Using Composure with a Backplate and HDRI | Tips & Tricks | Unreal Engine

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Unreal Engine

Unreal Engine

Күн бұрын

In this Unreal Tips & Tricks video, you’ll learn how to integrate CG elements into a Media Plate with a shadow catcher using the Composure plugin.
This technique enables you to preview CG components against a backplate or video image and get a realistic image by matching the lighting with an HDR skylight. It’s particularly useful for virtual production or automotive visualization.
Image and HDRI courtesy of Domeble.com

Пікірлер: 108
@behrampatel3563
@behrampatel3563 2 жыл бұрын
This is a huge improvement over the course offered on the learning portal. Unreal Devs please work with Black Magic and include hooks into UE on the Fusion compositing Page. 'Then' things will take off like a rocket
@TheKitneys
@TheKitneys 2 жыл бұрын
I know this video is going to make a lot of car image creators VERY happy.
@dadandme
@dadandme 2 жыл бұрын
Quick tip for people who have *issues* with the compositing showing a *black background* (at least on UE5), try to change the *Anti-Aliasing Method* in your *Project Settings* (FXAA is not supported)
@lebenin3604
@lebenin3604 2 жыл бұрын
This was the explanation of Composure I was waiting for a long time. Thank you for making it finally happen. Great work. I love this feature so much. #Realtime #Cinematography
@VRDivision
@VRDivision 2 жыл бұрын
this is incredibly awesome! thank you 🙏 Great job David!
@apixel.content
@apixel.content 2 жыл бұрын
Great tutorial, short and concise!
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 2 жыл бұрын
Just what I needed for an ongoing project! 😃
@JayHPatel
@JayHPatel 2 жыл бұрын
Thanks for sharing this David!
@JonathanWinbush
@JonathanWinbush 2 жыл бұрын
Whoa amazing stuff. Compositing in UE just keeps getting better 🤙🏿
@cglancer
@cglancer 7 ай бұрын
Hey again, I know this is an old comment of yours and we connected a week ago or through a comment on one of your vids asking about a shadow catcher. I'm going to dive into this next to see if I can render out the product and shadows only on alpha. I'll let you know how it goes if you want.
@medhatyoussif2359
@medhatyoussif2359 Ай бұрын
Hi everyone ...to render it in movie render queue >>> go to main copmposure >>output >>> add array elements >>> player viewport compositing output >>> after that do The same for all of parts (( media_plate1, FG, Floor, floor)) Good luck
@veithtutorials
@veithtutorials 2 жыл бұрын
Thank you David!!!
@SuperlativeCG
@SuperlativeCG 2 жыл бұрын
Great tutorial. Very helpful.
@saemranian
@saemranian Жыл бұрын
So Cool, Thanks for sharing.
@alvaroduran7444
@alvaroduran7444 2 жыл бұрын
Thank you David for this great information. I am trying to work with something like this but using the the CGI elements to enhance a photo of a character we shot on set. Could you please share any tips on how to replicate the camera I use on set with camera I'll use on UE for compositing Thanks a lot David!
@simonevrech4870
@simonevrech4870 2 жыл бұрын
you nailed it!
@pimmiecreeper4459
@pimmiecreeper4459 Жыл бұрын
Really nice video, only now how do you render it in movie render queue?
@UnchartedWorlds
@UnchartedWorlds 2 жыл бұрын
More of this thank you! :)
@Jsfilmz
@Jsfilmz 2 жыл бұрын
bad niko
@sams_3d_stuff
@sams_3d_stuff 2 жыл бұрын
@@Jsfilmz heyyyyyyyyy
@UnchartedWorlds
@UnchartedWorlds 2 жыл бұрын
@@Jsfilmz hahah :D
@ahmad1080p
@ahmad1080p 6 ай бұрын
This is a lot of work for that simple task, i could do it in blender within seconds.
@RisingFox
@RisingFox 2 жыл бұрын
Thanks for posting this process! Exactly what I was looking for. However I noticed a massive decrease in the engine overall after completing the process and reopening the level. Any possible reason for this? My PC runs Unreal very smooth otherwise. Also I was wondering if there is a way to export the shadow from this for compositing in Photoshop or Nuke? Thanks again!
@fahimshahriar2154
@fahimshahriar2154 2 жыл бұрын
Thanks!
@barryrzundel
@barryrzundel 2 жыл бұрын
Great tutorial! Any suggestions on actually rendering it using Sequencer? Documentation is spotty and results are really not good.
@chaochen2570
@chaochen2570 2 жыл бұрын
Yes, same question. How can I use it in the final rendering?
