Using Animated Objects with Vellum in Houdini

  Рет қаралды 10,077

Model What You See

Model What You See

Күн бұрын

Learn how to use a animated object with Vellum simulations.
Chapters:
0:00 Brief Description
0:35 Importing from Mixamo
1:20 Setting up input animation
4:10 Prepping Object for Simulation
7:17 Using Point Deform
9:20 Using Attribute Paint
10:56 Vellum Simulation
22:01 Retargeting Hero Geometry

Пікірлер: 28
@Think_Twice_2
@Think_Twice_2 2 ай бұрын
Love this tutorial, thanks a lot! FF i was waiting all the time for you to paint the stiff animation over the charakter-spine, so he doesn bend that much on his back. now i will rebuild it to see how it would look haha
@ModelWhatYouSee
@ModelWhatYouSee 2 ай бұрын
Glad you liked it!
@travislrogers
@travislrogers Ай бұрын
Great tutorial! Thanks for putting this out, it completely helped me understand this workflow 🙏
@ModelWhatYouSee
@ModelWhatYouSee Ай бұрын
You're very welcome!
@nxn_art
@nxn_art Жыл бұрын
Very helpful! Point deform is pretty amazing
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
Glad it helped!
@lucianosantoro7849
@lucianosantoro7849 Жыл бұрын
super nice
@BouraFx
@BouraFx 4 ай бұрын
very helpful, Thanks so much
@ModelWhatYouSee
@ModelWhatYouSee 4 ай бұрын
You're very welcome!
@videokilla5021
@videokilla5021 Жыл бұрын
Thx bro!!!
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
You are very welcome! Please let me know if there is anything you would like to see explained or a tut on!
@chadbonanno5724
@chadbonanno5724 6 ай бұрын
THANK YOU!
@ModelWhatYouSee
@ModelWhatYouSee 6 ай бұрын
You are very welcome!
@peterpejanovic2652
@peterpejanovic2652 Жыл бұрын
Haha,love it! Thänx!
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
My pleasure!
@animhaxx
@animhaxx Жыл бұрын
Nice
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
thanks!
@animhaxx
@animhaxx Жыл бұрын
@Model What You See I just want to know how you can combine different vellum objects with multiple vellum properties
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
@@animhaxx Can you point me to an example of what you mean? It's pretty straight forward doing what you explained and am happy to do a video on it, just want to make sure I understand what you are looking for. Happy to help!
@ulceriumdnb2272
@ulceriumdnb2272 Жыл бұрын
You could have remeshed it directly without going through the whole vdb thing, or am I wrong?
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
Yep, I just find the remesh isn't controllable enough, but you certainly can.
@_BeKind
@_BeKind 25 күн бұрын
how can i get this to work for .abc is it a completely different process?
@_BeKind
@_BeKind 25 күн бұрын
importing as .abc not fbx
@ModelWhatYouSee
@ModelWhatYouSee 25 күн бұрын
@@_BeKind Same process, you would just point deform to the .abc - geo is geo. Let me know if you can't get it to work and I'll make up a demo.
@_BeKind
@_BeKind 25 күн бұрын
@@ModelWhatYouSee thanks for the quick reply ive set up everything as shown in the video(apart from vbd instead of fbx) however the geo isnt deforming to the original animation its just moving has a whole piece
@_BeKind
@_BeKind 25 күн бұрын
*.abc not vdb
@_BeKind
@_BeKind 24 күн бұрын
I’ve solved the issue now, not sure how it works but Alembic animation needs a Unpack Convert Timeblend Node tree before the null output
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