Inside the storm
0:42
8 жыл бұрын
GLSL in Touch Designer - Lesson 3
7:49
GLSL in Touch Designer - Lesson 2
9:21
GLSL in Touch Designer - Lesson 1
4:10
Reel 2013
2:13
11 жыл бұрын
Convoluted Dimensions
4:22
11 жыл бұрын
Unfolding Systems
2:21
11 жыл бұрын
Happy 2013
2:01
11 жыл бұрын
Spherical Tear
0:28
11 жыл бұрын
Fluorescent Wave
0:17
11 жыл бұрын
Noodles from outer space
0:12
11 жыл бұрын
Cuda Particles and Fluid plugin
0:31
11 жыл бұрын
GLSL in TouchDesigner
1:15
11 жыл бұрын
Dark Shiny Things
2:24
11 жыл бұрын
Resonant Emergence
1:32
11 жыл бұрын
Houdini Midi and Audio Tests
0:52
11 жыл бұрын
Houdini Procedural Tests
0:54
11 жыл бұрын
Le petit etre
1:43
11 жыл бұрын
Visualization framework VST
3:20
11 жыл бұрын
Animated Vectors
1:19
11 жыл бұрын
Motion
1:08
11 жыл бұрын
Пікірлер
@user-vp6lt4ke1l
@user-vp6lt4ke1l 5 ай бұрын
Hello, I would like to ask 2d_fluid app will have a black screen when it is connected, if I unconnect it and start it, his window can appear in the screen. But as soon as I reference it, the screen goes black. What is the reason for this?
@mmok798
@mmok798 Жыл бұрын
damn I love this one!
@nicolasprudhomme4115
@nicolasprudhomme4115 3 жыл бұрын
wouldn't touchdesigner uses quaternions in homogenous space since it allows for more reliable interpolation (compared to euler angles)
@astolat
@astolat 3 жыл бұрын
Wow! It's fantastic
@dongwookim9840
@dongwookim9840 3 жыл бұрын
Franglais accent make me super concentrate
@carolinacarrizo4827
@carolinacarrizo4827 3 жыл бұрын
Hi! Thanks a lot for yours explanations! I was follow you feedback explanation and get an error 0(23) : error C0000: syntax error, unexpected identifier, expecting ',' or ';' at token "c" in this line: c = mix(T(u+c.xy), cos(c), .07); What I could modify? Thanks a lot!!
@VincentHouze
@VincentHouze 3 жыл бұрын
It seems you're missing a ; at the end of the line just above, according to the error!
@michapau7354
@michapau7354 3 жыл бұрын
Bonjour Vincent, the feedback loop shader shows only white with Touchdesigner 2020 versions (experimental and official - 42700 - 44350 - 27390). I have tried it with the provided files as well to exclude any possible errors on my side. Any thoughts what could have changed?
@VincentHouze
@VincentHouze 3 жыл бұрын
Hello! On my computer it works as expected with the latest official and experimental (I'm on windows 10/geforce 2080TI, though I remember it worked for people with MacOS as well), the result does indeed appear white at the beginning but after a few seconds it should start showing the animated rainbow pattern. It's a bit of a quirky shader! Feel free to share screen captures/recordings on the derivative forum post forum.derivative.ca/t/introduction-to-glsl-in-touchdesigner-2019-11-01-08-32/111305/14
@Lightvirus4087
@Lightvirus4087 3 жыл бұрын
Thx !
@tizianomir8629
@tizianomir8629 3 жыл бұрын
Really nice workshop .I used this method on a phong with aTexture Top and it doesn't work if multiplay with the instanceRotation.Without outputting the martial with the texture works fine .Why this?
@theodorebourgoin451
@theodorebourgoin451 3 жыл бұрын
Great tutorials, thank you for uploading these
@farhaan594
@farhaan594 3 жыл бұрын
tutoriel s’il vous plaît
@lisandroperalta
@lisandroperalta 3 жыл бұрын
0:52 is SOOOOO beautiful
@owenlewis7740
@owenlewis7740 4 жыл бұрын
This makes me think of the artwork for Objekt's Flatland album!! V nice
@VincentHouze
@VincentHouze 4 жыл бұрын
Thanks!
@leitflux
@leitflux 4 жыл бұрын
Can't believe no one has flipped out over the interactivity of this. I find this really cool Vincent. Did you make this in Touchdesigner? How?
@liweilin6649
@liweilin6649 4 жыл бұрын
is this made by Touchdesigner?
@VincentHouze
@VincentHouze 4 жыл бұрын
Hi! No this is older and before I got into TD, it was made in Houdini.
@KellyEFin
@KellyEFin 4 жыл бұрын
Hi Vincent, thank you for these great tutorials! I am following them exactly but both shaders are coming up with an error that reads ';' syntax error: syntax error even though the code matches what it is in both the tutorial and project file exactly. what does this mean and how can I fix it? thank you!