@SellusionStar
@SellusionStar 2 жыл бұрын
short question: how is the shadow layer different from the floor layer? dividing those should result in a white image, why is the shadow still remaining?
@josesanjuan1513
@josesanjuan1513 2 жыл бұрын
Thank you!. Iam newbie in Unreal, and need some help to complete my task, how can I render the elements with the shadows in alpha in sequencer?
@tomibeg
@tomibeg Жыл бұрын
Hello. I'm trying to recreate this in UE5 (5.03), but for some reason in my case the Floor component also captures all shadows on the floor (without FG objects). So after dividing with Shadow layer their shadows disappears. How to fix that? Thank you. UPD: Found solution myself: in the Project Settings find "Shadow Map Method" and switch to "Shadow Maps" instead of "Virtual Shadow Maps (beta)".
@mn04147
@mn04147 Жыл бұрын
Thanks for your solution!
@padong9844
@padong9844 Жыл бұрын
Thanks for that!!!
@LiveUPMedia
@LiveUPMedia 11 ай бұрын
How are you rendering this when you are finished? And if you are using the legacy exporter how are we supposed to control the quality of the export ant aliasing etc?
@cmax241291
@cmax241291 5 ай бұрын
Tnank you!
@MohammedIdrei
@MohammedIdrei 2 жыл бұрын
I wish you continued to the rendering part .. using sequencer specially .. i couldnt succeed dropping this whole composure in a sequencer .. and another question regarding camera resolution .. was this random resolution the cinecam decided ? im asking for if i decided to import a tracked animated camera fbx ? ... Thank you so much
@kickheavy8982
@kickheavy8982 2 ай бұрын
Hey did you ever figure it out? I'm trying to render my composure scene with sequencer and i have no clue how to do it. I've been googling forever with no luck. People have been asking how to do it on the unreal forum and not getting answers.
@shady0808
@shady0808 Жыл бұрын
Can anyone give tips on getting Unreal to perspective / camera match the image plate we use?
@shimlaDnB
@shimlaDnB 2 жыл бұрын
ok so what if you have multiple camera's? do you create a floor, FG and a shadow pass for each of the camera's?
@shimlaDnB
@shimlaDnB 2 жыл бұрын
found my answer! you can switch the CG target camera in the level blueprint. so 1 gc element can have multiple camera's and you can switch camera's with blueprints. woop
@jbq11
@jbq11 2 жыл бұрын
i like that pretty video
@youmix2664
@youmix2664 2 жыл бұрын
Hello! I have this setup of material nodes, and I'd like to create some CG elements outside the place made by those "shadow" planes. How to set this CG Layer in material? After using "Over" node, my new Layer is also cutted by the planes
@7freemanurung
@7freemanurung 2 жыл бұрын
but what about the rendering part?? by using move render Queue and movie scene capture, it still rendering the plane and those two walls. How can I get the alpha mate? dan the shadow only?
@eleunameoiggam
@eleunameoiggam Жыл бұрын
For Some reason I don't get the reflection of the spheres inside the next ones. it works in UE4, but I loose the reflections in UE5. Any idea why?
@chelo111
@chelo111 Жыл бұрын
dope woo woo
@jimiolivo
@jimiolivo 7 ай бұрын
Great content. However, I need to render this composition in the movie render queue to produce images and videos. Does anyone know how I can add this final comp to the sequencer?
@jordanellapin5655
@jordanellapin5655 2 жыл бұрын
That's so cool! Does this technique catch ambient occlusion too? That's something we can't figure out in Unity so we are trying Unreal Engine to achieve this !
@matteo.grossi
@matteo.grossi 10 ай бұрын
Did you manage to do that?
@jordanellapin5655
@jordanellapin5655 10 ай бұрын
@@matteo.grossi not yet :/
@jamescunningham6119
@jamescunningham6119 2 жыл бұрын
This is giving us a reflection of the HDRI on the balls. How do we get a reflection of the BG plate on the balls? You would need the backplate projected into the floor texture and that floor to not be primarily visible, but only in reflections. Not sure how to do that. How would you exclude the floor from the FG layer. Do you have to make a new layer of just the objects, make them matte. That must be what the matte things are for. Yes - just tried that and at least that works.
@randomfootages9120
@randomfootages9120 2 жыл бұрын
Will you make a video, running UE4 or UE5 on M.2 SSD PCI gen 4 let us see how faster is unreal engine on it.
@pixelrise
@pixelrise Жыл бұрын
Anybody knows how to render that in the Sequencer? version 5.1 thank you
@yingjie1113
@yingjie1113 2 жыл бұрын
I would like to ask, how to output the final picture?
