TheInteractiveImmersiveHQАй бұрын
Glad to hear you found it helpful :)
@RzchlyАй бұрын
how to render them?
@TheInteractiveImmersiveHQАй бұрын
If you're looking to render to a movie file, you'll need to work with Unreal's Sequencer and Movie Render Queue. Check out this section of the Unreal Engine documentation for more info: dev.epicgames.com/documentation/en-us/unreal-engine/cinematics-and-movie-making-in-unreal-engine
@andy_cheАй бұрын
hey, thanks for tutorial. this the first one ever I follow (coming from Houdini). When we keep single point, In delete SOP, seems we can set delete by pattern to 0 and also set Operation to Delete not selected? This way we avoid messing with range.
@TheInteractiveImmersiveHQАй бұрын
Great suggestion! It's working on my end, much simpler than working with the range -- thanks for sharing! :)
@the-harwellАй бұрын
Great tutorial! I'm trying to make the blob appear bigger as you get closer with a Kinect. I have it tied to the z axis but it gets smaller as I get closer. Any tips on how to make it go the other way?
@TheInteractiveImmersiveHQАй бұрын
The Math CHOP can help with this! Once added to your network, the From Range and To Range parameters to change the input/output range of the signal.