In this video we make more Blueprint Actors and Events to make it so the character can receive damage, respawn and restart the level when they run out of health, as well as heal by collecting a health pack
Пікірлер: 2
@GatorInVirtual11 ай бұрын
Just wanna say, you're a huge help, currently doing Uni for game design and your tutorials are the perfect length to watch in bite sized chunks to get what I need done, you seriously deserve more subs and views, you've got super interesting, informative and useful tutorials!
@RSProduxx Жыл бұрын
14:29 could I put a "play whatever_anim_bp" between the *branch* and *get current level* , so it would play a *death animation* before restarting? also while I´m at it (currently working through this video and the next 2): are you continuing this series and if so, may I ask for the follwing: simple (expandable?) ranged combat (ray cast if possible)/ areal damage/ ai keeping certain distance in ranged combat (also with this: set a max engagement range/ weapon range, maybe damage fall-off at certain ranges) line of sight... simple companion (follow player, attack target, attack on sight, protect player, stay passive/ at certain position and possibly ways for "neutral actor join player" in the first place =)) uff, sorry, I´m asking alot here... Anyway, great explanations so far, hope to see more :)