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Bonjour!
We continue to have fun with procedural animations)
This time it's the turn of Stride Warping.
Stride Warping is a Pose Warping node that dynamically adjusts the animated stride of a character to match the capsule movement speed. By defining the speed of motion, and the relevant bones, the Stride Warping node is able to modify the spacing between foot positions, to create a dynamically adjusting stride length to match motion speed. This reduces the need to manually tune movement speeds to match animation playback, and reduces the dependency on blend spaces to transition between different animation sequences for different speeds of movement. In short)
Music:
Atomic Heart OST: NORA