Introduction to GLSL in TouchDesigner : 1/8 Introduction and GLSL TOP overview.

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Vincent Houzé

Vincent Houzé

Күн бұрын

Part 1/8 of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (brooklynresearch.org/) on July 14, 2018
Introduction and GLSL TOP overview.
Support files for the workshop at derivative.ca/community-post/...

Пікірлер: 11
@Dr_Osipov
@Dr_Osipov 5 жыл бұрын
You are a true hero!
@visiblename
@visiblename 5 жыл бұрын
Awesome uploads!
@markserdtse4518
@markserdtse4518 5 жыл бұрын
Thank you so much!!!!
@dongwookim9840
@dongwookim9840 3 жыл бұрын
Franglais accent make me super concentrate
@k-not7006
@k-not7006 5 жыл бұрын
So amazing 😵
@javierperezgonzalez9317
@javierperezgonzalez9317 5 жыл бұрын
Gracias!
@RusticRaver
@RusticRaver 5 жыл бұрын
amazing, thx
@user-vp6lt4ke1l
@user-vp6lt4ke1l 6 ай бұрын
Hello, I would like to ask 2d_fluid app will have a black screen when it is connected, if I unconnect it and start it, his window can appear in the screen. But as soon as I reference it, the screen goes black. What is the reason for this?
@amluzia
@amluzia 5 жыл бұрын
Thanks . Could say what GLSL is , and what is does?
@angelnicolas342
@angelnicolas342 4 жыл бұрын
OpenGL Shading Language (GLSL), is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages. (from wikipedia)
@GabrelaAmarela
@GabrelaAmarela 5 жыл бұрын
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