In this new "QuickTips" video I'll show you how I process some of my 3D renderings in Adobe Lightroom for a great photographic look! Facebook - pixelflux Website - www.pixelflux.net (coming soon)
Пікірлер: 17
@sree577410 жыл бұрын
Thanks for reply, If you can explain how you done that kitchen cabinet, it will very helpful new comers in animation.
@RushEm2TheDirt3 жыл бұрын
that intro, my EARS!
@TheUltimateBlooper3 жыл бұрын
Let me time-travel 7 years back and change it for you, Your Highness!
@RushEm2TheDirt3 жыл бұрын
@@TheUltimateBlooper I forgot to come back after and say thanks for uploading!
@Rastapapulus5 жыл бұрын
Hi, very thanks for good information you shared. The best option of Lightroom for photography is its HDR image merging and effects and I started Lightroom to do the same with my renders that I made with different exposure settings but UNFORTUNATELY Vray does not save EXIF data to JPG or PNG ( I didn't try any other formats ) so when starting to merge my renders in Lightroom appeared a message about of finding EXIF data on pictures. did you try it to make a HDR with Lightroom? I think it will be a great opportunity if it works.
@mayorc8 жыл бұрын
I'm not really sure, but Photographs in RAW format seems to work better when changing exposure (shadows/highlights...and so on) parameters than when working with 32 bit syntethic images in Lightroom, even for images at 14bits like CR2 maybe because the camera sensor can capture more light infos compared to computer generated images, but when I change exposure in a photo my range of freedom is pretty big compared to 32 bit rendered picture, where going below/above certain amounts seems to make the image behave irrealistically, much duller lights except in area where original light have been over the 100% range, meaning those areas will behave more realistically when over exposing them or down exposing, the other parts gets similar light shift like if they were more on the same exposure levels...I'm curious if there is any way to make those ranges manipulations more credible maybe like changing camera exposure in rendering phase and rendering different bracketeds pictures, then somehow compose them into a single one hdr or rawlike picture to get better exposure range manipulation in compositing (would be useful for videos expecially to simulate aperture changes or exposure variation.
@TheUltimateBlooper8 жыл бұрын
+mayorc I think the key here is gamma 2.2. Digital imaging is tuned to be recorded from and worked on to simulate a logarithmic scale (real world stuff that I learned at uni and I'm too lazy to explain). Check if your 32-bit RAW render is saved/edited at gamma 1.0 or 2.2. There's a big difference :)
@mayorc8 жыл бұрын
I know about that, and probably trying it effectively in Lightroom can give me confirmation of the limits I'm talking about, since I was playing with the exposure and curves settings of the rendering in the picture viewer of C4D, which behaves correctly to a certain point (unless you work with HDR, where exposure works more effectively) that's why I think If I want to make an exposure animation (in after effects), it could be a better idea to play with an HDR file (with embedded differently exposed rendered pictures with a simulated bracketing) than with a single 32 bit image straight from the software, cause even if it somehow holds pixel lighting infos, they seems limited in range (compared to RAW infos from photography).
@TheUltimateBlooper8 жыл бұрын
mayorc I can assure you that 32bit files contain much more info than the raw files of a photo. You're comparing 32BPC with 12-14BPC here :) As far as behavior of the exposure goes - true, I always found photos to be have as expected whereas renderings are a bit more difficult :)
@simmichel8 жыл бұрын
Hi PIXELFLUX what 32-bit image format do you save out from 3ds Max?
@TheUltimateBlooper8 жыл бұрын
Hi! I use the OpenEXR (.exr) format.
@simmichel8 жыл бұрын
Thanks so much
@simmichel8 жыл бұрын
How do you import the EXR format images into Lightroom. is a plugin required?
@TheUltimateBlooper8 жыл бұрын
Simon Michel You can plug them directly into Photoshop and then use either Photoshop's tonemapper or CameraRaw (which is what Lightroom is based on, with a different skin slapped on top). Alternatively, if I remember correctly, Lightroom should be ok with TIFF files.