@VincentHouze
@VincentHouze 4 жыл бұрын
Did you try the provided files? Do they work for you? They're here derivative.ca/community-post/tutorial/introduction-glsl-touchdesigner - Otherwise it probably means you have an extra ; the error should tell you which line in the code
@KellyEFin
@KellyEFin 4 жыл бұрын
@@VincentHouze Thank you! Another question-What does one do when there are more than 1 buffer and code in Image and so on? :)
@trinitymontgomery7827
@trinitymontgomery7827 4 жыл бұрын
how would i use a sampler2d to control the rotation instead of a chop?
@VincentHouze
@VincentHouze 4 жыл бұрын
It would be pretty similar, instead of sampling the chop with texelFetch(chopSampler, int) you would sample the TOP with texelFetch(2DSampler, ivec2(coords), 0). You can create 2d coordinates using the instance number, same as in the last part of the workshop how I render the points x : TDInstanceId()%textureWidth and y: TDInstanceID()/textureWidth
@0Budgetprod
@0Budgetprod 4 жыл бұрын
Hello Vincent, awesome work, thank a lot! At the end of the video you have the particle_life example (I think with life time of the particles) and the fluid thing. Are those files also available now? I know it's was for the people who attended but you mentioned that you maybe share it later. Yeah, would be awesome, your tutorials a pretty good and easy to follow. Cheers!
@0Budgetprod
@0Budgetprod 4 жыл бұрын
Or maybe just this last example with lifetime and velocity, without the fluid thing. That would be awesome, Vincent.
@VincentHouze
@VincentHouze 4 жыл бұрын
@@0Budgetprod Added the example I'm showing at the end in the download at derivative.ca/community-post/tutorial/introduction-glsl-touchdesigner
@luizalul3376
@luizalul3376 4 жыл бұрын
pls do a tutorial on thiss
@lourdeslopez9393
@lourdeslopez9393 4 жыл бұрын
Im doing everything the same but i cannot get the particle box when i put the camera, someone knows why?
@MikhailJacob
@MikhailJacob 4 жыл бұрын
Eight months late to your question but in case someone has the same issue in the future. I'm SUPER new to TouchDesigner and I forgot to turn on display and render for datto1 (DAT to inside geo1) and had the same issue. Struggled for a while before figuring it out.
@LukeHildreth
@LukeHildreth 5 жыл бұрын
thanks for posting this!
@amluzia
@amluzia 5 жыл бұрын
Thanks . Could say what GLSL is , and what is does?
@angelnicolas342
@angelnicolas342 4 жыл бұрын
OpenGL Shading Language (GLSL), is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages. (from wikipedia)
@vjcatalyst7830
@vjcatalyst7830 5 жыл бұрын
Hello Vincent! would also love to see more on how to use the optical flow + liquid example. I want to learn how to get that kind of movement in my graphics . Thanks for all of these videos btw. they have been great to follow.
@aureliovisual4450
@aureliovisual4450 5 жыл бұрын
Hello Vincent! Any chance of getting the file on the last example of optical flow+liquid feedback? I would love to try to understand the code on the GLSL. I'm studying so I can make them on my own. Cheers.
@VincentHouze
@VincentHouze 4 жыл бұрын
Added the example I'm showing at the end in the download at derivative.ca/community-post/tutorial/introduction-glsl-touchdesigner
@florenciabruck
@florenciabruck 5 жыл бұрын
can you show the backboard next time? thanks. great introduction.
@maybe5359
@maybe5359 5 жыл бұрын
you have a blackboard in the classroom? so when you explain something on the blackboard,we can only hear what you say ... that sometime make me confiuse...Anyway,thanks a lot .This video really help me a lot! thanks again!
@VincentHouze
@VincentHouze 5 жыл бұрын
Hello, sorry the filming is sometimes showing the wrong thing (I think the blackboard makes some appearance later in the series), hopefully you can still understand!
@keshavprasad236
@keshavprasad236 5 жыл бұрын
thanks so much for sharing this! if i were to use a PBR MAT and add some maps, then click 'Output Shader' on the PBR MAT, would I be able to also learn about how the GLSL is customizing the PBR shader workflow?
@RusticRaver
@RusticRaver 5 жыл бұрын
tried that , could not really do what I wanted still, maybe with time, still miles away from the usual drag dropping TD simplicity. I dream of a glsl operator snippets.
@XavierGruchet
@XavierGruchet 5 жыл бұрын
Hello , Thanks Vincent, great workshop and smooth introduction to GLSL. It will be great to see what is going on ,under the hood , in the 2d fluid . The file is not included .
@VincentHouze
@VincentHouze 5 жыл бұрын
Ha yes I thought it would be exclusive to the people who attended the paying workshop, it's very close from github.com/kamindustries/touchFluid or github.com/ancillarymagnet/touchfluids, might as well share it in a bit :)
@NoeliaLorenaFerrario
@NoeliaLorenaFerrario 5 жыл бұрын
can be that in TD099 this its different? or this first step its all ready done? I mean the box of pixel and the box of info. thanks!
@VincentHouze
@VincentHouze 5 жыл бұрын
Hello! This 3 tutorials mini series is from 2015 and pretty outdated, it refers to an older version of TD. Please check the 8 video playlist (Introduction to GLSL...) I posted recently if you're interested!
