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The skeletal animation workflow is very common in realtime applications due to its flexibility and performance, but it can make certain types of animations tricky to pull off. In this video I explore using vertex animation textures to get realtime-friendly per-vertex animations from Blender into Godot.
References:
/ texture-animation-tech...
Me:
Patreon / bolddunkley
Twitter / bolddunkley
itch.io bolddunkley.itch.io/
Software used for this video:
Blender 2.8 www.blender.org/
Godot 3.2 godotengine.org/
OBS obsproject.com/
Kdenlive kdenlive.org/en/