@arendvandermerwe3309
@arendvandermerwe3309 Жыл бұрын
This is EXACTLY what i need! thank you so much! My team member did all the lighting and materials in Maya for the scene. We decided to go to unreal for lighting later. Everything i have tried to het the maya scene verbatum in the unreal level has failed. So I'm gonna render the back plate in maya and use the material less mesh as my shadowcapture. my entire dy has gone down thw toilet because of this STUPID scene, BUT NOW I HAVE A SELUTION! AHAHAHAH
@blacksheep5840
@blacksheep5840 2 жыл бұрын
Absolute great tutorial. Unfortunatelly I cannot add the comp view to be rendered using sequencer. What is the solution??
@resatcanonur7652
@resatcanonur7652 2 ай бұрын
hey did you solve this?
@milagro2300
@milagro2300 2 жыл бұрын
Hope this thing gets better and simpler in the near future, right now, is a mess.
@davidbaylisdesign
@davidbaylisdesign 2 жыл бұрын
Agreed it's a little overwhelming, but once all the setup is done, you can use this project as a Template, and simply add your new CG element to the layer (in this instance "FG") and you are good to go !
@deastman2
@deastman2 2 жыл бұрын
Totally agree. I’ve watched a number of tutorials on this process, and every time I just find myself shaking my head at how convoluted it is. I know Epic is making a big push into filmmaking, so hopefully they’ll streamline the process eventually.
@milagro2300
@milagro2300 2 жыл бұрын
@@davidbaylisdesign yes, but is really bugged also, sometimes work, sometimes dont.
@TheKitneys
@TheKitneys 2 жыл бұрын
In Redshift and Octane it's just a press of a button and it's done. It is a drag, to be sure, but not too much of a drag to get the result.
@behrampatel3563
@behrampatel3563 2 жыл бұрын
@@deastman2 or work with DaVinci and include hooks into Fusion. Game over Nuke
@PetarStamenkovic
@PetarStamenkovic 2 жыл бұрын
Can you add reflections to the shadow catcher?
@matteo.grossi
@matteo.grossi 10 ай бұрын
Did you manage to do that?
@PetarStamenkovic
@PetarStamenkovic 10 ай бұрын
@@matteo.grossi I'm not an Unreal user. Arnold still can't add proper reflections to the shadow catcher. I'm not holding my breath for Unreal to do it either.
@user-mp1ui3vn7q
@user-mp1ui3vn7q 20 күн бұрын
did anyone found a way to make reflections to work? i can see them in my viewport but not in the final composure layer
@arthemos4627
@arthemos4627 7 ай бұрын
Does gi works on shadowcatcher?
@uwekreuzahler3976
@uwekreuzahler3976 8 ай бұрын
How would i create a shadowcatcher when using a HDRI Backdrop, instead using a backplate?
@MR3DDev
@MR3DDev 2 жыл бұрын
Wonder if you can use this but with a video as a backdrop
@davidbaylisdesign
@davidbaylisdesign 2 жыл бұрын
Keep "Media Texture Compositing Output" @2:13 instead of "Texture Input" and drag in your video in the Media Source.
@MR3DDev
@MR3DDev 2 жыл бұрын
@@davidbaylisdesign Thanks for the tip
@nsyed3d
@nsyed3d 2 жыл бұрын
can anyone please tell, what is the purpose of two vertical walls at the back ground?
@gower1973
@gower1973 2 жыл бұрын
Think its just used as an alpha mask so where the walls are it shows the backplate
@JDARRASVP
@JDARRASVP 2 жыл бұрын
Why to create two times layers with the same objects inside ? How do you manage AO and Atmospheric Fog in the scene ?
@jordanellapin5655
@jordanellapin5655 2 жыл бұрын
Hi! Did you find an answer for Ambient Occlusion?
@matteo.grossi
@matteo.grossi 10 ай бұрын
@@jordanellapin5655 Did you find a solution?
@thisisriil
@thisisriil Жыл бұрын
How do we export this from Movie render?
@nicosteyl3709
@nicosteyl3709 2 жыл бұрын
Is there a way to make the backplate alpha? Let's say the objects are animated and I just want the objects and their shadows. Just like here, but no backplate, alpha instead. Is that possible?
@b.a.g2073
@b.a.g2073 Жыл бұрын
You can combine this method with the masking method in custom stencil buffer. Render out a second sequence with your media plate(white) and cg obects (white, using custom stencil buffer). You will be left with shadow only. If you also export the cg element layer by itself as well, you will get added alpha pass for your cg(since it cg layer just will be white against black) See their stencil buffer tutorial. kzfaq.info/get/bejne/hs-Bkq19r7HNYIE.html
@cameronperry4296
@cameronperry4296 Жыл бұрын
I followed the whole tutorial but feel like I may be missing a step somehow, I am just getting a totally black background at the end.