@NoeliaLorenaFerrario
@NoeliaLorenaFerrario 5 жыл бұрын
great! @@VincentHouze
@RusticRaver
@RusticRaver 5 жыл бұрын
Any chances of getting example file, please? I'm trying to follow intructions but honestly the camera goes off track half way through, kind of mission impossible.
@VincentHouze
@VincentHouze 5 жыл бұрын
I noticed the camera work wasn't ideal ;) file is already available, it's in the description of the first video of the series : drive.google.com/open?id=1OvdpSx8I1DdGtBI-fQQ8HGDA8ctWTFlI
@RusticRaver
@RusticRaver 5 жыл бұрын
Ok great, shit sorry , I shoud open my eyes a bit more. great example, quite clear, thx for teaching us. I just heard on chat about Touchdesigner that now even with demo version u can use c++... I was never able to run the cool stuff about physics you shared on Github, the good news is; we cannot stop progress! it should work now.
@RusticRaver
@RusticRaver 5 жыл бұрын
excellent!
@k-not7006
@k-not7006 5 жыл бұрын
So amazing 😵
@RusticRaver
@RusticRaver 5 жыл бұрын
amazing, thx
@GabrelaAmarela
@GabrelaAmarela 5 жыл бұрын
s2
@Dr_Osipov
@Dr_Osipov 5 жыл бұрын
You are a true hero!
@javierperezgonzalez9317
@javierperezgonzalez9317 5 жыл бұрын
Gracias!
@charlzdalton5261
@charlzdalton5261 5 жыл бұрын
So great, thx to you. Was waiting sharing so long
@markserdtse4518
@markserdtse4518 5 жыл бұрын
Thank you so much!!!!
@visiblename
@visiblename 5 жыл бұрын
Awesome uploads!
@ninovaskov
@ninovaskov 5 жыл бұрын
Where is this plugin today. I want to develop something of sort.
@VincentHouze
@VincentHouze 5 жыл бұрын
Hello, it's still on my github if you want to take a look - haven't touched it in years though! github.com/vinz9/vstvisframework
@rockstjernen
@rockstjernen 6 жыл бұрын
Thanks!, brilliant, hust what i was looking for
@younyounyoun.
@younyounyoun. 6 жыл бұрын
What software is this ?
@VincentHouze
@VincentHouze 6 жыл бұрын
Hello, this is an experimental custom VST plugin - since then I've turned to using TouchDesigner, but it's still on github if you're curious, more info here www.foliativ.net/visualisation-framework-vst/
@younyounyoun.
@younyounyoun. 6 жыл бұрын
Merci monsieur. Very nice work. You should really consider making some art for the Image-Line's vst visualizer for ZGameEditor. I understood the company is capitalizing more and more on this part of their digital audio workstation (FL Studio 12.9). Plus, this visualisation host plugin seems to be used more and more for the past years, in most famous events like boiler rooms and stuff. And its potential has clearly not been fully developed yet. V13 of FLStudio is coming shortly, and the Belgian developing team is really easy to get in touch with; get your piece of this cake ;) .
@VincentHouze
@VincentHouze 6 жыл бұрын
Thanks and thanks for the tips! will check out ZGameEditor in more detail, luckily there are many cakes to get pieces of ;)
@younyounyoun.
@younyounyoun. 6 жыл бұрын
Good good good ! Can't wait to maybe see Vincent Houzé's Layers in my favorite visualization plugin :) . Check out the "buffer blender layer" and "import meshes option" in ZGEv, the possibilities are so numerous it's amazing.
@tylermammoser7200
@tylermammoser7200 6 жыл бұрын
Incredible work
@VincentHouze
@VincentHouze 6 жыл бұрын
Thank you!
@natemohlerArt
@natemohlerArt 7 жыл бұрын
What was this made with? Touch Designer?
@VincentHouze
@VincentHouze 7 жыл бұрын
Hey Nate, this was before I really go into real-time and was made with Houdini!
@EnriquePage91
@EnriquePage91 7 жыл бұрын
Such a shame that the audio is delayed! Amazing! Currently working on a procedural synthesizer for Houdini! 👌🏼
@lhooqlv4574
@lhooqlv4574 7 жыл бұрын
fantastic!what plugin is that?
@VincentHouze
@VincentHouze 7 жыл бұрын
Thanks! It's fairly old now, more info and downloads here www.foliativ.net/cuda-fluid-and-particles-plugins/
@barbarbar1169
@barbarbar1169 8 жыл бұрын
cool
@walleniuswilhelmsen2699
@walleniuswilhelmsen2699 8 жыл бұрын
!!!
@AzuriaSky
@AzuriaSky 8 жыл бұрын
Do you have any resources to recommend for getting started using GLSL in Touch? This is amazing stuff
@VincentHouze
@VincentHouze 8 жыл бұрын
+azuria sky I started a tutorial series too though it's very beginner oriented kzfaq.info/sun/PL5zzMHjnPWS2Vn1x9_lApTqwEJgK5AUi2 but there are other tutorials available by other people
@AzuriaSky
@AzuriaSky 8 жыл бұрын
Holy cow. Is this Touch?
@VincentHouze
@VincentHouze 8 жыл бұрын
+azuria sky Thanks! yes it's Touch