@menamariano
@menamariano 2 жыл бұрын
You never used the "Shadow" layer you created in the "Layers Window". That was a confusing unnecessary step
@arthemos4627
@arthemos4627 7 ай бұрын
My objects don't receive GI, why? how to make the floor also emits gi?
@makadi86
@makadi86 2 жыл бұрын
is this require ray tracing to be enabled?
@Fafmagic
@Fafmagic 2 жыл бұрын
Nope
@themoddingprodigy577
@themoddingprodigy577 2 жыл бұрын
I followed the tutorial and it worked. I then saved everything and when I restarted the engine after enabling Lumen ray tracing, the composite is showing EMPTY, even when there's a camera and the post process material. Please help
@motionislive5621
@motionislive5621 Жыл бұрын
The same. Do you figure out a solution?
@matteo.grossi
@matteo.grossi 10 ай бұрын
@@motionislive5621 Did you find a solution?
@LevaNogaProduction
@LevaNogaProduction Жыл бұрын
Any idea how to render just cgi and shadow on alpha? - for post
@b.a.g2073
@b.a.g2073 Жыл бұрын
You can combine this method with the masking method in custom stencil buffer. Render out a second sequence with your media plate(white) and cg obects (white, using custom stencil buffer). You will be left with shadow only. If you also export the cg element layer by itself as well, you will get added alpha pass for your cg(since it cg layer just will be white against black) See their stencil buffer tutorial. kzfaq.info/get/bejne/hs-Bkq19r7HNYIE.html
@antoniopepe
@antoniopepe 2 жыл бұрын
do more tutorials for virtual production and live compositing. thanks.
@blacklight4720
@blacklight4720 2 жыл бұрын
All it took, is 10 minutes! 10 minutes for setting up backplate and shadowcatcher, why does it have to be so difficult? In 3ds max it's simply dragging image sequence to environment slot and shadow catcher setup, is a few clicks on material.
@krz9000
@krz9000 2 жыл бұрын
Noice
@lorenzdehn5595
@lorenzdehn5595 Жыл бұрын
doesn't work with 5.1 - i get a compile error at the "over" function in th ematerial
@motionislive5621
@motionislive5621 Жыл бұрын
try to create texture2d node one more time. It's not worked for me first time too for some reason
@motionislive5621
@motionislive5621 Жыл бұрын
Hmm. My shadow is white color , not black for some reason. Thank you for tutorial
@TeznaGFX
@TeznaGFX 9 ай бұрын
me too did you ever find fix?
@florenciabalori3625
@florenciabalori3625 8 ай бұрын
My background image gets imported upside down
@rdfilmefoto
@rdfilmefoto Жыл бұрын
HOW CAN I PUT A FOREGROUND VIDEO??????????????????????????????????????????
@cmax241291
@cmax241291 5 ай бұрын
Add media player and img media source
@rdfilmefoto
@rdfilmefoto Жыл бұрын
new 5.1 VERSION PLS!!
@gower1973
@gower1973 2 жыл бұрын
Too many steps, quicker and easier in Blender, only reason to use Unreal is for it realtime features not static images
@Fafmagic
@Fafmagic 2 жыл бұрын
It might be less steps in Blender but even for a static backdrop, it's far easier and quicker to get the final result in real time in the viewport than to set it up and render in Cycles. Eevee is different obvs but UE still gives a better result than Eevee atm imo.
@bukebeyond
@bukebeyond 2 жыл бұрын
yada yada yah. try doing all that for 50 scenes in a music video. and the quality is just not there.
@Fafmagic
@Fafmagic 2 жыл бұрын
All what?
@rdfilmefoto
@rdfilmefoto Жыл бұрын
IS NOT CREATING THE LAYERS!!!!!
@Sam-Fisher
@Sam-Fisher 2 жыл бұрын
First!
@UnchartedWorlds
@UnchartedWorlds 2 жыл бұрын
First to your first!
@zenbauhaus1345
@zenbauhaus1345 2 жыл бұрын
congrats to u both
@subi886
@subi886 Жыл бұрын
I can't see the composure compositing in Window tab even I already downloded that plug-in,,, plz let me know where can i fine that tab in UE5 🥲
@pimmiecreeper4459
@pimmiecreeper4459 Жыл бұрын
You can find it in the virtual production tab
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